windows-nt/Source/XPSP1/NT/base/boot/lib/vga.c
2020-09-26 16:20:57 +08:00

1292 lines
28 KiB
C

//
// vga routines
//
#include "bldr.h"
#include "vga.h"
#include "cmdcnst.h"
PUCHAR VgaBase = (PUCHAR)0xa0000;
PUCHAR VgaRegisterBase = (PUCHAR)0;
//
// globals to track screen position
//
#define DELTA 80L
BOOLEAN
VgaInterpretCmdStream(
PUSHORT pusCmdStream
);
UCHAR lMaskTable[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01};
UCHAR rMaskTable[8] = {0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff};
UCHAR PixelMask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
//
// Initialize AT registers
//
USHORT AT_Initialization[] = {
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
METAOUT+ATCOUT, // program attribute controller registers
ATT_ADDRESS_PORT, // port
16, // count
0, // start index
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
IB, // prepare atc for writing
INPUT_STATUS_1_COLOR,
OB, // turn video on.
ATT_ADDRESS_PORT,
VIDEO_ENABLE,
EOD
};
ULONG lookup[16] =
{
0x00000000,
0x00000100,
0x00001000,
0x00001100,
0x00000001,
0x00000101,
0x00001001,
0x00001101,
0x00000010,
0x00000110,
0x00001010,
0x00001110,
0x00000011,
0x00000111,
0x00001011,
0x00001111
};
void __outpw(int p, int v)
{
WRITE_PORT_USHORT((PUSHORT)(p+VgaRegisterBase), (USHORT)v);
}
void __outpb(int p, int v)
{
WRITE_PORT_UCHAR((PUCHAR)(p+VgaRegisterBase), (UCHAR)v);
}
VOID
ReadWriteMode(
ULONG mode
)
{
UCHAR value;
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3ce), 5);
value = READ_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3cf));
value &= 0xf4;
value |= mode;
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+0x3cf), value);
}
VOID
SetPixel(
ULONG x,
ULONG y,
ULONG color
)
{
PUCHAR pDst;
ULONG bank;
bank = x >> 3;
pDst = (char *)(VgaBase + y * DELTA + bank);
ReadWriteMode(0x8 | 0x2);
__outpw(0x3c4, 0x0f02); // enable all write planes
__outpw(0x3ce, 0x0007); // set color don't care register to zero
__outpw(0x3ce, (PixelMask[x & 0x7] << 8) | 8);
WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & ((UCHAR)color)));
}
VOID
VidSolidColorFill(
ULONG x1,
ULONG y1,
ULONG x2,
ULONG y2,
ULONG color
)
{
PUCHAR pDst;
ULONG x, y;
ULONG bank1, bank2, count;
ULONG lMask, rMask;
lMask = (lMaskTable[x1 & 0x7] << 8) | 8;
rMask = (rMaskTable[x2 & 0x7] << 8) | 8;
bank1 = x1 >> 3;
bank2 = x2 >> 3;
count = bank2 - bank1;
if (!count) {
lMask = lMask & rMask;
}
ReadWriteMode(0x8 | 0x2);
__outpw(0x3c4, 0x0f02); // enable writing to all color planes
__outpw(0x3ce, 0x0007); // set color don't care register to zero
//
// Do the left edge
//
pDst = (char *)(VgaBase + y1 * DELTA + bank1);
__outpw(0x3ce, lMask);
for (y=y1; y<=y2; y++) {
WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & (UCHAR) color));
pDst += DELTA;
}
if (count) {
//
// Do the right edge
//
pDst = (char *)(VgaBase + y1 * DELTA + bank2);
count--;
__outpw(0x3ce, rMask);
for (y=y1; y<=y2; y++) {
WRITE_REGISTER_UCHAR(pDst, (UCHAR)(READ_REGISTER_UCHAR(pDst) & (UCHAR) color));
pDst += DELTA;
}
//
// Do the center section
//
if (count) {
pDst = (char *)(VgaBase + y1 * DELTA + bank1 + 1);
__outpw(0x3ce, 0xff08);
for (y=y1; y<=y2; y++) {
for (x=0; x<count; x++) {
WRITE_REGISTER_UCHAR(pDst++, (unsigned char) color);
}
pDst += DELTA - count;
}
}
}
}
VOID
RleBitBlt(
ULONG x,
ULONG y,
ULONG width,
ULONG height,
PUCHAR Buffer
)
/*++
Routine Description:
This routine displays an RLE 4 bitmap.
