507 lines
11 KiB
C++
507 lines
11 KiB
C++
/*++
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Copyright (c) 1998-1999 Microsoft Corporation
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Module Name:
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DTEvntSk.cpp
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Abstract:
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This module contains implementation of CPTEventSink.
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Author:
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vlade Nov 1999
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--*/
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#include "precomp.h"
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#pragma hdrstop
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CPTEventSink::CPTEventSink() :
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m_pMSPStream(NULL)
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{
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LOG((MSP_TRACE, "CPTEventSink::CPTEventSink enter"));
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LOG((MSP_TRACE, "CPTEventSink::CPTEventSink exit"));
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}
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CPTEventSink::~CPTEventSink()
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{
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LOG((MSP_TRACE, "CPTEventSink::~CPTEventSink enter"));
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LOG((MSP_TRACE, "CPTEventSink::~CPTEventSink exit"));
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};
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// --- ITPluggableTerminalEventSnk ---
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/*++
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FireEvent
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Parameters:
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IN MSPEVENTITEM * pEventItem pointer to the structure that describes the
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event. all the pointers contained in the structure must be addreffed by
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the caller, and then released by the caller if FireEvent fails
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FireEvent makes a (shallow) copy of the structure, so the caller can
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delete the structure when the function returns
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Returns:
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S_OK - every thing was OK
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E_FAIL & other - something was wrong
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Description:
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This method is called by the dynamic terminals to
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signal a new event
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--*/
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STDMETHODIMP CPTEventSink::FireEvent(
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IN const MSP_EVENT_INFO * pEventInfo
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)
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{
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LOG((MSP_TRACE, "CPTEventSink::FireEvent enter"));
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//
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// make sure we got a good mspeventitem structure
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//
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if( MSPB_IsBadWritePtr( (void*)pEventInfo, sizeof( MSP_EVENT_INFO )))
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{
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LOG((MSP_ERROR, "CPTEventSink::FireEvent -"
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"pEventItem is bad, returns E_POINTER"));
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return E_POINTER;
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}
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//
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// Create an MSPEVENTITEM
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//
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MSPEVENTITEM *pEventItem = AllocateEventItem();
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if (NULL == pEventItem)
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{
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LOG((MSP_ERROR, "CPTEventSink::FireEvent -"
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"failed to create MSPEVENTITEM. returning E_OUTOFMEMORY "));
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return E_OUTOFMEMORY;
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}
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//
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// make a shallow copy of the structure
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//
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pEventItem->MSPEventInfo = *pEventInfo;
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Lock();
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HRESULT hr = E_FAIL;
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if (NULL != m_pMSPStream)
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{
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//
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// nicely ask stream to process our event
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//
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LOG((MSP_TRACE, "CPTEventSink::FireEvent - passing event [%p] to the stream", pEventItem));
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AsyncEventStruct *pAsyncEvent = new AsyncEventStruct;
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if (NULL == pAsyncEvent)
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{
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LOG((MSP_ERROR,
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"CPTEventSink::FireEvent - failed to allocate memory for AsyncEventStruct"));
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hr = E_OUTOFMEMORY;
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}
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else
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{
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//
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// stuff the structure with the addref'fed stream on which the
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// event will be fired and the actual event to fire
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//
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ULONG ulRC = m_pMSPStream->AddRef();
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if (1 == ulRC)
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{
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//
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// this is a workaround for a timing window: the stream could
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// be in its desctructor while we are doing the addref. this
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// condition is very-vary rare, as the timing window is very
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// narrow.
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//
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// the good thing is that stream destructor will not finish
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// while we are here, because it will try to get event sink's
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// critical section in its call to SetSinkStream() to set our
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// stream pointer to NULL.
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//
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// so if we detect that the refcount after our addref is 1,
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// that would mean that the stream is in (or is about to start
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// executing its desctructor). in which case we should do
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// nothing.
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//
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// cleanup and return a failure.
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//
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Unlock();
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LOG((MSP_ERROR,
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"CPTEventSink::FireEvent - stream is going away"));
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delete pAsyncEvent;
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pAsyncEvent = NULL;
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FreeEventItem(pEventItem);
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pEventItem = NULL;
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return TAPI_E_INVALIDSTREAM;
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}
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pAsyncEvent->pMSPStream = m_pMSPStream;
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pAsyncEvent->pEventItem = pEventItem;
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//
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// now use thread pool api to schedule the event for future async
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// processing
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//
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BOOL bQueueSuccess = QueueUserWorkItem(
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CPTEventSink::FireEventCallBack,
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(void *)pAsyncEvent,
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WT_EXECUTEDEFAULT);
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if (!bQueueSuccess)
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{
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DWORD dwLastError = GetLastError();
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LOG((MSP_ERROR,
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"CPTEventSink::FireEvent - QueueUserWorkItem failed. LastError = %ld", dwLastError));
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//
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// undo the addref we did on the stream object. the event will
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// be freed later
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//
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m_pMSPStream->Release();
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//
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// the event was not enqueued. delete now.
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//
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delete pAsyncEvent;
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pAsyncEvent = NULL;
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//
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// map the code and bail out
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//
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hr = HRESULT_FROM_WIN32(dwLastError);
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}
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else
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{
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//
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// log the event we have submitted, so we can match submission
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// with processing from the log
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//
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LOG((MSP_TRACE,
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"CPTEventSink::FireEvent - submitted event [%p]", pAsyncEvent));
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hr = S_OK;
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} // async event structure submitted
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} // async event structure allocated
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} // msp stream exists
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else
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{
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hr = TAPI_E_INVALIDSTREAM;
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LOG((MSP_ERROR,
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"CPTEventSink::FireEvent - stream pointer is NULL"));
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}
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Unlock();
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//
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// if we don't have a stream, or if the stream refused to process the
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// event, cleanup and return an error
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//
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if (FAILED(hr))
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{
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LOG((MSP_ERROR, "CPTEventSink::FireEvent - call to HandleStreamEvent failed. hr = 0x%08x", hr));
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FreeEventItem(pEventItem);
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return hr;
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}
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LOG((MSP_TRACE, "CPTEventSink::FireEvent - exit"));
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return S_OK;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// CPTEventSink::FireEventCallBack
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//
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// the callback function that is called by thread pool api to asyncronously to
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// process events fired by the terminals.
