787 lines
23 KiB
C++
787 lines
23 KiB
C++
//===========================================================================
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// CPLSVR1.CPP
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//
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// Simple sample "Game Controllers" control panel extension server.
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//
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// Functions:
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// DLLMain()
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// DllGetClassObject()
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// DllCanUnloadNow()
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// CServerClassFactory::CServerClassFactory()
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// CServerClassFactory::~CServerClassFactory()
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// CServerClassFactory::QueryInterface()
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// CServerClassFactory::AddRef()
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// CServerClassFactory::Release()
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// CServerClassFactory::CreateInstance()
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// CServerClassFactory::LockServer()
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// CDIGameCntrlPropSheet_X::CDIGameCntrlPropSheet_X()
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// CDIGameCntrlPropSheet_X::~CDIGameCntrlPropSheet_X()
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// CDIGameCntrlPropSheet_X::QueryInterface()
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// CDIGameCntrlPropSheet_X::AddRef()
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// CDIGameCntrlPropSheet_X::Release()
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// CDIGameCntrlPropSheet_X::GetSheetInfo()
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// CDIGameCntrlPropSheet_X::GetPageInfo()
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// CDIGameCntrlPropSheet_X::SetID()
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// CDIGameCntrlPropSheet_X::Initialize()
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// CDIGameCntrlPropSheet_X::SetDevice()
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// CDIGameCntrlPropSheet_X::GetDevice()
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// CDIGameCntrlPropSheet_X::SetJoyConfig()
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// CDIGameCntrlPropSheet_X::GetJoyConfig()
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//
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//===========================================================================
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//===========================================================================
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// (C) Copyright 1997 Microsoft Corp. All rights reserved.
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//
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// You have a royalty-free right to use, modify, reproduce and
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// distribute the Sample Files (and/or any modified version) in
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// any way you find useful, provided that you agree that
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// Microsoft has no warranty obligations or liability for any
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// Sample Application Files which are modified.
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//===========================================================================
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#define INITGUID
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#define STRICT
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#include "cplsvr1.h"
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#include "pov.h"
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#include "assert.h"
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//---------------------------------------------------------------------------
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// file global variables
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static BYTE glDLLRefCount = 0; // DLL reference count
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static LONG glServerLocks = 0; // Count of locks
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CDIGameCntrlPropSheet_X *pdiCpl;
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HINSTANCE ghInst;
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CRITICAL_SECTION gcritsect;
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DWORD myPOV[2][JOY_POV_NUMDIRS+1];
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BOOL bPolledPOV;
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//---------------------------------------------------------------------------
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// LegacyServer GUID!!!
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// {92187326-72B4-11d0-A1AC-0000F8026977}
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DEFINE_GUID(CLSID_LegacyServer,
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0x92187326, 0x72b4, 0x11d0, 0xa1, 0xac, 0x0, 0x0, 0xf8, 0x2, 0x69, 0x77);
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//---------------------------------------------------------------------------
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//===========================================================================
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// DLLMain
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//
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// DLL entry point.
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//
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// Parameters:
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// HINSTANCE hInst - the DLL's instance handle
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// DWORD dwReason - reason why DLLMain was called
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// LPVOID lpvReserved -
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//
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// Returns:
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// BOOL - TRUE if succeeded
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//
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//===========================================================================
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int APIENTRY DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID lpvReserved)
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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ghInst = hInst;
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InitializeCriticalSection(&gcritsect);
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break;
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case DLL_PROCESS_DETACH:
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DeleteCriticalSection(&gcritsect);
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break;
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case DLL_THREAD_ATTACH:
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DisableThreadLibraryCalls((HMODULE)hInst);
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case DLL_THREAD_DETACH:
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break;
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} //** end switch(dwReason)
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return TRUE;
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} //*** end DLLMain()
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//===========================================================================
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// DllGetClassObject
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//
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// Gets an IClassFactory object.
