2474 lines
99 KiB
C
2474 lines
99 KiB
C
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//GUID_FILEEFFECT is used to establish a effect file version
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//beta file format different from final, so have different GUID
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DEFINE_GUID(GUID_INTERNALFILEEFFECTBETA,0X981DC402, 0X880, 0X11D3, 0X8F, 0XB2, 0X0, 0XC0, 0X4F, 0X8E, 0XC6, 0X27);
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//final for DX7 {197E775C-34BA-11d3-ABD5-00C04F8EC627}
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DEFINE_GUID(GUID_INTERNALFILEEFFECT, 0x197e775c, 0x34ba, 0x11d3, 0xab, 0xd5, 0x0, 0xc0, 0x4f, 0x8e, 0xc6, 0x27);
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#if DIRECTINPUT_VERSION <= 0x0300
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/*
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* Old GUIDs from DX3 that were never used but which we can't recycle
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* because we shipped them.
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*/
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DEFINE_GUID(GUID_RAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
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DEFINE_GUID(GUID_UAxis, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
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DEFINE_GUID(GUID_VAxis, 0xA36D02E5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
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#endif
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#define DIEFT_PREDEFMIN 0x00000001
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#define DIEFT_PREDEFMAX 0x00000005
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//#define DIEFT_PREDEFMAX 0x00000006
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#define DIEFT_TYPEMASK 0x000000FF
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#define DIEFT_FORCEFEEDBACK 0x00000100
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#define DIEFT_VALIDFLAGS 0x0000FE00
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#define DIEFT_ENUMVALID 0x040000FF
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/*
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* Name for the latest structures, in places where we specifically care.
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*/
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#if (DIRECTINPUT_VERSION >= 900)
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typedef DIEFFECT DIEFFECT_DX9;
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typedef DIEFFECT *LPDIEFFECT_DX9;
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#else
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typedef DIEFFECT DIEFFECT_DX6;
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typedef DIEFFECT *LPDIEFFECT_DX6;
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#endif
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BOOL static __inline
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IsValidSizeDIEFFECT(DWORD cb)
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{
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return cb == sizeof(DIEFFECT_DX6)
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|| cb == sizeof(DIEFFECT_DX5);
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}
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#define DIEFFECT_MAXAXES 32
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#define DIEFF_OBJECTMASK 0x00000003
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#define DIEFF_ANGULAR 0x00000060
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#define DIEFF_COORDMASK 0x00000070
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#define DIEFF_REGIONANGULAR 0x00006000
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#define DIEFF_REGIONCOORDMASK 0x00007000
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#define DIEFF_VALID 0x00000073
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#define DIEP_GETVALID_DX5 0x000001FF
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#define DIEP_SETVALID_DX5 0xE00001FF
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#define DIEP_GETVALID 0x000003FF
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#define DIEP_SETVALID 0xE00003FF
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#define DIEP_USESOBJECTS 0x00000028
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#define DIEP_USESCOORDS 0x00000040
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#define DIES_VALID 0x80000001
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#define DIES_DRIVER 0x00000001
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#define DIDEVTYPE_MAX 5
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#define DI8DEVCLASS_MAX 5
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#define DI8DEVTYPE_MIN 0x11
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#define DI8DEVTYPE_GAMEMIN 0x14
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#define DI8DEVTYPE_GAMEMAX 0x19
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#define DI8DEVTYPE_MAX 0x1D
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#define DIDEVTYPE_TYPEMASK 0x000000FF
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#define DIDEVTYPE_SUBTYPEMASK 0x0000FF00
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#define DIDEVTYPE_ENUMMASK 0xFFFFFF00
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#define DIDEVTYPE_ENUMVALID 0x00010000
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#define DIDEVTYPE_RANDOM 0x80000000
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#define DI8DEVTYPEMOUSE_MIN 1
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#define DI8DEVTYPEMOUSE_MAX 7
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#define DI8DEVTYPEMOUSE_MIN_BUTTONS 0
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#define DI8DEVTYPEMOUSE_MIN_CAPS 0
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#define DI8DEVTYPEKEYBOARD_MIN 0
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#define DI8DEVTYPEKEYBOARD_MAX 13
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#define DI8DEVTYPEKEYBOARD_MIN_BUTTONS 0
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#define DI8DEVTYPEKEYBOARD_MIN_CAPS 0
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#define DI8DEVTYPEJOYSTICK_MIN DI8DEVTYPE_LIMITEDGAMESUBTYPE
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#define DI8DEVTYPEJOYSTICK_MAX 3
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#define DI8DEVTYPEJOYSTICK_MIN_BUTTONS 5
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#define DI8DEVTYPEJOYSTICK_MIN_CAPS ( JOY_HWS_HASPOV | JOY_HWS_HASZ )
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#define DI8DEVTYPEGAMEPAD_MIN DI8DEVTYPE_LIMITEDGAMESUBTYPE
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#define DI8DEVTYPEGAMEPAD_MAX 5
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#define DI8DEVTYPEGAMEPAD_MIN_BUTTONS 6
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#define DI8DEVTYPEGAMEPAD_MIN_CAPS 0
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#define DI8DEVTYPEDRIVING_MIN DI8DEVTYPE_LIMITEDGAMESUBTYPE
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#define DI8DEVTYPEDRIVING_MAX 6
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#define DI8DEVTYPEDRIVING_MIN_BUTTONS 4
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#define DI8DEVTYPEDRIVING_MIN_CAPS 0
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#define DI8DEVTYPEFLIGHT_MIN DI8DEVTYPE_LIMITEDGAMESUBTYPE
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#define DI8DEVTYPEFLIGHT_MAX 5
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#define DI8DEVTYPEFLIGHT_MIN_BUTTONS 4
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#define DI8DEVTYPEFLIGHT_MIN_CAPS ( JOY_HWS_HASPOV | JOY_HWS_HASZ )
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#define DI8DEVTYPE1STPERSON_MIN DI8DEVTYPE_LIMITEDGAMESUBTYPE
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#define DI8DEVTYPE1STPERSON_MAX 5
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#define DI8DEVTYPE1STPERSON_MIN_BUTTONS 4
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#define DI8DEVTYPE1STPERSON_MIN_CAPS 0
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#define DI8DEVTYPESCREENPTR_MIN 2
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#define DI8DEVTYPESCREENPTR_MAX 6
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#define DI8DEVTYPESCREENPTR_MIN_BUTTONS 0
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#define DI8DEVTYPESCREENPTR_MIN_CAPS 0
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#define DI8DEVTYPEREMOTE_MIN 2
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#define DI8DEVTYPEREMOTE_MAX 3
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#define DI8DEVTYPEREMOTE_MIN_BUTTONS 0
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#define DI8DEVTYPEREMOTE_MIN_CAPS 0
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#define DI8DEVTYPEDEVICECTRL_MIN 2
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#define DI8DEVTYPEDEVICECTRL_MAX 5
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#define DI8DEVTYPEDEVICECTRL_MIN_BUTTONS 0
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#define DI8DEVTYPEDEVICECTRL_MIN_CAPS 0
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#define DI8DEVTYPESUPPLEMENTAL_MIN 2
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#define DI8DEVTYPESUPPLEMENTAL_MAX 14
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#define DI8DEVTYPESUPPLEMENTAL_MIN_BUTTONS 0
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#define DI8DEVTYPESUPPLEMENTAL_MIN_CAPS 0
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#define MAKE_DIDEVICE_TYPE(maj, min) MAKEWORD(maj, min) //
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#define GET_DIDEVICE_TYPEANDSUBTYPE(dwDevType) LOWORD(dwDevType) //
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/*
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* Name for the 5.0 structure, in places where we specifically care.
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*/
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typedef DIDEVCAPS DIDEVCAPS_DX5;
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typedef DIDEVCAPS *LPDIDEVCAPS_DX5;
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BOOL static __inline
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IsValidSizeDIDEVCAPS(DWORD cb)
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{
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return cb == sizeof(DIDEVCAPS_DX5) ||
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cb == sizeof(DIDEVCAPS_DX3);
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}
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/* Force feedback bits live in the high byte, to keep them together */
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#define DIDC_FFFLAGS 0x0000FF00
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/*
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* Flags in the upper word mark devices normally excluded from enumeration.
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* To force enumeration of the device, you must pass the appropriate
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* DIEDFL_* flag.
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*/
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#define DIDC_EXCLUDEMASK 0x00FF0000
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#define DIDC_RANDOM 0x80000000 //
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#define DIDFT_RESERVEDTYPES 0x00000020 //
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//
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#define DIDFT_DWORDOBJS 0x00000013 //
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#define DIDFT_BYTEOBJS 0x0000000C //
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#define DIDFT_CONTROLOBJS 0x0000001F //
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#define DIDFT_ALLOBJS_DX3 0x0000001F //
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#define DIDFT_ALLOBJS 0x000000DF //
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#define DIDFT_TYPEMASK 0x000000FF
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#define DIDFT_TYPEVALID DIDFT_TYPEMASK //
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#define DIDFT_FINDMASK 0x00FFFFFF //
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#define DIDFT_FINDMATCH(n,m) ((((n)^(m)) & DIDFT_FINDMASK) == 0)
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//
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/* //
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* DIDFT_OPTIONAL means that the //
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* SetDataFormat should ignore the //
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* field if the device does not //
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* support the object. //
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*/ //
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#define DIDFT_OPTIONAL 0x80000000 //
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#define DIDFT_BESTFIT 0x40000000 //
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#define DIDFT_RANDOM 0x20000000 //
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#define DIDFT_ATTRVALID 0x1f000000
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#if 0 // Disable the next line if building 5a
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#endif
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#define DIDFT_ATTRMASK 0xFF000000
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#define DIDFT_ALIASATTRMASK 0x0C000000
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#define DIDFT_GETATTR(n) ((DWORD)(n) >> 24)
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#define DIDFT_MAKEATTR(n) ((BYTE)(n) << 24)
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#define DIDFT_GETCOLLECTION(n) LOWORD((n) >> 8)
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#define DIDFT_ENUMVALID \
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(DIDFT_ATTRVALID | DIDFT_ANYINSTANCE | DIDFT_ALLOBJS)
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#define DIDF_VALID 0x00000003 //
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#define DIA_VALID 0x0000001F
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#define DIAH_OTHERAPP 0x00000010
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#define DIAH_MAPMASK 0x0000003F
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#define DIAH_VALID 0x8000003F
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#define DIDBAM_VALID 0x00000007
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#define DIDSAM_VALID 0x00000003
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#define DICD_VALID 0x00000001
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#define DIDIFTT_VALID 0x00000003
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/*#define DIDIFT_DELETE 0x01000000 defined in dinput.w*/
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#define DIDIFT_VALID ( DIDIFTT_VALID)
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#define DIDAL_VALID 0x0000000F //
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#define HAVE_DIDEVICEOBJECTINSTANCE_DX5
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typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE_DX5A;
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typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE_DX5W;
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typedef DIDEVICEOBJECTINSTANCE DIDEVICEOBJECTINSTANCE_DX5;
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typedef DIDEVICEOBJECTINSTANCEA *LPDIDEVICEOBJECTINSTANCE_DX5A;
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typedef DIDEVICEOBJECTINSTANCEW *LPDIDEVICEOBJECTINSTANCE_DX5W;
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typedef DIDEVICEOBJECTINSTANCE *LPDIDEVICEOBJECTINSTANCE_DX5;
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typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCE_DX5A;
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typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCE_DX5W;
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typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE_DX5;
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BOOL static __inline
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IsValidSizeDIDEVICEOBJECTINSTANCEW(DWORD cb)
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{
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return cb == sizeof(DIDEVICEOBJECTINSTANCE_DX5W) ||
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cb == sizeof(DIDEVICEOBJECTINSTANCE_DX3W);
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}
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BOOL static __inline
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IsValidSizeDIDEVICEOBJECTINSTANCEA(DWORD cb)
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{
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return cb == sizeof(DIDEVICEOBJECTINSTANCE_DX5A) ||
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cb == sizeof(DIDEVICEOBJECTINSTANCE_DX3A);
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}
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#define DIDOI_NOTINPUT 0x80000000
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#define DIDOI_ASPECTUNKNOWN 0x00000000
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#define DIDOI_RANDOM 0x80000000
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typedef struct DIIMAGELABEL {
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RECT MaxStringExtent;
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DWORD dwFlags;
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POINT Line[10];
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DWORD dwLineCount;
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WCHAR wsz[MAX_PATH];
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} DIIMAGELABEL, *LPDIIMAGELABEL;
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typedef const DIIMAGELABEL *LPCDIIMAGELABEL;
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#if(DIRECTINPUT_VERSION >= 0x0800)
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typedef struct DIPROPGUID {
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DIPROPHEADER diph;
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GUID guid;
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} DIPROPGUID, *LPDIPROPGUID;
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typedef const DIPROPGUID *LPCDIPROPGUID;
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#endif /* DIRECTINPUT_VERSION >= 0x0800 */
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#if(DIRECTINPUT_VERSION >= 0x0800)
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typedef struct DIPROPFILETIME {
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DIPROPHEADER diph;
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FILETIME time;
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} DIPROPFILETIME, *LPDIPROPFILETIME;
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typedef const DIPROPFILETIME *LPCDIPROPFILETIME;
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#endif /* DIRECTINPUT_VERSION >= 0x0800 */
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#define DIPROPAXISMODE_VALID 1 //
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#define ISVALIDGAIN(n) (HIWORD(n) == 0)
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#define DIPROPAUTOCENTER_VALID 1
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#define DIPROPCALIBRATIONMODE_VALID 1
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#define DIPROP_ENABLEREPORTID MAKEDIPROP(0xFFFB)
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// now unused, may be replaced DIPROP_IMAGEFILE MAKEDIPROP(0xFFFC)
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#define DIPROP_MAPFILE MAKEDIPROP(0xFFFD)//
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#define DIPROP_SPECIFICCALIBRATION MAKEDIPROP(0xFFFE)//
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#define DIPROP_MAXBUFFERSIZE MAKEDIPROP(0xFFFF) //
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#define DEVICE_MAXBUFFERSIZE 1023 //
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#define DIGDD_RESIDUAL 0x00000002 //
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#define DIGDD_VALID 0x00000003 //
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#define DISCL_EXCLMASK 0x00000003 //
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#define DISCL_GROUNDMASK 0x0000000C //
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#define DISCL_VALID 0x0000001F //
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/*
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* Name for the 5.0 structure, in places where we specifically care.
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*/
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typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE_DX5A;
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/*
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* Name for the 5.0 structure, in places where we specifically care.
