windows-nt/Source/XPSP1/NT/base/eventlog/elfclnt/rpcbind.c
2020-09-26 16:20:57 +08:00

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/*++
Copyright (c) 1990 Microsoft Corporation
Module Name:
rpcbind.c
Abstract:
Contains the RPC bind and un-bind routines for the Eventlog
client-side APIs.
Author:
Rajen Shah (rajens) 30-Jul-1991
Revision History:
30-Jul-1991 RajenS
created
--*/
//
// INCLUDES
//
#include <elfclntp.h>
#include <lmsvc.h>
#include <svcsp.h> // SVCS_LRPC_*
#define SERVICE_EVENTLOG L"EVENTLOG"
/****************************************************************************/
handle_t
EVENTLOG_HANDLE_W_bind (
EVENTLOG_HANDLE_W ServerName)
/*++
Routine Description:
This routine calls a common bind routine that is shared by all services.
This routine is called from the ElfOpenEventLog API client stub when
it is necessary to bind to a server.
The binding is done to allow impersonation by the server since that is
necessary for the API calls.
Arguments:
ServerName - A pointer to a string containing the name of the server
to bind with.
Return Value:
The binding handle is returned to the stub routine. If the
binding is unsuccessful, a NULL will be returned.
--*/
{
handle_t bindingHandle;
RPC_STATUS status;
// If we're connecting to the local services use LRPC to avoid bugs
// with cached tokens in named pipes. (Talk to AlbertT/MarioGo)
// SVCS_LRPC_* defines come from svcsp.h
if (ServerName == NULL ||
wcscmp(ServerName, L"\\\\.") == 0 ) {
PWSTR sb;
status = RpcStringBindingComposeW(0,
SVCS_LRPC_PROTOCOL,
0,
SVCS_LRPC_PORT,
0,
&sb);
if (status == RPC_S_OK) {
status = RpcBindingFromStringBindingW(sb, &bindingHandle);
RpcStringFreeW(&sb);
if (status == RPC_S_OK) {
return bindingHandle;
}
}
return NULL;
}
status = RpcpBindRpc (
ServerName,
SERVICE_EVENTLOG,
NULL,
&bindingHandle);
// DbgPrint("EVENTLOG_bind: handle=%d\n",bindingHandle);
return( bindingHandle);
}
/****************************************************************************/
void
EVENTLOG_HANDLE_W_unbind (
EVENTLOG_HANDLE_W ServerName,
handle_t BindingHandle)
/*++
Routine Description:
This routine calls a common unbind routine that is shared by
all services.
Arguments:
ServerName - This is the name of the server from which to unbind.
BindingHandle - This is the binding handle that is to be closed.
Return Value:
none.
--*/
{
RPC_STATUS status;
// DbgPrint("EVENTLOG_HANDLE_unbind: handle=%d\n",BindingHandle);
status = RpcpUnbindRpc ( BindingHandle);
return;
UNREFERENCED_PARAMETER(ServerName);
}
handle_t
EVENTLOG_HANDLE_A_bind (
EVENTLOG_HANDLE_A ServerName)
/*++
Routine Description:
This routine calls EVENTLOG_HANDLE_W_bind to do the work.
Arguments:
ServerName - A pointer to a UNICODE string containing the name of
the server to bind with.
Return Value:
The binding handle is returned to the stub routine. If the
binding is unsuccessful, a NULL will be returned.
--*/
{
UNICODE_STRING ServerNameU;
ANSI_STRING ServerNameA;
handle_t bindingHandle;
//
// Convert the ANSI string to a UNICODE string before calling the
// UNICODE routine.
//
RtlInitAnsiString (&ServerNameA, (PSTR)ServerName);
ServerNameU.Buffer = NULL;
RtlAnsiStringToUnicodeString (
&ServerNameU,
&ServerNameA,
TRUE
);
bindingHandle = EVENTLOG_HANDLE_W_bind(
(EVENTLOG_HANDLE_W)ServerNameU.Buffer
);
RtlFreeUnicodeString (&ServerNameU);
return( bindingHandle);
}
/****************************************************************************/
void
EVENTLOG_HANDLE_A_unbind (
EVENTLOG_HANDLE_A ServerName,
handle_t BindingHandle)
/*++
Routine Description:
This routine calls EVENTLOG_HANDLE_W_unbind.
Arguments:
ServerName - This is the ANSI name of the server from which to unbind.
BindingHandle - This is the binding handle that is to be closed.
Return Value:
none.
--*/
{
UNICODE_STRING ServerNameU;
ANSI_STRING ServerNameA;
//
// Convert the ANSI string to a UNICODE string before calling the
// UNICODE routine.
//
RtlInitAnsiString (&ServerNameA, (PSTR)ServerName);
ServerNameU.Buffer = NULL;
RtlAnsiStringToUnicodeString (
&ServerNameU,
&ServerNameA,
TRUE
);
EVENTLOG_HANDLE_W_unbind( (EVENTLOG_HANDLE_W)ServerNameU.Buffer,
BindingHandle );
RtlFreeUnicodeString (&ServerNameU);
return;
}