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//
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// Parameters:
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// REFCLSID rclsid - CLSID value (by reference)
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// REFIID riid - IID value (by reference)
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// PPVOID ppv - ptr to store interface ptr
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//
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// Returns:
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// HRESULT - OLE type success/failure code (S_OK if succeeded)
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//
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//===========================================================================
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, PPVOID ppv)
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{
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// did the caller pass in our CLSID?
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if(!IsEqualCLSID(rclsid, CLSID_LegacyServer))
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{
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// no, return class not available error
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return CLASS_E_CLASSNOTAVAILABLE;
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}
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// did the caller request our class factory?
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if(!IsEqualIID(riid, IID_IClassFactory))
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{
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// no, return no interface error
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return E_NOINTERFACE;
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}
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// instantiate class factory object
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CServerClassFactory *pClsFactory = new CServerClassFactory();
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if (NULL == pClsFactory)
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{
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// could not create the object
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//
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// chances are we were out of memory
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return E_OUTOFMEMORY;
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}
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// query for interface riid, and return it via ppv
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HRESULT hRes = pClsFactory->QueryInterface(riid, ppv);
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// we're finished with our local object
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pClsFactory->Release();
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// return the result code from QueryInterface
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return hRes;
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} //*** end DllGetClassObject()
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//===========================================================================
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// DllCanUnloadNow
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//
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// Reports whether or not the DLL can be unloaded.
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//
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// Parameters: none
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//
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// Returns
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// HRESULT - OLE type success/failure code (S_OK if succeeded)
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//
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//===========================================================================
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STDAPI DllCanUnloadNow(void)
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{
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// unloading should be safe if the global dll refcount is zero and server lock ref is 0
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return (glDLLRefCount == 0 && glServerLocks == 0) ? S_OK : S_FALSE;
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} //*** end DllCanUnloadNow()
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//===========================================================================
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// CServerClassFactory::CServerClassFactory
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//
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// Class constructor.
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//
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// Parameters: none
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//
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// Returns:
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// CServerClassFactory* (implicit)
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//
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//===========================================================================
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CServerClassFactory::CServerClassFactory(void)
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{
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// initialize and increment the object refcount
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m_ServerCFactory_refcount = 0;
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AddRef();
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// increment the dll refcount
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InterlockedIncrement((LPLONG)&glDLLRefCount);
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} //*** end CServerClassFactory::CServerClassFactory()
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//===========================================================================
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// CServerClassFactory::CServerClassFactory
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//
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// Class constructor.
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//
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// Parameters: none
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//
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// Returns:
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// CServerClassFactory* (implicit)
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//
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//===========================================================================
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CServerClassFactory::~CServerClassFactory(void)
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{
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// decrement the dll refcount
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InterlockedDecrement((LPLONG)&glDLLRefCount);
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} //*** end CServerClassFactory::~CServerClassFactory()
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//===========================================================================
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// CServerClassFactory::QueryInterface
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//
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// Implementation of the QueryInterface() method.
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//
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// Parameters:
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// REFIID riid - the interface that is being looked for
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// PPVOID ppv - pointer to target interface pointer
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//
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// Returns:
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// HRESULT - OLE type success/failure code (S_OK if succeeded)
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//
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//===========================================================================
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STDMETHODIMP CServerClassFactory::QueryInterface(REFIID riid, PPVOID ppv)
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{
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// make sure that if anything fails, we return something reasonable
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*ppv = NULL;
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// we support IUnknown...
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if (IsEqualIID(riid, IID_IUnknown))
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{
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// return our object as an IUnknown
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*ppv = (LPUNKNOWN)(LPCLASSFACTORY)this;
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}
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else
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{
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// ... and our interface
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if (IsEqualIID(riid, IID_IClassFactory))
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// return our object as a class factory
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*ppv = (LPCLASSFACTORY)this;
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else
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// we do not support any other interfaces
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return E_NOINTERFACE;
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}
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// we got this far, so we've succeeded
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// increment our refcount and return
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AddRef();
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return S_OK;
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} //*** end CServerClassFactory::QueryInterface()
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//===========================================================================
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// CServerClassFactory::AddRef
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//
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// Implementation of the AddRef() method.
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//
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// Parameters: none
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//
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// Returns:
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// ULONG - updated reference count.
