159 lines
3.9 KiB
C++
159 lines
3.9 KiB
C++
#include "precomp.h"
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#include "fsdiag.h"
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DEBUG_FILEZONE(ZONE_T120_GCCNC);
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/*
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* alarm.cpp
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*
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* Copyright (c) 1995 by Databeam Corporation, Lexington, KY
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*
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* Abstract:
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* This is the implementation file for the Alarm class. Objects of this
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* class are used when the creator wishes to make sure that a certain
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* activity doesn't exceed a certain amount of time.
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*
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* By convention, an Alarm object is created with the time limitation
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* passed in as the only parameter to the constructor. The creator can
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* then periodically ask the Alarm object if it has expired. This hides
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* all time maintenance code from the creator.
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*
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* Note that the Alarm class is PASSIVE, meaning that it will not call
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* back into its creator when the specified time is exceeded. This
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* capability could be added at a future data. if desirable. Right now,
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* the creator MUST call into an Alarm object to ask it if it has expired.
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*
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* Private Data:
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* Duration
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* This refers to the original duration of the alarm. It is kept
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* around to allow the creator to reset the alarm without having to
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* respecify the duration.
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* Expiration_Time
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* This is the time (in clock ticks) upon which the alarm will expire.
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* Whenever the alarm is asked if it has expired, it checks the current
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* system clock against this value.
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* Expired
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* This is a boolean flag that indicates whether or not the alarm has
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* already expired. This prevents the object from repeatedly checking
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* the system clock if the timer has already expired.
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*
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* Caveats:
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* None
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*
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* Author:
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* James P. Galvin, Jr.
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*
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* Revision History:
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* 09JAN95 jpg Original
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*/
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#include "alarm.h"
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/*
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* Alarm ()
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*
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* Public
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*
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* Function Description
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* This is the constructor for the Alarm class. It calls Set to initialize
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* all instance variables, and calculate the first expiration time value
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* based on the specified duration.
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*/
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CAlarm::CAlarm(UINT nDuration)
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{
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Set(nDuration);
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}
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/*
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* ~Alarm ()
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*
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* Public
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*
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* Function Description
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* This is the destructor for the Alarm class. It currently does nothing.
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*/
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/*
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* void Set ()
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*
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* Public
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*
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* Function Description
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* This function initializes the alarm duration instance variable and
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* calls Reset to ready the alarm for use.
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*/
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void CAlarm::Set(UINT nDuration)
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{
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m_nDuration = nDuration;
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/*
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* Call Reset to initialize remaining instance variables and ready the
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* alarm for use.
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*/
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Reset();
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}
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/*
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* void Reset ()
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*
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* Public
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*
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* Function Description
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* This function calculate an expiration time value based on the specified
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* duration and marks the alarm as unexpired.
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*/
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void CAlarm::Reset(void)
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{
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/*
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* Determine the expiration time by adding the alarm duration to the
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* current time.
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*/
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m_nStartTime = (UINT) ::GetTickCount();
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m_fExpired = FALSE;
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}
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/*
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* void Expire ()
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*
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* Public
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*
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* Function Description
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* This function can be used to expire an alarm prematurely. This might
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* be useful if the alarm is used to determine whether or not to perform
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* an action, and the caller decides to inhibit the action for reasons
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* other than time.
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*/
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/*
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* BOOL IsExpired ()
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*
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* Public
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*
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* Function Description
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* This function is used to check an alarm to see if it has expired.
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*/
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BOOL CAlarm::IsExpired(void)
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{
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/*
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* See if the alarm has already expired before checking it again.
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*/
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// LONCHANC: The alarm object is totally bogus. We check for expiration
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// only when we are sending a PDU out. However, when it expires, it is
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// possible that there is no PDU to send. In this case, no one will know
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// this alarm is expired. This means some actions will not be taken in time.
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// Now, make it always expired because it did not work at all before and
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// most of time it returned "expired."
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#if 1
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m_fExpired = TRUE;
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#else
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if (! m_fExpired)
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{
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if (m_nStartTime + m_nDuration <= (UINT) ::GetTickCount())
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{
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m_fExpired = TRUE;
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}
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}
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#endif
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return m_fExpired;
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}
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