Arguments:
x, y - location at which to display the bitmap.
width, height - height of the bitmap
Buffer - Pointer to the compressed bitmap data.
--*/
{
BOOLEAN Done = FALSE;
PUCHAR p = Buffer;
ULONG RunLength;
LONG RunExtra;
ULONG curr_x, curr_y;
ULONG Color1, Color2;
curr_x = x;
curr_y = y + height - 1;
while (!Done) {
if (*p) {
RunLength = (ULONG) *p++;
//
// Make sure we don't draw past end of scan.
//
if ((curr_x + RunLength) > (x + width))
RunLength -= (curr_x + RunLength) - (width + x);
Color1 = (*p & 0xf0) >> 4;
Color2 = (*p++ & 0x0f);
if (Color1 == Color2) {
ULONG end_x = curr_x + RunLength - 1;
VidSolidColorFill(curr_x,
curr_y,
end_x,
curr_y,
Color1);
curr_x += RunLength;
} else {
while (RunLength > 1) {
SetPixel(curr_x++, curr_y, Color1);
SetPixel(curr_x++, curr_y, Color2);
RunLength -= 2;
}
if (RunLength) {
SetPixel(curr_x, curr_y, Color1);
curr_x++;
}
}
} else {
p++;
switch (*p) {
case 0: curr_x = x;
curr_y--;
p++;
break;
case 1: Done = TRUE;
p++;
break;
case 2: p++;
curr_x += (ULONG) *p++;
curr_y -= (ULONG) *p++;
break;
default: RunLength = (ULONG) *p++;
//
// Make sure we don't draw past end of scan.
//
if ((curr_x + RunLength) > (x + width)) {
RunExtra = (curr_x + RunLength) - (width + x);
RunLength -= RunExtra;
} else {
RunExtra = 0;
}
while (RunLength > 1) {
Color1 = (*p & 0xf0) >> 4;
Color2 = (*p++ & 0x0f);
SetPixel(curr_x++, curr_y, Color1);
SetPixel(curr_x++, curr_y, Color2);
RunLength -= 2;
}
if (RunLength) {
Color1 = (*p++ & 0xf0) >> 4;
SetPixel(curr_x++, curr_y, Color1);
RunExtra--;
}
//
// Read any remaining "extra" run data.
//
while (RunExtra > 0) {
p++;
RunExtra -= 2;
}
if ((ULONG_PTR)p & 1) p++; // make sure we are word aligned
break;
}
}
}
}
VOID
BitBlt(
ULONG x,
ULONG y,
ULONG width,
ULONG height,
PUCHAR Buffer,
ULONG bpp,
LONG ScanWidth
)
{
ULONG i, j;
ULONG color=8;
if (bpp == 4) {
UCHAR Plane[81];
ULONG lMask, rMask, count;
ULONG bank1, bank2, bank;
ULONG bRightEdge = FALSE, bCenterSection = FALSE;
UCHAR value;
ULONG plane;
UCHAR Mask;
ULONG toggle;
PUCHAR pSrc, pSrcTemp;
PUCHAR pDst, pDstTemp;
UCHAR PlaneMask;
lMask = lMaskTable[x & 0x7];
rMask = rMaskTable[(x + width - 1) & 0x7];
bank1 = x >> 3;
bank2 = (x + width - 1) >> 3;
count = bank2 - bank1;
if (bank1 == bank2) {
lMask = lMask & rMask;
}
if (count) {
bRightEdge = TRUE;
count--;
if (count) {
bCenterSection = TRUE;
}
}
pDst = (PUCHAR)(VgaBase + (y * DELTA) + (x / 8));
pSrc = Buffer;
ReadWriteMode(0x0 | 0x0);
for (j=0; j<height; j++) {
for (plane=0; plane<4; plane++) {
pSrcTemp = pSrc;
pDstTemp = pDst;
PlaneMask = 1 << plane;
//
// Convert the packed bitmap data into planar data
// for this plane.
//
// BUGBUG: My guess this is going to be a hot spot, so
// I need to revist this and optimize!! But for now
// make it work.