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// NOTE: apps should NOT rely on this value!
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//
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//===========================================================================
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STDMETHODIMP_(ULONG) CServerClassFactory::AddRef(void)
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{
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// update and return our object's reference count
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InterlockedIncrement((LPLONG)&m_ServerCFactory_refcount);
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return m_ServerCFactory_refcount;
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} //*** end CServerClassFactory::AddRef()
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//===========================================================================
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// CServerClassFactory::Release
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//
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// Implementation of the Release() method.
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//
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// Parameters: none
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//
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// Returns:
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// ULONG - updated reference count.
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// NOTE: apps should NOT rely on this value!
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//
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//===========================================================================
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STDMETHODIMP_(ULONG) CServerClassFactory::Release(void)
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{
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// update and return our object's reference count
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InterlockedDecrement((LPLONG)&m_ServerCFactory_refcount);
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if (0 == m_ServerCFactory_refcount)
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{
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// it's now safe to call the destructor
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delete this;
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return 0;
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}
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else return m_ServerCFactory_refcount;
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} //*** end CServerClassFactory::Release()
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//===========================================================================
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// CServerClassFactory::CreateInstance
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//
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// Implementation of the CreateInstance() method.
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//
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// Parameters: none
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//
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// Returns:
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// HRESULT - OLE type success/failure code (S_OK if succeeded)
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//
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//===========================================================================
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STDMETHODIMP CServerClassFactory::CreateInstance(LPUNKNOWN pUnkOuter, REFIID riid, PPVOID ppvObj)
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{
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CDIGameCntrlPropSheet_X *pdiGCPropSheet = NULL;
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HRESULT hRes = E_NOTIMPL;
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// make sure that if anything fails, we return something reasonable
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*ppvObj = NULL;
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// we want pUnkOuter to be NULL
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//
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// we do not support aggregation
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if (pUnkOuter != NULL)
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{
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// tell the caller that we do not support this feature
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return CLASS_E_NOAGGREGATION;
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}
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// Create a new instance of the game controller property sheet object
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pdiGCPropSheet = new CDIGameCntrlPropSheet_X();
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if (NULL == pdiGCPropSheet)
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{
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// we could not create our object
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// chances are, we have run out of memory
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return E_OUTOFMEMORY;
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}
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// initialize the object (memory allocations, etc)
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if (SUCCEEDED(pdiGCPropSheet->Initialize()))
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// query for interface riid, and return it via ppvObj
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hRes = pdiGCPropSheet->QueryInterface(riid, ppvObj);
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// release the local object
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pdiGCPropSheet->Release();
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// all done, return result from QueryInterface
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return hRes;
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} //*** end CServerClassFactory::CreateInstance()
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//===========================================================================
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// CServerClassFactory::LockServer
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//
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// Implementation of the LockServer() method.
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//
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// Parameters: none
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//
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// Returns:
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// HRESULT - OLE type success/failure code (S_OK if succeeded)
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//
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//===========================================================================
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STDMETHODIMP CServerClassFactory::LockServer(BOOL fLock)
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{
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//HRESULT hRes = E_NOTIMPL;
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// increment/decrement based on fLock
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if (fLock)
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InterlockedIncrement((LPLONG)&glDLLRefCount);
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else
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InterlockedDecrement((LPLONG)&glDLLRefCount);
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// all done
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return S_OK;
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} //*** end CServerClassFactory::LockServer()
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//===========================================================================
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// CDIGameCntrlPropSheet_X::CDIGameCntrlPropSheet_X
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//
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// Class constructor.
