40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1999 - 1999
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//
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// File: d3drmanimationarrayobj.cpp
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//
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//--------------------------------------------------------------------------
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// d3drmAnimationArrayObj.cpp : Implementation of CDirectApp and DLL registration.
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#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "d3drmAnimationArrayObj.h"
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#include "d3drmAnimation2Obj.h"
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extern void *g_dxj_Direct3dRMAnimationArray;
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CONSTRUCTOR(_dxj_Direct3dRMAnimationArray, {});
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DESTRUCTOR(_dxj_Direct3dRMAnimationArray, {});
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GETSET_OBJECT(_dxj_Direct3dRMAnimationArray);
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GET_DIRECT_R(_dxj_Direct3dRMAnimationArray,getSize, GetSize, long)
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HRESULT C_dxj_Direct3dRMAnimationArrayObject::getElement(long i, I_dxj_Direct3dRMAnimation2 **Animation){
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HRESULT hr;
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IDirect3DRMAnimation2 *realAnimation2=NULL;
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hr=m__dxj_Direct3dRMAnimationArray->GetElement((DWORD)i,&realAnimation2);
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if FAILED(hr) return hr;
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INTERNAL_CREATE(_dxj_Direct3dRMAnimation2,(IDirect3DRMAnimation2*)realAnimation2,Animation);
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return hr;
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}
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