743 lines
20 KiB
C++
743 lines
20 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1997 - 1998
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//
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// File: cliqwork.cpp
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//
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//--------------------------------------------------------------------------
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//
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// cliqwork.cpp
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//
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#include <basetsd.h>
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#include "cliqset.h"
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#include "clique.h"
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#include "cliqwork.h"
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#ifdef _DEBUG
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// #define DUMP
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#endif
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// Sort helper 'less' function for sorting arrays of node pointers into 'mark' sequence.
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class MARKSRTPGND : public binary_function<const GNODEMBN *, const GNODEMBN *, bool>
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{
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public:
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bool operator () (const GNODEMBN * pa, const GNODEMBN * pb) const
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{ return pa->IMark() < pb->IMark() ; }
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};
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#ifdef _DEBUG
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static void seqchkVpnodeByMark (const VPGNODEMBN & vpgnd)
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{
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int imrk = INT_MIN;
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int imrk2;
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for ( int i = 0; i < vpgnd.size(); i++, imrk = imrk2)
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{
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imrk2 = vpgnd[i]->IMark();
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assert( imrk2 >= 0 );
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assert( imrk2 >= imrk );
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}
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}
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#endif
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// Sort the clique information array into topological sequence
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void CLIQSETWORK :: TopSortNodeCliqueInfo ()
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{
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sort( _vndcqInfo.begin(), _vndcqInfo.end() );
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}
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// Sort the given node pointer array in to "mark" (cliquing order) sequence
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void CLIQSETWORK :: MarkSortNodePtrArray ( VPGNODEMBN & vpgnd )
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{
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MARKSRTPGND marksorter;
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sort( vpgnd.begin(), vpgnd.end(), marksorter );
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#ifdef _DEBUG
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seqchkVpnodeByMark( vpgnd );
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#endif
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}
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// Establish an absolute ordering based upon the topological ordering
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void CLIQSETWORK :: RenumberNodesForCliquing ()
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{
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// Perform a topological sort of the network
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Model().TopSortNodes();
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MODEL::MODELENUM mdlenum( Model() );
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GELEMLNK * pgelm;
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_vndcqInfo.clear();
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// Collect all the nodes into a pointer array
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while ( pgelm = mdlenum.PlnkelNext() )
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{
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if ( pgelm->EType() != GOBJMBN::EBNO_NODE )
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continue;
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NDCQINFO ndcq;
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DynCastThrow( pgelm, ndcq._pgnd );
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_vndcqInfo.push_back( ndcq );
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}
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// Sort the array into topological sequence.
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TopSortNodeCliqueInfo();
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#ifdef _DEBUG
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int iTop = -1;
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#endif
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// Establish the total ordering based upon topological level.
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for ( int i = 0; i < _vndcqInfo.size() ; i++ )
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{
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GNODEMBN * pgnd = _vndcqInfo[i]._pgnd;
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assert( pgnd );
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#ifdef _DEBUG
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// Check sequence.
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assert( iTop <= pgnd->ITopLevel() );
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iTop = pgnd->ITopLevel();
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#endif
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pgnd->IMark() = i;
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}
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}
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void CLIQSETWORK :: PrepareForBuild ()
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{
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// Resize and initialize the work arrays
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int cCliques = _vvpgnd.size();
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_viParent.resize( cCliques );
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_viOrder.resize( cCliques );
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_viCNodesCommon.resize( cCliques );
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_viICliqCommon.resize( cCliques );
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_viOrdered.clear();
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for ( int iClique = 0; iClique < cCliques; iClique++ )
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{
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MarkSortNodePtrArray( _vvpgnd[iClique] );
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_viParent[iClique] = INT_MIN;
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_viOrder[iClique] = INT_MIN;
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_viCNodesCommon[iClique] = INT_MIN;
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_viICliqCommon[iClique] = INT_MIN;
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}
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}
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// Return the number of nodes in common between the two cliques
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int CLIQSETWORK :: CNodesCommon ( int iClique1, int iClique2 )
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{
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assert( iClique1 < _vvpgnd.size() && iClique2 < _vvpgnd.size() );
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return CNodesCommon( _vvpgnd[iClique1], _vvpgnd[iClique2] );
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}
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// Return the number of nodes in common between the two node lists
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int CLIQSETWORK :: CNodesCommon ( const VPGNODEMBN & vpgnd1, const VPGNODEMBN & vpgnd2 )
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{
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MARKSRTPGND marksorter;
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#ifdef _DEBUG
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seqchkVpnodeByMark( vpgnd1 );
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seqchkVpnodeByMark( vpgnd2 );
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#endif
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int cCommon = count_set_intersection( vpgnd1.begin(),
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vpgnd1.end(),
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vpgnd2.begin(),
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vpgnd2.end(),
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marksorter );
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return cCommon;
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}
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// Return the ordered index of a clique or -1 if not in the tree yet.
