216 lines
5 KiB
C++
216 lines
5 KiB
C++
// pictures.cpp : This is the code for the picture object
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//
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#include "stdafx.h"
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#include "resource.h"
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#include "pictures.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static CHAR BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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IMPLEMENT_DYNAMIC( CPic, CDC )
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#include "memtrace.h"
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/****************************************************************************/
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CPic::CPic()
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: CDC()
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{
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mhBitmapOld = NULL;
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mbReady = FALSE;
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/*
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** set up our DC
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*/
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if (! CreateCompatibleDC( NULL ))
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{
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#ifdef _DEBUG
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OutputDebugString( TEXT("GDI error or unable to get a DC!\r\n") );
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#endif
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}
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}
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/****************************************************************************/
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CPic::~CPic()
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{
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if (m_hDC)
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{
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if (mhBitmapOld)
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SelectObject( CBitmap::FromHandle( mhBitmapOld ) );
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if (mBitmap.m_hObject)
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mBitmap.DeleteObject();
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if (mMask.m_hObject)
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mMask.DeleteObject();
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}
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}
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/****************************************************************************/
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void CPic::Picture( CDC* pDC, int iX, int iY, int iPic )
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{
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if (! mbReady || iPic < 0 || iPic >= miCnt)
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return;
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int iPicX = iPic * mSize.cx;
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SelectObject( &mMask );
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// select FG color to be Black and BK color to be White
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//
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// The Default Mono->Color Conversion sets (Black -> FG Color, White -> BG Color)
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// It uses FG/BK color from the destination (color DC).
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// we want Black -> black, White -> white
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// a black/white bitmap in color format.
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COLORREF cRefFGColorOld = pDC->SetTextColor( RGB(0,0,0) );
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COLORREF cRefBKColorOld = pDC->SetBkColor(RGB(255,255,255));
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pDC->BitBlt( iX, iY, mSize.cx, mSize.cy, this, iPicX, 0, SRCAND );
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pDC->SetTextColor(cRefFGColorOld);
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pDC->SetBkColor(cRefBKColorOld);
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SelectObject( &mBitmap );
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pDC->BitBlt( iX, iY, mSize.cx, mSize.cy, this, iPicX, 0, SRCPAINT );
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}
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/****************************************************************************/
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BOOL CPic::PictureSet( LPCTSTR lpszResourceName, int iCnt )
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{
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BOOL bReturn = FALSE;
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/*
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** get the Pictures bitmap
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*/
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if (m_hDC && iCnt)
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if (mBitmap.LoadBitmap( lpszResourceName ))
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{
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miCnt = iCnt;
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bReturn = InstallPicture();
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}
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else
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{
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#ifdef _DEBUG
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OutputDebugString( TEXT("Unable to load the bitmap!\r\n") );
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#endif
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}
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return bReturn;
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}
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/****************************************************************************/
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BOOL CPic::PictureSet( UINT nIDResource, int iCnt )
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{
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BOOL bReturn = FALSE;
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/*
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** get the Pictures bitmap
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*/
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if (m_hDC && iCnt)
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if (mBitmap.LoadBitmap( nIDResource ))
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{
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miCnt = iCnt;
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bReturn = InstallPicture();
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}
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else
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{
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#ifdef _DEBUG
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OutputDebugString( TEXT("Unable to load the bitmap!\r\n") );
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#endif
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}
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return bReturn;
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}
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/****************************************************************************/
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BOOL CPic::InstallPicture()
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{
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/*
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** get the bitmap info from the picture bitmap, saving the picture size
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*/
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BITMAP bmInfo;
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if (mBitmap.GetObject( sizeof( BITMAP ), &bmInfo ) != sizeof( BITMAP ))
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{
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#ifdef _DEBUG
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OutputDebugString( TEXT("GDI error getting bitmap information!\r\n") );
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#endif
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return FALSE;
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}
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mSize = CSize( bmInfo.bmWidth / miCnt, bmInfo.bmHeight );
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/*
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** put the bitmap in the DC, saving the original.
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*/
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CBitmap* bitmap = SelectObject( &mBitmap );
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mhBitmapOld = (HBITMAP)bitmap->m_hObject;
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/*
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** create the mask bitmap, same size monochrome
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*/
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if (! mMask.CreateBitmap( bmInfo.bmWidth, bmInfo.bmHeight, 1, 1, NULL ))
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{
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#ifdef _DEBUG
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OutputDebugString( TEXT("GDI error creating the mask bitmap!\r\n") );
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#endif
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return FALSE;
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}
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/*
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** put the mask in a temp DC so we can generate the mask bits
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*/
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CDC dc;
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dc.CreateCompatibleDC( this );
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ASSERT( dc.m_hDC );
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CBitmap* ob = dc.SelectObject( &mMask );
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/*
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** use the color at the upper left corner for generating the mask
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*/
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SetBkColor( GetPixel( 1, 1 ) );
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// this ROP Code will leave bits in the destination bitmap the same color if the
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// corresponding source bitmap's bit are black.
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// all other bits in the destination (where source bits are not black)
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// are turned to black.
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#define ROP_DSna 0x00220326L
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/*
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** Creates the mask from all pixels in the image of a given color.
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** Copies to the mask, then cuts the image with the mask.
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*/
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// create the mast, All but the background color is Black
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// bkcolor is white
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dc.BitBlt( 0, 0, bmInfo.bmWidth, bmInfo.bmHeight, this, 0, 0, SRCCOPY );
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// select FG color to be Black and BK color to be White
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// The Default Mono->Color Conversion sets (Black -> FG Color, White -> BG Color)
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// It uses FG/BK color from the destination (color DC).
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// we want Black -> black, White -> white
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// a black/white bitmap in color format.
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COLORREF cRefFGColorOld = dc.SetTextColor( RGB(0,0,0) );
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COLORREF cRefBKColorOld = dc.SetBkColor(RGB(255,255,255));
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BitBlt( 0, 0, bmInfo.bmWidth, bmInfo.bmHeight, &dc, 0, 0, ROP_DSna );
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dc.SetTextColor(cRefFGColorOld);
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dc.SetBkColor(cRefBKColorOld);
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dc.SelectObject( ob );
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mbReady = TRUE;
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return TRUE;
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}
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/****************************************************************************/
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