305 lines
12 KiB
C++
305 lines
12 KiB
C++
#include <stdlib.h>
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#include <stdio.h>
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#include <windows.h>
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#include <commctrl.h>
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#include <memory.h>
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#include <assert.h>
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#include <gl\gl.h>
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#include "lighting.h"
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#include "hugetest.h"
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#include "resource.h"
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#include "ui_huge.h"
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#include "macros.h"
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void InitLD(LIGHTINGDATA *pld)
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{
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int i;
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bzero(pld,sizeof(LIGHTINGDATA));
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BEGINstring(pld, "lighting");
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ENDstring(pld, "lighting");
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pld->bEnable = FALSE;
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pld->bTwoSided = TRUE;
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pld->bLocalViewer = TRUE;
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for (i = 0 ; i < NUMBEROFLIGHTS ; i++) {
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pld->aLights[i].bEnable = FALSE;
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pld->aLights[i].afAmbient[0] = 0.0;
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pld->aLights[i].afAmbient[1] = 0.0;
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pld->aLights[i].afAmbient[2] = 0.0;
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pld->aLights[i].afAmbient[3] = 1.0;
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pld->aLights[i].afDiffuse[0] = 1.0;
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pld->aLights[i].afDiffuse[1] = 1.0;
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pld->aLights[i].afDiffuse[2] = 1.0;
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pld->aLights[i].afDiffuse[3] = 1.0;
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pld->aLights[i].afSpecular[0] = 1.0;
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pld->aLights[i].afSpecular[1] = 1.0;
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pld->aLights[i].afSpecular[2] = 1.0;
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pld->aLights[i].afSpecular[3] = 1.0;
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pld->aLights[i].afPosition[0] = 0.0;
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pld->aLights[i].afPosition[1] = 0.0;
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pld->aLights[i].afPosition[2] = 1.0;
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pld->aLights[i].afPosition[3] = 0.0;
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pld->aLights[i].afSpotDirection[0] = 0.0;
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pld->aLights[i].afSpotDirection[1] = 0.0;
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pld->aLights[i].afSpotDirection[2] = -1.0;
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pld->aLights[i].fSpotCutoff = 180;
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pld->aLights[i].afAttenuation[0] = 1.0;
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pld->aLights[i].afAttenuation[1] = 0.0;
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pld->aLights[i].afAttenuation[2] = 0.0;
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}
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}
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void lighting_init(const LIGHTINGDATA ld)
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{
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static int aiIndexToID[] = {
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GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3,
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GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7 };
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const int iMaxLights = sizeof(aiIndexToID) / sizeof(aiIndexToID[0]);
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int i;
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assert(iMaxLights >= NUMBEROFLIGHTS);
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if (!ld.bEnable) {
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glDisable(GL_LIGHTING);
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return;
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}
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glEnable(GL_LIGHTING);
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for (i = 0 ; i < NUMBEROFLIGHTS ; i++) {
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if (!ld.aLights[i].bEnable) {
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glDisable(aiIndexToID[i]);
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} else {
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glLightfv(aiIndexToID[i], GL_AMBIENT, ld.aLights[i].afAmbient);
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glLightfv(aiIndexToID[i], GL_DIFFUSE, ld.aLights[i].afDiffuse);
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glLightfv(aiIndexToID[i], GL_SPECULAR, ld.aLights[i].afSpecular);
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glLightfv(aiIndexToID[i], GL_POSITION, ld.aLights[i].afPosition);
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glLightfv(aiIndexToID[i], GL_SPOT_DIRECTION,
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ld.aLights[i].afSpotDirection);
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glLightf(aiIndexToID[i],GL_SPOT_EXPONENT,ld.aLights[i].fSpotExponent);
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glLightf(aiIndexToID[i], GL_SPOT_CUTOFF, ld.aLights[i].fSpotCutoff);
