100 lines
1.4 KiB
C
100 lines
1.4 KiB
C
/***********/
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/* sound.c */
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/***********/
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#define _WINDOWS
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#include <windows.h>
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#include <port1632.h>
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#include "main.h"
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#include "sound.h"
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#include "pref.h"
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#include "rtns.h"
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extern PREF Preferences;
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extern INT blkCurr;
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/****** F I N I T T U N E S ******/
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INT FInitTunes(VOID)
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{
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// if (OpenSound() < 1)
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return fsoundOff;
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// SetVoiceAccent(1, 120, 128, S_LEGATO, 0);
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return fsoundOn;
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}
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/****** K I L L T U N E ******/
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VOID KillTune(VOID)
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{
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// if (FSoundOn())
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// StopSound();
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}
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/****** E N D T U N E S ******/
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VOID EndTunes(VOID)
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{
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if (FSoundOn())
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{
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KillTune();
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// CloseSound();
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}
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}
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/****** P L A Y T U N E ******/
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VOID PlayTune(INT tune)
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{
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if (!FSoundOn())
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return;
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// StopSound();
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switch (tune)
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{
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case TUNE_DROP:
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case TUNE_MOVE:
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// if (blkCurr >= 0)
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// SetVoiceNote(1, 10+blkCurr, 16, 1);
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break;
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case TUNE_WINGAME:
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// SetVoiceNote(1, 24, 16, 1);
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// SetVoiceNote(1, 26, 16, 1);
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// SetVoiceNote(1, 28, 16, 1);
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// SetVoiceNote(1, 29, 16, 1);
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// SetVoiceNote(1, 31, 16, 1);
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// SetVoiceNote(1, 33, 16, 1);
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// SetVoiceNote(1, 35, 16, 1);
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// SetVoiceNote(1, 36, 16, 1);
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break;
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case TUNE_LOSEGAME:
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// SetVoiceNote(1, 36, 8, 1);
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// SetVoiceNote(1, 24, 8, 1);
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// SetVoiceNote(1, 36, 8, 1);
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// SetVoiceNote(1, 24, 8, 1);
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// SetVoiceNote(1, 36, 8, 1);
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// SetVoiceNote(1, 24, 8, 1);
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break;
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#ifdef DEBUG
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default:
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Oops("Invalid Tune");
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break;
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#endif
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}
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// StartSound();
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}
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