111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
// SlayerUI.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f SlayerUIps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include <initguid.h>
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#include "SlayerUI.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include "SlayerUI_i.c"
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#include "ShellExtensions.h"
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// {513d916f-2a8e-4f51-aeab-0cbc76fb1af8}
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static const CLSID CLSID_ShimLayerPropertyPage =
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{ 0x513d916f, 0x2a8e, 0x4f51, { 0xae, 0xab, 0x0c, 0xbc, 0x76, 0xfb, 0x1a, 0xf8 } };
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CLayerUIModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_ShimLayerPropertyPage, CLayerUIPropPage)
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END_OBJECT_MAP()
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#if DBG
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/////////////////////////////////////////////////////////////////////////////
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// LogMsgDbg
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void LogMsgDbg(
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LPTSTR pwszFmt,
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... )
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{
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WCHAR gwszT[1024];
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va_list arglist;
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va_start(arglist, pwszFmt);
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_vsnwprintf(gwszT, 1023, pwszFmt, arglist);
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gwszT[1023] = 0;
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va_end(arglist);
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OutputDebugStringW(gwszT);
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}
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#endif // DBG
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance, &LIBID_SLAYERUILib);
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InitLayerStorage(FALSE);
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//
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// Check for the registry rights
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//
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CheckForRights();
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(TRUE);
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}
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