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glLightf(aiIndexToID[i], GL_CONSTANT_ATTENUATION,
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ld.aLights[i].afAttenuation[0]);
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glLightf(aiIndexToID[i], GL_LINEAR_ATTENUATION,
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ld.aLights[i].afAttenuation[1]);
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glLightf(aiIndexToID[i], GL_QUADRATIC_ATTENUATION,
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ld.aLights[i].afAttenuation[2]);
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glEnable(aiIndexToID[i]);
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}
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}
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}
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#ifndef NO_UI_IN_CNFG
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void lighting_EnableOrDisableWindows(HWND hDlg)
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{
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static int aiCommands[] =
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{ L_IDC_AMBIENT1, L_IDC_AMBIENT2, L_IDC_AMBIENT3, L_IDC_AMBIENT4,
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L_IDC_DIFFUSE1, L_IDC_DIFFUSE2, L_IDC_DIFFUSE3, L_IDC_DIFFUSE4,
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L_IDC_SPECULAR1, L_IDC_SPECULAR2, L_IDC_SPECULAR3, L_IDC_SPECULAR4,
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L_IDC_POSITION1, L_IDC_POSITION2, L_IDC_POSITION3, L_IDC_POSITION4,
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L_IDC_SPOTDIR1, L_IDC_SPOTDIR2, L_IDC_SPOTDIR3,
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L_IDC_CUTOFF, L_IDC_EXPONENT,
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L_IDC_ATTENUATION1, L_IDC_ATTENUATION2, L_IDC_ATTENUATION3 };
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const int iNumCommands = sizeof(aiCommands) / sizeof(aiCommands[0]);
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BOOL b;
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int i;
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b = (BOOL) IsDlgButtonChecked(hDlg, IDC_ENABLE);
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EnableWindow(GetDlgItem(hDlg, L_IDC_TWOSIDED), b);
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EnableWindow(GetDlgItem(hDlg, L_IDC_ENABLELIGHT), b);
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EnableWindow(GetDlgItem(hDlg, L_IDC_LOCALVIEWER), b);
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EnableWindow(GetDlgItem(hDlg, L_IDC_INFINITEVIEWER), b);
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if (b)
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b = IsDlgButtonChecked(hDlg, L_IDC_ENABLELIGHT) ? TRUE :0;
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for (i = 0 ; i < iNumCommands ; i++) {
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EnableWindow(GetDlgItem(hDlg,aiCommands[i]),b);
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}
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}
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void lighting_SetDisplayFromData(HWND hDlg, const LIGHTINGDATA *pld, int i)
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{
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static char acBuffer[100];
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sprintf(acBuffer, "Light number: %d", i);
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SetDlgItemText(hDlg, L_IDC_LIGHT, acBuffer);
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CheckDlgButton(hDlg, IDC_ENABLE, pld->bEnable);
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CheckDlgButton(hDlg, L_IDC_TWOSIDED, pld->bTwoSided);
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CheckDlgButton(hDlg, L_IDC_LOCALVIEWER, pld->bLocalViewer);
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CheckDlgButton(hDlg, L_IDC_INFINITEVIEWER, !(pld->bLocalViewer));
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CheckDlgButton(hDlg, L_IDC_ENABLELIGHT, pld->aLights[i].bEnable);
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SetDlgFloatString(hDlg, L_IDC_AMBIENT1, pld->aLights[i].afAmbient[0]);
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SetDlgFloatString(hDlg, L_IDC_AMBIENT2, pld->aLights[i].afAmbient[1]);
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SetDlgFloatString(hDlg, L_IDC_AMBIENT3, pld->aLights[i].afAmbient[2]);
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SetDlgFloatString(hDlg, L_IDC_AMBIENT4, pld->aLights[i].afAmbient[3]);
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SetDlgFloatString(hDlg, L_IDC_DIFFUSE1, pld->aLights[i].afDiffuse[0]);
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SetDlgFloatString(hDlg, L_IDC_DIFFUSE2, pld->aLights[i].afDiffuse[1]);
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SetDlgFloatString(hDlg, L_IDC_DIFFUSE3, pld->aLights[i].afDiffuse[2]);
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SetDlgFloatString(hDlg, L_IDC_DIFFUSE4, pld->aLights[i].afDiffuse[3]);
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SetDlgFloatString(hDlg, L_IDC_SPECULAR1, pld->aLights[i].afSpecular[0]);
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SetDlgFloatString(hDlg, L_IDC_SPECULAR2, pld->aLights[i].afSpecular[1]);
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SetDlgFloatString(hDlg, L_IDC_SPECULAR3, pld->aLights[i].afSpecular[2]);
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SetDlgFloatString(hDlg, L_IDC_SPECULAR4, pld->aLights[i].afSpecular[3]);
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SetDlgFloatString(hDlg, L_IDC_POSITION1, pld->aLights[i].afPosition[0]);
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SetDlgFloatString(hDlg, L_IDC_POSITION2, pld->aLights[i].afPosition[1]);
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SetDlgFloatString(hDlg, L_IDC_POSITION3, pld->aLights[i].afPosition[2]);
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SetDlgFloatString(hDlg, L_IDC_POSITION4, pld->aLights[i].afPosition[3]);
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SetDlgFloatString(hDlg, L_IDC_SPOTDIR1, pld->aLights[i].afSpotDirection[0]);