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*/
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typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE_DX5W;
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#ifdef UNICODE
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typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
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typedef DIDEVICEINSTANCE_DX5W DIDEVICEINSTANCE_DX5;
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#else
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typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
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typedef DIDEVICEINSTANCE_DX5A DIDEVICEINSTANCE_DX5;
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#endif // UNICODE
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typedef DIDEVICEINSTANCE DIDEVICEINSTANCE_DX5;
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typedef DIDEVICEINSTANCEA *LPDIDEVICEINSTANCE_DX5A;
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typedef DIDEVICEINSTANCEW *LPDIDEVICEINSTANCE_DX5W;
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#ifdef UNICODE
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typedef LPDIDEVICEINSTANCE_DX5W LPDIDEVICEINSTANCE_DX5;
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#else
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typedef LPDIDEVICEINSTANCE_DX5A LPDIDEVICEINSTANCE_DX5;
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#endif // UNICODE
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typedef DIDEVICEINSTANCE *LPDIDEVICEINSTANCE_DX5;
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typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCE_DX5A;
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typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCE_DX5W;
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#ifdef UNICODE
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typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
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typedef LPCDIDEVICEINSTANCE_DX5W LPCDIDEVICEINSTANCE_DX5;
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#else
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typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
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typedef LPCDIDEVICEINSTANCE_DX5A LPCDIDEVICEINSTANCE_DX5;
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#endif // UNICODE
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typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE_DX5;
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BOOL static __inline
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IsValidSizeDIDEVICEINSTANCEW(DWORD cb)
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{
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return cb == sizeof(DIDEVICEINSTANCE_DX5W) ||
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cb == sizeof(DIDEVICEINSTANCE_DX3W);
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}
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BOOL static __inline
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IsValidSizeDIDEVICEINSTANCEA(DWORD cb)
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{
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return cb == sizeof(DIDEVICEINSTANCE_DX5A) ||
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cb == sizeof(DIDEVICEINSTANCE_DX3A);
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}
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#define DIRCP_MODAL 0x00000001 //
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#define DIRCP_VALID 0x00000000 //
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#define DISFFC_NULL 0x00000000
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#define DISFFC_VALID 0x0000003F
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#define DISFFC_FORCERESET 0x80000000
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#define DIGFFS_RANDOM 0x40000000
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#define DISDD_VALID 0x00000001
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#define DIECEFL_VALID 0x00000000
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#define DIFEF_ENUMVALID 0x00000011
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#define DIFEF_WRITEVALID 0x00000001
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#if DIRECTINPUT_VERSION >= 0x0700 //
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#define DIMOUSESTATE_INT DIMOUSESTATE2 //
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#define LPDIMOUSESTATE_INT LPDIMOUSESTATE2 //
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#else //
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#define DIMOUSESTATE_INT DIMOUSESTATE //
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#define LPDIMOUSESTATE_INT LPDIMOUSESTATE //
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#endif //
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#define DIKBD_CKEYS 256 /* Size of buffers */ //
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//
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// NT puts them here in their keyboard driver
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// So keep them in the same place to avoid problems later
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#define DIK_F16 0x67 //
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#define DIK_F17 0x68 //
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#define DIK_F18 0x69 //
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#define DIK_F19 0x6A //
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#define DIK_F20 0x6B //
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#define DIK_F21 0x6C //
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#define DIK_F22 0x6D //
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#define DIK_F23 0x6E //
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#define DIK_F24 0x76 //
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#define DIK_SHARP 0x84 /* Hash-mark */
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//k_def(DIK_SNAPSHOT ,0xC5) /* Print Screen */
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#define DIK_PRTSC DIK_SNAPSHOT /* Print Screen */
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#define DIEDFL_INCLUDEMASK 0x00FF0000
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#define DIEDFL_VALID 0x00030101
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#if DIRECTINPUT_VERSION > 0x700
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#define DIEDFL_VALID_DX5 0x00030101
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#undef DIEDFL_VALID
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#define DIEDFL_VALID 0x00070101
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#endif /* DIRECTINPUT_VERSION > 0x700 */
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/********************************************************************************************
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| Decoding a semantic
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| : | : | : | :
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| 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
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|PHY < Genre > < Reserved >< Flags > Pri<Group > <Typ> A/R< Control Index >
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|
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| PHY: Genre refers to a physical device
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| Genre: Genre# (1-128)
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| A/R - Axis mode ( 0 - Absolute, 1 - Relative )
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| Pri - Priority ( 0 - Priority 1, 1 - Priority 2 )
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|
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|
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|
*IMPORTANT: The Mapper UI uses some of the masks generated by M4. If you change any of the
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masks or Flags please make sure that the changes are also made to the the Mapper UI
|
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#defines.
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********************************************************************************************/
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#define DISEM_GENRE_SET(x) ( ( (BYTE)(x)<<24 ) & 0xFF000000 )
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#define DISEM_GENRE_GET(x) ((BYTE)( ( (x) & 0xFF000000 )>>24 ))
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#define DISEM_GENRE_MASK ( 0xFF000000 )
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#define DISEM_GENRE_SHIFT ( 24 )
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#define DISEM_PHYSICAL_SET(x) ( ( (BYTE)(x)<<31 ) & 0x80000000 )
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#define DISEM_PHYSICAL_GET(x) ((BYTE)( ( (x) & 0x80000000 )>>31 ))
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#define DISEM_PHYSICAL_MASK ( 0x80000000 )
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#define DISEM_PHYSICAL_SHIFT ( 31 )
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#define DISEM_VIRTUAL_SET(x) ( ( (BYTE)(x)<<24 ) & 0x7F000000 )
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#define DISEM_VIRTUAL_GET(x) ((BYTE)( ( (x) & 0x7F000000 )>>24 ))
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#define DISEM_VIRTUAL_MASK ( 0x7F000000 )
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#define DISEM_VIRTUAL_SHIFT ( 24 )
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#define DISEM_RES_SET(x) ( ( (BYTE)(x)<<19 ) & 0x00F80000 )
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#define DISEM_RES_GET(x) ((BYTE)( ( (x) & 0x00F80000 )>>19 ))
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#define DISEM_RES_MASK ( 0x00F80000 )
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#define DISEM_RES_SHIFT ( 19 )
|
|
#define DISEM_FLAGS_SET(x) ( ( (BYTE)(x)<<15 ) & 0x00078000 )
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#define DISEM_FLAGS_GET(x) ((BYTE)( ( (x) & 0x00078000 )>>15 ))
|
|
#define DISEM_FLAGS_MASK ( 0x00078000 )
|
|
#define DISEM_FLAGS_SHIFT ( 15 )
|
|
#define DISEM_PRI_SET(x) ( ( (BYTE)(x)<<14 ) & 0x00004000 )
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|
#define DISEM_PRI_GET(x) ((BYTE)( ( (x) & 0x00004000 )>>14 ))
|
|
#define DISEM_PRI_MASK ( 0x00004000 )
|
|
#define DISEM_PRI_SHIFT ( 14 )
|
|
#define DISEM_GROUP_SET(x) ( ( (BYTE)(x)<<11 ) & 0x00003800 )
|
|
#define DISEM_GROUP_GET(x) ((BYTE)( ( (x) & 0x00003800 )>>11 ))
|
|
#define DISEM_GROUP_MASK ( 0x00003800 )
|
|
#define DISEM_GROUP_SHIFT ( 11 )
|
|
#define DISEM_TYPE_SET(x) ( ( (BYTE)(x)<<9 ) & 0x00000600 )
|
|
#define DISEM_TYPE_GET(x) ((BYTE)( ( (x) & 0x00000600 )>>9 ))
|
|
#define DISEM_TYPE_MASK ( 0x00000600 )
|
|
#define DISEM_TYPE_SHIFT ( 9 )
|
|
#define DISEM_REL_SET(x) ( ( (BYTE)(x)<<8 ) & 0x00000100 )
|
|
#define DISEM_REL_GET(x) ((BYTE)( ( (x) & 0x00000100 )>>8 ))
|
|
#define DISEM_REL_MASK ( 0x00000100 )
|
|
#define DISEM_REL_SHIFT ( 8 )
|
|
#define DISEM_INDEX_SET(x) ( ( (BYTE)(x)<<0 ) & 0x000000FF )
|
|
#define DISEM_INDEX_GET(x) ((BYTE)( ( (x) & 0x000000FF )>>0 ))
|
|
#define DISEM_INDEX_MASK ( 0x000000FF )
|
|
#define DISEM_INDEX_SHIFT ( 0 )
|
|
#define DISEM_TYPE_AXIS 0x00000200
|
|
#define DISEM_TYPE_BUTTON 0x00000400
|
|
#define DISEM_TYPE_POV 0x00000600
|
|
/*
|
|
* Default Axis mapping is encoded as follows:
|
|
* X - X or steering axis
|
|
* Y - Y
|
|
* Z - Z, not throttle
|
|
* R - rZ or rudder
|
|
* U - rY (not available for WinMM unless 6DOF or head tracker)
|
|
* V - rx (not available for WinMM unless 6DOF or head tracker)
|
|
* A - Accellerator or throttle
|
|
* B - Brake
|
|
* C - Clutch
|
|
* S - Slider
|
|
*
|
|
* P - is used in fallback button flags to indicate a POV
|
|
*/
|
|
#define DISEM_FLAGS_X 0x00008000
|
|
#define DISEM_FLAGS_Y 0x00010000
|
|
#define DISEM_FLAGS_Z 0x00018000
|
|
#define DISEM_FLAGS_R 0x00020000
|
|
#define DISEM_FLAGS_U 0x00028000
|
|
#define DISEM_FLAGS_V 0x00030000
|
|
#define DISEM_FLAGS_A 0x00038000
|
|
#define DISEM_FLAGS_B 0x00040000
|
|
#define DISEM_FLAGS_C 0x00048000
|
|
#define DISEM_FLAGS_S 0x00050000
|
|
|
|
#define DISEM_FLAGS_P 0x00078000
|
|
|
|
/* The reserved button values */
|
|
|
|
|
|
/*
|
|
* Any axis value can be set to relative by or'ing the appropriate flags.
|
|
*/
|
|
#define DIAXIS_RELATIVE 0x00000100
|
|
#define DIAXIS_ABSOLUTE 0x00000000
|
|
#define DIPHYSICAL_KEYBOARD 0x81000000
|
|
/* @doc EXTERNAL
|
|
* @Semantics Keyboard |
|
|
* @normal Genre: <c 01 >
|
|
*/
|
|
|
|
// NT puts them here in their keyboard driver
|
|
// So keep them in the same place to avoid problems later
|
|
#define DIKEYBOARD_F16 0x81000467 //
|
|
#define DIKEYBOARD_F17 0x81000468 //
|
|
#define DIKEYBOARD_F18 0x81000469 //
|
|
#define DIKEYBOARD_F19 0x8100046A //
|
|
#define DIKEYBOARD_F20 0x8100046B //
|
|
#define DIKEYBOARD_F21 0x8100046C //
|
|
#define DIKEYBOARD_F22 0x8100046D //
|
|
#define DIKEYBOARD_F23 0x8100046E //
|
|
#define DIKEYBOARD_F24 0x81000476 //
|
|
#define DIKEYBOARD_SHARP 0x81000484 /* Hash-mark */
|
|
//k_def(DIK_SNAPSHOT ,0xC5) /* Print Screen */