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inline
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int CLIQSETWORK :: IOrdered ( int iClique )
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{
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return ifind( _viOrdered, iClique );
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}
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// Update the "most common clique" info of iClique1 based upon iClique2. This is
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// used to count the number of nodes in common between a candidate clique and a
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// clique already in the tree.
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void CLIQSETWORK :: SetCNodeMaxCommon ( int iClique1, int iCliqueOrdered2 )
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{
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assert( iCliqueOrdered2 < _viOrdered.size() );
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int iClique2 = _viOrdered[iCliqueOrdered2];
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int cCommon = CNodesCommon( iClique1, iClique2 );
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if ( cCommon > _viCNodesCommon[iClique1] )
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{
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_viCNodesCommon[iClique1] = cCommon;
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_viICliqCommon[iClique1] = iCliqueOrdered2;
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}
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}
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//
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// Completely update the "most common clique" information for this clique.
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// This is necessary because cliques can change membership due to subsumption
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// during generation of the clique tree.
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// Return true if there is any overlap with a clique already in the tree.
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//
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bool CLIQSETWORK :: BUpdateCNodeMaxCommon ( int iClique )
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{
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assert( _viOrder[iClique] == INT_MIN );
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int & cNodesCommon = _viCNodesCommon[iClique];
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int & iCliqCommon = _viICliqCommon[iClique];
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cNodesCommon = INT_MIN;
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iCliqCommon = INT_MIN;
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for ( int iord = 0; iord < _viOrdered.size(); iord++ )
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{
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SetCNodeMaxCommon( iClique, iord );
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}
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return cNodesCommon > 0;
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}
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// Return true if clique 1 has more nodes in common with a clique that is already in
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// the tree than clique2. If they have the same number of nodes in common, return
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// true if clique 1 has fewer nodes than clique2.
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bool CLIQSETWORK :: BBetter ( int iClique1, int iClique2 )
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{
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assert( _viCNodesCommon[iClique1] >= 0 );
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assert( _viCNodesCommon[iClique2] >= 0 );
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if ( _viCNodesCommon[iClique1] != _viCNodesCommon[iClique2] )
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return _viCNodesCommon[iClique1] > _viCNodesCommon[iClique2];
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return _vvpgnd[iClique1].size() < _vvpgnd[iClique2].size();
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}
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// After building the cliques, topologically sort them and anchor each node
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// to the highest clique in the tree to which it belongs.
