124 lines
2.9 KiB
C++
124 lines
2.9 KiB
C++
#ifndef __SPRITE_H__
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#define __SPRITE_H__
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// Draggers are graphical objects that typicaly overlay windows and
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// can be shown, hidden, and moved. A default dragger is simply a
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// dotted rectangle XOR'd over the contents of it's window.
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//
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// For bitmap draggers, use the CSprite class.
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//
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// CDragger() creates hidden draggers.
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//
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// ~CDragger() will hide a dragger before it is destroyed.
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//
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// Move() and SetSize() will make sure a dragger gets erased from
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// it's old position and if it was visible, it will be drawn in
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// it's new position.
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//
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class CDragger : public CObject
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{
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public:
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enum STATE
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{
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hidden,
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shown,
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obscured
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};
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CDragger () : m_rect(), m_pWnd() { m_state = hidden; };
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CDragger ( CWnd* pWnd, CRect* pRect = NULL );
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virtual ~CDragger ();
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virtual void Hide ();
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virtual void Show ();
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virtual void Obscure(BOOL bObscure);
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virtual void Draw ();
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virtual void Erase ();
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virtual void Move ( const CRect& newRect, BOOL bForceShow = FALSE );
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virtual void Move ( const CPoint& newTopLeft, BOOL bForceShow = FALSE );
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void MoveBy ( int cx, int cy, BOOL bForceShow = FALSE );
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void SetSize( const CSize& newSize, BOOL bForceShow = FALSE );
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virtual CObList* GetDraggerList() { return NULL; }
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virtual CRect GetRect() const;
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inline BOOL IsShown() const { return m_state == shown; }
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CRect m_rect;
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STATE m_state;
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CWnd* m_pWnd;
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#ifdef _DEBUG
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DECLARE_DYNAMIC( CDragger )
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#endif
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};
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class CMultiDragger : public CDragger
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{
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public:
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CMultiDragger();
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CMultiDragger(CWnd* pWnd);
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virtual ~CMultiDragger();
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virtual void Hide();
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virtual void Show();
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virtual void Draw();
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virtual void Erase();
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virtual void Move(const CPoint& newTopLeft, BOOL bForceShow = FALSE);
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virtual CRect GetRect() const;
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void Add (CDragger *pDragger);
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void Remove(CDragger *pDragger);
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virtual CObList* GetDraggerList() { return &m_draggerList; }
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CObList m_draggerList;
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#ifdef _DEBUG
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DECLARE_DYNAMIC( CMultiDragger )
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#endif
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};
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class CSprite : public CDragger
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{
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public:
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CSprite();
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CSprite(CWnd* pWnd, CRect* pRect = NULL);
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virtual ~CSprite();
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virtual void Move(const CRect&, BOOL = FALSE);
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inline void Move(const CPoint& newTopLeft)
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{ CDragger::Move(newTopLeft); }
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virtual void Draw() = 0;
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virtual void SaveBits();
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virtual void Erase();
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CBitmap m_saveBits;
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#ifdef _DEBUG
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DECLARE_DYNAMIC( CSprite )
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#endif
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};
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class CHighlight : public CDragger
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{
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public:
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CHighlight();
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CHighlight(CWnd *pWnd, CRect* pRect = NULL, int bdrSize = 2);
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~CHighlight();
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int m_bdrSize;
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virtual void Draw();
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virtual void Erase();
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};
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#endif
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