397 lines
10 KiB
C++
397 lines
10 KiB
C++
//=--------------------------------------------------------------------------=
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// ClassF.Cpp
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//=--------------------------------------------------------------------------=
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// Copyright 1995-1996 Microsoft Corporation. All Rights Reserved.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//=--------------------------------------------------------------------------=
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//
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// contains the implementation of the ClassFactory object. we support
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// IClassFactory and IClassFactory2
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//
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#include "IPServer.H"
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#include "LocalSrv.H"
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#include "ClassF.H"
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#include "Globals.H"
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#include "Unknown.H" // for CREATEFNOFOBJECT
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//=--------------------------------------------------------------------------=
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// private module level data
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//=--------------------------------------------------------------------------=
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//
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// ASSERT and FAIL require this
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//
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SZTHISFILE
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// private routines for this file
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//
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HRESULT CreateOleObjectFromIndex(IUnknown *, int Index, void **, REFIID);
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//=--------------------------------------------------------------------------=
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// CClassFactory::CClassFactory
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//=--------------------------------------------------------------------------=
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// create the object and initialize the refcount
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//
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// Parameters:
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// int - [in] index into our global table of objects for this guy
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//
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// Notes:
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//
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CClassFactory::CClassFactory
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(
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int iIndex
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)
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: m_iIndex(iIndex)
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{
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m_cRefs = 1;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::CClassFactory
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//=--------------------------------------------------------------------------=
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// "Life levels all men. Death reveals the eminent."
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// - George Bernard Shaw (1856 - 1950)
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//
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// Notes:
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//
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CClassFactory::~CClassFactory ()
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{
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ASSERT(m_cRefs == 0, "Object being deleted with refs!");
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return;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::QueryInterface
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//=--------------------------------------------------------------------------=
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// the user wants another interface. we won't give 'em. very many.
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//
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// Parameters:
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// REFIID - [in] interface they want
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// void ** - [out] where they want to put the resulting object ptr.
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//
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// Output:
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// HRESULT - S_OK, E_NOINTERFACE
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//
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// Notes:
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//
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STDMETHODIMP CClassFactory::QueryInterface
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(
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REFIID riid,
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void **ppvObjOut
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)
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{
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void *pv;
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CHECK_POINTER(ppvObjOut);
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// we support IUnknown, and the two CF interfaces
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//
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if (DO_GUIDS_MATCH(riid, IID_IClassFactory)) {
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pv = (void *)(IClassFactory *)this;
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} else if (DO_GUIDS_MATCH(riid, IID_IClassFactory2)) {
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pv = (void *)(IClassFactory2 *)this;
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} else if (DO_GUIDS_MATCH(riid, IID_IUnknown)) {
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pv = (void *)(IUnknown *)this;
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} else {
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*ppvObjOut = NULL;
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return E_NOINTERFACE;
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}
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((IUnknown *)pv)->AddRef();
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*ppvObjOut = pv;
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::AddRef
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//=--------------------------------------------------------------------------=
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// adds a tick to the current reference count.
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//
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// Output:
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// ULONG - the new reference count
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//
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// Notes:
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//
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ULONG CClassFactory::AddRef
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(
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void
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)
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{
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return ++m_cRefs;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::Release
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//=--------------------------------------------------------------------------=
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// removes a tick from the count, and delets the object if necessary
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//
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// Output:
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// ULONG - remaining refs
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//
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// Notes:
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//
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ULONG CClassFactory::Release
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(
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void
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)
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{
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ASSERT(m_cRefs, "No Refs, and we're being released!");
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if(--m_cRefs)
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return m_cRefs;
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delete this;
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return 0;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::CreateInstance
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//=--------------------------------------------------------------------------=
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// create an instance of some sort of object.
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//
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// Parameters:
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// IUnknown * - [in] controlling IUknonwn for aggregation
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// REFIID - [in] interface id for new object
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// void ** - [out] pointer to new interface object.
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//
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// Output:
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// HRESULT - S_OK, E_NOINTERFACE, E_UNEXPECTED,
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// E_OUTOFMEMORY, E_INVALIDARG
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//
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// Notes:
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//
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STDMETHODIMP CClassFactory::CreateInstance
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(
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IUnknown *pUnkOuter,
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REFIID riid,
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void **ppvObjOut
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)
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{
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// check args
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//
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if (!ppvObjOut)
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return E_INVALIDARG;
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// check to see if we've done our licensing work. we do this as late
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// as possible that people calling CreateInstanceLic don't suffer from
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// a performance hit here.
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//
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// crit sect this for apartment threading, since it's global
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//
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EnterCriticalSection(&g_CriticalSection);
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if (!g_fCheckedForLicense) {
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g_fMachineHasLicense = CheckForLicense();
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g_fCheckedForLicense = TRUE;
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}
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LeaveCriticalSection(&g_CriticalSection);
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// check to see if they have the appropriate license to create this stuff
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//
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if (!g_fMachineHasLicense)
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return CLASS_E_NOTLICENSED;
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// try to create one of the objects that we support
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//
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return CreateOleObjectFromIndex(pUnkOuter, m_iIndex, ppvObjOut, riid);
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::LockServer
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//=--------------------------------------------------------------------------=
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// lock the server so we can't unload
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//
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// Parameters:
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// BOOL - [in] TRUE means addref, false means release lock count.