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void CLIQSETWORK :: SetTopologicalInfo ()
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{
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#ifdef DUMP
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DumpTree();
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#endif
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// First, set up the ordered parent information array
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int cCliqueOrdered = _viOrdered.size();
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assert( cCliqueOrdered > 0 );
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int cClique = _viOrder.size();
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_viParentOrdered.resize(cCliqueOrdered);
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for ( int icq = 0; icq < cCliqueOrdered; ++icq )
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{
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int iClique = _viOrdered[icq];
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assert( iClique < cClique && iClique >= 0 );
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int iCliqueParent = _viParent[iClique];
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assert( iCliqueParent < cClique && iCliqueParent >= 0 );
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assert( CNodesCommon( iClique, iCliqueParent ) > 0 );
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int iCliqueParentOrdered = IOrdered( iCliqueParent );
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assert( iCliqueParentOrdered < cCliqueOrdered && iCliqueParentOrdered >= 0 );
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_viParentOrdered[icq] = iCliqueParentOrdered;
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}
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// Next, follow each ordered clique's parentage to compute its topological level
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_viTopLevelOrdered.resize(cCliqueOrdered);
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int cTrees = 0;
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for ( icq = 0; icq < cCliqueOrdered; ++icq )
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{
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int icqParent = icq;
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// Follow until we get to a (the) root clique
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for ( int itop = 0; icqParent != _viParentOrdered[icqParent]; ++itop )
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{
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assert( itop < cCliqueOrdered );
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icqParent = _viParentOrdered[icqParent];
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}
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if ( itop == 0 )
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cTrees++ ;
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_viTopLevelOrdered[icq] = itop;
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}
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assert( cTrees == _cTrees );
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// Next, find each node's "family" clique. This is the smallest clique containing
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// it and its parents.
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VPGNODEMBN vpgnd;
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for ( int ind = 0 ; ind < _vndcqInfo.size(); ind++ )
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{
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NDCQINFO & ndcq = _vndcqInfo[ind];
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vpgnd.clear();
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// Get the "family" set and sort it for matching other cliques.
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ndcq._pgnd->GetFamily( vpgnd );
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MarkSortNodePtrArray( vpgnd );
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int cFamily = vpgnd.size();
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int cCommonSize = INT_MAX;
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int iCqCommon = -1;
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// Find the smallest clique containing the family
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for ( icq = 0; icq < cCliqueOrdered; ++icq )
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{
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const VPGNODEMBN & vpgndClique = _vvpgnd[ _viOrdered[icq] ];
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int cCqCommon = CNodesCommon( vpgnd, vpgndClique );
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// See if this clique contains the family and is smaller than any other.
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if ( cCqCommon == cFamily && vpgndClique.size() < cCommonSize )
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{
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iCqCommon = icq;
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}
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}
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assert( iCqCommon >= 0 );
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ndcq._iCliqOrdFamily = iCqCommon;
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// Now, find the highest clique in the tree containing this node.
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int itop = INT_MAX;
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int iCqTop = -1;
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for ( icq = 0; icq < cCliqueOrdered; ++icq )
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{
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const VPGNODEMBN & vpgndClique = _vvpgnd[ _viOrdered[icq] ];
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int ind = ifind( vpgndClique, ndcq._pgnd );
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if ( ind >= 0 && _viTopLevelOrdered[icq] < itop )
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{
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iCqTop = icq;
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itop = _viTopLevelOrdered[icq];
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}
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}
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assert( iCqTop >= 0 );
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ndcq._iCliqOrdSelf = iCqTop;
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}
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#ifdef DUMP
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DumpTopInfo();
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#endif
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}
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void CLIQSETWORK :: BuildCliques ()
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{
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// Prepare tables for junction tree construction
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PrepareForBuild() ;
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// Choose the zeroth arbitrarily as a starting point; set it as its own parent.
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// As we iterate over the array, we assign an ordering to cliques. If the clique has
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// already been ordered, its value in _viOrder will either >= 0 (order in clique tree)
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//
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_cTrees = 1;
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_viParent[0] = 0;
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_viOrder[0] = 0;
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_viOrdered.clear();
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_viOrdered.push_back(0);
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for (;;)
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{
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int iCliqueBest = INT_MAX; // Best clique found so far
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// Find a new clique that has the largest overlap with any of the cliques already in the tree.
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for ( int iClique = 0; iClique < _vvpgnd.size(); iClique++ )
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{
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int iord = _viOrder[iClique];
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if ( iord != INT_MIN )
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continue; // Clique has already been ordered or dealt with
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// Update the "most common clique already in tree" info between this clique
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// and all the cliques in the trees
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BUpdateCNodeMaxCommon( iClique );
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//MSRDEVBUG: SetCNodeMaxCommon( iClique, _viOrdered.size() - 1 );
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if ( iCliqueBest == INT_MAX )
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{
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// first time through the loop
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iCliqueBest = iClique;
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}
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else
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if ( BBetter( iClique, iCliqueBest ) )
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{
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// This clique has an overlap as large as any other yet found.