|
|
#define DIPHYSICAL_MOUSE 0x82000000
|
|
/* @doc EXTERNAL
|
|
* @Semantics MOUSE |
|
|
* @normal Genre: <c 02 >
|
|
*/
|
|
|
|
#define DIPHYSICAL_VOICE 0x83000000
|
|
/* @doc EXTERNAL
|
|
* @Semantics VOICE |
|
|
* @normal Genre: <c 03 >
|
|
*/
|
|
|
|
/* @doc EXTERNAL
|
|
* @Semantics Driving Simulator - Racing |
|
|
* @normal Genre: <c 01 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_1 { DI8DEVTYPE_DRIVING, }
|
|
/* @normal <c DIAXIS_DRIVINGR_STEER>:0x01008A01
|
|
* Steering */
|
|
/* @normal <c DIAXIS_DRIVINGR_ACCELERATE>:0x01039202
|
|
* Accelerate */
|
|
/* @normal <c DIAXIS_DRIVINGR_BRAKE>:0x01041203
|
|
* Brake-Axis */
|
|
/* @normal <c DIBUTTON_DRIVINGR_SHIFTUP>:0x01000C01
|
|
* Shift to next higher gear */
|
|
/* @normal <c DIBUTTON_DRIVINGR_SHIFTDOWN>:0x01000C02
|
|
* Shift to next lower gear */
|
|
/* @normal <c DIBUTTON_DRIVINGR_VIEW>:0x01001C03
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_DRIVINGR_MENU>:0x010004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIAXIS_DRIVINGR_ACCEL_AND_BRAKE>:0x01014A04
|
|
* Some devices combine accelerate and brake in a single axis */
|
|
/* @normal <c DIHATSWITCH_DRIVINGR_GLANCE>:0x01004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_DRIVINGR_BRAKE>:0x01004C04
|
|
* Brake-button */
|
|
/* @normal <c DIBUTTON_DRIVINGR_DASHBOARD>:0x01004405
|
|
* Select next dashboard option */
|
|
/* @normal <c DIBUTTON_DRIVINGR_AIDS>:0x01004406
|
|
* Driver correction aids */
|
|
/* @normal <c DIBUTTON_DRIVINGR_MAP>:0x01004407
|
|
* Display Driving Map */
|
|
/* @normal <c DIBUTTON_DRIVINGR_BOOST>:0x01004408
|
|
* Turbo Boost */
|
|
/* @normal <c DIBUTTON_DRIVINGR_PIT>:0x01004409
|
|
* Pit stop notification */
|
|
/* @normal <c DIBUTTON_DRIVINGR_ACCELERATE_LINK>:0x0103D4E0
|
|
* Fallback Accelerate button */
|
|
/* @normal <c DIBUTTON_DRIVINGR_STEER_LEFT_LINK>:0x0100CCE4
|
|
* Fallback Steer Left button */
|
|
/* @normal <c DIBUTTON_DRIVINGR_STEER_RIGHT_LINK>:0x0100CCEC
|
|
* Fallback Steer Right button */
|
|
/* @normal <c DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK>:0x0107C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK>:0x0107C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_DRIVINGR_DEVICE>:0x010044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_DRIVINGR_PAUSE>:0x010044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Driving Simulator - Combat |
|
|
* @normal Genre: <c 02 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_2 { DI8DEVTYPE_DRIVING, }
|
|
/* @normal <c DIAXIS_DRIVINGC_STEER>:0x02008A01
|
|
* Steering */
|
|
/* @normal <c DIAXIS_DRIVINGC_ACCELERATE>:0x02039202
|
|
* Accelerate */
|
|
/* @normal <c DIAXIS_DRIVINGC_BRAKE>:0x02041203
|
|
* Brake-axis */
|
|
/* @normal <c DIBUTTON_DRIVINGC_FIRE>:0x02000C01
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_DRIVINGC_WEAPONS>:0x02000C02
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_DRIVINGC_TARGET>:0x02000C03
|
|
* Select next available target */
|
|
/* @normal <c DIBUTTON_DRIVINGC_MENU>:0x020004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIAXIS_DRIVINGC_ACCEL_AND_BRAKE>:0x02014A04
|
|
* Some devices combine accelerate and brake in a single axis */
|
|
/* @normal <c DIHATSWITCH_DRIVINGC_GLANCE>:0x02004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_DRIVINGC_SHIFTUP>:0x02004C04
|
|
* Shift to next higher gear */
|
|
/* @normal <c DIBUTTON_DRIVINGC_SHIFTDOWN>:0x02004C05
|
|
* Shift to next lower gear */
|
|
/* @normal <c DIBUTTON_DRIVINGC_DASHBOARD>:0x02004406
|
|
* Select next dashboard option */
|
|
/* @normal <c DIBUTTON_DRIVINGC_AIDS>:0x02004407
|
|
* Driver correction aids */
|
|
/* @normal <c DIBUTTON_DRIVINGC_BRAKE>:0x02004C08
|
|
* Brake-button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_FIRESECONDARY>:0x02004C09
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_ACCELERATE_LINK>:0x0203D4E0
|
|
* Fallback Accelerate button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_STEER_LEFT_LINK>:0x0200CCE4
|
|
* Fallback Steer Left button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_STEER_RIGHT_LINK>:0x0200CCEC
|
|
* Fallback Steer Right button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK>:0x0207C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK>:0x0207C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_DRIVINGC_DEVICE>:0x020044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_DRIVINGC_PAUSE>:0x020044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Driving Simulator - Tank |
|
|
* @normal Genre: <c 03 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_3 { DI8DEVTYPE_DRIVING, }
|
|
/* @normal <c DIAXIS_DRIVINGT_STEER>:0x03008A01
|
|
* Turn tank left / right */
|
|
/* @normal <c DIAXIS_DRIVINGT_BARREL>:0x03010202
|
|
* Raise / lower barrel */
|
|
/* @normal <c DIAXIS_DRIVINGT_ACCELERATE>:0x03039203
|
|
* Accelerate */
|
|
/* @normal <c DIAXIS_DRIVINGT_ROTATE>:0x03020204
|
|
* Turn barrel left / right */
|
|
/* @normal <c DIBUTTON_DRIVINGT_FIRE>:0x03000C01
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_DRIVINGT_WEAPONS>:0x03000C02
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_DRIVINGT_TARGET>:0x03000C03
|
|
* Selects next available target */
|
|
/* @normal <c DIBUTTON_DRIVINGT_MENU>:0x030004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_DRIVINGT_GLANCE>:0x03004601
|
|
* Look around */
|
|
/* @normal <c DIAXIS_DRIVINGT_BRAKE>:0x03045205
|
|
* Brake-axis */
|
|
/* @normal <c DIAXIS_DRIVINGT_ACCEL_AND_BRAKE>:0x03014A06
|
|
* Some devices combine accelerate and brake in a single axis */
|
|
/* @normal <c DIBUTTON_DRIVINGT_VIEW>:0x03005C04
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_DRIVINGT_DASHBOARD>:0x03005C05
|
|
* Select next dashboard option */
|
|
/* @normal <c DIBUTTON_DRIVINGT_BRAKE>:0x03004C06
|
|
* Brake-button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_FIRESECONDARY>:0x03004C07
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_ACCELERATE_LINK>:0x0303D4E0
|
|
* Fallback Accelerate button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_STEER_LEFT_LINK>:0x0300CCE4
|
|
* Fallback Steer Left button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_STEER_RIGHT_LINK>:0x0300CCEC
|
|
* Fallback Steer Right button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_BARREL_UP_LINK>:0x030144E0
|
|
* Fallback Barrel up button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_BARREL_DOWN_LINK>:0x030144E8
|
|
* Fallback Barrel down button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK>:0x030244E4
|
|
* Fallback Rotate left button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK>:0x030244EC
|
|
* Fallback Rotate right button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK>:0x0307C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK>:0x0307C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_DRIVINGT_DEVICE>:0x030044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_DRIVINGT_PAUSE>:0x030044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Flight Simulator - Civilian |
|
|
* @normal Genre: <c 04 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_4 { DI8DEVTYPE_FLIGHT, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FLYINGC_BANK>:0x04008A01
|
|
* Roll ship left / right */
|
|
/* @normal <c DIAXIS_FLYINGC_PITCH>:0x04010A02
|
|
* Nose up / down */
|
|
/* @normal <c DIAXIS_FLYINGC_THROTTLE>:0x04039203
|
|
* Throttle */
|
|
/* @normal <c DIBUTTON_FLYINGC_VIEW>:0x04002401
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_FLYINGC_DISPLAY>:0x04002402
|
|
* Select next dashboard / heads up display option */
|
|
/* @normal <c DIBUTTON_FLYINGC_GEAR>:0x04002C03
|
|
* Gear up / down */
|
|
/* @normal <c DIBUTTON_FLYINGC_MENU>:0x040004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_FLYINGC_GLANCE>:0x04004601
|
|
* Look around */
|
|
/* @normal <c DIAXIS_FLYINGC_BRAKE>:0x04046A04
|
|
* Apply Brake */
|
|
/* @normal <c DIAXIS_FLYINGC_RUDDER>:0x04025205
|
|
* Yaw ship left/right */
|
|
/* @normal <c DIAXIS_FLYINGC_FLAPS>:0x04055A06
|
|
* Flaps */
|
|
/* @normal <c DIBUTTON_FLYINGC_FLAPSUP>:0x04006404
|
|
* Increment stepping up until fully retracted */
|
|
/* @normal <c DIBUTTON_FLYINGC_FLAPSDOWN>:0x04006405
|
|
* Decrement stepping down until fully extended */
|
|
/* @normal <c DIBUTTON_FLYINGC_BRAKE_LINK>:0x04046CE0
|
|
* Fallback brake button */
|
|
/* @normal <c DIBUTTON_FLYINGC_FASTER_LINK>:0x0403D4E0
|
|
* Fallback throttle up button */
|
|
/* @normal <c DIBUTTON_FLYINGC_SLOWER_LINK>:0x0403D4E8
|
|
* Fallback throttle down button */
|
|
/* @normal <c DIBUTTON_FLYINGC_GLANCE_LEFT_LINK>:0x0407C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK>:0x0407C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_FLYINGC_GLANCE_UP_LINK>:0x0407C4E0
|
|
* Fallback Glance Up button */
|
|
/* @normal <c DIBUTTON_FLYINGC_GLANCE_DOWN_LINK>:0x0407C4E8
|
|
* Fallback Glance Down button */
|
|
/* @normal <c DIBUTTON_FLYINGC_DEVICE>:0x040044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FLYINGC_PAUSE>:0x040044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Flight Simulator - Military |
|
|
* @normal Genre: <c 05 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_5 { DI8DEVTYPE_FLIGHT, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FLYINGM_BANK>:0x05008A01
|
|
* Bank - Roll ship left / right */
|
|
/* @normal <c DIAXIS_FLYINGM_PITCH>:0x05010A02
|
|
* Pitch - Nose up / down */
|
|
/* @normal <c DIAXIS_FLYINGM_THROTTLE>:0x05039203
|
|
* Throttle - faster / slower */
|
|
/* @normal <c DIBUTTON_FLYINGM_FIRE>:0x05000C01
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_FLYINGM_WEAPONS>:0x05000C02
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_FLYINGM_TARGET>:0x05000C03
|
|
* Selects next available target */
|
|
/* @normal <c DIBUTTON_FLYINGM_MENU>:0x050004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_FLYINGM_GLANCE>:0x05004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_FLYINGM_COUNTER>:0x05005C04
|
|
* Activate counter measures */
|
|
/* @normal <c DIAXIS_FLYINGM_RUDDER>:0x05024A04
|
|
* Rudder - Yaw ship left/right */
|
|
/* @normal <c DIAXIS_FLYINGM_BRAKE>:0x05046205
|
|
* Brake-axis */
|
|
/* @normal <c DIBUTTON_FLYINGM_VIEW>:0x05006405
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_FLYINGM_DISPLAY>:0x05006406
|
|
* Select next dashboard option */
|
|
/* @normal <c DIAXIS_FLYINGM_FLAPS>:0x05055206
|
|
* Flaps */
|
|
/* @normal <c DIBUTTON_FLYINGM_FLAPSUP>:0x05005407
|
|
* Increment stepping up until fully retracted */
|
|
/* @normal <c DIBUTTON_FLYINGM_FLAPSDOWN>:0x05005408
|
|
* Decrement stepping down until fully extended */
|
|
/* @normal <c DIBUTTON_FLYINGM_FIRESECONDARY>:0x05004C09
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_FLYINGM_GEAR>:0x0500640A
|
|
* Gear up / down */
|
|
/* @normal <c DIBUTTON_FLYINGM_BRAKE_LINK>:0x050464E0
|
|
* Fallback brake button */
|
|
/* @normal <c DIBUTTON_FLYINGM_FASTER_LINK>:0x0503D4E0
|
|
* Fallback throttle up button */
|
|
/* @normal <c DIBUTTON_FLYINGM_SLOWER_LINK>:0x0503D4E8
|
|
* Fallback throttle down button */
|
|
/* @normal <c DIBUTTON_FLYINGM_GLANCE_LEFT_LINK>:0x0507C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK>:0x0507C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_FLYINGM_GLANCE_UP_LINK>:0x0507C4E0
|
|
* Fallback Glance Up button */
|
|
/* @normal <c DIBUTTON_FLYINGM_GLANCE_DOWN_LINK>:0x0507C4E8
|
|
* Fallback Glance Down button */
|
|
/* @normal <c DIBUTTON_FLYINGM_DEVICE>:0x050044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FLYINGM_PAUSE>:0x050044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Flight Simulator - Combat Helicopter |
|
|
* @normal Genre: <c 06 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_6 { DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FLYINGH_BANK>:0x06008A01
|
|
* Bank - Roll ship left / right */
|
|
/* @normal <c DIAXIS_FLYINGH_PITCH>:0x06010A02
|
|
* Pitch - Nose up / down */
|
|
/* @normal <c DIAXIS_FLYINGH_COLLECTIVE>:0x06018A03
|
|
* Collective - Blade pitch/power */
|
|
/* @normal <c DIBUTTON_FLYINGH_FIRE>:0x06001401
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_FLYINGH_WEAPONS>:0x06001402
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_FLYINGH_TARGET>:0x06001403
|
|
* Selects next available target */
|
|
/* @normal <c DIBUTTON_FLYINGH_MENU>:0x060004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_FLYINGH_GLANCE>:0x06004601
|
|
* Look around */
|
|
/* @normal <c DIAXIS_FLYINGH_TORQUE>:0x06025A04
|
|
* Torque - Rotate ship around left / right axis */
|
|
/* @normal <c DIAXIS_FLYINGH_THROTTLE>:0x0603DA05
|
|
* Throttle */
|
|
/* @normal <c DIBUTTON_FLYINGH_COUNTER>:0x06005404
|
|
* Activate counter measures */
|
|
/* @normal <c DIBUTTON_FLYINGH_VIEW>:0x06006405
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_FLYINGH_GEAR>:0x06006406
|
|
* Gear up / down */
|
|
/* @normal <c DIBUTTON_FLYINGH_FIRESECONDARY>:0x06004C07
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_FLYINGH_FASTER_LINK>:0x0603DCE0
|
|
* Fallback throttle up button */
|
|
/* @normal <c DIBUTTON_FLYINGH_SLOWER_LINK>:0x0603DCE8
|
|
* Fallback throttle down button */
|
|
/* @normal <c DIBUTTON_FLYINGH_GLANCE_LEFT_LINK>:0x0607C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK>:0x0607C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_FLYINGH_GLANCE_UP_LINK>:0x0607C4E0
|
|
* Fallback Glance Up button */
|
|
/* @normal <c DIBUTTON_FLYINGH_GLANCE_DOWN_LINK>:0x0607C4E8
|
|
* Fallback Glance Down button */
|
|