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//
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// Parameters: none
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//
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// Returns: nothing
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//
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//===========================================================================
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CDIGameCntrlPropSheet_X::CDIGameCntrlPropSheet_X(void)
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{
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// initialize and increment the object refcount
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m_cProperty_refcount = 0;
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AddRef();
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// initialize our device id to -1 just to be safe
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m_nID = (BYTE)-1;
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// init
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m_bUser = FALSE;
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// initialize all of our pointers
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m_pdigcPageInfo = NULL;
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m_pdiDevice2 = NULL;
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m_pdiJoyCfg = NULL;
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pdiCpl = NULL;
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// increment the dll refcount
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InterlockedIncrement((LPLONG)&glDLLRefCount);
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// Register the POV hat class
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m_aPovClass = RegisterPOVClass();
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// Register the custom Button class
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m_aButtonClass = RegisterCustomButtonClass();
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} //*** end CDIGameCntrlPropSheet_X::CDIGameCntrlPropSheet_X()
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//===========================================================================
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// CDIGameCntrlPropSheet_X::~CDIGameCntrlPropSheet_X
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//
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// Class destructor.
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//
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// Parameters: none
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//
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// Returns: nothing
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//
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//===========================================================================
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CDIGameCntrlPropSheet_X::~CDIGameCntrlPropSheet_X(void)
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{
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// free the DIGCPAGEINFO memory
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if (m_pdigcPageInfo)
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LocalFree(m_pdigcPageInfo);
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// free the DIGCSHEETINFO memory
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if (m_pdigcSheetInfo)
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LocalFree(m_pdigcSheetInfo);
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// free up the StateFlags memory!
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if (m_pStateFlags)
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delete (m_pStateFlags);
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// cleanup directinput objects
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// m_pdiDevice2
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if (m_pdiDevice2)
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{
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m_pdiDevice2->Unacquire();
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m_pdiDevice2->Release();
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m_pdiDevice2 = NULL;
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}
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// m_pdiJoyCfg
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if (m_pdiJoyCfg)
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{
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m_pdiJoyCfg->Unacquire();
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m_pdiJoyCfg->Release();
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m_pdiJoyCfg = NULL;
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}
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// Unregister the classes!!!
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if (m_aPovClass)
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UnregisterClass((LPCTSTR)m_aPovClass, ghInst);
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if (m_aButtonClass)
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UnregisterClass((LPCTSTR)m_aButtonClass, ghInst);
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// decrement the dll refcount
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InterlockedDecrement((LPLONG)&glDLLRefCount);
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} //*** end CDIGameCntrlPropSheet_X::~CDIGameCntrlPropSheet_X()
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|
|
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//===========================================================================
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// CDIGameCntrlPropSheet_X::QueryInterface
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//
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// Implementation of the QueryInterface() method.
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//
|
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// Parameters:
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// REFIID riid - the interface that is being looked for
|
|
// PPVOID ppv - pointer to target interface pointer
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//
|
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//===========================================================================
|
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STDMETHODIMP CDIGameCntrlPropSheet_X::QueryInterface(REFIID riid, PPVOID ppv)
|
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{
|
|
// make sure that if anything fails, we return something reasonable
|
|
*ppv = NULL;
|
|
|
|
// we support IUnknown...
|
|
if(IsEqualIID(riid, IID_IUnknown))
|
|
{
|
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*ppv = (LPUNKNOWN)(LPCDIGAMECNTRLPROPSHEET)this;
|
|
}
|
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else
|
|
{
|
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// ... and IID_IDIGameCntrlPropSheet
|
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if(IsEqualIID(riid, IID_IDIGameCntrlPropSheet))
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*ppv = (LPCDIGAMECNTRLPROPSHEET)this;
|
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else
|
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// we do not support any other interfaces
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
// we got this far, so we've succeeded
|
|
// increment our refcount and return
|
|
AddRef();
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::QueryInterface()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::AddRef
|
|
//
|
|
// Implementation of the AddRef() method.
|
|
//
|
|
// Parameters: none
|
|
//
|
|
// Returns:
|
|
// ULONG - updated reference count.
|
|
// NOTE: apps should NOT rely on this value!
|
|
//===========================================================================
|
|
STDMETHODIMP_(ULONG) CDIGameCntrlPropSheet_X::AddRef(void)
|
|
{
|
|
// update and return our object's reference count
|
|
InterlockedIncrement((LPLONG)&m_cProperty_refcount);
|
|
return m_cProperty_refcount;
|
|
} //*** end CDIGameCntrlPropSheet_X::AddRef()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::Release
|
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//
|
|
// Implementation of the Release() method.
