47 lines
778 B
C++
47 lines
778 B
C++
#ifndef WAVE_H
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#define WAVE_H
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extern "C" {
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#include <windows.h>
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#include <gl\gl.h>
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};
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typedef struct {
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float color[3];
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float normal[3];
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} FACET;
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typedef struct {
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float vertex[3];
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float normal[3];
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} WCOORD;
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typedef struct {
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GLint numFacets;
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GLint numCoords;
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WCOORD *coords;
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FACET *facets;
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} MESH;
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class WAVE {
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public:
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WAVE();
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// WAVE( int widthX, int widthY, int checkerSize, float height, int frames );
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~WAVE();
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void Draw();
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private:
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int iWidthX, iWidthY;
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int iCheckerSize;
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int nFrames;
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int iCurFrame;
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float fHeight;
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MESH mesh;
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BOOL bSmooth; // Smooth or flat shading
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BOOL bLighting;
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void InitMaterials() {} ;
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void InitMesh();
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};
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#endif // WAVE_H
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