72 lines
1.7 KiB
C
72 lines
1.7 KiB
C
/* main.h */
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#ifdef DEBUG
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#define CHEAT
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#endif
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#ifdef BETA_VERSION
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#define NOSERVER
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#define EXPIRE
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#endif
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/*** Standard Stuff ***/
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#define fTrue TRUE
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#define fFalse FALSE
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#define hNil NULL
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#define REGISTER register
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/*** Status Stuff ***/
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typedef INT STATUS;
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#define fstatusPlay 0x01 /* ON if playing game, OFF if game over */
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#define fstatusDemo 0x02 /* ON if demo */
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#define fstatusPause 0x08 /* ON if paused */
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#define fstatusPanic 0x10 /* ON if panic */
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#define fstatusIcon 0x20 /* ON if iconic */
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#define FPlay() (status & fstatusPlay)
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#define FDemo() (status & fstatusDemo)
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#define FPause() (status & fstatusPause)
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#define FPanic() (status & fstatusPanic)
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#define FIcon() (status & fstatusIcon)
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#define SetStatusPlay() (status |= fstatusPlay)
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#define SetStatusDemo() (status |= fstatusDemo)
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#define SetStatusPause() (status |= fstatusPause)
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#define SetStatusPanic() (status |= fstatusPanic)
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#define SetStatusIcon() (status |= fstatusIcon)
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#define ClrStatusPlay() (status &= ~fstatusPlay)
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#define ClrStatusDemo() (status &= ~fstatusDemo)
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#define ClrStatusPause() (status &= ~fstatusPause)
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#define ClrStatusPanic() (status &= ~fstatusPanic)
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#define ClrStatusIcon() (status &= ~fstatusIcon)
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#define fCalc 0x01
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#define fResize 0x02
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#define fDisplay 0x04
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#define fmenuAlwaysOn 0x00
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#define fmenuOff 0x01
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#define fmenuOn 0x02
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#define FMenuSwitchable() (Preferences.fMenu != fmenuAlwaysOn)
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#define FMenuOn() ((Preferences.fMenu & 0x01) == 0)
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#define cchMaxPathname 250
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#define cchMsgMax 128
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#define cchNameMax 16
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/*** Routines ***/
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LRESULT APIENTRY MainWndProc(HWND, UINT, WPARAM, LPARAM);
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VOID AdjustWindow(INT);
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VOID FixMenus(VOID);
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