308 lines
8.7 KiB
C++
308 lines
8.7 KiB
C++
/**************************************************************************\
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*
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* Copyright (c) 1998-2001, Microsoft Corp. All Rights Reserved.
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*
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* Module Name:
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*
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* GdiplusMatrix.h
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*
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* Abstract:
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*
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* GDI+ Matrix class
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*
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\**************************************************************************/
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class Matrix : public GdiplusBase
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{
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public:
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friend class Graphics;
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friend class GraphicsPath;
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friend class TextureBrush;
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friend class LinearGradientBrush;
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friend class PathGradientBrush;
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friend class Pen;
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friend class Region;
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// Default constructor is set to identity matrix.
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Matrix()
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{
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GpMatrix *matrix = NULL;
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lastResult = DllExports::GdipCreateMatrix(&matrix);
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SetNativeMatrix(matrix);
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}
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Matrix(IN REAL m11,
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IN REAL m12,
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IN REAL m21,
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IN REAL m22,
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IN REAL dx,
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IN REAL dy)
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{
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GpMatrix *matrix = NULL;
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lastResult = DllExports::GdipCreateMatrix2(m11, m12, m21, m22,
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dx, dy, &matrix);
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SetNativeMatrix(matrix);
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}
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Matrix(IN const RectF& rect,
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IN const PointF* dstplg)
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{
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GpMatrix *matrix = NULL;
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lastResult = DllExports::GdipCreateMatrix3(&rect,
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dstplg,
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&matrix);
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SetNativeMatrix(matrix);
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}
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Matrix(IN const Rect& rect,
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IN const Point* dstplg)
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{
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GpMatrix *matrix = NULL;
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lastResult = DllExports::GdipCreateMatrix3I(&rect,
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dstplg,
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&matrix);
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SetNativeMatrix(matrix);
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}
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~Matrix()
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{
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DllExports::GdipDeleteMatrix(nativeMatrix);
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}
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Matrix *Clone() const
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{
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GpMatrix *cloneMatrix = NULL;
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SetStatus(DllExports::GdipCloneMatrix(nativeMatrix,
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&cloneMatrix));
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if (lastResult != Ok)
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return NULL;
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return new Matrix(cloneMatrix);
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}
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Status GetElements(OUT REAL *m) const
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{
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return SetStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m));
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}
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Status SetElements(IN REAL m11,
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IN REAL m12,
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IN REAL m21,
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IN REAL m22,
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IN REAL dx,
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IN REAL dy)
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{
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return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix,
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m11, m12, m21, m22, dx, dy));
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}
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REAL OffsetX() const
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{
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REAL elements[6];
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if (GetElements(&elements[0]) == Ok)
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return elements[4];
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else
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return 0.0f;
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}
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REAL OffsetY() const
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{
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REAL elements[6];
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if (GetElements(&elements[0]) == Ok)
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return elements[5];
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else
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return 0.0f;
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}
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Status Reset()
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{
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// set identity matrix elements
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return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix,
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1.0, 0.0, 0.0, 1.0, 0.0, 0.0));
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}
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Status Multiply(IN const Matrix *matrix,
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IN MatrixOrder order = MatrixOrderPrepend)
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{
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return SetStatus(DllExports::GdipMultiplyMatrix(nativeMatrix,
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matrix->nativeMatrix,
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order));
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}
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Status Translate(IN REAL offsetX,
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IN REAL offsetY,
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IN MatrixOrder order = MatrixOrderPrepend)
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{
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return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, offsetX,
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offsetY, order));
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}
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Status Scale(IN REAL scaleX,
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IN REAL scaleY,
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IN MatrixOrder order = MatrixOrderPrepend)
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{
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return SetStatus(DllExports::GdipScaleMatrix(nativeMatrix, scaleX,
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scaleY, order));
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}
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Status Rotate(IN REAL angle,
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IN MatrixOrder order = MatrixOrderPrepend)
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{
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return SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle,
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order));
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}
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Status RotateAt(IN REAL angle,
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IN const PointF& center,
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IN MatrixOrder order = MatrixOrderPrepend)
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{
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if(order == MatrixOrderPrepend)
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{
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SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, center.X,
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center.Y, order));
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SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle,
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order));
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return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix,
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-center.X,
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-center.Y,
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order));
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}
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else
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{
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SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix,
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- center.X,
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- center.Y,
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order));
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SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle,
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order));
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return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix,
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center.X,
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center.Y,
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order));
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}
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}
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Status Shear(IN REAL shearX,
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IN REAL shearY,
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IN MatrixOrder order = MatrixOrderPrepend)
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{
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return SetStatus(DllExports::GdipShearMatrix(nativeMatrix, shearX,
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shearY, order));
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}
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Status Invert()
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{
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return SetStatus(DllExports::GdipInvertMatrix(nativeMatrix));
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}
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// float version
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Status TransformPoints(IN OUT PointF* pts,
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IN INT count = 1) const
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{
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return SetStatus(DllExports::GdipTransformMatrixPoints(nativeMatrix,
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pts, count));
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}
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Status TransformPoints(IN OUT Point* pts,
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IN INT count = 1) const
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{
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return SetStatus(DllExports::GdipTransformMatrixPointsI(nativeMatrix,
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pts,
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count));
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}
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Status TransformVectors(IN OUT PointF* pts,
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IN INT count = 1) const
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{
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return SetStatus(DllExports::GdipVectorTransformMatrixPoints(
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nativeMatrix, pts, count));
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}
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Status TransformVectors(IN OUT Point* pts,
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IN INT count = 1) const
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{
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return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(
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nativeMatrix,
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pts,
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count));
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}
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BOOL IsInvertible() const
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{
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BOOL result = FALSE;
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SetStatus(DllExports::GdipIsMatrixInvertible(nativeMatrix, &result));
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return result;
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}
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BOOL IsIdentity() const
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{
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BOOL result = FALSE;
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SetStatus(DllExports::GdipIsMatrixIdentity(nativeMatrix, &result));
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return result;
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}
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BOOL Equals(IN const Matrix *matrix) const
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{
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BOOL result = FALSE;
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SetStatus(DllExports::GdipIsMatrixEqual(nativeMatrix,
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matrix->nativeMatrix,
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&result));
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return result;
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}
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Status GetLastStatus() const
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{
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Status lastStatus = lastResult;
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lastResult = Ok;
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return lastStatus;
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}
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private:
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Matrix(const Matrix &);
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Matrix& operator=(const Matrix &);
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protected:
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Matrix(GpMatrix *nativeMatrix)
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{
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lastResult = Ok;
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SetNativeMatrix(nativeMatrix);
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}
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VOID SetNativeMatrix(GpMatrix *nativeMatrix)
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{
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this->nativeMatrix = nativeMatrix;
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}
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Status SetStatus(Status status) const
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{
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if (status != Ok)
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return (lastResult = status);
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else
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return status;
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}
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protected:
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GpMatrix *nativeMatrix;
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mutable Status lastResult;
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};
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