/* @normal <c DIBUTTON_FLYINGH_DEVICE>:0x060044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FLYINGH_PAUSE>:0x060044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Space Simulator - Combat |
|
|
* @normal Genre: <c 07 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_7 { DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_SPACESIM_LATERAL>:0x07008201
|
|
* Move ship left / right */
|
|
/* @normal <c DIAXIS_SPACESIM_MOVE>:0x07010202
|
|
* Move ship forward/backward */
|
|
/* @normal <c DIAXIS_SPACESIM_THROTTLE>:0x07038203
|
|
* Throttle - Engine speed */
|
|
/* @normal <c DIBUTTON_SPACESIM_FIRE>:0x07000401
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_SPACESIM_WEAPONS>:0x07000402
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_SPACESIM_TARGET>:0x07000403
|
|
* Selects next available target */
|
|
/* @normal <c DIBUTTON_SPACESIM_MENU>:0x070004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_SPACESIM_GLANCE>:0x07004601
|
|
* Look around */
|
|
/* @normal <c DIAXIS_SPACESIM_CLIMB>:0x0701C204
|
|
* Climb - Pitch ship up/down */
|
|
/* @normal <c DIAXIS_SPACESIM_ROTATE>:0x07024205
|
|
* Rotate - Turn ship left/right */
|
|
/* @normal <c DIBUTTON_SPACESIM_VIEW>:0x07004404
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_SPACESIM_DISPLAY>:0x07004405
|
|
* Select next dashboard / heads up display option */
|
|
/* @normal <c DIBUTTON_SPACESIM_RAISE>:0x07004406
|
|
* Raise ship while maintaining current pitch */
|
|
/* @normal <c DIBUTTON_SPACESIM_LOWER>:0x07004407
|
|
* Lower ship while maintaining current pitch */
|
|
/* @normal <c DIBUTTON_SPACESIM_GEAR>:0x07004408
|
|
* Gear up / down */
|
|
/* @normal <c DIBUTTON_SPACESIM_FIRESECONDARY>:0x07004409
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_SPACESIM_LEFT_LINK>:0x0700C4E4
|
|
* Fallback move left button */
|
|
/* @normal <c DIBUTTON_SPACESIM_RIGHT_LINK>:0x0700C4EC
|
|
* Fallback move right button */
|
|
/* @normal <c DIBUTTON_SPACESIM_FORWARD_LINK>:0x070144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_SPACESIM_BACKWARD_LINK>:0x070144E8
|
|
* Fallback move backwards button */
|
|
/* @normal <c DIBUTTON_SPACESIM_FASTER_LINK>:0x0703C4E0
|
|
* Fallback throttle up button */
|
|
/* @normal <c DIBUTTON_SPACESIM_SLOWER_LINK>:0x0703C4E8
|
|
* Fallback throttle down button */
|
|
/* @normal <c DIBUTTON_SPACESIM_TURN_LEFT_LINK>:0x070244E4
|
|
* Fallback turn left button */
|
|
/* @normal <c DIBUTTON_SPACESIM_TURN_RIGHT_LINK>:0x070244EC
|
|
* Fallback turn right button */
|
|
/* @normal <c DIBUTTON_SPACESIM_GLANCE_LEFT_LINK>:0x0707C4E4
|
|
* Fallback Glance Left button */
|
|
/* @normal <c DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK>:0x0707C4EC
|
|
* Fallback Glance Right button */
|
|
/* @normal <c DIBUTTON_SPACESIM_GLANCE_UP_LINK>:0x0707C4E0
|
|
* Fallback Glance Up button */
|
|
/* @normal <c DIBUTTON_SPACESIM_GLANCE_DOWN_LINK>:0x0707C4E8
|
|
* Fallback Glance Down button */
|
|
/* @normal <c DIBUTTON_SPACESIM_DEVICE>:0x070044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_SPACESIM_PAUSE>:0x070044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Fighting - First Person |
|
|
* @normal Genre: <c 08 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_8 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FIGHTINGH_LATERAL>:0x08008201
|
|
* Sidestep left/right */
|
|
/* @normal <c DIAXIS_FIGHTINGH_MOVE>:0x08010202
|
|
* Move forward/backward */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_PUNCH>:0x08000401
|
|
* Punch */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_KICK>:0x08000402
|
|
* Kick */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_BLOCK>:0x08000403
|
|
* Block */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_CROUCH>:0x08000404
|
|
* Crouch */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_JUMP>:0x08000405
|
|
* Jump */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_SPECIAL1>:0x08000406
|
|
* Apply first special move */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_SPECIAL2>:0x08000407
|
|
* Apply second special move */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_MENU>:0x080004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_FIGHTINGH_SELECT>:0x08004408
|
|
* Select special move */
|
|
/* @normal <c DIHATSWITCH_FIGHTINGH_SLIDE>:0x08004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_DISPLAY>:0x08004409
|
|
* Shows next on-screen display option */
|
|
/* @normal <c DIAXIS_FIGHTINGH_ROTATE>:0x08024203
|
|
* Rotate - Turn body left/right */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_DODGE>:0x0800440A
|
|
* Dodge */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_LEFT_LINK>:0x0800C4E4
|
|
* Fallback left sidestep button */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_RIGHT_LINK>:0x0800C4EC
|
|
* Fallback right sidestep button */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_FORWARD_LINK>:0x080144E0
|
|
* Fallback forward button */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_BACKWARD_LINK>:0x080144E8
|
|
* Fallback backward button */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_DEVICE>:0x080044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FIGHTINGH_PAUSE>:0x080044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Fighting - First Person Shooting |
|
|
* @normal Genre: <c 09 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_9 { DI8DEVTYPE_1STPERSON, }
|
|
/* @normal <c DIAXIS_FPS_ROTATE>:0x09008201
|
|
* Rotate character left/right */
|
|
/* @normal <c DIAXIS_FPS_MOVE>:0x09010202
|
|
* Move forward/backward */
|
|
/* @normal <c DIBUTTON_FPS_FIRE>:0x09000401
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_FPS_WEAPONS>:0x09000402
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_FPS_APPLY>:0x09000403
|
|
* Use item */
|
|
/* @normal <c DIBUTTON_FPS_SELECT>:0x09000404
|
|
* Select next inventory item */
|
|
/* @normal <c DIBUTTON_FPS_CROUCH>:0x09000405
|
|
* Crouch/ climb down/ swim down */
|
|
/* @normal <c DIBUTTON_FPS_JUMP>:0x09000406
|
|
* Jump/ climb up/ swim up */
|
|
/* @normal <c DIAXIS_FPS_LOOKUPDOWN>:0x09018203
|
|
* Look up / down */
|
|
/* @normal <c DIBUTTON_FPS_STRAFE>:0x09000407
|
|
* Enable strafing while active */
|
|
/* @normal <c DIBUTTON_FPS_MENU>:0x090004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_FPS_GLANCE>:0x09004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_FPS_DISPLAY>:0x09004408
|
|
* Shows next on-screen display option/ map */
|
|
/* @normal <c DIAXIS_FPS_SIDESTEP>:0x09024204
|
|
* Sidestep */
|
|
/* @normal <c DIBUTTON_FPS_DODGE>:0x09004409
|
|
* Dodge */
|
|
/* @normal <c DIBUTTON_FPS_GLANCEL>:0x0900440A
|
|
* Glance Left */
|
|
/* @normal <c DIBUTTON_FPS_GLANCER>:0x0900440B
|
|
* Glance Right */
|
|
/* @normal <c DIBUTTON_FPS_FIRESECONDARY>:0x0900440C
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_FPS_ROTATE_LEFT_LINK>:0x0900C4E4
|
|
* Fallback rotate left button */
|
|
/* @normal <c DIBUTTON_FPS_ROTATE_RIGHT_LINK>:0x0900C4EC
|
|
* Fallback rotate right button */
|
|
/* @normal <c DIBUTTON_FPS_FORWARD_LINK>:0x090144E0
|
|
* Fallback forward button */
|
|
/* @normal <c DIBUTTON_FPS_BACKWARD_LINK>:0x090144E8
|
|
* Fallback backward button */
|
|
/* @normal <c DIBUTTON_FPS_GLANCE_UP_LINK>:0x0901C4E0
|
|
* Fallback look up button */
|
|
/* @normal <c DIBUTTON_FPS_GLANCE_DOWN_LINK>:0x0901C4E8
|
|
* Fallback look down button */
|
|
/* @normal <c DIBUTTON_FPS_STEP_LEFT_LINK>:0x090244E4
|
|
* Fallback step left button */
|
|
/* @normal <c DIBUTTON_FPS_STEP_RIGHT_LINK>:0x090244EC
|
|
* Fallback step right button */
|
|
/* @normal <c DIBUTTON_FPS_DEVICE>:0x090044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FPS_PAUSE>:0x090044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Fighting - Third Person action |
|
|
* @normal Genre: <c 10 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_10 { DI8DEVTYPE_1STPERSON, }
|
|
/* @normal <c DIAXIS_TPS_TURN>:0x0A020201
|
|
* Turn left/right */
|
|
/* @normal <c DIAXIS_TPS_MOVE>:0x0A010202
|
|
* Move forward/backward */
|
|
/* @normal <c DIBUTTON_TPS_RUN>:0x0A000401
|
|
* Run or walk toggle switch */
|
|
/* @normal <c DIBUTTON_TPS_ACTION>:0x0A000402
|
|
* Action Button */
|
|
/* @normal <c DIBUTTON_TPS_SELECT>:0x0A000403
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_TPS_USE>:0x0A000404
|
|
* Use inventory item currently selected */
|
|
/* @normal <c DIBUTTON_TPS_JUMP>:0x0A000405
|
|
* Character Jumps */
|
|
/* @normal <c DIBUTTON_TPS_MENU>:0x0A0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_TPS_GLANCE>:0x0A004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_TPS_VIEW>:0x0A004406
|
|
* Select camera view */
|
|
/* @normal <c DIBUTTON_TPS_STEPLEFT>:0x0A004407
|
|
* Character takes a left step */
|
|
/* @normal <c DIBUTTON_TPS_STEPRIGHT>:0x0A004408
|
|
* Character takes a right step */
|
|
/* @normal <c DIAXIS_TPS_STEP>:0x0A00C203
|
|
* Character steps left/right */
|
|
/* @normal <c DIBUTTON_TPS_DODGE>:0x0A004409
|
|
* Character dodges or ducks */
|
|
/* @normal <c DIBUTTON_TPS_INVENTORY>:0x0A00440A
|
|
* Cycle through inventory */
|
|
/* @normal <c DIBUTTON_TPS_TURN_LEFT_LINK>:0x0A0244E4
|
|
* Fallback turn left button */
|
|
/* @normal <c DIBUTTON_TPS_TURN_RIGHT_LINK>:0x0A0244EC
|
|
* Fallback turn right button */
|
|
/* @normal <c DIBUTTON_TPS_FORWARD_LINK>:0x0A0144E0
|
|
* Fallback forward button */
|
|
/* @normal <c DIBUTTON_TPS_BACKWARD_LINK>:0x0A0144E8
|
|
* Fallback backward button */
|
|
/* @normal <c DIBUTTON_TPS_GLANCE_UP_LINK>:0x0A07C4E0
|
|
* Fallback look up button */
|
|
/* @normal <c DIBUTTON_TPS_GLANCE_DOWN_LINK>:0x0A07C4E8
|
|
* Fallback look down button */
|
|
/* @normal <c DIBUTTON_TPS_GLANCE_LEFT_LINK>:0x0A07C4E4
|
|
* Fallback glance up button */
|
|
/* @normal <c DIBUTTON_TPS_GLANCE_RIGHT_LINK>:0x0A07C4EC
|
|
* Fallback glance right button */
|
|
/* @normal <c DIBUTTON_TPS_DEVICE>:0x0A0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_TPS_PAUSE>:0x0A0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Strategy - Role Playing |
|
|
* @normal Genre: <c 11 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_11 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_STRATEGYR_LATERAL>:0x0B008201
|
|
* sidestep - left/right */
|
|
/* @normal <c DIAXIS_STRATEGYR_MOVE>:0x0B010202
|
|
* move forward/backward */
|
|
/* @normal <c DIBUTTON_STRATEGYR_GET>:0x0B000401
|
|
* Acquire item */
|
|
/* @normal <c DIBUTTON_STRATEGYR_APPLY>:0x0B000402
|
|
* Use selected item */
|
|
/* @normal <c DIBUTTON_STRATEGYR_SELECT>:0x0B000403
|
|
* Select nextitem */
|
|
/* @normal <c DIBUTTON_STRATEGYR_ATTACK>:0x0B000404
|
|
* Attack */
|
|
/* @normal <c DIBUTTON_STRATEGYR_CAST>:0x0B000405
|
|
* Cast Spell */
|
|
/* @normal <c DIBUTTON_STRATEGYR_CROUCH>:0x0B000406
|
|
* Crouch */
|
|
/* @normal <c DIBUTTON_STRATEGYR_JUMP>:0x0B000407
|
|
* Jump */
|
|
/* @normal <c DIBUTTON_STRATEGYR_MENU>:0x0B0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_STRATEGYR_GLANCE>:0x0B004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_STRATEGYR_MAP>:0x0B004408
|
|
* Cycle through map options */
|
|
/* @normal <c DIBUTTON_STRATEGYR_DISPLAY>:0x0B004409
|
|
* Shows next on-screen display option */
|
|
/* @normal <c DIAXIS_STRATEGYR_ROTATE>:0x0B024203
|
|
* Turn body left/right */
|
|
/* @normal <c DIBUTTON_STRATEGYR_LEFT_LINK>:0x0B00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_STRATEGYR_RIGHT_LINK>:0x0B00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_STRATEGYR_FORWARD_LINK>:0x0B0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_STRATEGYR_BACK_LINK>:0x0B0144E8
|
|
* Fallback move backward button */
|
|
/* @normal <c DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK>:0x0B0244E4
|
|
* Fallback turn body left button */
|
|
/* @normal <c DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK>:0x0B0244EC
|
|
* Fallback turn body right button */
|
|
/* @normal <c DIBUTTON_STRATEGYR_DEVICE>:0x0B0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_STRATEGYR_PAUSE>:0x0B0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Strategy - Turn based |
|
|
* @normal Genre: <c 12 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_12 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_STRATEGYT_LATERAL>:0x0C008201
|
|
* Sidestep left/right */
|
|
/* @normal <c DIAXIS_STRATEGYT_MOVE>:0x0C010202
|
|
* Move forward/backwards */
|
|
/* @normal <c DIBUTTON_STRATEGYT_SELECT>:0x0C000401
|
|
* Select unit or object */
|
|
/* @normal <c DIBUTTON_STRATEGYT_INSTRUCT>:0x0C000402
|
|
* Cycle through instructions */
|
|
/* @normal <c DIBUTTON_STRATEGYT_APPLY>:0x0C000403
|
|
* Apply selected instruction */
|
|
/* @normal <c DIBUTTON_STRATEGYT_TEAM>:0x0C000404
|
|
* Select next team / cycle through all */
|
|
/* @normal <c DIBUTTON_STRATEGYT_TURN>:0x0C000405
|
|
* Indicate turn over */
|
|
/* @normal <c DIBUTTON_STRATEGYT_MENU>:0x0C0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_STRATEGYT_ZOOM>:0x0C004406
|
|
* Zoom - in / out */
|
|
/* @normal <c DIBUTTON_STRATEGYT_MAP>:0x0C004407
|
|
* cycle through map options */
|
|
/* @normal <c DIBUTTON_STRATEGYT_DISPLAY>:0x0C004408
|
|
* shows next on-screen display options */
|
|
/* @normal <c DIBUTTON_STRATEGYT_LEFT_LINK>:0x0C00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_STRATEGYT_RIGHT_LINK>:0x0C00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_STRATEGYT_FORWARD_LINK>:0x0C0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_STRATEGYT_BACK_LINK>:0x0C0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_STRATEGYT_DEVICE>:0x0C0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_STRATEGYT_PAUSE>:0x0C0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Hunting |
