windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx7vb/d3drmfacearrayobj.h
2020-09-26 16:20:57 +08:00

64 lines
1.8 KiB
C++

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmfacearrayobj.h
//
//--------------------------------------------------------------------------
// d3drmFaceArrayObj.h : Declaration of the C_dxj_Direct3dRMFaceArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMFaceArray LPDIRECT3DRMFACEARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMFaceArrayObject :
public I_dxj_Direct3dRMFaceArray,
//public CComCoClass<C_dxj_Direct3dRMFaceArrayObject, &CLSID__dxj_Direct3dRMFaceArray>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMFaceArrayObject();
virtual ~C_dxj_Direct3dRMFaceArrayObject();
BEGIN_COM_MAP(C_dxj_Direct3dRMFaceArrayObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFaceArray)
END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMFaceArray, "DIRECT.Direct3dRMFaceArray.3", "DIRECT.Direct3dRMFaceArray.3", IDS_D3DRMFACEARRAY_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMFaceArrayObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFaceArrayObject)
// I_dxj_Direct3dRMFaceArray
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)( long *retval);
#ifdef DX5
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFace **retval);
#else
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFace2 **retval);
#endif
private:
DECL_VARIABLE(_dxj_Direct3dRMFaceArray);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFaceArray )
};