|
|
//
|
|
// Parameters: none
|
|
//
|
|
// Returns:
|
|
// ULONG - updated reference count.
|
|
// NOTE: apps should NOT rely on this value!
|
|
//===========================================================================
|
|
STDMETHODIMP_(ULONG) CDIGameCntrlPropSheet_X::Release(void)
|
|
{
|
|
// update and return our object's reference count
|
|
InterlockedDecrement((LPLONG)&m_cProperty_refcount);
|
|
if (m_cProperty_refcount)
|
|
return m_cProperty_refcount;
|
|
|
|
// it's now safe to call the destructor
|
|
delete this;
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::Release()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::GetSheetInfo
|
|
//
|
|
// Implementation of the GetSheetInfo() method.
|
|
//
|
|
// Parameters:
|
|
// LPDIGCSHEETINFO *ppSheetInfo - ptr to DIGCSHEETINFO struct ptr
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::GetSheetInfo(LPDIGCSHEETINFO *ppSheetInfo)
|
|
{
|
|
// pass back the our sheet information
|
|
*ppSheetInfo = m_pdigcSheetInfo;
|
|
|
|
// all done here
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::GetSheetInfo()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::GetPageInfo
|
|
//
|
|
// Implementation of the GetPageInfo() method.
|
|
//
|
|
// NOTE: This returns the information for ALL pages. There is no mechanism
|
|
// in place to request only page n's DIGCPAGEINFO.
|
|
//
|
|
// Parameters:
|
|
// LPDIGCPAGEINFO *ppPageInfo - ptr to DIGCPAGEINFO struct ptr
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::GetPageInfo(LPDIGCPAGEINFO *ppPageInfo)
|
|
{
|
|
// pass back the our page information
|
|
*ppPageInfo = m_pdigcPageInfo;
|
|
|
|
// all done here
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::GetPageInfo()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::SetID
|
|
//
|
|
// Implementation of the SetID() method.
|
|
//
|
|
// Parameters:
|
|
// USHORT nID - identifier to set
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::SetID(USHORT nID)
|
|
{
|
|
// store the device id
|
|
m_nID = (BYTE)nID;
|
|
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::SetID()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet::Initialize
|
|
//
|
|
// Implementation of the Initialize() method.
|
|
//
|
|
// Parameters: none
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
HRESULT CDIGameCntrlPropSheet_X::Initialize(void)
|
|
{
|
|
// provide the following information for each device page
|
|
// { dialog template, callback function pointer }
|
|
CPLPAGEINFO grgcpInfo[NUMPAGES] = {
|
|
IDD_SETTINGS,
|
|
(DLGPROC)Settings_DlgProc,
|
|
IDD_TEST,
|
|
(DLGPROC)Test_DlgProc
|
|
#ifdef FORCE_FEEDBACK
|
|
, // Template DlgProc
|
|
IDD_FORCEFEEDBACK,
|
|
(DLGPROC)ForceFeedback_DlgProc
|
|
#endif // FORCE_FEEDBACK
|
|
};
|
|
|
|
// allocate memory for the DIGCPAGEINFO structures
|
|
m_pdigcPageInfo = (DIGCPAGEINFO *)LocalAlloc(LPTR, NUMPAGES * sizeof(DIGCPAGEINFO));
|
|
|
|
if (!m_pdigcPageInfo){
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
m_pdigcSheetInfo = (DIGCSHEETINFO *)LocalAlloc(LPTR, sizeof(DIGCSHEETINFO));
|
|
if (!m_pdigcSheetInfo) {
|
|
LocalFree(m_pdigcPageInfo);
|
|
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
// populate the DIGCPAGEINFO structure for each sheet
|
|
BYTE i = 0;
|
|
do
|
|
{
|
|
m_pdigcPageInfo[i].dwSize = sizeof(DIGCPAGEINFO);
|
|
m_pdigcPageInfo[i].fIconFlag = FALSE;
|
|
// This is done to test JOY.CPL...
|
|
// It's also better for Win9x, as it will not be required to convert it!