|
|
* @normal Genre: <c 13 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_13 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_HUNTING_LATERAL>:0x0D008201
|
|
* sidestep left/right */
|
|
/* @normal <c DIAXIS_HUNTING_MOVE>:0x0D010202
|
|
* move forward/backwards */
|
|
/* @normal <c DIBUTTON_HUNTING_FIRE>:0x0D000401
|
|
* Fire selected weapon */
|
|
/* @normal <c DIBUTTON_HUNTING_AIM>:0x0D000402
|
|
* Select aim/move */
|
|
/* @normal <c DIBUTTON_HUNTING_WEAPON>:0x0D000403
|
|
* Select next weapon */
|
|
/* @normal <c DIBUTTON_HUNTING_BINOCULAR>:0x0D000404
|
|
* Look through Binoculars */
|
|
/* @normal <c DIBUTTON_HUNTING_CALL>:0x0D000405
|
|
* Make animal call */
|
|
/* @normal <c DIBUTTON_HUNTING_MAP>:0x0D000406
|
|
* View Map */
|
|
/* @normal <c DIBUTTON_HUNTING_SPECIAL>:0x0D000407
|
|
* Special game operation */
|
|
/* @normal <c DIBUTTON_HUNTING_MENU>:0x0D0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_HUNTING_GLANCE>:0x0D004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_HUNTING_DISPLAY>:0x0D004408
|
|
* show next on-screen display option */
|
|
/* @normal <c DIAXIS_HUNTING_ROTATE>:0x0D024203
|
|
* Turn body left/right */
|
|
/* @normal <c DIBUTTON_HUNTING_CROUCH>:0x0D004409
|
|
* Crouch/ Climb / Swim down */
|
|
/* @normal <c DIBUTTON_HUNTING_JUMP>:0x0D00440A
|
|
* Jump/ Climb up / Swim up */
|
|
/* @normal <c DIBUTTON_HUNTING_FIRESECONDARY>:0x0D00440B
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_HUNTING_LEFT_LINK>:0x0D00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_HUNTING_RIGHT_LINK>:0x0D00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_HUNTING_FORWARD_LINK>:0x0D0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_HUNTING_BACK_LINK>:0x0D0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_HUNTING_ROTATE_LEFT_LINK>:0x0D0244E4
|
|
* Fallback turn body left button */
|
|
/* @normal <c DIBUTTON_HUNTING_ROTATE_RIGHT_LINK>:0x0D0244EC
|
|
* Fallback turn body right button */
|
|
/* @normal <c DIBUTTON_HUNTING_DEVICE>:0x0D0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_HUNTING_PAUSE>:0x0D0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Fishing |
|
|
* @normal Genre: <c 14 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_14 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FISHING_LATERAL>:0x0E008201
|
|
* sidestep left/right */
|
|
/* @normal <c DIAXIS_FISHING_MOVE>:0x0E010202
|
|
* move forward/backwards */
|
|
/* @normal <c DIBUTTON_FISHING_CAST>:0x0E000401
|
|
* Cast line */
|
|
/* @normal <c DIBUTTON_FISHING_TYPE>:0x0E000402
|
|
* Select cast type */
|
|
/* @normal <c DIBUTTON_FISHING_BINOCULAR>:0x0E000403
|
|
* Look through Binocular */
|
|
/* @normal <c DIBUTTON_FISHING_BAIT>:0x0E000404
|
|
* Select type of Bait */
|
|
/* @normal <c DIBUTTON_FISHING_MAP>:0x0E000405
|
|
* View Map */
|
|
/* @normal <c DIBUTTON_FISHING_MENU>:0x0E0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_FISHING_GLANCE>:0x0E004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_FISHING_DISPLAY>:0x0E004406
|
|
* Show next on-screen display option */
|
|
/* @normal <c DIAXIS_FISHING_ROTATE>:0x0E024203
|
|
* Turn character left / right */
|
|
/* @normal <c DIBUTTON_FISHING_CROUCH>:0x0E004407
|
|
* Crouch/ Climb / Swim down */
|
|
/* @normal <c DIBUTTON_FISHING_JUMP>:0x0E004408
|
|
* Jump/ Climb up / Swim up */
|
|
/* @normal <c DIBUTTON_FISHING_LEFT_LINK>:0x0E00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_FISHING_RIGHT_LINK>:0x0E00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_FISHING_FORWARD_LINK>:0x0E0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_FISHING_BACK_LINK>:0x0E0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_FISHING_ROTATE_LEFT_LINK>:0x0E0244E4
|
|
* Fallback turn body left button */
|
|
/* @normal <c DIBUTTON_FISHING_ROTATE_RIGHT_LINK>:0x0E0244EC
|
|
* Fallback turn body right button */
|
|
/* @normal <c DIBUTTON_FISHING_DEVICE>:0x0E0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FISHING_PAUSE>:0x0E0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Baseball - Batting |
|
|
* @normal Genre: <c 15 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_15 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_BASEBALLB_LATERAL>:0x0F008201
|
|
* Aim left / right */
|
|
/* @normal <c DIAXIS_BASEBALLB_MOVE>:0x0F010202
|
|
* Aim up / down */
|
|
/* @normal <c DIBUTTON_BASEBALLB_SELECT>:0x0F000401
|
|
* cycle through swing options */
|
|
/* @normal <c DIBUTTON_BASEBALLB_NORMAL>:0x0F000402
|
|
* normal swing */
|
|
/* @normal <c DIBUTTON_BASEBALLB_POWER>:0x0F000403
|
|
* swing for the fence */
|
|
/* @normal <c DIBUTTON_BASEBALLB_BUNT>:0x0F000404
|
|
* bunt */
|
|
/* @normal <c DIBUTTON_BASEBALLB_STEAL>:0x0F000405
|
|
* Base runner attempts to steal a base */
|
|
/* @normal <c DIBUTTON_BASEBALLB_BURST>:0x0F000406
|
|
* Base runner invokes burst of speed */
|
|
/* @normal <c DIBUTTON_BASEBALLB_SLIDE>:0x0F000407
|
|
* Base runner slides into base */
|
|
/* @normal <c DIBUTTON_BASEBALLB_CONTACT>:0x0F000408
|
|
* Contact swing */
|
|
/* @normal <c DIBUTTON_BASEBALLB_MENU>:0x0F0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_BASEBALLB_NOSTEAL>:0x0F004409
|
|
* Base runner goes back to a base */
|
|
/* @normal <c DIBUTTON_BASEBALLB_BOX>:0x0F00440A
|
|
* Enter or exit batting box */
|
|
/* @normal <c DIBUTTON_BASEBALLB_LEFT_LINK>:0x0F00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_BASEBALLB_RIGHT_LINK>:0x0F00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_BASEBALLB_FORWARD_LINK>:0x0F0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_BASEBALLB_BACK_LINK>:0x0F0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_BASEBALLB_DEVICE>:0x0F0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BASEBALLB_PAUSE>:0x0F0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Baseball - Pitching |
|
|
* @normal Genre: <c 16 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_16 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_BASEBALLP_LATERAL>:0x10008201
|
|
* Aim left / right */
|
|
/* @normal <c DIAXIS_BASEBALLP_MOVE>:0x10010202
|
|
* Aim up / down */
|
|
/* @normal <c DIBUTTON_BASEBALLP_SELECT>:0x10000401
|
|
* cycle through pitch selections */
|
|
/* @normal <c DIBUTTON_BASEBALLP_PITCH>:0x10000402
|
|
* throw pitch */
|
|
/* @normal <c DIBUTTON_BASEBALLP_BASE>:0x10000403
|
|
* select base to throw to */
|
|
/* @normal <c DIBUTTON_BASEBALLP_THROW>:0x10000404
|
|
* throw to base */
|
|
/* @normal <c DIBUTTON_BASEBALLP_FAKE>:0x10000405
|
|
* Fake a throw to a base */
|
|
/* @normal <c DIBUTTON_BASEBALLP_MENU>:0x100004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_BASEBALLP_WALK>:0x10004406
|
|
* Throw intentional walk / pitch out */
|
|
/* @normal <c DIBUTTON_BASEBALLP_LOOK>:0x10004407
|
|
* Look at runners on bases */
|
|
/* @normal <c DIBUTTON_BASEBALLP_LEFT_LINK>:0x1000C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_BASEBALLP_RIGHT_LINK>:0x1000C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_BASEBALLP_FORWARD_LINK>:0x100144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_BASEBALLP_BACK_LINK>:0x100144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_BASEBALLP_DEVICE>:0x100044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BASEBALLP_PAUSE>:0x100044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Baseball - Fielding |
|
|
* @normal Genre: <c 17 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_17 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_BASEBALLF_LATERAL>:0x11008201
|
|
* Aim left / right */
|
|
/* @normal <c DIAXIS_BASEBALLF_MOVE>:0x11010202
|
|
* Aim up / down */
|
|
/* @normal <c DIBUTTON_BASEBALLF_NEAREST>:0x11000401
|
|
* Switch to fielder nearest to the ball */
|
|
/* @normal <c DIBUTTON_BASEBALLF_THROW1>:0x11000402
|
|
* Make conservative throw */
|
|
/* @normal <c DIBUTTON_BASEBALLF_THROW2>:0x11000403
|
|
* Make aggressive throw */
|
|
/* @normal <c DIBUTTON_BASEBALLF_BURST>:0x11000404
|
|
* Invoke burst of speed */
|
|
/* @normal <c DIBUTTON_BASEBALLF_JUMP>:0x11000405
|
|
* Jump to catch ball */
|
|
/* @normal <c DIBUTTON_BASEBALLF_DIVE>:0x11000406
|
|
* Dive to catch ball */
|
|
/* @normal <c DIBUTTON_BASEBALLF_MENU>:0x110004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_BASEBALLF_SHIFTIN>:0x11004407
|
|
* Shift the infield positioning */
|
|
/* @normal <c DIBUTTON_BASEBALLF_SHIFTOUT>:0x11004408
|
|
* Shift the outfield positioning */
|
|
/* @normal <c DIBUTTON_BASEBALLF_AIM_LEFT_LINK>:0x1100C4E4
|
|
* Fallback aim left button */
|
|
/* @normal <c DIBUTTON_BASEBALLF_AIM_RIGHT_LINK>:0x1100C4EC
|
|
* Fallback aim right button */
|
|
/* @normal <c DIBUTTON_BASEBALLF_FORWARD_LINK>:0x110144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_BASEBALLF_BACK_LINK>:0x110144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_BASEBALLF_DEVICE>:0x110044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BASEBALLF_PAUSE>:0x110044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Basketball - Offense |
|
|
* @normal Genre: <c 18 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_18 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_BBALLO_LATERAL>:0x12008201
|
|
* left / right */
|
|
/* @normal <c DIAXIS_BBALLO_MOVE>:0x12010202
|
|
* up / down */
|
|
/* @normal <c DIBUTTON_BBALLO_SHOOT>:0x12000401
|
|
* shoot basket */
|
|
/* @normal <c DIBUTTON_BBALLO_DUNK>:0x12000402
|
|
* dunk basket */
|
|
/* @normal <c DIBUTTON_BBALLO_PASS>:0x12000403
|
|
* throw pass */
|
|
/* @normal <c DIBUTTON_BBALLO_FAKE>:0x12000404
|
|
* fake shot or pass */
|
|
/* @normal <c DIBUTTON_BBALLO_SPECIAL>:0x12000405
|
|
* apply special move */
|
|
/* @normal <c DIBUTTON_BBALLO_PLAYER>:0x12000406
|
|
* select next player */
|
|
/* @normal <c DIBUTTON_BBALLO_BURST>:0x12000407
|
|
* invoke burst */
|
|
/* @normal <c DIBUTTON_BBALLO_CALL>:0x12000408
|
|
* call for ball / pass to me */
|
|
/* @normal <c DIBUTTON_BBALLO_MENU>:0x120004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_BBALLO_GLANCE>:0x12004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_BBALLO_SCREEN>:0x12004409
|
|
* Call for screen */
|
|
/* @normal <c DIBUTTON_BBALLO_PLAY>:0x1200440A
|
|
* Call for specific offensive play */
|
|
/* @normal <c DIBUTTON_BBALLO_JAB>:0x1200440B
|
|
* Initiate fake drive to basket */
|
|
/* @normal <c DIBUTTON_BBALLO_POST>:0x1200440C
|
|
* Perform post move */
|
|
/* @normal <c DIBUTTON_BBALLO_TIMEOUT>:0x1200440D
|
|
* Time Out */
|
|
/* @normal <c DIBUTTON_BBALLO_SUBSTITUTE>:0x1200440E
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_BBALLO_LEFT_LINK>:0x1200C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_BBALLO_RIGHT_LINK>:0x1200C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_BBALLO_FORWARD_LINK>:0x120144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_BBALLO_BACK_LINK>:0x120144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_BBALLO_DEVICE>:0x120044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BBALLO_PAUSE>:0x120044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Basketball - Defense |
|
|
* @normal Genre: <c 19 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_19 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_BBALLD_LATERAL>:0x13008201
|
|
* left / right */
|
|
/* @normal <c DIAXIS_BBALLD_MOVE>:0x13010202
|
|
* up / down */
|
|
/* @normal <c DIBUTTON_BBALLD_JUMP>:0x13000401
|
|
* jump to block shot */
|
|
/* @normal <c DIBUTTON_BBALLD_STEAL>:0x13000402
|
|
* attempt to steal ball */
|
|
/* @normal <c DIBUTTON_BBALLD_FAKE>:0x13000403
|
|
* fake block or steal */
|
|
/* @normal <c DIBUTTON_BBALLD_SPECIAL>:0x13000404
|
|
* apply special move */
|
|
/* @normal <c DIBUTTON_BBALLD_PLAYER>:0x13000405
|
|
* select next player */
|
|
/* @normal <c DIBUTTON_BBALLD_BURST>:0x13000406
|
|
* invoke burst */
|
|
/* @normal <c DIBUTTON_BBALLD_PLAY>:0x13000407
|
|
* call for specific defensive play */
|
|
/* @normal <c DIBUTTON_BBALLD_MENU>:0x130004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_BBALLD_GLANCE>:0x13004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_BBALLD_TIMEOUT>:0x13004408
|
|
* Time Out */
|
|
/* @normal <c DIBUTTON_BBALLD_SUBSTITUTE>:0x13004409
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_BBALLD_LEFT_LINK>:0x1300C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_BBALLD_RIGHT_LINK>:0x1300C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_BBALLD_FORWARD_LINK>:0x130144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_BBALLD_BACK_LINK>:0x130144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_BBALLD_DEVICE>:0x130044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BBALLD_PAUSE>:0x130044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Football - Play |
|
|
* @normal Genre: <c 20 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_20 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIBUTTON_FOOTBALLP_PLAY>:0x14000401
|
|
* cycle through available plays */
|
|
/* @normal <c DIBUTTON_FOOTBALLP_SELECT>:0x14000402
|
|
* select play */
|
|
/* @normal <c DIBUTTON_FOOTBALLP_HELP>:0x14000403
|
|
* Bring up pop-up help */
|
|
/* @normal <c DIBUTTON_FOOTBALLP_MENU>:0x140004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_FOOTBALLP_DEVICE>:0x140044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FOOTBALLP_PAUSE>:0x140044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Football - QB |
|
|