//
bank = bank1;
Plane[bank] = 0;
Mask = PixelMask[x & 0x7];
toggle = 0;
for (i=0; i<width; i++) {
if (toggle++ & 0x1) {
if (*pSrcTemp & PlaneMask) {
Plane[bank] |= Mask;
}
pSrcTemp++;
} else {
if (((*pSrcTemp) >> 4) & PlaneMask) {
Plane[bank] |= Mask;
}
}
Mask >>= 1;
if (!Mask) {
bank++;
Plane[bank] = 0;
Mask = 0x80;
}
}
//
// Set up the vga so that we see the correct bit plane.
//
__outpw(0x3c4, (1 << (plane + 8)) | 2);
//
// bank will go from bank1 to bank2
//
bank = bank1;
pDstTemp = pDst;
//
// Set Bitmask for left edge.
//
__outpw(0x3ce, (lMask << 8) | 8);
value = READ_REGISTER_UCHAR(pDstTemp);
value &= ~lMask;
value |= Plane[bank++];
WRITE_REGISTER_UCHAR(pDstTemp++, value);
if (bCenterSection) {
__outpw(0x3ce, 0xff08); // enable writing to all bits
for (i=0; i<count; i++) {
WRITE_REGISTER_UCHAR(pDstTemp++, Plane[bank++]);
}
}
if (bRightEdge) {
//
// Set bitmask for right edge.
//
__outpw(0x3ce, (rMask << 8) | 8);
value = READ_REGISTER_UCHAR(pDstTemp);
value &= ~rMask;
value |= Plane[bank];
WRITE_REGISTER_UCHAR(pDstTemp, value);
}
}
pDst += DELTA;
pSrc += ScanWidth;
}
} else {
PUCHAR pDst, pDstTemp;
PUCHAR pSrc, pSrcTemp;
ULONG count;
UCHAR Value;
ULONG lMask, rMask;
ULONG bank1, bank2;
ULONG plane;
UCHAR colorMask;
bank1 = x >> 8;
bank2 = (x + width - 1) >> 8;
lMask = lMaskTable[x & 7];
rMask = rMaskTable[(x + width - 1) & 7];
if (bank1 == bank2) {
lMask &= rMask;
}
lMask = ~lMask;
rMask = ~rMask;
pSrc = Buffer;
pDst = (PUCHAR)(VgaBase + (y * DELTA) + (x / 8));
ReadWriteMode(0x0 | 0x0);
for (j=0; j<height; j++) {
plane = 1;
for (i=0; i<4; i++) {
pDstTemp = pDst;
pSrcTemp = pSrc;
__outpw(0x3c4, (plane << 8) | 2);
colorMask = (UCHAR)((color & plane) ? 0xff : 0x00);
plane <<= 1; // bump up each time through loop
count = width;
//
// non aligned case
//
if (x & 7) {
//
// Left Edge.
//
Value = READ_REGISTER_UCHAR(pDstTemp);
Value &= lMask;
Value |= (*pSrcTemp >> x) & colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
count -= (8 - x);
//
// Now do center section
//
while (count > 7) {
Value = (*pSrcTemp << (8 - x)) | (*(pSrcTemp+1) >> x);
Value &= colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
pSrcTemp++;
count -= 8;
}
//
// Now do the right edge.
//
if (count) {
Value = READ_REGISTER_UCHAR(pDstTemp);
Value &= rMask;
Value |= *pSrcTemp << (8 - x) & colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
}
} else {
//
// Aligned case.
//
ULONG ulColorMask = colorMask ? 0xffffffff : 0x00000000;
USHORT usColorMask = colorMask ? 0xffff : 0x0000;
while (count > 31) {
WRITE_REGISTER_ULONG(((PULONG)pDstTemp)++, (ULONG)((*((PULONG)pSrcTemp)++) & ulColorMask));
count -= 32;
}
while (count > 15) {
WRITE_REGISTER_USHORT(((PUSHORT)pDstTemp)++, (USHORT)((*((PUSHORT)pSrcTemp)++) & usColorMask));
count -= 16;
}
if (count > 7) {
WRITE_REGISTER_UCHAR(pDstTemp++, (UCHAR)(*pSrcTemp++ & colorMask));
count -= 8;
}
//
// Now do any remaining bits.