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SetDlgFloatString(hDlg, L_IDC_SPOTDIR2, pld->aLights[i].afSpotDirection[1]);
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SetDlgFloatString(hDlg, L_IDC_SPOTDIR3, pld->aLights[i].afSpotDirection[2]);
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SetDlgFloatString(hDlg, L_IDC_CUTOFF, pld->aLights[i].fSpotCutoff);
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SetDlgFloatString(hDlg, L_IDC_EXPONENT, pld->aLights[i].fSpotExponent);
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SetDlgFloatString(hDlg,L_IDC_ATTENUATION1,pld->aLights[i].afAttenuation[0]);
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SetDlgFloatString(hDlg,L_IDC_ATTENUATION2,pld->aLights[i].afAttenuation[1]);
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SetDlgFloatString(hDlg,L_IDC_ATTENUATION3,pld->aLights[i].afAttenuation[2]);
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lighting_EnableOrDisableWindows(hDlg);
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}
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void lighting_GetDataFromDisplay(HWND hDlg, LIGHTINGDATA *pld, int i)
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{
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pld->bEnable = IsDlgButtonChecked(hDlg, IDC_ENABLE);
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pld->bTwoSided = IsDlgButtonChecked(hDlg, L_IDC_TWOSIDED);
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pld->bLocalViewer = IsDlgButtonChecked(hDlg, L_IDC_LOCALVIEWER);
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pld->aLights[i].bEnable = IsDlgButtonChecked(hDlg, L_IDC_ENABLELIGHT);
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pld->aLights[i].afAmbient[0] = GetDlgFloatString(hDlg, L_IDC_AMBIENT1);
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pld->aLights[i].afAmbient[1] = GetDlgFloatString(hDlg, L_IDC_AMBIENT2);
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pld->aLights[i].afAmbient[2] = GetDlgFloatString(hDlg, L_IDC_AMBIENT3);
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pld->aLights[i].afAmbient[3] = GetDlgFloatString(hDlg, L_IDC_AMBIENT4);
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pld->aLights[i].afDiffuse[0] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE1);
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pld->aLights[i].afDiffuse[1] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE2);
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pld->aLights[i].afDiffuse[2] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE3);
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pld->aLights[i].afDiffuse[3] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE4);
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pld->aLights[i].afSpecular[0] = GetDlgFloatString(hDlg, L_IDC_SPECULAR1);
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pld->aLights[i].afSpecular[1] = GetDlgFloatString(hDlg, L_IDC_SPECULAR2);
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pld->aLights[i].afSpecular[2] = GetDlgFloatString(hDlg, L_IDC_SPECULAR3);
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pld->aLights[i].afSpecular[3] = GetDlgFloatString(hDlg, L_IDC_SPECULAR4);
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pld->aLights[i].afPosition[0] = GetDlgFloatString(hDlg, L_IDC_POSITION1);
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pld->aLights[i].afPosition[1] = GetDlgFloatString(hDlg, L_IDC_POSITION2);
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pld->aLights[i].afPosition[2] = GetDlgFloatString(hDlg, L_IDC_POSITION3);
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pld->aLights[i].afPosition[3] = GetDlgFloatString(hDlg, L_IDC_POSITION4);
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pld->aLights[i].afSpotDirection[0] = GetDlgFloatString(hDlg,L_IDC_SPOTDIR1);
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pld->aLights[i].afSpotDirection[1] = GetDlgFloatString(hDlg,L_IDC_SPOTDIR2);
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pld->aLights[i].afSpotDirection[2] = GetDlgFloatString(hDlg,L_IDC_SPOTDIR3);
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pld->aLights[i].fSpotCutoff = GetDlgFloatString(hDlg, L_IDC_CUTOFF);
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pld->aLights[i].fSpotExponent = GetDlgFloatString(hDlg, L_IDC_EXPONENT);
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pld->aLights[i].afAttenuation[0]=GetDlgFloatString(hDlg,L_IDC_ATTENUATION1);
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pld->aLights[i].afAttenuation[1]=GetDlgFloatString(hDlg,L_IDC_ATTENUATION2);
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pld->aLights[i].afAttenuation[2]=GetDlgFloatString(hDlg,L_IDC_ATTENUATION3);
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}
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BOOL CALLBACK hugeLightDlgProc(HWND hDlg,UINT msg,WPARAM wParam,LPARAM lParam)
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{
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static LIGHTINGDATA *pld = NULL, ld;
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static int index;
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switch (msg)
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{
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case WM_INITDIALOG:
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index = 0;
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UD_DlgSetPos (hDlg, L_IDC_WHICHLIGHT, index);
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UD_DlgSetRange(hDlg, L_IDC_WHICHLIGHT, 7, 0);
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pld = (LIGHTINGDATA*) (((PROPSHEETPAGE*)lParam)->lParam);
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bcopy(pld, &ld, sizeof(ld));
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lighting_SetDisplayFromData(hDlg, &ld, index);
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lighting_EnableOrDisableWindows(hDlg);
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return TRUE;
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case WM_COMMAND:
