117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// File: objects.h
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//
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// Desc:
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//
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// Copyright (c) 1994-2000 Microsoft Corporation
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//-----------------------------------------------------------------------------
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#ifndef __objects_h__
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#define __objects_h__
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class OBJECT_BUILD_INFO
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{
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public:
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float m_radius;
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float m_divSize;
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int m_nSlices;
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BOOL m_bTexture;
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IPOINT2D* m_texRep;
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};
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//-----------------------------------------------------------------------------
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// Name: OBJECT classes
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// Desc: - Display list objects
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//-----------------------------------------------------------------------------
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class OBJECT
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{
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protected:
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int m_listNum;
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int m_nSlices;
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IDirect3DDevice8* m_pd3dDevice;
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LPDIRECT3DVERTEXBUFFER8 m_pVB;
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DWORD m_dwNumTriangles;
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public:
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void Draw( D3DXMATRIX* pWorldMat );
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OBJECT( IDirect3DDevice8* pd3dDevice );
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~OBJECT();
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};
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class PIPE_OBJECT : public OBJECT
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{
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private:
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void Build( OBJECT_BUILD_INFO *state, float length, float start_s, float s_end );
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public:
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PIPE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float length );
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PIPE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float length, float start_s, float end_s );
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};
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class ELBOW_OBJECT : public OBJECT
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{
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private:
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void Build( OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
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public:
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ELBOW_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, int notch );
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ELBOW_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
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};
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class BALLJOINT_OBJECT : public OBJECT
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{
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private:
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void Build( OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
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public:
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// texturing version only
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BALLJOINT_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
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};
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class SPHERE_OBJECT : public OBJECT
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{
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private:
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void Build( OBJECT_BUILD_INFO *state, float radius, float start_s, float end_s );
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public:
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SPHERE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float radius, float start_s, float end_s );
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SPHERE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float radius );
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};
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#endif // __objects_h__
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