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iCliqueBest = iClique;
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}
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}
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// See if we're done
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if ( iCliqueBest == INT_MAX )
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break;
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// Get the ordered index and absolute index of the most common clique
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int iCliqueCommonOrdered = _viICliqCommon[iCliqueBest];
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assert( iCliqueCommonOrdered >= 0 && iCliqueCommonOrdered < _viOrdered.size() );
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int iCliqueCommon = _viOrdered[ iCliqueCommonOrdered ];
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assert( iCliqueCommon >= 0 );
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assert( iCliqueBest != iCliqueCommon );
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int cNodesCommon = _viCNodesCommon[iCliqueBest];
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assert( cNodesCommon <= _vvpgnd[iCliqueCommon].size() );
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assert( cNodesCommon <= _vvpgnd[iCliqueBest].size() );
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assert( cNodesCommon == CNodesCommon( iCliqueCommon, iCliqueBest ) ) ;
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// Index of clique to be added to ordered clique set
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int iCliqueNew = INT_MAX;
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// If the candidate clique has the same number of nodes in common with its most
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// common clique as that clique has members, then this clique is either identical
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// to or a superset of that clique.
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if ( cNodesCommon == _vvpgnd[iCliqueCommon].size() )
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{
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// New clique is superset of its most common clique.
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assert( cNodesCommon != 0 );
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assert( iCliqueCommon != iCliqueBest );
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assert( _vvpgnd[iCliqueCommon].size() < _vvpgnd[iCliqueBest].size() );
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// Assign this clique's node set to the previously ordered subset clique
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_vvpgnd[iCliqueCommon] = _vvpgnd[iCliqueBest] ;
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assert ( _vvpgnd[iCliqueCommon].size() == _vvpgnd[iCliqueBest].size() );
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// Leave the parent the same as it was
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iCliqueNew = iCliqueCommon;
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}
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else
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if ( cNodesCommon == 0 )
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{
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// This is the start of a new tree
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_cTrees++;
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// Self and parent are the same
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_viParent[iCliqueBest] = iCliqueNew = iCliqueBest;
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_viOrdered.push_back( iCliqueNew );
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}
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else
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if ( cNodesCommon != _vvpgnd[iCliqueBest].size() )
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{
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// New clique is child of existing clique.
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iCliqueNew = iCliqueBest;
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_viParent[iCliqueBest] = iCliqueCommon ;
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// Keep this clique by adding it to the ordered clique set.
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_viOrdered.push_back( iCliqueNew );
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}
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else
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{
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// Child is subset of parent; ignore by marking as "subsumed"
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iCliqueNew = - iCliqueCommon;
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}
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// Mark the clique as either ordered or subsumed.
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_viOrder[iCliqueBest] = iCliqueNew;
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}
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#ifdef DUMP
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cout << "\n\nBuild cliques; generated " << _cTrees << " clique trees\n\n";
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#endif
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}
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// Verify that the Running Intersection Property holds for this clique tree.
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bool CLIQSETWORK :: BCheckRIP ()
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{
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// Check that topological information has been generated
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assert( _viOrdered.size() == _viParentOrdered.size() );
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for ( int iCliqueOrdered = 0; iCliqueOrdered < _viOrdered.size(); iCliqueOrdered++ )
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{
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if ( ! BCheckRIP( iCliqueOrdered ) )
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return false;
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}
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return true;
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}
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// Verify that the Running Intersection Property holds for this clique.
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bool CLIQSETWORK :: BCheckRIP ( int iCliqueOrdered )
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{
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int iClique = _viOrdered[iCliqueOrdered];
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const VPGNODEMBN & vpgndClique = _vvpgnd[iClique];
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int iCliqueParent = _viParent[iClique];
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const VPGNODEMBN & vpgndCliqueParent = _vvpgnd[iCliqueParent];
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bool bRoot = iCliqueParent == iClique;
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// For every node in this clique, check that either:
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//
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// 1) this is a root clique, or
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// 2) the node is present in the parent clique.