//
if (count) {
Value = READ_REGISTER_UCHAR(pDstTemp);
Value &= rMask;
Value |= *pSrcTemp & colorMask;
WRITE_REGISTER_UCHAR(pDstTemp++, Value);
}
}
}
pSrc += ScanWidth;
pDst += DELTA;
}
}
}
VOID
VidBitBlt(
PUCHAR Buffer,
ULONG x,
ULONG y
)
/*++
Routine Description:
This routine takes a bitmap resource and displays it at a given
location.
Arguments:
Buffer - Pointer to the bitmap resource.
x, y - The position at which to display the bitmap.
--*/
{
PBITMAPFILEHEADER bfh;
PBITMAPINFOHEADER bih;
PRGBQUAD Palette;
LONG lDelta;
PUCHAR pBuffer;
LONG cbScanLine;
bih = (PBITMAPINFOHEADER) Buffer;
Palette = (PRGBQUAD)(((PUCHAR)bih) + bih->biSize);
//
// BUGBUG: I need to add some bitmap validation code here!
//
cbScanLine = (((bih->biWidth * bih->biBitCount) + 31) & ~31) >> 3;
pBuffer = (PUCHAR)(Buffer + sizeof(BITMAPINFOHEADER) + 64);
if (bih->biCompression == BI_RLE4) {
if (bih->biWidth && bih->biHeight) {
RleBitBlt(x,
y,
bih->biWidth,
bih->biHeight,
pBuffer);
}
} else {
if (bih->biHeight < 0) {
// top down bitmap
lDelta = cbScanLine;
bih->biHeight = -bih->biHeight;
} else {
// bottom up bitmap
pBuffer += cbScanLine * (bih->biHeight - 1);
lDelta = -cbScanLine;
}
if (bih->biWidth && bih->biHeight) {
BitBlt(x,
y,
bih->biWidth,
bih->biHeight,
pBuffer,
bih->biBitCount,
lDelta);
}
}
}
VOID
VidScreenToBufferBlt(
PUCHAR Buffer,
ULONG x,
ULONG y,
ULONG width,
ULONG height,
ULONG lDelta
)
/*++
Routine Description:
This routine allows you to copy a portion of video memory into
system memory.
Arguments:
Buffer - Points to system memory where the video image should be copied.
x, y - X,Y coordinates in video memory of top-left portion of image.
width, height - width and height of the image in pixels.
lDelta - width of the buffer in bytes.
Notes:
Upon completion, the video memory image will be in system memory. Each
plane of the image are stored seperately, so the first scan line of
plane 0 will be followed by the first scan line of plane 1, etc. Then
the second scan of plane 0, plane 1, and so on.
--*/
{
ULONG Plane, i, j, BankStart, BankEnd;
PUCHAR pSrc, pSrcTemp, pDst;
PULONG pulDstTemp;
UCHAR Val1, Val2;
ULONG Shift1, Shift2;
UCHAR ucCombined;
ULONG ulCombined;
BankStart = x >> 3;
BankEnd = (x + width - 1) >> 3;
Shift1 = x & 7;
Shift2 = 8 - Shift1;
//
// Zero initialize the buffer so we can or in the bits later!
//
pDst = Buffer;
memset(pDst, 0, lDelta * height);
for (Plane=0; Plane<4; Plane++) {
pSrc = (PUCHAR)(VgaBase + (DELTA * y) + BankStart);
pDst = Buffer;
ReadWriteMode(0x0 | 0x0); // set read mode 0
__outpw(0x3ce, (Plane << 8) | 0x04); // read from given plane
for (j=0; j<height; j++) {
pSrcTemp = pSrc;
pulDstTemp = (PULONG)pDst;
Val1 = READ_REGISTER_UCHAR(pSrcTemp++);
for (i=BankStart; i<=BankEnd; i++) {
Val2 = READ_REGISTER_UCHAR(pSrcTemp++);
ucCombined = (Val1 << Shift1) | (Val2 >> Shift2);
ulCombined = ((lookup[(ucCombined & 0x0f) >> 0] << 16) |
lookup[(ucCombined & 0xf0) >> 4]) << Plane;
*pulDstTemp++ |= ulCombined;
Val1 = Val2;
}
pSrc += DELTA; // go to next video memory scan line
pDst += lDelta; // go to next scan for this plane in buffer
}
}
}
void VidBufferToScreenBlt(
PUCHAR Buffer,
ULONG x,
ULONG y,
ULONG width,
ULONG height,
ULONG lDelta
)
/*++
Routine Description:
This routine allows you to copy a portion of video memory into
system memory.