* @normal Genre: <c 21 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_21 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FOOTBALLQ_LATERAL>:0x15008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_FOOTBALLQ_MOVE>:0x15010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_SELECT>:0x15000401
|
|
* Select */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_SNAP>:0x15000402
|
|
* snap ball - start play */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_JUMP>:0x15000403
|
|
* jump over defender */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_SLIDE>:0x15000404
|
|
* Dive/Slide */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_PASS>:0x15000405
|
|
* throws pass to receiver */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_FAKE>:0x15000406
|
|
* pump fake pass or fake kick */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_MENU>:0x150004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_FAKESNAP>:0x15004407
|
|
* Fake snap */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_MOTION>:0x15004408
|
|
* Send receivers in motion */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_AUDIBLE>:0x15004409
|
|
* Change offensive play at line of scrimmage */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_LEFT_LINK>:0x1500C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_RIGHT_LINK>:0x1500C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_FORWARD_LINK>:0x150144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_BACK_LINK>:0x150144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_DEVICE>:0x150044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FOOTBALLQ_PAUSE>:0x150044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Football - Offense |
|
|
* @normal Genre: <c 22 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_22 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FOOTBALLO_LATERAL>:0x16008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_FOOTBALLO_MOVE>:0x16010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_JUMP>:0x16000401
|
|
* jump or hurdle over defender */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_LEFTARM>:0x16000402
|
|
* holds out left arm */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_RIGHTARM>:0x16000403
|
|
* holds out right arm */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_THROW>:0x16000404
|
|
* throw pass or lateral ball to another runner */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_SPIN>:0x16000405
|
|
* Spin to avoid defenders */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_MENU>:0x160004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_FOOTBALLO_JUKE>:0x16004406
|
|
* Use special move to avoid defenders */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_SHOULDER>:0x16004407
|
|
* Lower shoulder to run over defenders */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_TURBO>:0x16004408
|
|
* Speed burst past defenders */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_DIVE>:0x16004409
|
|
* Dive over defenders */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_ZOOM>:0x1600440A
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_SUBSTITUTE>:0x1600440B
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_LEFT_LINK>:0x1600C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_RIGHT_LINK>:0x1600C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_FORWARD_LINK>:0x160144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_BACK_LINK>:0x160144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_DEVICE>:0x160044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FOOTBALLO_PAUSE>:0x160044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Football - Defense |
|
|
* @normal Genre: <c 23 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_23 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_FOOTBALLD_LATERAL>:0x17008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_FOOTBALLD_MOVE>:0x17010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_PLAY>:0x17000401
|
|
* cycle through available plays */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_SELECT>:0x17000402
|
|
* select player closest to the ball */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_JUMP>:0x17000403
|
|
* jump to intercept or block */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_TACKLE>:0x17000404
|
|
* tackler runner */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_FAKE>:0x17000405
|
|
* hold down to fake tackle or intercept */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_SUPERTACKLE>:0x17000406
|
|
* Initiate special tackle */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_MENU>:0x170004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_FOOTBALLD_SPIN>:0x17004407
|
|
* Spin to beat offensive line */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_SWIM>:0x17004408
|
|
* Swim to beat the offensive line */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_BULLRUSH>:0x17004409
|
|
* Bull rush the offensive line */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_RIP>:0x1700440A
|
|
* Rip the offensive line */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_AUDIBLE>:0x1700440B
|
|
* Change defensive play at the line of scrimmage */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_ZOOM>:0x1700440C
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_SUBSTITUTE>:0x1700440D
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_LEFT_LINK>:0x1700C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_RIGHT_LINK>:0x1700C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_FORWARD_LINK>:0x170144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_BACK_LINK>:0x170144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_DEVICE>:0x170044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_FOOTBALLD_PAUSE>:0x170044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Golf |
|
|
* @normal Genre: <c 24 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_24 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_GOLF_LATERAL>:0x18008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_GOLF_MOVE>:0x18010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_GOLF_SWING>:0x18000401
|
|
* swing club */
|
|
/* @normal <c DIBUTTON_GOLF_SELECT>:0x18000402
|
|
* cycle between: club / swing strength / ball arc / ball spin */
|
|
/* @normal <c DIBUTTON_GOLF_UP>:0x18000403
|
|
* increase selection */
|
|
/* @normal <c DIBUTTON_GOLF_DOWN>:0x18000404
|
|
* decrease selection */
|
|
/* @normal <c DIBUTTON_GOLF_TERRAIN>:0x18000405
|
|
* shows terrain detail */
|
|
/* @normal <c DIBUTTON_GOLF_FLYBY>:0x18000406
|
|
* view the hole via a flyby */
|
|
/* @normal <c DIBUTTON_GOLF_MENU>:0x180004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_GOLF_SCROLL>:0x18004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_GOLF_ZOOM>:0x18004407
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_GOLF_TIMEOUT>:0x18004408
|
|
* Call for time out */
|
|
/* @normal <c DIBUTTON_GOLF_SUBSTITUTE>:0x18004409
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_GOLF_LEFT_LINK>:0x1800C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_GOLF_RIGHT_LINK>:0x1800C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_GOLF_FORWARD_LINK>:0x180144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_GOLF_BACK_LINK>:0x180144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_GOLF_DEVICE>:0x180044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_GOLF_PAUSE>:0x180044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Hockey - Offense |
|
|
* @normal Genre: <c 25 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_25 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_HOCKEYO_LATERAL>:0x19008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_HOCKEYO_MOVE>:0x19010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_HOCKEYO_SHOOT>:0x19000401
|
|
* Shoot */
|
|
/* @normal <c DIBUTTON_HOCKEYO_PASS>:0x19000402
|
|
* pass the puck */
|
|
/* @normal <c DIBUTTON_HOCKEYO_BURST>:0x19000403
|
|
* invoke speed burst */
|
|
/* @normal <c DIBUTTON_HOCKEYO_SPECIAL>:0x19000404
|
|
* invoke special move */
|
|
/* @normal <c DIBUTTON_HOCKEYO_FAKE>:0x19000405
|
|
* hold down to fake pass or kick */
|
|
/* @normal <c DIBUTTON_HOCKEYO_MENU>:0x190004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_HOCKEYO_SCROLL>:0x19004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_HOCKEYO_ZOOM>:0x19004406
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_HOCKEYO_STRATEGY>:0x19004407
|
|
* Invoke coaching menu for strategy help */
|
|
/* @normal <c DIBUTTON_HOCKEYO_TIMEOUT>:0x19004408
|
|
* Call for time out */
|
|
/* @normal <c DIBUTTON_HOCKEYO_SUBSTITUTE>:0x19004409
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_HOCKEYO_LEFT_LINK>:0x1900C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_HOCKEYO_RIGHT_LINK>:0x1900C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_HOCKEYO_FORWARD_LINK>:0x190144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_HOCKEYO_BACK_LINK>:0x190144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_HOCKEYO_DEVICE>:0x190044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_HOCKEYO_PAUSE>:0x190044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Hockey - Defense |
|
|
* @normal Genre: <c 26 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_26 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_HOCKEYD_LATERAL>:0x1A008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_HOCKEYD_MOVE>:0x1A010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_HOCKEYD_PLAYER>:0x1A000401
|
|
* control player closest to the puck */
|
|
/* @normal <c DIBUTTON_HOCKEYD_STEAL>:0x1A000402
|
|
* attempt steal */
|
|
/* @normal <c DIBUTTON_HOCKEYD_BURST>:0x1A000403
|
|
* speed burst or body check */
|
|
/* @normal <c DIBUTTON_HOCKEYD_BLOCK>:0x1A000404
|
|
* block puck */
|
|
/* @normal <c DIBUTTON_HOCKEYD_FAKE>:0x1A000405
|
|
* hold down to fake tackle or intercept */
|
|
/* @normal <c DIBUTTON_HOCKEYD_MENU>:0x1A0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_HOCKEYD_SCROLL>:0x1A004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_HOCKEYD_ZOOM>:0x1A004406
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_HOCKEYD_STRATEGY>:0x1A004407
|
|
* Invoke coaching menu for strategy help */
|
|
/* @normal <c DIBUTTON_HOCKEYD_TIMEOUT>:0x1A004408
|
|
* Call for time out */
|
|
/* @normal <c DIBUTTON_HOCKEYD_SUBSTITUTE>:0x1A004409
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_HOCKEYD_LEFT_LINK>:0x1A00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_HOCKEYD_RIGHT_LINK>:0x1A00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_HOCKEYD_FORWARD_LINK>:0x1A0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_HOCKEYD_BACK_LINK>:0x1A0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_HOCKEYD_DEVICE>:0x1A0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_HOCKEYD_PAUSE>:0x1A0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Hockey - Goalie |
|
|
* @normal Genre: <c 27 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_27 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_HOCKEYG_LATERAL>:0x1B008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_HOCKEYG_MOVE>:0x1B010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_HOCKEYG_PASS>:0x1B000401
|
|
* pass puck */
|
|
/* @normal <c DIBUTTON_HOCKEYG_POKE>:0x1B000402
|
|
* poke / check / hack */
|
|
/* @normal <c DIBUTTON_HOCKEYG_STEAL>:0x1B000403
|
|
* attempt steal */
|
|
/* @normal <c DIBUTTON_HOCKEYG_BLOCK>:0x1B000404
|
|
* block puck */
|
|
/* @normal <c DIBUTTON_HOCKEYG_MENU>:0x1B0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_HOCKEYG_SCROLL>:0x1B004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_HOCKEYG_ZOOM>:0x1B004405
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_HOCKEYG_STRATEGY>:0x1B004406
|
|
* Invoke coaching menu for strategy help */
|
|
/* @normal <c DIBUTTON_HOCKEYG_TIMEOUT>:0x1B004407
|
|
* Call for time out */
|
|
/* @normal <c DIBUTTON_HOCKEYG_SUBSTITUTE>:0x1B004408
|
|
* substitute one player for another */
|
|
/* @normal <c DIBUTTON_HOCKEYG_LEFT_LINK>:0x1B00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_HOCKEYG_RIGHT_LINK>:0x1B00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_HOCKEYG_FORWARD_LINK>:0x1B0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_HOCKEYG_BACK_LINK>:0x1B0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_HOCKEYG_DEVICE>:0x1B0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_HOCKEYG_PAUSE>:0x1B0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Mountain Biking |
|
|
* @normal Genre: <c 28 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_28 { DI8DEVTYPE_JOYSTICK, DI8DEVTYPE_GAMEPAD, }
|
|
/* @normal <c DIAXIS_BIKINGM_TURN>:0x1C008201
|
|
* left / right */
|
|
/* @normal <c DIAXIS_BIKINGM_PEDAL>:0x1C010202
|
|
* Pedal faster / slower / brake */
|
|
/* @normal <c DIBUTTON_BIKINGM_JUMP>:0x1C000401
|
|
* jump over obstacle */
|
|
/* @normal <c DIBUTTON_BIKINGM_CAMERA>:0x1C000402
|
|
* switch camera view */
|
|
/* @normal <c DIBUTTON_BIKINGM_SPECIAL1>:0x1C000403
|
|
* perform first special move */
|
|
/* @normal <c DIBUTTON_BIKINGM_SELECT>:0x1C000404
|
|
* Select */
|
|
/* @normal <c DIBUTTON_BIKINGM_SPECIAL2>:0x1C000405
|
|
* perform second special move */
|
|
/* @normal <c DIBUTTON_BIKINGM_MENU>:0x1C0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_BIKINGM_SCROLL>:0x1C004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_BIKINGM_ZOOM>:0x1C004406
|
|
* Zoom view in / out */