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//
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// the argument should point to the structure that contains the pointer to the
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// stream on which to fire the event and the pointer to the event to fire.
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//
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// the dll is guaranteed to not go away, since the structure passed in holds a
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// reference to the stream object on which to process the event
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//
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// static
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DWORD WINAPI CPTEventSink::FireEventCallBack(LPVOID lpParameter)
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{
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LOG((MSP_TRACE, "CPTEventSink::FireEventCallBack - enter. Argument [%p]",
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lpParameter));
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AsyncEventStruct *pEventStruct = (AsyncEventStruct *)lpParameter;
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//
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// make sure the structure is valid
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//
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if (IsBadReadPtr(pEventStruct, sizeof(AsyncEventStruct)))
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{
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//
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// complain and exit. should not happen, unless there is a problem in
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// thread pool api or memory corruption
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//
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LOG((MSP_ERROR,
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"CPTEventSink::FireEventCallBack - Argument does not point to a valid AsyncEventStruct"));
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return FALSE;
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}
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BOOL bBadDataPassedIn = FALSE;
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//
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// the structure contains an addref'fed stream pointer. extract it and
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// make sure it is still valid
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//
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CMSPStream *pMSPStream = pEventStruct->pMSPStream;
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if (IsBadReadPtr(pMSPStream, sizeof(CMSPStream)))
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{
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//
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// should not happen, unless there is a problem in thread pool api or
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// memory corruption, or someone is over-releasing the stream object
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//
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LOG((MSP_ERROR,
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"CPTEventSink::FireEventCallBack - stream pointer is bad"));
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pMSPStream = NULL;
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bBadDataPassedIn = TRUE;
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}
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//
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// the structure contains the event that we are tryint to fire.
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// make sure the event we are about to fire is good.
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//
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MSPEVENTITEM *pEventItem = pEventStruct->pEventItem;
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if (IsBadReadPtr(pEventItem, sizeof(MSPEVENTITEM)))
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{
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//
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// should not happen, unless there is a problem in thread pool api or
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// memory corruption, or we didn't check success of allocation when we
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// created the event (which we did!)
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//
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LOG((MSP_ERROR,
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"CPTEventSink::FireEventCallBack - event is bad"));
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pEventItem = NULL;
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bBadDataPassedIn = TRUE;
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}
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//
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// bad stream or event structure?
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//
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if (bBadDataPassedIn)
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{
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//
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// release the event if it was good.
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//
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if ( NULL != pEventItem)
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{
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FreeEventItem(pEventItem);
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pEventItem = NULL;
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}
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//
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// release the stream if it was good.
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//
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if (NULL != pMSPStream)
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{
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pMSPStream->Release();
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pMSPStream = NULL;
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}
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//
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// no need to keep the event structure itself, delete it
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//
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delete pEventStruct;
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pEventStruct = NULL;
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return FALSE;
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}
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//
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// we have both the stream and the event, fire the event on the stream
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//
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HRESULT hr = pMSPStream->HandleSinkEvent(pEventItem);
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//
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// if HandleSinkEvent succeeded, pEventItem will be released by whoever
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// will handle the event, otherwise we need to release eventitem here
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//
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if (FAILED(hr))
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{
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LOG((MSP_ERROR,
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"CPTEventSink::FireEventCallBack - HandleSinkEvent not called or failed. hr = %lx",
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hr));
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FreeEventItem(pEventItem);
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pEventItem = NULL;
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}
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//
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// release the stream pointer that is a part of the structure --
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// we don't want any reference leaks.
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//
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//
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// note that the dll may go away at this point (if we are holding the last
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// reference to the last object from the dll)
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//
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pMSPStream->Release();
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pMSPStream = NULL;
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//
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// at this point we release the stream pointer and either submitted the
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// event or freed it. we no longer need the event structure.
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//
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delete pEventStruct;
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pEventStruct = NULL;
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LOG((MSP_(hr), "CPTEventSink::FireEventCallBack - exit. hr = %lx", hr));
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return SUCCEEDED(hr);
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}
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/*++
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SetSinkStream
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Parameters:
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CMSPStream *pStream
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the stream that will be processing our events, or NULL when no stream is
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available to process our events
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Returns:
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S_OK -
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Description:
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this method is called by the stream that is going to process our events
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when the stream is going away and is no longer available to process our
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messages, it will call SetSinkStream with NULL.
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--*/
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HRESULT CPTEventSink::SetSinkStream( CMSPStream *pStream )
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{
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LOG((MSP_TRACE, "CPTEventSink::SetSinkStream - enter"));
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Lock();
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LOG((MSP_TRACE,
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"CPTEventSink::SetSinkStream - replacing sink stream [%p] with [%p]",
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m_pMSPStream, pStream));
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//
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// we don't keep a reference to the stream -- the stream keeps a reference
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// to us. when the stream goes away, it will let us know.
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//
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m_pMSPStream = pStream;
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Unlock();
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LOG((MSP_TRACE, "CPTEventSink::SetSinkStream - exit"));
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return S_OK;
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}
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