290 lines
6.2 KiB
C++
290 lines
6.2 KiB
C++
/* Template class for doing a simple linked list ...
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*/
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#ifndef _TLIST_H
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#define _TLIST_H
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// the enum marker that remembers the current position
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typedef void * CLISTPOS;
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// template class for providing a doubly linked of pointers to nodes
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template< class NODETYPE >
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class CList
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{
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protected:
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struct CNode
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{
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NODETYPE * m_pData;
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CNode * m_pPrev;
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CNode * m_pNext;
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};
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public:
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CList();
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~CList();
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CLISTPOS GetHeadPosition();
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NODETYPE * GetNext( CLISTPOS & rpCurPos );
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int GetCount();
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void RemoveAt( CLISTPOS pPos );
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void RemoveAll( void );
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CLISTPOS FindIndex( int iIndex );
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CLISTPOS AddTail( NODETYPE * pData );
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CLISTPOS AddBefore( CLISTPOS pPos, NODETYPE * pData );
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#ifdef DEBUG
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void ValidateList();
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#define VALIDATELIST() ValidateList()
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#else
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#define VALIDATELIST()
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#endif
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protected:
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CNode * m_pHead;
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CNode * m_pTail;
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};
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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CList<NODETYPE>::CList()
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{
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m_pHead = NULL;
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m_pTail = NULL;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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CList<NODETYPE>::~CList()
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{
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RemoveAll();
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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CLISTPOS CList<NODETYPE>::GetHeadPosition( )
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{
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return (CLISTPOS) m_pHead;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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NODETYPE * CList<NODETYPE>::GetNext( CLISTPOS & rpCurPos )
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{
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ASSERT( rpCurPos != NULL );
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CNode * pCur = (CNode *) rpCurPos;
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NODETYPE * pData = pCur->m_pData;
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rpCurPos = (CLISTPOS) pCur->m_pNext;
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return pData;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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int CList<NODETYPE>::GetCount()
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{
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int iLength = 0;
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CNode * pCur = m_pHead;
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while ( pCur != NULL )
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{
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pCur = pCur->m_pNext;
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iLength ++;
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}
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return iLength;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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void CList<NODETYPE>::RemoveAt( CLISTPOS pPos )
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{
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ASSERT( pPos != NULL );
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#ifdef _DEBUG
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// scan the list to ensure the marker is valid....
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CNode * pCur = m_pHead;
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while ( pCur != NULL )
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{
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if ( pCur == (CNode *) pPos )
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{
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break;
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}
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pCur = pCur->m_pNext;
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}
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ASSERT( pCur != NULL )
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#endif
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CNode * pRealPos = (CNode *) pPos;
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if ( pRealPos->m_pPrev == NULL )
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{
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// we are at the start of the list
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m_pHead = pRealPos->m_pNext;
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}
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else
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{
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// link the prev one to the next one (bypassing this one)
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pRealPos->m_pPrev->m_pNext = pRealPos->m_pNext;
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}
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if ( pRealPos->m_pNext == NULL )
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{
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// we are at the end of the list
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m_pTail = pRealPos->m_pPrev;
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}
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else
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{
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// link the next to the prev (bypassing this one)
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pRealPos->m_pNext->m_pPrev = pRealPos->m_pPrev;
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}
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LocalFree( pRealPos );
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VALIDATELIST();
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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CLISTPOS CList<NODETYPE>::FindIndex( int iIndex )
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{
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ASSERT( iIndex >= 0 );
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CNode * pCur = m_pHead;
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while ( iIndex > 0 && pCur != NULL )
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{
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pCur = pCur->m_pNext;
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iIndex --;
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}
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return (CLISTPOS)(iIndex == 0 ? pCur : NULL );
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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void CList<NODETYPE>::RemoveAll( void )
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{
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// note we will not free the data elements, the client must do this...
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CNode * pCur = m_pHead;
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while (pCur != NULL )
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{
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CNode * pTmp = pCur->m_pNext;
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LocalFree( pCur );
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pCur = pTmp;
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}
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m_pHead = m_pTail = NULL;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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CLISTPOS CList<NODETYPE>::AddTail( NODETYPE * pData )
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{
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CNode * pCurTail = m_pTail;
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CNode * pNewNode = (CNode * ) LocalAlloc( GPTR, sizeof( CNode ));
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if ( pNewNode == NULL )
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{
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return NULL;
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}
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pNewNode->m_pData = pData;
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pNewNode->m_pPrev = pCurTail;
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pNewNode->m_pNext = NULL;
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m_pTail = pNewNode;
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if ( pCurTail != NULL )
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{
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// we are not an empty list
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pCurTail->m_pNext = pNewNode;
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}
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else
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{
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m_pHead = pNewNode;
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}
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VALIDATELIST();
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return (CLISTPOS) pNewNode;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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template< class NODETYPE >
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CLISTPOS CList<NODETYPE>::AddBefore( CLISTPOS pPos, NODETYPE * pData )
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{
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if ( !pPos )
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{
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return NULL;
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}
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CNode * pPrev = (CNode *) pPos;
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CNode * pNewNode = (CNode * ) LocalAlloc( GPTR, sizeof( CNode ));
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if ( pNewNode == NULL )
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{
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return NULL;
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}
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pNewNode->m_pData = pData;
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pNewNode->m_pPrev = pPrev->m_pPrev;
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pNewNode->m_pNext = pPrev;
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if ( pPrev->m_pPrev != NULL )
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{
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pPrev->m_pPrev->m_pNext = pNewNode;
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}
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else
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{
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// must be at the start of the list...
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m_pHead = pNewNode;
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}
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pPrev->m_pPrev = pNewNode;
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VALIDATELIST();
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return (CLISTPOS) pNewNode;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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#ifdef DEBUG
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template< class NODETYPE >
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void CList<NODETYPE>::ValidateList( )
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{
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CNode * pPos = m_pHead;
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while ( pPos )
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{
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ASSERT( pPos->m_pData );
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if ( pPos != m_pHead )
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{
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ASSERT( pPos->m_pPrev );
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}
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pPos = pPos->m_pNext;
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}
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pPos = m_pTail;
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while ( pPos )
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{
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ASSERT( pPos->m_pData );
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if ( pPos != m_pTail )
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{
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ASSERT( pPos->m_pNext );
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}
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pPos = pPos->m_pPrev;
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}
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if ( m_pHead || m_pTail )
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{
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ASSERT( !m_pHead->m_pPrev );
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ASSERT( m_pTail );
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ASSERT( m_pHead );
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ASSERT( !m_pTail->m_pNext );
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}
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}
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#endif
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#endif
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