|
|
/* @normal <c DIAXIS_BIKINGM_BRAKE>:0x1C044203
|
|
* Brake axis */
|
|
/* @normal <c DIBUTTON_BIKINGM_LEFT_LINK>:0x1C00C4E4
|
|
* Fallback turn left button */
|
|
/* @normal <c DIBUTTON_BIKINGM_RIGHT_LINK>:0x1C00C4EC
|
|
* Fallback turn right button */
|
|
/* @normal <c DIBUTTON_BIKINGM_FASTER_LINK>:0x1C0144E0
|
|
* Fallback pedal faster button */
|
|
/* @normal <c DIBUTTON_BIKINGM_SLOWER_LINK>:0x1C0144E8
|
|
* Fallback pedal slower button */
|
|
/* @normal <c DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK>:0x1C0444E8
|
|
* Fallback brake button */
|
|
/* @normal <c DIBUTTON_BIKINGM_DEVICE>:0x1C0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BIKINGM_PAUSE>:0x1C0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports: Skiing / Snowboarding / Skateboarding |
|
|
* @normal Genre: <c 29 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_29 { DI8DEVTYPE_JOYSTICK, DI8DEVTYPE_GAMEPAD , }
|
|
/* @normal <c DIAXIS_SKIING_TURN>:0x1D008201
|
|
* left / right */
|
|
/* @normal <c DIAXIS_SKIING_SPEED>:0x1D010202
|
|
* faster / slower */
|
|
/* @normal <c DIBUTTON_SKIING_JUMP>:0x1D000401
|
|
* Jump */
|
|
/* @normal <c DIBUTTON_SKIING_CROUCH>:0x1D000402
|
|
* crouch down */
|
|
/* @normal <c DIBUTTON_SKIING_CAMERA>:0x1D000403
|
|
* switch camera view */
|
|
/* @normal <c DIBUTTON_SKIING_SPECIAL1>:0x1D000404
|
|
* perform first special move */
|
|
/* @normal <c DIBUTTON_SKIING_SELECT>:0x1D000405
|
|
* Select */
|
|
/* @normal <c DIBUTTON_SKIING_SPECIAL2>:0x1D000406
|
|
* perform second special move */
|
|
/* @normal <c DIBUTTON_SKIING_MENU>:0x1D0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_SKIING_GLANCE>:0x1D004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_SKIING_ZOOM>:0x1D004407
|
|
* Zoom view in / out */
|
|
/* @normal <c DIBUTTON_SKIING_LEFT_LINK>:0x1D00C4E4
|
|
* Fallback turn left button */
|
|
/* @normal <c DIBUTTON_SKIING_RIGHT_LINK>:0x1D00C4EC
|
|
* Fallback turn right button */
|
|
/* @normal <c DIBUTTON_SKIING_FASTER_LINK>:0x1D0144E0
|
|
* Fallback increase speed button */
|
|
/* @normal <c DIBUTTON_SKIING_SLOWER_LINK>:0x1D0144E8
|
|
* Fallback decrease speed button */
|
|
/* @normal <c DIBUTTON_SKIING_DEVICE>:0x1D0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_SKIING_PAUSE>:0x1D0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Soccer - Offense |
|
|
* @normal Genre: <c 30 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_30 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_SOCCERO_LATERAL>:0x1E008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_SOCCERO_MOVE>:0x1E010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIAXIS_SOCCERO_BEND>:0x1E018203
|
|
* Bend to soccer shot/pass */
|
|
/* @normal <c DIBUTTON_SOCCERO_SHOOT>:0x1E000401
|
|
* Shoot the ball */
|
|
/* @normal <c DIBUTTON_SOCCERO_PASS>:0x1E000402
|
|
* Pass */
|
|
/* @normal <c DIBUTTON_SOCCERO_FAKE>:0x1E000403
|
|
* Fake */
|
|
/* @normal <c DIBUTTON_SOCCERO_PLAYER>:0x1E000404
|
|
* Select next player */
|
|
/* @normal <c DIBUTTON_SOCCERO_SPECIAL1>:0x1E000405
|
|
* Apply special move */
|
|
/* @normal <c DIBUTTON_SOCCERO_SELECT>:0x1E000406
|
|
* Select special move */
|
|
/* @normal <c DIBUTTON_SOCCERO_MENU>:0x1E0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_SOCCERO_GLANCE>:0x1E004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_SOCCERO_SUBSTITUTE>:0x1E004407
|
|
* Substitute one player for another */
|
|
/* @normal <c DIBUTTON_SOCCERO_SHOOTLOW>:0x1E004408
|
|
* Shoot the ball low */
|
|
/* @normal <c DIBUTTON_SOCCERO_SHOOTHIGH>:0x1E004409
|
|
* Shoot the ball high */
|
|
/* @normal <c DIBUTTON_SOCCERO_PASSTHRU>:0x1E00440A
|
|
* Make a thru pass */
|
|
/* @normal <c DIBUTTON_SOCCERO_SPRINT>:0x1E00440B
|
|
* Sprint / turbo boost */
|
|
/* @normal <c DIBUTTON_SOCCERO_CONTROL>:0x1E00440C
|
|
* Obtain control of the ball */
|
|
/* @normal <c DIBUTTON_SOCCERO_HEAD>:0x1E00440D
|
|
* Attempt to head the ball */
|
|
/* @normal <c DIBUTTON_SOCCERO_LEFT_LINK>:0x1E00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_SOCCERO_RIGHT_LINK>:0x1E00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_SOCCERO_FORWARD_LINK>:0x1E0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_SOCCERO_BACK_LINK>:0x1E0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_SOCCERO_DEVICE>:0x1E0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_SOCCERO_PAUSE>:0x1E0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Soccer - Defense |
|
|
* @normal Genre: <c 31 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_31 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_SOCCERD_LATERAL>:0x1F008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_SOCCERD_MOVE>:0x1F010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_SOCCERD_BLOCK>:0x1F000401
|
|
* Attempt to block shot */
|
|
/* @normal <c DIBUTTON_SOCCERD_STEAL>:0x1F000402
|
|
* Attempt to steal ball */
|
|
/* @normal <c DIBUTTON_SOCCERD_FAKE>:0x1F000403
|
|
* Fake a block or a steal */
|
|
/* @normal <c DIBUTTON_SOCCERD_PLAYER>:0x1F000404
|
|
* Select next player */
|
|
/* @normal <c DIBUTTON_SOCCERD_SPECIAL>:0x1F000405
|
|
* Apply special move */
|
|
/* @normal <c DIBUTTON_SOCCERD_SELECT>:0x1F000406
|
|
* Select special move */
|
|
/* @normal <c DIBUTTON_SOCCERD_SLIDE>:0x1F000407
|
|
* Attempt a slide tackle */
|
|
/* @normal <c DIBUTTON_SOCCERD_MENU>:0x1F0004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_SOCCERD_GLANCE>:0x1F004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_SOCCERD_FOUL>:0x1F004408
|
|
* Initiate a foul / hard-foul */
|
|
/* @normal <c DIBUTTON_SOCCERD_HEAD>:0x1F004409
|
|
* Attempt a Header */
|
|
/* @normal <c DIBUTTON_SOCCERD_CLEAR>:0x1F00440A
|
|
* Attempt to clear the ball down the field */
|
|
/* @normal <c DIBUTTON_SOCCERD_GOALIECHARGE>:0x1F00440B
|
|
* Make the goalie charge out of the box */
|
|
/* @normal <c DIBUTTON_SOCCERD_SUBSTITUTE>:0x1F00440C
|
|
* Substitute one player for another */
|
|
/* @normal <c DIBUTTON_SOCCERD_LEFT_LINK>:0x1F00C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_SOCCERD_RIGHT_LINK>:0x1F00C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_SOCCERD_FORWARD_LINK>:0x1F0144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_SOCCERD_BACK_LINK>:0x1F0144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_SOCCERD_DEVICE>:0x1F0044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_SOCCERD_PAUSE>:0x1F0044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Sports - Racquet |
|
|
* @normal Genre: <c 32 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_32 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_RACQUET_LATERAL>:0x20008201
|
|
* Move / Aim: left / right */
|
|
/* @normal <c DIAXIS_RACQUET_MOVE>:0x20010202
|
|
* Move / Aim: up / down */
|
|
/* @normal <c DIBUTTON_RACQUET_SWING>:0x20000401
|
|
* Swing racquet */
|
|
/* @normal <c DIBUTTON_RACQUET_BACKSWING>:0x20000402
|
|
* Swing backhand */
|
|
/* @normal <c DIBUTTON_RACQUET_SMASH>:0x20000403
|
|
* Smash shot */
|
|
/* @normal <c DIBUTTON_RACQUET_SPECIAL>:0x20000404
|
|
* Special shot */
|
|
/* @normal <c DIBUTTON_RACQUET_SELECT>:0x20000405
|
|
* Select special shot */
|
|
/* @normal <c DIBUTTON_RACQUET_MENU>:0x200004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_RACQUET_GLANCE>:0x20004601
|
|
* scroll view */
|
|
/* @normal <c DIBUTTON_RACQUET_TIMEOUT>:0x20004406
|
|
* Call for time out */
|
|
/* @normal <c DIBUTTON_RACQUET_SUBSTITUTE>:0x20004407
|
|
* Substitute one player for another */
|
|
/* @normal <c DIBUTTON_RACQUET_LEFT_LINK>:0x2000C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_RACQUET_RIGHT_LINK>:0x2000C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_RACQUET_FORWARD_LINK>:0x200144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_RACQUET_BACK_LINK>:0x200144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_RACQUET_DEVICE>:0x200044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_RACQUET_PAUSE>:0x200044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Arcade- 2D |
|
|
* @normal Genre: <c 33 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_33 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_ARCADES_LATERAL>:0x21008201
|
|
* left / right */
|
|
/* @normal <c DIAXIS_ARCADES_MOVE>:0x21010202
|
|
* up / down */
|
|
/* @normal <c DIBUTTON_ARCADES_THROW>:0x21000401
|
|
* throw object */
|
|
/* @normal <c DIBUTTON_ARCADES_CARRY>:0x21000402
|
|
* carry object */
|
|
/* @normal <c DIBUTTON_ARCADES_ATTACK>:0x21000403
|
|
* attack */
|
|
/* @normal <c DIBUTTON_ARCADES_SPECIAL>:0x21000404
|
|
* apply special move */
|
|
/* @normal <c DIBUTTON_ARCADES_SELECT>:0x21000405
|
|
* select special move */
|
|
/* @normal <c DIBUTTON_ARCADES_MENU>:0x210004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_ARCADES_VIEW>:0x21004601
|
|
* scroll view left / right / up / down */
|
|
/* @normal <c DIBUTTON_ARCADES_LEFT_LINK>:0x2100C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_ARCADES_RIGHT_LINK>:0x2100C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_ARCADES_FORWARD_LINK>:0x210144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_ARCADES_BACK_LINK>:0x210144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_ARCADES_VIEW_UP_LINK>:0x2107C4E0
|
|
* Fallback scroll view up button */
|
|
/* @normal <c DIBUTTON_ARCADES_VIEW_DOWN_LINK>:0x2107C4E8
|
|
* Fallback scroll view down button */
|
|
/* @normal <c DIBUTTON_ARCADES_VIEW_LEFT_LINK>:0x2107C4E4
|
|
* Fallback scroll view left button */
|
|
/* @normal <c DIBUTTON_ARCADES_VIEW_RIGHT_LINK>:0x2107C4EC
|
|
* Fallback scroll view right button */
|
|
/* @normal <c DIBUTTON_ARCADES_DEVICE>:0x210044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_ARCADES_PAUSE>:0x210044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Arcade - Platform Game |
|
|
* @normal Genre: <c 34 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_34 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_ARCADEP_LATERAL>:0x22008201
|
|
* Left / right */
|
|
/* @normal <c DIAXIS_ARCADEP_MOVE>:0x22010202
|
|
* Up / down */
|
|
/* @normal <c DIBUTTON_ARCADEP_JUMP>:0x22000401
|
|
* Jump */
|
|
/* @normal <c DIBUTTON_ARCADEP_FIRE>:0x22000402
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_ARCADEP_CROUCH>:0x22000403
|
|
* Crouch */
|
|
/* @normal <c DIBUTTON_ARCADEP_SPECIAL>:0x22000404
|
|
* Apply special move */
|
|
/* @normal <c DIBUTTON_ARCADEP_SELECT>:0x22000405
|
|
* Select special move */
|
|
/* @normal <c DIBUTTON_ARCADEP_MENU>:0x220004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_ARCADEP_VIEW>:0x22004601
|
|
* Scroll view */
|
|
/* @normal <c DIBUTTON_ARCADEP_FIRESECONDARY>:0x22004406
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_ARCADEP_LEFT_LINK>:0x2200C4E4
|
|
* Fallback sidestep left button */
|
|
/* @normal <c DIBUTTON_ARCADEP_RIGHT_LINK>:0x2200C4EC
|
|
* Fallback sidestep right button */
|
|
/* @normal <c DIBUTTON_ARCADEP_FORWARD_LINK>:0x220144E0
|
|
* Fallback move forward button */
|
|
/* @normal <c DIBUTTON_ARCADEP_BACK_LINK>:0x220144E8
|
|
* Fallback move back button */
|
|
/* @normal <c DIBUTTON_ARCADEP_VIEW_UP_LINK>:0x2207C4E0
|
|
* Fallback scroll view up button */
|
|
/* @normal <c DIBUTTON_ARCADEP_VIEW_DOWN_LINK>:0x2207C4E8
|
|
* Fallback scroll view down button */
|
|
/* @normal <c DIBUTTON_ARCADEP_VIEW_LEFT_LINK>:0x2207C4E4
|
|
* Fallback scroll view left button */
|
|
/* @normal <c DIBUTTON_ARCADEP_VIEW_RIGHT_LINK>:0x2207C4EC
|
|
* Fallback scroll view right button */
|
|
/* @normal <c DIBUTTON_ARCADEP_DEVICE>:0x220044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_ARCADEP_PAUSE>:0x220044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics CAD - 2D Object Control |
|
|
* @normal Genre: <c 35 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_35 { DI8DEVTYPE_1STPERSON, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_2DCONTROL_LATERAL>:0x23008201
|
|
* Move view left / right */
|
|
/* @normal <c DIAXIS_2DCONTROL_MOVE>:0x23010202
|
|
* Move view up / down */
|
|
/* @normal <c DIAXIS_2DCONTROL_INOUT>:0x23018203
|
|
* Zoom - in / out */
|
|
/* @normal <c DIBUTTON_2DCONTROL_SELECT>:0x23000401
|
|
* Select Object */
|
|
/* @normal <c DIBUTTON_2DCONTROL_SPECIAL1>:0x23000402
|
|
* Do first special operation */
|
|
/* @normal <c DIBUTTON_2DCONTROL_SPECIAL>:0x23000403
|
|
* Select special operation */
|
|
/* @normal <c DIBUTTON_2DCONTROL_SPECIAL2>:0x23000404
|
|
* Do second special operation */
|
|
/* @normal <c DIBUTTON_2DCONTROL_MENU>:0x230004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_2DCONTROL_HATSWITCH>:0x23004601
|
|
* Hat switch */
|
|
/* @normal <c DIAXIS_2DCONTROL_ROTATEZ>:0x23024204
|
|
* Rotate view clockwise / counterclockwise */
|
|
/* @normal <c DIBUTTON_2DCONTROL_DISPLAY>:0x23004405
|
|
* Shows next on-screen display options */
|
|
/* @normal <c DIBUTTON_2DCONTROL_DEVICE>:0x230044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_2DCONTROL_PAUSE>:0x230044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics CAD - 3D object control |
|
|
* @normal Genre: <c 36 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_36 { DI8DEVTYPE_1STPERSON, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_3DCONTROL_LATERAL>:0x24008201
|
|
* Move view left / right */
|
|
/* @normal <c DIAXIS_3DCONTROL_MOVE>:0x24010202
|
|
* Move view up / down */
|
|
/* @normal <c DIAXIS_3DCONTROL_INOUT>:0x24018203
|
|
* Zoom - in / out */
|
|
/* @normal <c DIBUTTON_3DCONTROL_SELECT>:0x24000401
|
|
* Select Object */
|
|
/* @normal <c DIBUTTON_3DCONTROL_SPECIAL1>:0x24000402
|
|
