300 lines
6 KiB
C++
300 lines
6 KiB
C++
/*++
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Copyright (c) 1999-2000 Microsoft Corporation
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Module Name:
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map.h
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Abstract:
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Implementation of MAP<> template based on STL's map<>
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Author:
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HueiWang 2/17/2000
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--*/
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#ifndef __MAP_H__
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#define __MAP_H__
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#include "tsstl.h"
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#include "locks.h"
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template<class KEY, class T, class Pred = less<KEY>, class A = allocator<T> >
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class MAP : public map<KEY, T, Pred, A> {
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private:
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//
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// Difference between this MAP<> and STL's map<> is that this
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// template protect data via critical section, refer to STL's map<>
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// for detail of member function.
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//
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// critical section to lock the tree.
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CCriticalSection m_CriticalSection;
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//
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//map<KEY, T, Pred, A>::iterator m_it;
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public:
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// LOCK_ITERATOR, derive from STL's map<>::iterator
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typedef struct __Iterator : map<KEY, T, Pred, A>::iterator {
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CCriticalSection& lock;
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__Iterator(
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const __Iterator& it
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) : lock(it.lock)
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/*++
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--*/
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{
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lock.Lock();
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*this = it;
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}
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__Iterator(
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CCriticalSection& m,
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iterator it
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) :
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lock(m)
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{
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lock.Lock();
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*(map<KEY, T, Pred, A>::iterator *)this = it;
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}
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~__Iterator()
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{
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lock.UnLock();
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}
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__Iterator&
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operator=(const __Iterator& it )
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{
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if( this != &it )
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{
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// No additional Lock() here since
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// our constructor already holding a lock
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*(map<KEY, T, Pred, A>::iterator *)this = (map<KEY, T, Pred, A>::iterator)it;
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}
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return *this;
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}
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} LOCK_ITERATOR;
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LOCK_ITERATOR
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begin()
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/*++
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overload map<>::begin()
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--*/
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{
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// Double lock is necessary, caller could do
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// <...>::LOCK_ITERATOR it = <>.find();
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// and before LOCK_ITERATOR destructor got call, call might do
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// it = <>.find() again, that will increase lock count by 1 and
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// no way to release it.
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CCriticalSectionLocker lock( m_CriticalSection );
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return LOCK_ITERATOR(m_CriticalSection, map<KEY, T, Pred, A>::begin());
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}
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explicit
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MAP(
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const Pred& comp = Pred(),
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const A& al = A()
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) : map<KEY, T, Pred, A>( comp, al )
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/*++
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--*/
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{
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//m_it = end();
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}
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MAP(const map& x) : map(x)
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{
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m_it = end();
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}
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MAP(
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const value_type *first,
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const value_type *last,
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const Pred& comp = Pred(),
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const A& al = A()
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) : map( first, last, comp, al )
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{
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//m_it = end();
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}
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//virtual ~MAP()
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//{
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// map<KEY, T, Pred, A>::~map();
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//}
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//---------------------------------------------------------
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void
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Cleanup()
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{
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erase_all();
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}
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//---------------------------------------------------------
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void
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Lock()
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/*++
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Explicity lock the data tree
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--*/
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{
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m_CriticalSection.Lock();
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}
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//---------------------------------------------------------
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void
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Unlock()
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/*++
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lock lock the data tree
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--*/
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{
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m_CriticalSection.UnLock();
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}
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//---------------------------------------------------------
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bool
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TryLock()
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/*++
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Try locking the tree, same as Win32's TryEnterCriticalSection().
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--*/
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{
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return m_CriticalSection.TryLock();
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}
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//---------------------------------------------------------
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A::reference operator[](
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const KEY& key
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)
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/*++
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Overload map<>::operator[] to lock tree.
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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return map<KEY, T, Pred, A>::operator[](key);
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}
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//---------------------------------------------------------
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pair<iterator, bool>
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insert(iterator it, const value_type& x)
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/*++
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overload map<>;;insert()
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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return map<KEY, T, Pred, A>::insert(Key);
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}
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//---------------------------------------------------------
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void
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insert(
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const value_type* first,
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const value_type* last
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)
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/*++
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overload map<>::insert().
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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map<KEY, T, Pred, A>::insert(first, lase);
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}
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//---------------------------------------------------------
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LOCK_ITERATOR
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erase(
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iterator it
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)
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/*++
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overload map<>::erase()
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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return LOCK_ITERATOR(m_CriticalSection, map<KEY, T, Pred, A>::erase(it));
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}
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//---------------------------------------------------------
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void
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erase_all()
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/*++
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delete all data in the tree
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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erase( map<KEY, T, Pred, A>::begin(), end() );
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return;
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}
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//---------------------------------------------------------
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LOCK_ITERATOR
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erase(
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iterator first,
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iterator last
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)
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/*++
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Overload map<>::erase()
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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return LOCK_ITERATOR(m_CriticalSection, map<KEY, T, Pred, A>::erase(first, last));
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}
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//---------------------------------------------------------
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size_type
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erase(
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const KEY& key
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)
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/*++
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overload map<>::erase()
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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return map<KEY, T, Pred, A>::erase(key);
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}
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LOCK_ITERATOR
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find(
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const KEY& key
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)
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/*++
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overload map<>::find()
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--*/
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{
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CCriticalSectionLocker lock( m_CriticalSection );
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return LOCK_ITERATOR( m_CriticalSection, map<KEY, T, Pred, A>::find(key) );
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}
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};
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#endif
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