302 lines
6.9 KiB
C++
302 lines
6.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1997, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// Dispatcher.cpp
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//
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// SYNOPSIS
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//
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// This file implements the class Dispatcher.
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//
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// MODIFICATION HISTORY
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//
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// 07/31/1997 Original version.
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// 12/04/1997 Check return value of _beginthreadex.
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// 02/24/1998 Initialize COM run-time for all threads.
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// 04/16/1998 Block in Finalize until all the threads have returned.
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// 05/20/1998 GetQueuedCompletionStatus signature changed.
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// 08/07/1998 Wait on thread handle to ensure all threads have exited.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include <windows.h>
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#include <iascore.h>
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#include <process.h>
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#include <cstddef>
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#include <dispatcher.h>
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::initialize
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//
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///////////////////////////////////////////////////////////////////////////////
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BOOL Dispatcher::initialize(DWORD dwMaxThreads, DWORD dwMaxIdle) throw ()
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{
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// Initialize the various parameters.
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numThreads = 0;
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maxThreads = dwMaxThreads;
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available = 0;
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maxIdle = dwMaxIdle;
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// If maxThreads == 0, then we compute a suitable default.
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if (maxThreads == 0)
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{
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// Threads defaults to 64 times the number of processors.
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SYSTEM_INFO sinf;
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::GetSystemInfo(&sinf);
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maxThreads = sinf.dwNumberOfProcessors * 64;
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}
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// Initialize the handles.
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hPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
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if (hPort == NULL)
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{
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return FALSE;
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}
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hEmpty = CreateEvent(NULL, TRUE, TRUE, NULL);
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if (hEmpty == NULL)
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{
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CloseHandle(hPort);
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hPort = NULL;
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return FALSE;
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}
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hLastOut = NULL;
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return TRUE;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::finalize
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//
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///////////////////////////////////////////////////////////////////////////////
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void Dispatcher::finalize()
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{
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Lock();
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// Block any new threads from being created.
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maxThreads = 0;
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// How many threads are still in the pool?
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DWORD remaining = numThreads;
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Unlock();
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// Post a null request for each existing thread.
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while (remaining--)
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{
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PostQueuedCompletionStatus(hPort, 0, 0, NULL);
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}
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// Wait until the pool is empty.
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WaitForSingleObject(hEmpty, INFINITE);
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if (hLastOut != NULL)
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{
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// Wait for the last thread to exit.
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WaitForSingleObject(hLastOut, INFINITE);
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}
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//////////
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// Clean-up the handles.
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//////////
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CloseHandle(hLastOut);
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hLastOut = NULL;
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CloseHandle(hEmpty);
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hEmpty = NULL;
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CloseHandle(hPort);
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hPort = NULL;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::Dispatch
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//
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// DESCRIPTION
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//
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// This is the main loop for all the threads in the pool.
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//
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///////////////////////////////////////////////////////////////////////////////
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inline void Dispatcher::fillRequests() throw ()
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{
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DWORD dwNumBytes;
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ULONG_PTR ulKey;
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PIAS_CALLBACK pRequest;
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//////////
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// Loop until we either timeout or get a null request.
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//////////
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next:
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BOOL success = GetQueuedCompletionStatus(hPort,
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&dwNumBytes,
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&ulKey,
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(OVERLAPPED**)&pRequest,
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maxIdle);
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if (pRequest)
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{
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pRequest->CallbackRoutine(pRequest);
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Lock();
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++available;
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Unlock();
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goto next;
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}
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Lock();
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// We never want to timeout a thread while there's a backlog.
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if (available <= 0 && success == FALSE && GetLastError() == WAIT_TIMEOUT)
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{
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Unlock();
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goto next;
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}
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// Save the current value of 'last out' and replace it with our handle.
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HANDLE previousThread = hLastOut;
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hLastOut = NULL;
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DuplicateHandle(
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NtCurrentProcess(),
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NtCurrentThread(),
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NtCurrentProcess(),
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&hLastOut,
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0,
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FALSE,
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DUPLICATE_SAME_ACCESS
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);
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// We're removing a thread from the pool, so update our state.
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--available;
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--numThreads;
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// If there are no threads left, set the 'empty' event.
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if (numThreads == 0) { SetEvent(hEmpty); }
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Unlock();
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// Wait until the previous thread exits. This guarantees that when the
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// 'last out' thread exits, all threads have exited.
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WaitForSingleObject(previousThread, INFINITE);
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CloseHandle(previousThread);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::RequestThread
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//
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///////////////////////////////////////////////////////////////////////////////
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BOOL Dispatcher::requestThread(PIAS_CALLBACK OnStart) throw ()
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{
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Lock();
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// If there are no threads available AND we're below our limit,
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// create a new thread.
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if (--available < 0 && numThreads < maxThreads)
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{
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unsigned nThreadID;
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HANDLE hThread = (HANDLE)_beginthreadex(NULL,
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0,
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startRoutine,
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(void*)this,
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0,
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&nThreadID);
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if (hThread)
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{
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// We don't need the thread handle.
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CloseHandle(hThread);
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// We added a thread to the pool, so update our state.
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if (numThreads == 0) { ResetEvent(hEmpty); }
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++numThreads;
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++available;
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}
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}
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Unlock();
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//////////
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// Post it to the I/O Completion Port.
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//////////
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return PostQueuedCompletionStatus(hPort, 0, 0, (OVERLAPPED*)OnStart);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::setMaxNumberOfThreads
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//
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///////////////////////////////////////////////////////////////////////////////
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DWORD Dispatcher::setMaxNumberOfThreads(DWORD dwMaxThreads) throw ()
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{
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Lock();
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DWORD oldval = maxThreads;
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maxThreads = dwMaxThreads;
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Unlock();
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return oldval;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::setMaxThreadIdle
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//
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///////////////////////////////////////////////////////////////////////////////
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DWORD Dispatcher::setMaxThreadIdle(DWORD dwMilliseconds)
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{
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Lock();
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DWORD oldval = maxIdle;
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maxIdle = dwMilliseconds;
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Unlock();
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return oldval;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// METHOD
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//
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// Dispatcher::StartRoutine
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//
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///////////////////////////////////////////////////////////////////////////////
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unsigned __stdcall Dispatcher::startRoutine(void* pArg) throw ()
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{
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((Dispatcher*)pArg)->fillRequests();
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return 0;
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}
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