232 lines
7.3 KiB
C++
232 lines
7.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft WMIOLE DB Provider
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// (C) Copyright 1999 Microsoft Corporation. All Rights Reserved.
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//
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// CFlexArray & CWStringArray class defination- This is taken from Winmgmt\common
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//
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// Module Name : Flexarry.h
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef _FLEXARRY_H_
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#define _FLEXARRY_H_
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#include "corepol.h"
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//#include <arena.h>
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//***************************************************************************
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//
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// class CFlexArray
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//
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// This class is a generic pointer array.
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//
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//***************************************************************************
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class POLARITY CFlexArray
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{
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protected:
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int m_nSize; // apparent size
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int m_nExtent; // de facto size
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int m_nGrowByPercent;
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void** m_pArray;
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public:
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enum { no_error, failed, out_of_memory, array_full, range_error };
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// Constructs a flex array at an initial size and
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// specifies the initial size and growth-size chunk.
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// =================================================
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CFlexArray(
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IN int nInitialSize = 0,
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IN int nGrowByPercent = 100
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);
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~CFlexArray();
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CFlexArray(CFlexArray &);
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CFlexArray& operator=(CFlexArray &);
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int CopyDataFrom(const CFlexArray& aOther);
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int EnsureExtent(int nExtent);
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// Gets an element at a particular location.
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// =========================================
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inline void * GetAt(int nIndex) const { return m_pArray[nIndex]; }
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// Returns a ptr in the array; allows use on left-hand side of assignment.
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// =======================================================================
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inline void * operator[](int nIndex) const { return m_pArray[nIndex]; }
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inline void *& operator[](int nIndex) { return m_pArray[nIndex]; }
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// Sets the element at the requested location.
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// ===========================================
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void inline SetAt(int nIndex, void *p) { m_pArray[nIndex] = p; }
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// Removes an element.
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// ====================
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int RemoveAt(int nIndex);
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// Inserts an element.
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// ===================
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int InsertAt(int nIndex, void *);
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// Removes all zero entries (null ptrs) and shrinks the array size.
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// ================================================================
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void Compress();
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// Removes all zero entries from the end of the array and shrinks it
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// =================================================================
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void Trim();
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// Adds a new element to the end of the array.
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// ===========================================
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int inline Add(void *pSrc) { return InsertAt(m_nSize, pSrc); }
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// Gets the apparent size of the array (number of used elements)
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// =============================================================
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int inline Size() const { return m_nSize; }
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// Sets the apparent size of the array
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// ===================================
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void inline SetSize(int nNewSize) { m_nSize = nNewSize;}
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// Removes all entries and reduces array size to zero. The elements
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// are simply removed; not deallocated (this class doesn't know what
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// they are).
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// =================================================================
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void Empty();
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// Gets a pointer to the internal array.
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// =====================================
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inline void** GetArrayPtr() { return m_pArray; }
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inline void* const* GetArrayPtr() const { return m_pArray; }
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// Gets a pointer to the internal array and Resets the contents to none
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// ====================================================================
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void** UnbindPtr();
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// For debugging.
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// ==============
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void DebugDump();
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void Sort();
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protected:
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static int __cdecl CompareEls(const void* pelem1, const void* pelem2);
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};
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//***************************************************************************
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//
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// class CWStringArray
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//
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// This class is a generic wide-string array.
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//
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//***************************************************************************
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class POLARITY CWStringArray
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{
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CFlexArray m_Array;
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public:
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enum { no_error, failed, out_of_memory, array_full, range_error };
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enum { not_found = -1, no_case, with_case };
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CWStringArray(
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int nSize = 0,
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int nGrowBy = 100
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);
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CWStringArray(CWStringArray &Src);
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~CWStringArray();
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CWStringArray& operator =(CWStringArray &Src);
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// Gets the read-only ptr to the string at the requested index.
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// =============================================================
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inline wchar_t *GetAt(int nIndex) const { return (wchar_t *) m_Array[nIndex]; }
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// Same as GetAt().
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// ================
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inline wchar_t *operator[](int nIndex) const{ return (wchar_t *) m_Array[nIndex]; }
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// Appends a new element to the end of the array. Copies the param.
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// ================================================================
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int Add(const wchar_t *pStr);
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// Inserts a new element within the array.
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// =======================================
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int InsertAt(int nIndex, const wchar_t *pStr);
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// Removes an element at the specified index. Takes care of
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// cleanup.
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// =========================================================
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int RemoveAt(int nIndex);
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// Inserts a copy of <pStr> at that location after removing
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// the prior string and deallocating it.
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// ========================================================
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int SetAt(int nIndex, const wchar_t *pStr);
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// Directly replaces the pointer at the specified location
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// with the ptr value in <pStr>. No allocs or deallocs are done.
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// =============================================================
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int ReplaceAt(int nIndex, wchar_t *pStr);
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// Unchecked replacement
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// Deletes the string at the location and sets the entry to zero
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// without compressing the array.
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// =============================================================
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int DeleteStr(int nIndex);
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// Returns the 'apparent' size of the array.
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// =========================================
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inline int Size() const { return m_Array.Size(); }
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// Empties the array by cleaning up after all strings and
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// setting the size to zero.
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// ======================================================
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void Empty();
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// Locates a string or returns -1 if not found.
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// ============================================
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int FindStr(const wchar_t *pTarget, int nFlags);
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// Compresses the array by removing all zero elements.
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// ===================================================
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inline void Compress() { m_Array.Compress(); }
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// Sorts the array according to UNICODE order.
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// ===========================================
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void Sort();
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inline LPCWSTR* GetArrayPtr() { return (LPCWSTR*) m_Array.GetArrayPtr(); }
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// Standard set-theoretic operations.
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// ==================================
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static void Difference(
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CWStringArray &Src1,
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CWStringArray &Src2,
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CWStringArray &Diff
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);
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static void Intersection(
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CWStringArray &Src1,
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CWStringArray &Src2,
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CWStringArray &Output
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);
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static void Union(
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CWStringArray &Src1,
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CWStringArray &Src2,
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CWStringArray &Output
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);
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};
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#endif
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