Arguments:
Buffer - Points to system memory where the video image should be copied
from.
x, y - X,Y coordinates in video memory of top-left portion of image.
width, height - width and height of the image in pixels.
lDelta - width of the buffer in bytes.
Notes:
This routine will allow you to blt from a buffer filled by
VidScreenToBufferBlt.
--*/
{
if (width && height) {
BitBlt(x,
y,
width,
height,
Buffer,
4,
lDelta);
}
}
#pragma optimize( "", off )
VOID
SetPaletteEntryRGB(
ULONG index,
RGBQUAD rgb
)
{
__outpb(0x3c8, index);
__outpb(0x3c9, rgb.rgbRed >> 2);
__outpb(0x3c9, rgb.rgbGreen >> 2);
__outpb(0x3c9, rgb.rgbBlue >> 2);
}
VOID
VgaEnableVideo()
{
VgaInterpretCmdStream (AT_Initialization);
}
VOID
InitPaletteConversionTable()
{
/*
UCHAR n;
READ_PORT_UCHAR((PUCHAR)(VgaRegisterBase+INPUT_STATUS_1_COLOR));
for (n=0; n<16; n++) { // Initializing table of active palette entries.
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+ATT_ADDRESS_PORT), n);
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase+ATT_ADDRESS_PORT), n);
}
*/
VgaEnableVideo();
}
VOID
InitializePalette(
VOID
)
{
ULONG Palette[] =
{
0x00000000,
0x00000020,
0x00002000,
0x00002020,
0x00200000,
0x00200020,
0x00202000,
0x00202020,
0x00303030,
0x0000003f,
0x00003f00,
0x00003f3f,
0x003f0000,
0x003f003f,
0x003f3f00,
0x003f3f3f,
};
ULONG i;
for (i=0; i<16; i++) {
PRGBQUAD p = (PRGBQUAD)(Palette+i);
SetPaletteEntryRGB(i, *p);
}
}
VOID
InitPaletteWithTable(
PRGBQUAD Palette,
ULONG count
)
{
UCHAR i;
InitPaletteConversionTable();
count = 16;
for (i=0; i<count; i++)
SetPaletteEntryRGB (i, *Palette++);
}
VOID
InitPaletteWithBlack(
VOID
)
{
ULONG i;
// RGBQUAD black = {0x3f,0x3f,0x3f,0x3f};
RGBQUAD black = {0,0,0,0};
InitPaletteConversionTable();
//InitializePalette();
for (i=0; i<16; i++)
SetPaletteEntryRGB(i, black);
}
VOID
WaitForVsync(
VOID
)
/*++
Routine Description:
Wait for a v-sync
--*/
{
//
// Check to see if vsync's are being generated.
//
WRITE_PORT_UCHAR((VgaRegisterBase+0x3c4), 00);
if (READ_PORT_UCHAR(VgaRegisterBase+0x3c5) & 0x2) {
ULONG MaxDelay;
//
// Slight delay. Wait for one vsync.
//
MaxDelay = 100000;
while (((READ_PORT_UCHAR(VgaRegisterBase+0x3da) & 0x08) == 0x08) && MaxDelay--);
MaxDelay = 100000;
while (((READ_PORT_UCHAR(VgaRegisterBase+0x3da) & 0x08) == 0x00) && MaxDelay--);
}
}
BOOLEAN
VgaInterpretCmdStream(
PUSHORT pusCmdStream
)
/*++
Routine Description:
Interprets the appropriate command array to set up VGA registers for the
requested mode. Typically used to set the VGA into a particular mode by
programming all of the registers
Arguments:
pusCmdStream - array of commands to be interpreted.
Return Value:
The status of the operation (can only fail on a bad command); TRUE for
success, FALSE for failure.
