319 lines
8 KiB
Makefile
319 lines
8 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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!IF "$(CFG)" == ""
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CFG=d3dframe - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to d3dframe - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "d3dframe - Win32 Release" && "$(CFG)" !=\
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"d3dframe - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "d3dframe.mak" CFG="d3dframe - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "d3dframe - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "d3dframe - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "d3dframe - Win32 Debug"
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CPP=cl.exe
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!IF "$(CFG)" == "d3dframe - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\d3dframe.lib"
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CLEAN :
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-@erase "$(INTDIR)\d3dapp.obj"
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-@erase "$(INTDIR)\d3denum.obj"
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-@erase "$(INTDIR)\d3dfile.obj"
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-@erase "$(INTDIR)\d3dframe.obj"
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-@erase "$(INTDIR)\d3dmath.obj"
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-@erase "$(INTDIR)\d3dtextr.obj"
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-@erase "$(INTDIR)\d3dutil.obj"
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-@erase "$(OUTDIR)\d3dframe.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D\
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"_WINDOWS" /Fp"$(INTDIR)/d3dframe.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/d3dframe.bsc"
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BSC32_SBRS= \
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)/d3dframe.lib"
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LIB32_OBJS= \
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"$(INTDIR)\d3dapp.obj" \
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"$(INTDIR)\d3denum.obj" \
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"$(INTDIR)\d3dfile.obj" \
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"$(INTDIR)\d3dframe.obj" \
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"$(INTDIR)\d3dmath.obj" \
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"$(INTDIR)\d3dtextr.obj" \
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"$(INTDIR)\d3dutil.obj"
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"$(OUTDIR)\d3dframe.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "d3dframe - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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ALL : "$(OUTDIR)\d3dframe.lib"
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CLEAN :
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-@erase "$(INTDIR)\d3dapp.obj"
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-@erase "$(INTDIR)\d3denum.obj"
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-@erase "$(INTDIR)\d3dfile.obj"
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-@erase "$(INTDIR)\d3dframe.obj"
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-@erase "$(INTDIR)\d3dmath.obj"
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-@erase "$(INTDIR)\d3dtextr.obj"
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-@erase "$(INTDIR)\d3dutil.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\d3dframe.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MLd /W3 /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG"\
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/D "_WINDOWS" /Fp"$(INTDIR)/d3dframe.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\
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/c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\.
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/d3dframe.bsc"
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BSC32_SBRS= \
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)/d3dframe.lib"
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LIB32_OBJS= \
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"$(INTDIR)\d3dapp.obj" \
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"$(INTDIR)\d3denum.obj" \
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"$(INTDIR)\d3dfile.obj" \
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"$(INTDIR)\d3dframe.obj" \
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"$(INTDIR)\d3dmath.obj" \
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"$(INTDIR)\d3dtextr.obj" \
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"$(INTDIR)\d3dutil.obj"
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"$(OUTDIR)\d3dframe.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "d3dframe - Win32 Release"
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# Name "d3dframe - Win32 Debug"
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!IF "$(CFG)" == "d3dframe - Win32 Release"
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!ELSEIF "$(CFG)" == "d3dframe - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\d3denum.cpp
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DEP_CPP_D3DEN=\
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"..\..\include\D3DEnum.h"\
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"..\..\include\D3DUtil.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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"$(INTDIR)\d3denum.obj" : $(SOURCE) $(DEP_CPP_D3DEN) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\d3dframe.cpp
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DEP_CPP_D3DFR=\
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"..\..\include\D3DFrame.h"\
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"..\..\include\D3DUtil.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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"$(INTDIR)\d3dframe.obj" : $(SOURCE) $(DEP_CPP_D3DFR) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\d3dmath.cpp
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DEP_CPP_D3DMA=\
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"..\..\include\D3DMath.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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"$(INTDIR)\d3dmath.obj" : $(SOURCE) $(DEP_CPP_D3DMA) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\d3dtextr.cpp
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DEP_CPP_D3DTE=\
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"..\..\include\D3DTextr.h"\
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"..\..\include\D3DUtil.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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"$(INTDIR)\d3dtextr.obj" : $(SOURCE) $(DEP_CPP_D3DTE) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\d3dutil.cpp
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DEP_CPP_D3DUT=\
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"..\..\include\D3DUtil.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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"$(INTDIR)\d3dutil.obj" : $(SOURCE) $(DEP_CPP_D3DUT) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\d3dfile.cpp
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DEP_CPP_D3DFI=\
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"..\..\include\D3DFile.h"\
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"..\..\include\D3DMath.h"\
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"..\..\include\D3DTextr.h"\
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"..\..\include\D3DUtil.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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{$(INCLUDE)}"\dxfile.h"\
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{$(INCLUDE)}"\rmxfguid.h"\
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{$(INCLUDE)}"\rmxftmpl.h"\
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"$(INTDIR)\d3dfile.obj" : $(SOURCE) $(DEP_CPP_D3DFI) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\d3dapp.cpp
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DEP_CPP_D3DAP=\
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"..\..\include\D3DApp.h"\
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"..\..\include\D3DEnum.h"\
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"..\..\include\D3DFrame.h"\
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"..\..\include\D3DRes.h"\
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"..\..\include\D3DUtil.h"\
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"c:\mssdk\include\d3dcaps.h"\
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"c:\mssdk\include\d3dtypes.h"\
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"c:\mssdk\include\d3dvec.inl"\
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{$(INCLUDE)}"\d3d.h"\
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"$(INTDIR)\d3dapp.obj" : $(SOURCE) $(DEP_CPP_D3DAP) "$(INTDIR)"
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# End Source File
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# End Target
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# End Project
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################################################################################
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