644 lines
14 KiB
C++
644 lines
14 KiB
C++
// Copyright (C) 1996-1997 Microsoft Corporation. All rights reserved.
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//
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// implementation of persistence interfaces for COleControl.
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//
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#include "header.h"
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#include "internet.h"
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#include "CtlHelp.H"
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// this is the name of the stream we'll save our ole controls to.
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//
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const WCHAR wszCtlSaveStream [] = L"CONTROLSAVESTREAM";
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#ifndef _DEBUG
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#undef THIS_FILE
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static const char THIS_FILE[] = __FILE__;
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#endif
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//=--------------------------------------------------------------------------=
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// to help with out stream save implementation ...
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//
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#define STREAMHDR_SIGNATURE 0x12344321 // Signature to identify our format (avoid crashes!)
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#define IPROP_END 0xFF // Marker at end of property list
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#define MAXAUTOBUF 3800 // Best if < 1 page.
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typedef struct tagSTREAMHDR {
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DWORD dwSignature; // Signature.
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size_t cbWritten; // Number of bytes written
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} STREAMHDR;
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//=--------------------------------------------------------------------------=
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// COleControl persistence interfaces
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//=--------------------------------------------------------------------------=
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//=--------------------------------------------------------------------------=
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// COleControl::Load [IPersistPropertyBag]
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//=--------------------------------------------------------------------------=
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// IPersistPropertyBag. we've got a property bag, so let's load our properties
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// from it.
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//
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// Parameters:
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// IPropertyBag * - [in] pbag from which to read props.
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// IErrorLog * - [in] error log to write to
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::Load
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(
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IPropertyBag *pPropertyBag,
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IErrorLog *pErrorLog
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)
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{
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HRESULT hr;
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// load in our standard state first. nothing serious here ... currently,
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// we've just got two properties, for cx and cy.
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//
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hr = LoadStandardState(pPropertyBag, pErrorLog);
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RETURN_ON_FAILURE(hr);
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// now call the user text load function, and get them to load in whatever
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// they're interested in.
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//
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hr = LoadTextState(pPropertyBag, pErrorLog);
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return hr;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::Save [IPersistPropertyBag]
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//=--------------------------------------------------------------------------=
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// given a property bag, save out all the relevant state information.
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//
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// Parameters:
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// IPropertyBag * - [in] property to write to
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// BOOL - [in] do we clear the dirty bit?
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// BOOL - [in] do we write out default values anyhoo?
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::Save
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(
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IPropertyBag *pPropertyBag,
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BOOL fClearDirty,
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BOOL fWriteDefault
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)
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{
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HRESULT hr;
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// save out standard state information
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//
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hr = SaveStandardState(pPropertyBag);
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RETURN_ON_FAILURE(hr);
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// now call the user function and get them to save out
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// all of their properties.
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hr = SaveTextState(pPropertyBag, fWriteDefault);
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RETURN_ON_FAILURE(hr);
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// now clear the dirty flag and send out notification that we're
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// done.
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if (fClearDirty)
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m_fDirty = FALSE;
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if (m_pOleAdviseHolder)
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m_pOleAdviseHolder->SendOnSave();
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::GetClassID [IPersistStreamInit]
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//=--------------------------------------------------------------------------=
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// returns the classid of this mamma
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//
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// Parameters:
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// CLSID * - [out] where to put the clsid
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::GetClassID
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(
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CLSID *pclsid
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)
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{
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CHECK_POINTER(pclsid);
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// copy the thing over
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//
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*pclsid = CLSIDOFOBJECT(m_ObjectType);
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::IsDirty [IPersistStreamInit]
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//=--------------------------------------------------------------------------=
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// asks if we're dirty or not. duh.
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//
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// Output:
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// HRESULT - S_OK: dirty, S_FALSE: not dirty
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//
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// Notes:
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//
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STDMETHODIMP COleControl::IsDirty
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(
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void
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)
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{
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return (m_fDirty) ? S_OK : S_FALSE;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::InitNew [IPersistStreamInit]
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//=--------------------------------------------------------------------------=
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// causes the control to intialize itself with a new bunch of state information
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::InitNew
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(
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void
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)
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{
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BOOL f;
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// call the overridable function to do this work
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//
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f = InitializeNewState();
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return (f) ? S_OK : E_FAIL;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::GetSizeMax [IPersistStreamInit]
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//=--------------------------------------------------------------------------=
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//
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// Parameters:
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// ULARGE_INTEGER * - [out]
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::GetSizeMax
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(
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ULARGE_INTEGER *pulMaxSize
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)
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{
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return E_NOTIMPL;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::Load [IPersistStreamInit]
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//=--------------------------------------------------------------------------=
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// load from an IStream
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//
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// Parameters:
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// IStream * - [in] stream from which to load
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::Load(IStream *pStream)
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{
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HRESULT hr;
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// first thing to do is read in standard properties the user don't
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// persist themselves.