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{
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int iControl, iNote;
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iControl = LOWORD(wParam);
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iNote = HIWORD(wParam); // notification code for edit boxes
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switch (iControl)
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{
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case IDC_ENABLE:
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case L_IDC_ENABLELIGHT:
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lighting_EnableOrDisableWindows(hDlg);
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ld.bEnable = IsDlgButtonChecked(hDlg, IDC_ENABLE);
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ld.aLights[index].bEnable
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= IsDlgButtonChecked(hDlg, L_IDC_ENABLELIGHT);
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break;
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case L_IDC_AMBIENT1:
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case L_IDC_AMBIENT2:
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case L_IDC_AMBIENT3:
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case L_IDC_AMBIENT4:
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case L_IDC_ATTENUATION1:
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case L_IDC_ATTENUATION2:
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case L_IDC_ATTENUATION3:
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case L_IDC_CUTOFF:
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case L_IDC_DIFFUSE1:
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case L_IDC_DIFFUSE2:
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case L_IDC_DIFFUSE3:
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case L_IDC_DIFFUSE4:
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case L_IDC_EXPONENT:
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case L_IDC_POSITION1:
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case L_IDC_POSITION2:
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case L_IDC_POSITION3:
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case L_IDC_POSITION4:
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case L_IDC_SPECULAR1:
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case L_IDC_SPECULAR2:
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case L_IDC_SPECULAR3:
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case L_IDC_SPECULAR4:
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case L_IDC_SPOTDIR1:
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case L_IDC_SPOTDIR2:
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case L_IDC_SPOTDIR3:
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if (EN_KILLFOCUS == iNote) {
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PropSheet_Changed(GetParent(hDlg),hDlg);
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VerifyEditboxFloat(hDlg,iControl);
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}
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break;
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case L_IDC_TWOSIDED:
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ld.bTwoSided = IsDlgButtonChecked(hDlg,L_IDC_TWOSIDED);
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break;
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case L_IDC_LOCALVIEWER:
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case L_IDC_INFINITEVIEWER:
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ld.bLocalViewer = IsDlgButtonChecked(hDlg,L_IDC_LOCALVIEWER);
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break;
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default:
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PropSheet_Changed(GetParent(hDlg),hDlg);
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break;
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}
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}
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break;
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case WM_HSCROLL:
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lighting_GetDataFromDisplay(hDlg, &ld, index);
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index = LOWORD(UD_DlgGetPos(hDlg, L_IDC_WHICHLIGHT));
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lighting_SetDisplayFromData(hDlg, &ld, index);
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break;
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case WM_NOTIFY:
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{
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LPNMHDR pnmh = (LPNMHDR) lParam;
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switch (pnmh->code)
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{
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case PSN_APPLY: // user clicked on OK or Apply
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lighting_GetDataFromDisplay(hDlg, &ld, index);
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bcopy(&ld, pld, sizeof(ld));
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break;
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case PSN_RESET: // user clicked on Cancel
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break;
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case PSN_HELP: // user clicked help
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break;
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}
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}
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break;
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default:
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return FALSE;
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}
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return TRUE;
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}
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#else
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#endif // NO_UI_IN_CNFG
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