46 lines
1 KiB
C
46 lines
1 KiB
C
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)
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#define AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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//#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <commdlg.h>
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#include <shlwapi.h>
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#include <shlwapip.h>
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#include <mmsystem.h>
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#include <math.h>
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#include <time.h>
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#include <ddraw.h>
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#include <d3d.h>
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#include <d3dxmath.h>
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#include "dxsvr.h"
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#include "D3DFile.h"
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#include "D3DEnum.h"
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#include "sealife.h"
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#pragma warning(disable:4244)
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#pragma warning(disable:4042)
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float rnd(void);
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#ifndef ARRAYSIZE
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#define ARRAYSIZE(a) (sizeof(a)/sizeof(*a))
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#endif
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#endif // !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)
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