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//
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// If this test fails, check that this is the "self" clique,
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// which is the highest clique in the tree in which the
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// node appears.
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//
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for ( int iNode = 0; iNode < vpgndClique.size(); iNode++ )
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{
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// Access the node information for this node
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GNODEMBN * pgnd = vpgndClique[iNode];
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if ( bRoot || ifind( vpgndCliqueParent, pgnd ) < 0 )
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{
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NDCQINFO & ndcq = _vndcqInfo[ pgnd->IMark() ];
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if ( ndcq._iCliqOrdSelf != iCliqueOrdered )
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{
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#ifdef _DEBUG
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cout << "RIP FAILURE: node "
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<< ndcq._pgnd->ZsrefName().Szc()
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<< " is in clique "
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<< iCliqueOrdered
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<< " but absent from "
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<< _viParentOrdered[iCliqueOrdered]
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<< "("
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<< _viParent[iClique]
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<< ")"
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;
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#endif
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return false;
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}
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}
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}
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return true;
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}
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// Using the constructed tables, create the clique objects and
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// link them to each other and their member nodes.
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void CLIQSETWORK :: CreateTopology ()
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{
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_vpclq.resize( _viOrdered.size() ) ;
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for ( int i = 0; i < _vpclq.size(); )
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_vpclq[i++] = NULL;
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int iInferEngID = _cliqset._iInferEngID;
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int ccq = 0; // Total cliques created
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// Create all cliques. Iterate in topological order, creating
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// the cliques and linking them to their parents.
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for ( int itop = 0;; itop++)
|
|
{
|
|
int ccqLevel = 0; // Number of cliques added at this topological level
|
|
for ( int icq = 0; icq < _viOrdered.size(); icq++ )
|
|
{
|
|
if ( _viTopLevelOrdered[icq] != itop )
|
|
continue;
|
|
|
|
GOBJMBN_CLIQUE * pclqParent = NULL;
|
|
GOBJMBN_CLIQUE * pclqThis = NULL;
|
|
int iParentOrdered = _viParentOrdered[icq];
|
|
if ( iParentOrdered != icq )
|
|
{
|
|
// Get the parent clique pointer
|
|
pclqParent = _vpclq[ iParentOrdered ];
|
|
assert( pclqParent );
|
|
}
|
|
else
|
|
{
|
|
// Root cliques have toplevel zero
|
|
assert( itop == 0 );
|
|
}
|
|
// Create the new clique and its edge to its parent clique (if any)
|
|
pclqThis = _vpclq[icq] = new GOBJMBN_CLIQUE( icq, iInferEngID );
|
|
Model().AddElem( pclqThis );
|
|
if ( pclqParent )
|
|
{
|
|
// This is not a root clique; link it to its parent.
|
|
Model().AddElem( new GEDGEMBN_SEPSET( pclqParent, pclqThis ) );
|
|
}
|
|
else
|
|
{
|
|
// This IS a root clique; mark it and link it to the clique set top.