* Do first special operation */
|
|
/* @normal <c DIBUTTON_3DCONTROL_SPECIAL>:0x24000403
|
|
* Select special operation */
|
|
/* @normal <c DIBUTTON_3DCONTROL_SPECIAL2>:0x24000404
|
|
* Do second special operation */
|
|
/* @normal <c DIBUTTON_3DCONTROL_MENU>:0x240004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_3DCONTROL_HATSWITCH>:0x24004601
|
|
* Hat switch */
|
|
/* @normal <c DIAXIS_3DCONTROL_ROTATEX>:0x24034204
|
|
* Rotate view forward or up / backward or down */
|
|
/* @normal <c DIAXIS_3DCONTROL_ROTATEY>:0x2402C205
|
|
* Rotate view clockwise / counterclockwise */
|
|
/* @normal <c DIAXIS_3DCONTROL_ROTATEZ>:0x24024206
|
|
* Rotate view left / right */
|
|
/* @normal <c DIBUTTON_3DCONTROL_DISPLAY>:0x24004405
|
|
* Show next on-screen display options */
|
|
/* @normal <c DIBUTTON_3DCONTROL_DEVICE>:0x240044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_3DCONTROL_PAUSE>:0x240044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics CAD - 3D Navigation - Fly through |
|
|
* @normal Genre: <c 37 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_37 { DI8DEVTYPE_1STPERSON, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_CADF_LATERAL>:0x25008201
|
|
* move view left / right */
|
|
/* @normal <c DIAXIS_CADF_MOVE>:0x25010202
|
|
* move view up / down */
|
|
/* @normal <c DIAXIS_CADF_INOUT>:0x25018203
|
|
* in / out */
|
|
/* @normal <c DIBUTTON_CADF_SELECT>:0x25000401
|
|
* Select Object */
|
|
/* @normal <c DIBUTTON_CADF_SPECIAL1>:0x25000402
|
|
* do first special operation */
|
|
/* @normal <c DIBUTTON_CADF_SPECIAL>:0x25000403
|
|
* Select special operation */
|
|
/* @normal <c DIBUTTON_CADF_SPECIAL2>:0x25000404
|
|
* do second special operation */
|
|
/* @normal <c DIBUTTON_CADF_MENU>:0x250004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_CADF_HATSWITCH>:0x25004601
|
|
* Hat switch */
|
|
/* @normal <c DIAXIS_CADF_ROTATEX>:0x25034204
|
|
* Rotate view forward or up / backward or down */
|
|
/* @normal <c DIAXIS_CADF_ROTATEY>:0x2502C205
|
|
* Rotate view clockwise / counterclockwise */
|
|
/* @normal <c DIAXIS_CADF_ROTATEZ>:0x25024206
|
|
* Rotate view left / right */
|
|
/* @normal <c DIBUTTON_CADF_DISPLAY>:0x25004405
|
|
* shows next on-screen display options */
|
|
/* @normal <c DIBUTTON_CADF_DEVICE>:0x250044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_CADF_PAUSE>:0x250044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics CAD - 3D Model Control |
|
|
* @normal Genre: <c 38 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_38 { DI8DEVTYPE_1STPERSON, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_CADM_LATERAL>:0x26008201
|
|
* move view left / right */
|
|
/* @normal <c DIAXIS_CADM_MOVE>:0x26010202
|
|
* move view up / down */
|
|
/* @normal <c DIAXIS_CADM_INOUT>:0x26018203
|
|
* in / out */
|
|
/* @normal <c DIBUTTON_CADM_SELECT>:0x26000401
|
|
* Select Object */
|
|
/* @normal <c DIBUTTON_CADM_SPECIAL1>:0x26000402
|
|
* do first special operation */
|
|
/* @normal <c DIBUTTON_CADM_SPECIAL>:0x26000403
|
|
* Select special operation */
|
|
/* @normal <c DIBUTTON_CADM_SPECIAL2>:0x26000404
|
|
* do second special operation */
|
|
/* @normal <c DIBUTTON_CADM_MENU>:0x260004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIHATSWITCH_CADM_HATSWITCH>:0x26004601
|
|
* Hat switch */
|
|
/* @normal <c DIAXIS_CADM_ROTATEX>:0x26034204
|
|
* Rotate view forward or up / backward or down */
|
|
/* @normal <c DIAXIS_CADM_ROTATEY>:0x2602C205
|
|
* Rotate view clockwise / counterclockwise */
|
|
/* @normal <c DIAXIS_CADM_ROTATEZ>:0x26024206
|
|
* Rotate view left / right */
|
|
/* @normal <c DIBUTTON_CADM_DISPLAY>:0x26004405
|
|
* shows next on-screen display options */
|
|
/* @normal <c DIBUTTON_CADM_DEVICE>:0x260044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_CADM_PAUSE>:0x260044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Control - Media Equipment |
|
|
* @normal Genre: <c 39 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_39 { DI8DEVTYPE_GAMEPAD, }
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|
/* @normal <c DIAXIS_REMOTE_SLIDER>:0x27050201
|
|
* Slider for adjustment: volume / color / bass / etc */
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|
/* @normal <c DIBUTTON_REMOTE_MUTE>:0x27000401
|
|
* Set volume on current device to zero */
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|
/* @normal <c DIBUTTON_REMOTE_SELECT>:0x27000402
|
|
* Next/previous: channel/ track / chapter / picture / station */
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|
/* @normal <c DIBUTTON_REMOTE_PLAY>:0x27002403
|
|
* Start or pause entertainment on current device */
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|
/* @normal <c DIBUTTON_REMOTE_CUE>:0x27002404
|
|
* Move through current media */
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|
/* @normal <c DIBUTTON_REMOTE_REVIEW>:0x27002405
|
|
* Move through current media */
|
|
/* @normal <c DIBUTTON_REMOTE_CHANGE>:0x27002406
|
|
* Select next device */
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|
/* @normal <c DIBUTTON_REMOTE_RECORD>:0x27002407
|
|
* Start recording the current media */
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|
/* @normal <c DIBUTTON_REMOTE_MENU>:0x270004FD
|
|
* Show menu options */
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|
/*--- @normal <c Priority2 Commands> ---*/
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|
/* @normal <c DIAXIS_REMOTE_SLIDER2>:0x27054202
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|
* Slider for adjustment: volume */
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|
/* @normal <c DIBUTTON_REMOTE_TV>:0x27005C08
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|
* Select TV */
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|
/* @normal <c DIBUTTON_REMOTE_CABLE>:0x27005C09
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|
* Select cable box */
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|
/* @normal <c DIBUTTON_REMOTE_CD>:0x27005C0A
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|
* Select CD player */
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/* @normal <c DIBUTTON_REMOTE_VCR>:0x27005C0B
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|
* Select VCR */
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|
/* @normal <c DIBUTTON_REMOTE_TUNER>:0x27005C0C
|
|
* Select tuner */
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|
/* @normal <c DIBUTTON_REMOTE_DVD>:0x27005C0D
|
|
* Select DVD player */
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|
/* @normal <c DIBUTTON_REMOTE_ADJUST>:0x27005C0E
|
|
* Enter device adjustment menu */
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|
/* @normal <c DIBUTTON_REMOTE_DIGIT0>:0x2700540F
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|
* Digit 0 */
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|
/* @normal <c DIBUTTON_REMOTE_DIGIT1>:0x27005410
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|
* Digit 1 */
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|
/* @normal <c DIBUTTON_REMOTE_DIGIT2>:0x27005411
|
|
* Digit 2 */
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|
/* @normal <c DIBUTTON_REMOTE_DIGIT3>:0x27005412
|
|
* Digit 3 */
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|
/* @normal <c DIBUTTON_REMOTE_DIGIT4>:0x27005413
|
|
* Digit 4 */
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|
/* @normal <c DIBUTTON_REMOTE_DIGIT5>:0x27005414
|
|
* Digit 5 */
|
|
/* @normal <c DIBUTTON_REMOTE_DIGIT6>:0x27005415
|
|
* Digit 6 */
|
|
/* @normal <c DIBUTTON_REMOTE_DIGIT7>:0x27005416
|
|
* Digit 7 */
|
|
/* @normal <c DIBUTTON_REMOTE_DIGIT8>:0x27005417
|
|
* Digit 8 */
|
|
/* @normal <c DIBUTTON_REMOTE_DIGIT9>:0x27005418
|
|
* Digit 9 */
|
|
/* @normal <c DIBUTTON_REMOTE_DEVICE>:0x270044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_REMOTE_PAUSE>:0x270044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Control- Web |
|
|
* @normal Genre: <c 40 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_40 { DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_BROWSER_LATERAL>:0x28008201
|
|
* Move on screen pointer */
|
|
/* @normal <c DIAXIS_BROWSER_MOVE>:0x28010202
|
|
* Move on screen pointer */
|
|
/* @normal <c DIBUTTON_BROWSER_SELECT>:0x28000401
|
|
* Select current item */
|
|
/* @normal <c DIAXIS_BROWSER_VIEW>:0x28018203
|
|
* Move view up/down */
|
|
/* @normal <c DIBUTTON_BROWSER_REFRESH>:0x28000402
|
|
* Refresh */
|
|
/* @normal <c DIBUTTON_BROWSER_MENU>:0x280004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_BROWSER_SEARCH>:0x28004403
|
|
* Use search tool */
|
|
/* @normal <c DIBUTTON_BROWSER_STOP>:0x28004404
|
|
* Cease current update */
|
|
/* @normal <c DIBUTTON_BROWSER_HOME>:0x28004405
|
|
* Go directly to "home" location */
|
|
/* @normal <c DIBUTTON_BROWSER_FAVORITES>:0x28004406
|
|
* Mark current site as favorite */
|
|
/* @normal <c DIBUTTON_BROWSER_NEXT>:0x28004407
|
|
* Select Next page */
|
|
/* @normal <c DIBUTTON_BROWSER_PREVIOUS>:0x28004408
|
|
* Select Previous page */
|
|
/* @normal <c DIBUTTON_BROWSER_HISTORY>:0x28004409
|
|
* Show/Hide History */
|
|
/* @normal <c DIBUTTON_BROWSER_PRINT>:0x2800440A
|
|
* Print current page */
|
|
/* @normal <c DIBUTTON_BROWSER_DEVICE>:0x280044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_BROWSER_PAUSE>:0x280044FC
|
|
* Start / Pause / Restart game */
|
|
/* @doc EXTERNAL
|
|
* @Semantics Driving Simulator - Giant Walking Robot |
|
|
* @normal Genre: <c 41 >
|
|
*/
|
|
|
|
#define DISEM_DEFAULTDEVICE_41 { DI8DEVTYPE_JOYSTICK, }
|
|
/* @normal <c DIAXIS_MECHA_STEER>:0x29008201
|
|
* Turns mecha left/right */
|
|
/* @normal <c DIAXIS_MECHA_TORSO>:0x29010202
|
|
* Tilts torso forward/backward */
|
|
/* @normal <c DIAXIS_MECHA_ROTATE>:0x29020203
|
|
* Turns torso left/right */
|
|
/* @normal <c DIAXIS_MECHA_THROTTLE>:0x29038204
|
|
* Engine Speed */
|
|
/* @normal <c DIBUTTON_MECHA_FIRE>:0x29000401
|
|
* Fire */
|
|
/* @normal <c DIBUTTON_MECHA_WEAPONS>:0x29000402
|
|
* Select next weapon group */
|
|
/* @normal <c DIBUTTON_MECHA_TARGET>:0x29000403
|
|
* Select closest enemy available target */
|
|
/* @normal <c DIBUTTON_MECHA_REVERSE>:0x29000404
|
|
* Toggles throttle in/out of reverse */
|
|
/* @normal <c DIBUTTON_MECHA_ZOOM>:0x29000405
|
|
* Zoom in/out targeting reticule */
|
|
/* @normal <c DIBUTTON_MECHA_JUMP>:0x29000406
|
|
* Fires jump jets */
|
|
/* @normal <c DIBUTTON_MECHA_MENU>:0x290004FD
|
|
* Show menu options */
|
|
/*--- @normal <c Priority2 Commands> ---*/
|
|
/* @normal <c DIBUTTON_MECHA_CENTER>:0x29004407
|
|
* Center torso to legs */
|
|
/* @normal <c DIHATSWITCH_MECHA_GLANCE>:0x29004601
|
|
* Look around */
|
|
/* @normal <c DIBUTTON_MECHA_VIEW>:0x29004408
|
|
* Cycle through view options */
|
|
/* @normal <c DIBUTTON_MECHA_FIRESECONDARY>:0x29004409
|
|
* Alternative fire button */
|
|
/* @normal <c DIBUTTON_MECHA_LEFT_LINK>:0x2900C4E4
|
|
* Fallback steer left button */
|
|
/* @normal <c DIBUTTON_MECHA_RIGHT_LINK>:0x2900C4EC
|
|
* Fallback steer right button */
|
|
/* @normal <c DIBUTTON_MECHA_FORWARD_LINK>:0x290144E0
|
|
* Fallback tilt torso forward button */
|
|
/* @normal <c DIBUTTON_MECHA_BACK_LINK>:0x290144E8
|
|
* Fallback tilt toroso backward button */
|
|
/* @normal <c DIBUTTON_MECHA_ROTATE_LEFT_LINK>:0x290244E4
|
|
* Fallback rotate toroso right button */
|
|
/* @normal <c DIBUTTON_MECHA_ROTATE_RIGHT_LINK>:0x290244EC
|
|
* Fallback rotate torso left button */
|
|
/* @normal <c DIBUTTON_MECHA_FASTER_LINK>:0x2903C4E0
|
|
* Fallback increase engine speed */
|
|
/* @normal <c DIBUTTON_MECHA_SLOWER_LINK>:0x2903C4E8
|
|
* Fallback decrease engine speed */
|
|
/* @normal <c DIBUTTON_MECHA_DEVICE>:0x290044FE
|
|
* Show input device and controls */
|
|
/* @normal <c DIBUTTON_MECHA_PAUSE>:0x290044FC
|
|
* Start / Pause / Restart game */
|
|
|
|
|
|
#define DIAS_INDEX_SPECIAL 0xFC
|
|
#define DIAS_INDEX_LINK 0xE0
|
|
#define DIGENRE_ANY 0xFF
|
|
#define DISEMGENRE_ANY 0xFF000000
|
|
#define DISEM_TYPEANDMODE_GET(x) ( ( x & ( DISEM_TYPE_MASK | DISEM_REL_MASK ) ) >> DISEM_REL_SHIFT )
|
|
#define DISEM_VALID ( ~DISEM_RES_MASK )
|
|
|
|
#if (DIRECTINPUT_VERSION >= 0x0800)
|
|
#define DISEM_MAX_GENRE 41
|
|
static const BYTE DiGenreDeviceOrder[DISEM_MAX_GENRE][DI8DEVTYPE_MAX-DI8DEVTYPE_MIN]={
|
|
DISEM_DEFAULTDEVICE_1,
|
|
DISEM_DEFAULTDEVICE_2,
|
|
DISEM_DEFAULTDEVICE_3,
|
|
DISEM_DEFAULTDEVICE_4,
|
|
DISEM_DEFAULTDEVICE_5,
|
|
DISEM_DEFAULTDEVICE_6,
|
|
DISEM_DEFAULTDEVICE_7,
|
|
DISEM_DEFAULTDEVICE_8,
|
|
DISEM_DEFAULTDEVICE_9,
|
|
DISEM_DEFAULTDEVICE_10,
|
|
DISEM_DEFAULTDEVICE_11,
|
|
DISEM_DEFAULTDEVICE_12,
|
|
DISEM_DEFAULTDEVICE_13,
|
|
DISEM_DEFAULTDEVICE_14,
|
|
DISEM_DEFAULTDEVICE_15,
|
|
DISEM_DEFAULTDEVICE_16,
|
|
DISEM_DEFAULTDEVICE_17,
|
|
DISEM_DEFAULTDEVICE_18,
|
|
DISEM_DEFAULTDEVICE_19,
|
|
DISEM_DEFAULTDEVICE_20,
|
|
DISEM_DEFAULTDEVICE_21,
|
|
DISEM_DEFAULTDEVICE_22,
|
|
DISEM_DEFAULTDEVICE_23,
|
|
DISEM_DEFAULTDEVICE_24,
|
|
DISEM_DEFAULTDEVICE_25,
|
|
DISEM_DEFAULTDEVICE_26,
|
|
DISEM_DEFAULTDEVICE_27,
|
|
DISEM_DEFAULTDEVICE_28,
|
|
DISEM_DEFAULTDEVICE_29,
|
|
DISEM_DEFAULTDEVICE_30,
|
|
DISEM_DEFAULTDEVICE_31,
|
|
DISEM_DEFAULTDEVICE_32,
|
|
DISEM_DEFAULTDEVICE_33,
|
|
DISEM_DEFAULTDEVICE_34,
|
|
DISEM_DEFAULTDEVICE_35,
|
|
DISEM_DEFAULTDEVICE_36,
|
|
DISEM_DEFAULTDEVICE_37,
|
|
DISEM_DEFAULTDEVICE_38,
|
|
DISEM_DEFAULTDEVICE_39,
|
|
DISEM_DEFAULTDEVICE_40,
|
|
DISEM_DEFAULTDEVICE_41,
|
|
|
|
};
|
|
#endif
|