|
|
// m_pdigcPageInfo[i].lpwszPageIcon = (LPWSTR)IDI_GCICON; //MAKEINTRESOURCE(IDI_GCICON);
|
|
m_pdigcPageInfo[i].hInstance = ghInst;
|
|
m_pdigcPageInfo[i].lParam = (LPARAM)this;
|
|
|
|
// the following data is unique to each page
|
|
m_pdigcPageInfo[i].fpPageProc = grgcpInfo[i].fpPageProc;
|
|
m_pdigcPageInfo[i].lpwszTemplate = (LPWSTR)grgcpInfo[i++].lpwszDlgTemplate;
|
|
} while (i < NUMPAGES);
|
|
|
|
// populate the DIGCSHEETINFO structure
|
|
m_pdigcSheetInfo->dwSize = sizeof(DIGCSHEETINFO);
|
|
m_pdigcSheetInfo->nNumPages = NUMPAGES;
|
|
m_pdigcSheetInfo->fSheetIconFlag = TRUE;
|
|
m_pdigcSheetInfo->lpwszSheetIcon = (LPWSTR)IDI_GCICON; //MAKEINTRESOURCEW(IDI_GCICON);
|
|
|
|
// Do that device object enumeration thing!
|
|
m_pStateFlags = new (STATEFLAGS);
|
|
|
|
if (!m_pStateFlags) {
|
|
LocalFree(m_pdigcPageInfo);
|
|
LocalFree(m_pdigcSheetInfo);
|
|
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
ZeroMemory(m_pStateFlags, sizeof(STATEFLAGS));
|
|
|
|
// all done
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet::Initialize()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::SetDevice
|
|
//
|
|
// Implementation of the SetDevice() method.
|
|
//
|
|
// Parameters:
|
|
// LPDIRECTINPUTDEVICE2 pdiDevice2 - device object ptr
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::SetDevice(LPDIRECTINPUTDEVICE2 pdiDevice2)
|
|
{
|
|
// store the device object ptr
|
|
m_pdiDevice2 = pdiDevice2;
|
|
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::SetDevice()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::GetDevice
|
|
//
|
|
// Implementation of the GetDevice() method.
|
|
//
|
|
// Parameters:
|
|
// LPDIRECTINPUTDEVICE2 *ppdiDevice2 - ptr to device object ptr
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::GetDevice(LPDIRECTINPUTDEVICE2 *ppdiDevice2)
|
|
{
|
|
// retrieve the device object ptr
|
|
*ppdiDevice2 = m_pdiDevice2;
|
|
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::GetDevice()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::SetJoyConfig
|
|
//
|
|
// Implementation of the SetJoyConfig() method.
|
|
//
|
|
// Parameters:
|
|
// LPDIRECTINPUTJOYCONFIG pdiJoyCfg - joyconfig object ptr
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::SetJoyConfig(LPDIRECTINPUTJOYCONFIG pdiJoyCfg)
|
|
{
|
|
// store the joyconfig object ptr
|
|
m_pdiJoyCfg = pdiJoyCfg;
|
|
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::SetJoyConfig()
|
|
|
|
|
|
//===========================================================================
|
|
// CDIGameCntrlPropSheet_X::SetJoyConfig
|
|
//
|
|
// Implementation of the SetJoyConfig() method.
|
|
//
|
|
// Parameters:
|
|
// LPDIRECTINPUTJOYCONFIG *ppdiJoyCfg - ptr to joyconfig object ptr
|
|
//
|
|
// Returns:
|
|
// HRESULT - OLE type success/failure code (S_OK if succeeded)
|
|
//===========================================================================
|
|
STDMETHODIMP CDIGameCntrlPropSheet_X::GetJoyConfig(LPDIRECTINPUTJOYCONFIG *ppdiJoyCfg)
|
|
{
|
|
// retrieve the joyconfig object ptr
|
|
*ppdiJoyCfg = m_pdiJoyCfg;
|
|
|
|
return S_OK;
|
|
} //*** end CDIGameCntrlPropSheet_X::GetJoyConfig()
|
|
|
|
|