|
|
pclqThis->_bRoot = true;
|
|
Model().AddElem( new GEDGEMBN_CLIQSET( & _cliqset, pclqThis ) );
|
|
}
|
|
|
|
++_cliqset._cCliques;
|
|
|
|
if ( pclqParent )
|
|
{
|
|
++_cliqset._cSepsetArcs;
|
|
}
|
|
ccq++;
|
|
ccqLevel++;
|
|
}
|
|
if ( ccqLevel == 0 )
|
|
break; // No cliques added at this topological level: we're done
|
|
}
|
|
assert( ccq == _viOrdered.size() );
|
|
|
|
// For each of the new cliques, add all members
|
|
for ( i = 0; i < _vpclq.size(); i++ )
|
|
{
|
|
const VPGNODEMBN & vpgndMembers = _vvpgnd[ _viOrdered[i] ];
|
|
|
|
for ( int ind = 0; ind < vpgndMembers.size(); ind++)
|
|
{
|
|
// Get the node pointer and the data pointer
|
|
GNODEMBN * pgnd = vpgndMembers[ind];
|
|
const NDCQINFO & ndcq = _vndcqInfo[ pgnd->IMark() ];
|
|
assert( pgnd == ndcq._pgnd );
|
|
int fRole = GEDGEMBN_CLIQ::NONE;
|
|
if ( ndcq._iCliqOrdSelf == i )
|
|
fRole |= GEDGEMBN_CLIQ::SELF;
|
|
if ( ndcq._iCliqOrdFamily == i )
|
|
fRole |= GEDGEMBN_CLIQ::FAMILY;
|
|
|
|
Model().AddElem( new GEDGEMBN_CLIQ( _vpclq[i], pgnd, fRole ) );
|
|
++_cliqset._cCliqueMemberArcs;
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
for ( i = 0; i < _vpclq.size(); i++ )
|
|
{
|
|
const VPGNODEMBN & vpgndMembers = _vvpgnd[ _viOrdered[i] ];
|
|
VPGNODEMBN vpgndMembers2;
|
|
_vpclq[i]->GetMembers( vpgndMembers2 );
|
|
assert( vpgndMembers2.size() == vpgndMembers.size() );
|
|
MarkSortNodePtrArray( vpgndMembers2 );
|
|
assert( vpgndMembers2 == vpgndMembers );
|
|
|
|
// Exercise the topology by locating the "self" and "family" cliques
|
|
for ( int imbr = 0; imbr < vpgndMembers.size(); imbr++ )
|
|
{
|
|
GNODEMBN * pgnd = vpgndMembers[imbr];
|
|
GOBJMBN_CLIQUE * pCliqueFamily = _cliqset.PCliqueFromNode( pgnd, false );
|
|
GOBJMBN_CLIQUE * pCliqueSelf = _cliqset.PCliqueFromNode( pgnd, false );
|
|
assert( pCliqueFamily );
|
|
assert( pCliqueSelf );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CLIQSETWORK :: DumpClique ( int iClique )
|
|
{
|
|
cout << "\tClique "
|
|
<< iClique
|
|
<< ':'
|
|
<< _vvpgnd[iClique]
|
|
<< "\n";
|
|
cout.flush();
|
|
}
|
|
|
|
void CLIQSETWORK :: DumpCliques ()
|
|
{
|
|
for ( int iClique = 0; iClique < _vvpgnd.size(); ++iClique )
|
|
{
|
|
DumpClique( iClique );
|
|
}
|
|
}
|
|
|
|
void CLIQSETWORK :: DumpTree ()
|
|
{
|
|
for ( int iCliqueOrd = 0; iCliqueOrd < _viOrdered.size(); ++iCliqueOrd )
|
|
{
|
|
int iClique = _viOrdered[iCliqueOrd];
|
|
|
|
cout << "\tTree Clique "
|
|
<< iCliqueOrd
|
|
<< " ("
|
|
<< iClique
|
|
<< "), parent "
|
|
<< IOrdered( _viParent[iClique] )
|
|
<< " ("
|
|
<< _viParent[iClique]
|
|
<< "): "
|
|
<< _vvpgnd[iClique]
|
|
<< "\n";
|
|
}
|
|
cout.flush();
|
|
}
|
|
|
|
void CLIQSETWORK :: DumpTopInfo()
|
|
{
|
|
for ( int iCliqueOrd = 0; iCliqueOrd < _viOrdered.size(); ++iCliqueOrd )
|
|
{
|
|
cout << "\tTree Clique "
|
|
<< iCliqueOrd
|
|
<< " (" << _viOrdered[iCliqueOrd] << ")"
|
|
<< ", parent is "
|
|
<< _viParentOrdered[iCliqueOrd]
|
|
<< " (" << _viOrdered[_viParentOrdered[iCliqueOrd]] << ")"
|
|
<< ", top level is "
|
|
<< _viTopLevelOrdered[iCliqueOrd]
|
|
<< "\n";
|
|
}
|
|
|
|
for ( int ind = 0 ; ind < _vndcqInfo.size(); ind++ )
|
|
{
|
|
NDCQINFO & ndcq = _vndcqInfo[ind];
|
|
cout << "\tNode ";
|
|
cout.width( 20 );
|
|
cout << ndcq._pgnd->ZsrefName().Szc()
|
|
<< "\tfamily is clique "
|
|
<< ndcq._iCliqOrdFamily
|
|
<< ", self is clique "
|
|
<< ndcq._iCliqOrdSelf
|
|
<< "\n";
|
|
}
|
|
cout.flush();
|
|
}
|
|
|
|
//
|
|
// Estimate the total size of the structures necessary to support the
|
|
// compute clique trees.