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//
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// Output:
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// HRESULT - S_OK, E_FAIL, E_OUTOFMEMORY, E_UNEXPECTED
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//
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// Notes:
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//
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STDMETHODIMP CClassFactory::LockServer
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(
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BOOL fLock
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)
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{
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// update the lock count. crit sect these in case of another thread.
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//
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if (fLock)
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InterlockedIncrement(&g_cLocks);
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else {
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ASSERT(g_cLocks, "D'oh! Lock Counting Problem");
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InterlockedDecrement(&g_cLocks);
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}
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::GetLicInfo
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//=--------------------------------------------------------------------------=
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// IClassFactory2 GetLicInfo
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//
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// Parameters:
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// LICINFO * - unclear
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//
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// Output:
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// HRESULT - unclear
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//
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// Notes:
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//
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STDMETHODIMP CClassFactory::GetLicInfo
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(
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LICINFO *pLicInfo
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)
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{
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CHECK_POINTER(pLicInfo);
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pLicInfo->cbLicInfo = sizeof(LICINFO);
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// This says whether RequestLicKey will work
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//
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pLicInfo->fRuntimeKeyAvail = g_fMachineHasLicense;
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// This says whether the standard CreateInstance will work
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//
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pLicInfo->fLicVerified = g_fMachineHasLicense;
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::RequestLicKey
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//=--------------------------------------------------------------------------=
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// IClassFactory2 RequestLicKey
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//
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// Parameters:
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// DWORD - [in] reserved
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// BSTR * - [out] unclear
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//
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// Output:
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// HRESULT - unclear
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//
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// Notes:
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//
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STDMETHODIMP CClassFactory::RequestLicKey
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(
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DWORD dwReserved,
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BSTR *pbstr
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)
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{
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// if the machine isn't licensed, then we're not about to give this to them !
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//
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if (!g_fMachineHasLicense)
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return CLASS_E_NOTLICENSED;
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*pbstr = GetLicenseKey();
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return (*pbstr) ? S_OK : E_OUTOFMEMORY;
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}
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//=--------------------------------------------------------------------------=
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// CClassFactory::CreateInstanceLic
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//=--------------------------------------------------------------------------=
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// create a new instance given a licensing key, etc ...
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//
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// Parameters:
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// IUnknown * - [in] controlling IUnknown for aggregation
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// IUnknown * - [in] reserved, must be NULL
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// REFIID - [in] IID We're looking for.
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// BSTR - [in] license key
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// void ** - [out] where to put the new object.
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//
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// Output:
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// HRESULT - unclear
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//
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// Notes:
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//
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STDMETHODIMP CClassFactory::CreateInstanceLic
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(
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IUnknown *pUnkOuter,
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IUnknown *pUnkReserved,
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REFIID riid,
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BSTR bstrKey,
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void **ppvObjOut
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)
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{
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*ppvObjOut = NULL;
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// go and see if the key they gave us matches.
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//
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if (!CheckLicenseKey(bstrKey))
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return CLASS_E_NOTLICENSED;
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// if it does, then go and create the object.
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//
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return CreateOleObjectFromIndex(pUnkOuter, m_iIndex, ppvObjOut, riid);
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}
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//=--------------------------------------------------------------------------=
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// CreateOleObjectFromIndex
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//=--------------------------------------------------------------------------=
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// given an index in our object table, create an object from it.
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//
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// Parameters:
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// IUnknown * - [in] Controlling Unknown, if any, for aggregation
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// int - [in] index into our global table
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// void ** - [out] where to put resulting object.
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// REFIID - [in] the interface they want resulting object to be.
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//
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// Output:
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// HRESULT - S_OK, E_OUTOFMEMORY, E_NOINTERFACE
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//
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// Notes:
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//
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HRESULT CreateOleObjectFromIndex
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(
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IUnknown *pUnkOuter,
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int iIndex,
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void **ppvObjOut,
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REFIID riid
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)
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{
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IUnknown *pUnk = NULL;
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HRESULT hr;
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// go and create the object
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//
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ASSERT(CREATEFNOFOBJECT(iIndex), "All creatable objects must have creation fn!");
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pUnk = CREATEFNOFOBJECT(iIndex)(pUnkOuter);
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// sanity check and make sure the object actually got allocated.
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//
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RETURN_ON_NULLALLOC(pUnk);
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// make sure we support aggregation here properly -- if they gave us
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// a controlling unknown, then they -must- ask for IUnknown, and we'll
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// give them the private unknown the object gave us.
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//
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if (pUnkOuter) {
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if (!DO_GUIDS_MATCH(riid, IID_IUnknown)) {
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pUnk->Release();
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return E_INVALIDARG;
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}
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*ppvObjOut = (void *)pUnk;
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hr = S_OK;
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} else {
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// QI for whatever the user wants.
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//
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hr = pUnk->QueryInterface(riid, ppvObjOut);
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pUnk->Release();
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RETURN_ON_FAILURE(hr);
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}
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return hr;
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}
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