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hr = LoadStandardState(pStream);
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RETURN_ON_FAILURE(hr);
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// load in the user properties. this method is one they -have- to implement
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// themselves.
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hr = LoadBinaryState(pStream);
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return hr;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::Save [IPersistStreamInit]
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//=--------------------------------------------------------------------------=
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// saves out our state using streams
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//
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// Parameters:
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// IStream * - [in]
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// BOOL - [in] clear dirty bit?
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::Save
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(
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IStream *pStream,
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BOOL fClearDirty
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)
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{
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HRESULT hr;
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// use our helper routine that we share with the IStorage persistence
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// code.
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//
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hr = m_SaveToStream(pStream);
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RETURN_ON_FAILURE(hr);
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// clear out dirty flag [if appropriate] and notify that we're done
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// with save.
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//
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if (fClearDirty)
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m_fDirty = FALSE;
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if (m_pOleAdviseHolder)
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m_pOleAdviseHolder->SendOnSave();
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::InitNew [IPersistStorage]
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//=--------------------------------------------------------------------------=
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// ipersiststorage version of this. fweee
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//
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// Parameters:
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// IStorage * - [in] we don't use this
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::InitNew
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(
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IStorage *pStorage
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)
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{
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// we already have an implementation of this [for IPersistStreamInit]
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//
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return InitNew();
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}
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//=--------------------------------------------------------------------------=
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// COleControl::Load [IPersistStorage]
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//=--------------------------------------------------------------------------=
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// Ipersiststorage version of this
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//
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// Parameters:
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// IStorage * - [in] DUH.
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::Load(IStorage *pStorage)
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{
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IStream *pStream;
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HRESULT hr;
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// we're going to use IPersistStream::Load from the CONTENTS stream.
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//
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hr = pStorage->OpenStream(wszCtlSaveStream, 0, STGM_READ | STGM_SHARE_EXCLUSIVE, 0, &pStream);
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RETURN_ON_FAILURE(hr);
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// IPersistStreamInit::Load
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//
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hr = Load(pStream);
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pStream->Release();
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return hr;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::Save [IPersistStorage]
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//=--------------------------------------------------------------------------=
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// save into the contents stream of the given storage object.
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//
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// Parameters:
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// IStorage * - [in] 10 points if you figure it out
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// BOOL - [in] is the storage the same as the load storage?
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::Save
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(
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IStorage *pStorage,
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BOOL fSameAsLoad
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)
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{
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IStream *pStream;
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HRESULT hr;
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// we're just going to save out to the CONTENTES stream.
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//
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hr = pStorage->CreateStream(wszCtlSaveStream, STGM_WRITE | STGM_SHARE_EXCLUSIVE | STGM_CREATE,
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0, 0, &pStream);
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RETURN_ON_FAILURE(hr);
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// use our helper routine.
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//
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hr = m_SaveToStream(pStream);
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m_fSaveSucceeded = (FAILED(hr)) ? FALSE : TRUE;
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pStream->Release();
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return hr;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::SaveCompleted [IPersistStorage]
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//=--------------------------------------------------------------------------=
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// lets us clear out our flags.
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//
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// Parameters:
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// IStorage * - ignored
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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STDMETHODIMP COleControl::SaveCompleted
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(
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IStorage *pStorageNew
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)
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{
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// if our save succeeded, then we can do our post save work.
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//
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if (m_fSaveSucceeded) {
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m_fDirty = FALSE;
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if (m_pOleAdviseHolder)
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m_pOleAdviseHolder->SendOnSave();
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}
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::HandsOffStorage [IPersistStorage]
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//=--------------------------------------------------------------------------=
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// not interesting
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//
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// Output:
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// S_OK
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//
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// Notes:
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//
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STDMETHODIMP COleControl::HandsOffStorage
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(
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void
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)
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{
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// we don't ever hold on to a storage pointer, so this is remarkably
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// uninteresting to us.
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//
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::m_SaveToStream [helper: IPersistStreamInit/IPersistStorage]
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//=--------------------------------------------------------------------------=
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// save ourselves to a stream
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//
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// Parameters:
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// IStream * - figure it out
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//
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// Output:
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// HRESULT
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HRESULT COleControl::m_SaveToStream ( IStream *pStream )
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{
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return SaveStandardState(pStream);
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#if 0
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01-Sep-1997 [ralphw] We don't save binary state
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HRESULT hr;
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// save out standard state information that the user has no control
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// over
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hr = SaveStandardState(pStream);
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RETURN_ON_FAILURE(hr);
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// save out user-specific satte information. they MUST implement this
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// function
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hr = SaveBinaryState(pStream);
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return hr;
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#endif
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}
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//=--------------------------------------------------------------------------=
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// COleControl::LoadStandardState [ helper ]
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//=--------------------------------------------------------------------------=
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// reads in standard properties that all controls are going to have, using
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// text persistence APIs. there is another version for streams.