|
|
//
|
|
REAL CLIQSETWORK :: REstimatedSize ()
|
|
{
|
|
int cClique = 0;
|
|
int cSepsetArc = 0;
|
|
int cCliqsetArc = 0;
|
|
size_t cMbrArc = 0;
|
|
int cCliqueEntries = 0;
|
|
int cFamEntries = 0;
|
|
|
|
for ( int icq = 0; icq < _viOrdered.size(); icq++ )
|
|
{
|
|
cClique++;
|
|
if ( icq != _viParentOrdered[icq] )
|
|
{
|
|
// Clique has a parent
|
|
cSepsetArc++;
|
|
}
|
|
else
|
|
{
|
|
// Clique is root
|
|
cCliqsetArc++;
|
|
}
|
|
|
|
// Account for clique membership arcs
|
|
const VPGNODEMBN & vpgndMembers = _vvpgnd[ _viOrdered[icq] ];
|
|
int cMbr = vpgndMembers.size();
|
|
cMbrArc += vpgndMembers.size();
|
|
|
|
// Compute the size of the joint table for this clique
|
|
VIMD vimd(cMbr);
|
|
GNODEMBND * pgndd;
|
|
for ( int ind = 0; ind < vpgndMembers.size(); ind++)
|
|
{
|
|
// Get the discrete node pointer and the data pointer
|
|
DynCastThrow( vpgndMembers[ind], pgndd );
|
|
// Add to the clique's dimensionality
|
|
vimd[ind] = pgndd->CState();
|
|
|
|
const NDCQINFO & ndcq = _vndcqInfo[ pgndd->IMark() ];
|
|
assert( pgndd == ndcq._pgnd );
|
|
|
|
// If this is the edge to the "family" clique, it will
|
|
// contain the reordered discrete conditional probabilities
|
|
// for this node, so we must compute it size.
|
|
if ( ndcq._iCliqOrdFamily == icq )
|
|
{
|
|
// This is the edge leading to this node's "family" clique
|
|
VPGNODEMBN vpgndFamily; // List of parents and self
|
|
pgndd->GetParents( vpgndFamily, true );
|
|
GNODEMBND * pgnddFamily;
|
|
int cStates = 1;
|
|
for ( int ifam = 0; ifam < vpgndFamily.size(); ifam++ )
|
|
{
|
|
DynCastThrow( vpgndFamily[ifam], pgnddFamily );
|
|
cStates *= pgnddFamily->CState();
|
|
}
|
|
cFamEntries += cStates;
|
|
}
|
|
}
|
|
MDVSLICE mdvs( vimd );
|
|
cCliqueEntries += mdvs._Totlen();
|
|
}
|
|
|
|
REAL rcb = 0;
|
|
rcb += cClique * sizeof(GOBJMBN_CLIQUE);
|
|
rcb += cSepsetArc * sizeof(GEDGEMBN_SEPSET);
|
|
rcb += cCliqsetArc * sizeof(GEDGEMBN_CLIQSET);
|
|
rcb += cMbrArc * sizeof(GEDGEMBN_CLIQ);
|
|
rcb += cCliqueEntries * sizeof(REAL);
|
|
rcb += cFamEntries * sizeof(REAL);
|
|
|
|
#ifdef DUMP
|
|
cout << "\nEstimated clique tree memory is " << rcb;
|
|
#endif
|
|
|
|
return rcb;
|
|
}
|