51 lines
1,018 B
C
51 lines
1,018 B
C
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)
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#define AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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//#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <windowsx.h>
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#undef __IShellFolder2_FWD_DEFINED__
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <mmsystem.h>
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#include <math.h>
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#include <time.h>
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#include <d3d8.h>
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#include <d3dx8.h>
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#include <d3dsaver.h>
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#include <d3d8rgbrast.h>
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#include <util.h>
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#include <..\D3DSaver\dxutil.h>
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// Only use this feature if it speeds us up.
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//#define FEATUER_USEVISIBILITY_CHECKING
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#include "texture.h"
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#endif // !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)
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