windows-nt/Source/XPSP1/NT/admin/wizards/liccomp/lcwiz.cpp
2020-09-26 16:20:57 +08:00

256 lines
6.5 KiB
C++

// LCWiz.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "LCWiz.h"
#include "LCWizSht.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLicCompWizApp
BEGIN_MESSAGE_MAP(CLicCompWizApp, CWinApp)
//{{AFX_MSG_MAP(CLicCompWizApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
//ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Global variables
TCHAR pszMutex[] = _T("LicenseMutex");
TCHAR pszLicenseEvent[] = _T("LicenseThread");
TCHAR pszTreeEvent[] = _T("TreeThread");
/////////////////////////////////////////////////////////////////////////////
// CLicCompWizApp construction
CLicCompWizApp::CLicCompWizApp()
: m_pLicenseThread(NULL), m_bExitLicenseThread(FALSE),
m_event(TRUE, TRUE, pszLicenseEvent), m_nRemote(0)
{
m_strEnterprise.Empty();
m_strDomain.Empty();
m_strEnterpriseServer.Empty();
m_strUser.Empty();
// Create a mutex object for use when checking for
// multiple instances.
m_hMutex = ::CreateMutex(NULL, TRUE, pszMutex);
// Place all significant initialization in InitInstance
}
CLicCompWizApp::~CLicCompWizApp()
{
::ReleaseMutex(m_hMutex);
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CLicCompWizApp object
CLicCompWizApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CLicCompWizApp initialization
BOOL CLicCompWizApp::InitInstance()
{
// Make sure we're running on the correct OS version.
OSVERSIONINFO os;
os.dwOSVersionInfoSize = sizeof(os);
::GetVersionEx(&os);
if (os.dwMajorVersion < 4 || os.dwPlatformId != VER_PLATFORM_WIN32_NT)
{
AfxMessageBox(IDS_BAD_VERSION, MB_OK | MB_ICONSTOP);
return FALSE;
}
// If there's an instance already running, bring it to the
// top and exit.
if (::WaitForSingleObject(m_hMutex, 0) != WAIT_OBJECT_0)
{
CString strWindow;
strWindow.LoadString(AFX_IDS_APP_TITLE);
HWND hwnd = ::FindWindow(NULL, (LPCTSTR)strWindow);
if (hwnd != NULL)
::SetForegroundWindow(hwnd);
else
{
TRACE(_T("%lu: FindWindow\n"), ::GetLastError());
}
return FALSE;
}
#ifdef OLE_AUTO
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
#endif // OLE_AUTO
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
#ifdef OLE_AUTO
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated())
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
// Application was run with /Embedding or /Automation. Don't show the
// main window in this case.
return TRUE;
}
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
COleObjectFactory::UpdateRegistryAll();
#endif // OLE_AUTO
PLLS_CONNECT_INFO_0 pllsci;
// Get the default domain and license server.
NTSTATUS status = ::LlsEnterpriseServerFind(NULL, 0, (LPBYTE*)&pllsci);
if (NT_SUCCESS(status))
{
m_strDomain = pllsci->Domain;
m_strEnterpriseServer = pllsci->EnterpriseServer;
// Free embedded pointers.
//::LlsFreeMemory(pllsci->Domain);
//::LlsFreeMemory(pllsci->EnterpriseServer);
::LlsFreeMemory(pllsci);
}
else
{
// There is no license server if this is a workstation
// so get the local computer name instead.
DWORD dwBufSize = BUFFER_SIZE;
LPTSTR pszTemp = m_strEnterpriseServer.GetBuffer(dwBufSize);
::GetComputerName(pszTemp, &dwBufSize);
m_strDomain.ReleaseBuffer();
// Get the default domain name from the registry.
GetRegString(m_strDomain, IDS_SUBKEY, IDS_REG_VALUE);
}
CString strDomain, strUser;
// Get the user's name and domain.
GetRegString(strDomain, IDS_SUBKEY, IDS_REG_VALUE_DOMAIN);
GetRegString(strUser, IDS_SUBKEY, IDS_REG_VALUE_USER);
m_strUser.Format(IDS_DOMAIN_USER, strDomain, strUser);
// Launch the wizard.
OnWizard();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CLicCompWizApp::OnWizard()
{
// The property sheet attached to your project
// via this function is not hooked up to any message
// handler. In order to actually use the property sheet,
// you will need to associate this function with a control
// in your project such as a menu item or tool bar button.
CLicCompWizSheet propSheet;
m_pMainWnd = &propSheet;
propSheet.DoModal();
// This is where you would retrieve information from the property
// sheet if propSheet.DoModal() returned IDOK. We aren't doing
// anything for simplicity.
}
BOOL CLicCompWizApp::GetRegString(CString& strIn, UINT nSubKey, UINT nValue, HKEY hHive /* = HKEY_LOCAL_MACHINE */)
{
BOOL bReturn = FALSE;
HKEY hKey;
LPTSTR pszTemp;
DWORD dwBufSize = BUFFER_SIZE;
CString strSubkey;
strSubkey.LoadString(nSubKey);
if (::RegOpenKeyEx(hHive, (LPCTSTR)strSubkey, 0, KEY_QUERY_VALUE, &hKey) == ERROR_SUCCESS)
{
DWORD dwType = REG_SZ;
CString strValue;
strValue.LoadString(nValue);
pszTemp = strIn.GetBuffer(dwBufSize);
::RegQueryValueEx(hKey, (LPCTSTR)strValue, NULL, &dwType, (LPBYTE)pszTemp, &dwBufSize);
::RegCloseKey(hKey);
strIn.ReleaseBuffer();
bReturn = TRUE;
}
return bReturn;
}
int CLicCompWizApp::ExitInstance()
{
ExitThreads();
return CWinApp::ExitInstance();
}
void CLicCompWizApp::NotifyLicenseThread(BOOL bExit)
{
CCriticalSection cs;
if (cs.Lock())
{
m_bExitLicenseThread = bExit;
cs.Unlock();
}
}
void CLicCompWizApp::ExitThreads()
{
// Make sure the license thread knows it's supposed to quit.
if (m_pLicenseThread != NULL)
NotifyLicenseThread(TRUE);
// Create a lock object for the event object.
CSingleLock lock(&m_event);
// Lock the lock object and make the main thread wait for the
// threads to signal their event objects.
lock.Lock();
}