--*/
{
ULONG ulCmd;
ULONG_PTR ulPort;
UCHAR jValue;
USHORT usValue;
ULONG culCount;
ULONG ulIndex;
ULONG_PTR ulBase;
if (pusCmdStream == NULL) {
//KdPrint(("VgaInterpretCmdStream: pusCmdStream == NULL\n"));
return TRUE;
}
ulBase = (ULONG_PTR) VgaRegisterBase;
//
// Now set the adapter to the desired mode.
//
while ((ulCmd = *pusCmdStream++) != EOD) {
WaitForVsync();
//
// Determine major command type
//
switch (ulCmd & 0xF0) {
//
// Basic input/output command
//
case INOUT:
//
// Determine type of inout instruction
//
if (!(ulCmd & IO)) {
//
// Out instruction. Single or multiple outs?
//
if (!(ulCmd & MULTI)) {
//
// Single out. Byte or word out?
//
if (!(ulCmd & BW)) {
//
// Single byte out
//
ulPort = *pusCmdStream++;
jValue = (UCHAR) *pusCmdStream++;
WRITE_PORT_UCHAR((PUCHAR)(ulBase+ulPort),
jValue);
} else {
//
// Single word out
//
ulPort = *pusCmdStream++;
usValue = *pusCmdStream++;
WRITE_PORT_USHORT((PUSHORT)(ulBase+ulPort),
usValue);
}
} else {
//
// Output a string of values
// Byte or word outs?
//
if (!(ulCmd & BW)) {
//
// String byte outs. Do in a loop; can't use
// VideoPortWritePortBufferUchar because the data
// is in USHORT form
//
ulPort = ulBase + *pusCmdStream++;
culCount = *pusCmdStream++;
while (culCount--) {
jValue = (UCHAR) *pusCmdStream++;
WRITE_PORT_UCHAR((PUCHAR)ulPort,
jValue);
}
} else {
//
// String word outs
//
ulPort = *pusCmdStream++;
culCount = *pusCmdStream++;
WRITE_PORT_BUFFER_USHORT((PUSHORT)
(ulBase + ulPort), pusCmdStream, culCount);
pusCmdStream += culCount;
}
}
} else {
// In instruction
//
// Currently, string in instructions aren't supported; all
// in instructions are handled as single-byte ins
//
// Byte or word in?
//
if (!(ulCmd & BW)) {
//
// Single byte in
//
ulPort = *pusCmdStream++;
jValue = READ_PORT_UCHAR((PUCHAR)ulBase+ulPort);
} else {
//
// Single word in
//
ulPort = *pusCmdStream++;
usValue = READ_PORT_USHORT((PUSHORT)
(ulBase+ulPort));
}
}
break;
//
// Higher-level input/output commands
//
case METAOUT:
//
// Determine type of metaout command, based on minor
// command field
//
switch (ulCmd & 0x0F) {
//
// Indexed outs
//
case INDXOUT:
ulPort = ulBase + *pusCmdStream++;
culCount = *pusCmdStream++;
ulIndex = *pusCmdStream++;
while (culCount--) {
usValue = (USHORT) (ulIndex +
(((ULONG)(*pusCmdStream++)) << 8));
WRITE_PORT_USHORT((PUSHORT)ulPort, usValue);
ulIndex++;
}
break;
//
// Masked out (read, AND, XOR, write)
//
case MASKOUT:
ulPort = *pusCmdStream++;
jValue = READ_PORT_UCHAR((PUCHAR)ulBase+ulPort);
jValue &= *pusCmdStream++;
jValue ^= *pusCmdStream++;
WRITE_PORT_UCHAR((PUCHAR)ulBase + ulPort,
jValue);
break;
//
// Attribute Controller out
//
case ATCOUT:
ulPort = ulBase + *pusCmdStream++;
culCount = *pusCmdStream++;
ulIndex = *pusCmdStream++;
while (culCount--) {
// Write Attribute Controller index
WRITE_PORT_UCHAR((PUCHAR)ulPort,
(UCHAR)ulIndex);
// Write Attribute Controller data
jValue = (UCHAR) *pusCmdStream++;
WRITE_PORT_UCHAR((PUCHAR)ulPort, jValue);
ulIndex++;
}
break;
//
// None of the above; error
//
default:
return FALSE;
}
break;
//
// NOP
//
case NCMD:
break;
//
// Unknown command; error
//
default:
return FALSE;
}
}
return TRUE;
} // end VgaInterpretCmdStream()