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//
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// Parameters:
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// IPropertyBag * - [in]
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// IErrorLog * - [in]
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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HRESULT COleControl::LoadStandardState
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(
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IPropertyBag *pPropertyBag,
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IErrorLog *pErrorLog
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)
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{
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VARIANT v;
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HRESULT hr;
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SIZEL slHiMetric = { 100, 50 };
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// currently, our only standard properties are related to size.
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// if we can't find them, then we'll just use some defaults.
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//
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v.vt = VT_I4;
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v.lVal = 0;
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hr = pPropertyBag->Read(L"Width", &v, pErrorLog);
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if (SUCCEEDED(hr)) slHiMetric.cx = v.lVal;
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v.lVal = 0;
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hr = pPropertyBag->Read(L"Height", &v, pErrorLog);
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if (SUCCEEDED(hr)) slHiMetric.cy = v.lVal;
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HiMetricToPixel(&slHiMetric, &m_Size);
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::LoadStandardState [ helper ]
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//=--------------------------------------------------------------------------=
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// reads in standard properties that all controls are going to have, using
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// stream persistence APIs. there is another version for text.
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//
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// Parameters:
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// IStream * - [in]
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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HRESULT COleControl::LoadStandardState
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(
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IStream *pStream
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)
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{
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STREAMHDR stmhdr;
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HRESULT hr;
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SIZEL slHiMetric;
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// look for our header structure, so we can verify stream validity.
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//
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hr = pStream->Read(&stmhdr, sizeof(STREAMHDR), NULL);
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RETURN_ON_FAILURE(hr);
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if (stmhdr.dwSignature != STREAMHDR_SIGNATURE)
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return E_UNEXPECTED;
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// currently, the only standard state we're writing out is
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// a SIZEL structure describing the control's size.
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//
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if (stmhdr.cbWritten != sizeof(m_Size))
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return E_UNEXPECTED;
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// we like the stream. let's go load in our two properties.
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//
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hr = pStream->Read(&slHiMetric, sizeof(slHiMetric), NULL);
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RETURN_ON_FAILURE(hr);
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HiMetricToPixel(&slHiMetric, &m_Size);
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return S_OK;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::SaveStandardState [ helper ]
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//=--------------------------------------------------------------------------=
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// saves out standard properties that we're managing for a control using text
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// persistence APIs. there is another version for stream persistence.
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//
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// Parameters:
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// IPropertyBag * - [in]
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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HRESULT COleControl::SaveStandardState
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(
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IPropertyBag *pPropertyBag
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)
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{
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HRESULT hr;
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VARIANT v;
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SIZEL slHiMetric;
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// currently, the only standard proprerties we persist are Size related
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//
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PixelToHiMetric(&m_Size, &slHiMetric);
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v.vt = VT_I4;
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v.lVal = slHiMetric.cx;
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hr = pPropertyBag->Write(L"Width", &v);
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RETURN_ON_FAILURE(hr);
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v.lVal = slHiMetric.cy;
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hr = pPropertyBag->Write(L"Height", &v);
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return hr;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::SaveStandardState [ helper ]
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//=--------------------------------------------------------------------------=
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// saves out standard properties that we're managing for a control using stream
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// persistence APIs. there is another version for text persistence.
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//
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// Parameters:
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// IStream * - [in]
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//
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// Output:
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// HRESULT
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//
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// Notes:
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//
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HRESULT COleControl::SaveStandardState
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(
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IStream *pStream
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)
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{
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STREAMHDR streamhdr = { STREAMHDR_SIGNATURE, sizeof(SIZEL) };
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HRESULT hr;
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SIZEL slHiMetric;
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// first thing to do is write out our stream hdr structure.
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//
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hr = pStream->Write(&streamhdr, sizeof(STREAMHDR), NULL);
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RETURN_ON_FAILURE(hr);
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// the only properties we're currently persisting here are the size
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// properties for this control. make sure we do that in HiMetric
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//
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PixelToHiMetric(&m_Size, &slHiMetric);
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hr = pStream->Write(&slHiMetric, sizeof(slHiMetric), NULL);
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return hr;
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}
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//=--------------------------------------------------------------------------=
|
||
// COleControl::InitializeNewState [overridable]
|
||
//=--------------------------------------------------------------------------=
|
||
// the user can override this to initialize variables
|
||
//
|
||
// Output:
|
||
// BOOL - FALSE means couldn't do it.
|
||
//
|
||
// Notes:
|
||
//
|
||
BOOL COleControl::InitializeNewState
|
||
(
|
||
void
|
||
)
|
||
{
|
||
// we find this largely uninteresting
|
||
//
|
||
return TRUE;
|
||
}
|
||
|
||
|
||
|