215 lines
5.6 KiB
C++
215 lines
5.6 KiB
C++
//
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// MODULE: SYNC.CPP
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//
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// PURPOSE: syncronization classes
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//
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// COMPANY: Saltmine Creative, Inc. (206)-284-7511 support@saltmine.com
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//
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// AUTHOR: Oleg Kalosha
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//
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// ORIGINAL DATE: 8-04-98
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//
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// NOTES:
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//
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// Version Date By Comments
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//--------------------------------------------------------------------
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// V3.0 08-04-98 OK
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//
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#include "stdafx.h"
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#include <algorithm>
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#include "sync.h"
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#include "event.h"
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#include "baseexception.h"
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#include "CharConv.h"
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#include "apiwraps.h"
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////////////////////////////////////////////////////////////////////////////////////
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// CSyncObj
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// single sync object abstract class
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////////////////////////////////////////////////////////////////////////////////////
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CSyncObj::CSyncObj()
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{
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// we are to initialize handle in specific inherited class
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}
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CSyncObj::~CSyncObj()
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{
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::CloseHandle(m_handle);
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}
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HANDLE CSyncObj::GetHandle() const
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{
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return m_handle;
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}
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////////////////////////////////////////////////////////////////////////////////////
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// CMutexObj //
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// single mutex object class
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// Manages a single mutex handle to facilitate waiting for the mutex.
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////////////////////////////////////////////////////////////////////////////////////
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CMutexObj::CMutexObj()
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: CSyncObj()
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{
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m_handle = ::CreateMutex(NULL, FALSE, NULL);
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}
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CMutexObj::~CMutexObj()
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{
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::CloseHandle(m_handle);
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}
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// Smarter strategy here than an infinite wait. Wait up to 60 seconds, then log to event
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// log and wait infinitely. If it's logged to event log & eventually gets the mutex,
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// it logs to say it finally got the mutex.
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void CMutexObj::Lock()
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{
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WAIT_INFINITE(m_handle);
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}
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void CMutexObj::Unlock()
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{
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::ReleaseMutex(m_handle);
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}
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////////////////////////////////////////////////////////////////////////////////////
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// CMultiSyncObj //
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// multiple sync object abstract class
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// Manages multiple handles (the exact type of handle will be determined by a class
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// inheriting from this) to facilitate waiting for the union of several events.
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////////////////////////////////////////////////////////////////////////////////////
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CMultiSyncObj::CMultiSyncObj()
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{
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}
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CMultiSyncObj::~CMultiSyncObj()
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{
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}
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void CMultiSyncObj::AddHandle(HANDLE handle)
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{
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vector<HANDLE>::iterator i =
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find(m_arrHandle.begin(), m_arrHandle.end(), handle);
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if (i == m_arrHandle.end())
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{
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try
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{
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m_arrHandle.push_back(handle);
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}
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catch (exception& x)
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{
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CString str;
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// Note STL exception in event log.
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CBuildSrcFileLinenoStr SrcLoc( __FILE__, __LINE__ );
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CEvent::ReportWFEvent( SrcLoc.GetSrcFileLineStr(),
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SrcLoc.GetSrcFileLineStr(),
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CCharConversion::ConvertACharToString(x.what(), str),
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_T(""),
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EV_GTS_STL_EXCEPTION );
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}
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}
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}
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void CMultiSyncObj::RemoveHandle(HANDLE handle)
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{
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vector<HANDLE>::iterator i =
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find(m_arrHandle.begin(), m_arrHandle.end(), handle);
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if (i != m_arrHandle.end())
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m_arrHandle.erase(i);
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}
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void CMultiSyncObj::Clear()
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{
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m_arrHandle.clear();
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}
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////////////////////////////////////////////////////////////////////////////////////
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// CMultiMutexObj //
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// Manages multiple mutex handles to facilitate waiting for the union of several mutexes.
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////////////////////////////////////////////////////////////////////////////////////
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CMultiMutexObj::CMultiMutexObj()
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: CMultiSyncObj()
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{
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}
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CMultiMutexObj::~CMultiMutexObj()
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{
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}
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// Deprecated use, because it provides inferior logging.
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void CMultiMutexObj::Lock()
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{
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Lock(__FILE__, __LINE__);
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}
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void CMultiMutexObj::Lock(
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LPCSTR srcFile, // Calling source file (__FILE__), used for logging.
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// LPCSTR, not LPCTSTR, because __FILE__ is a char*, not a TCHAR*
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int srcLine, // Calling source line (__LINE__), used for logging.
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DWORD TimeOutVal /*=60000*/ // Time-out interval in milliseconds. After
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// this we log an error, then wait infinitely
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)
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{
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CBuildSrcFileLinenoStr SrcLoc( srcFile, srcLine );
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DWORD nWaitRetVal= ::WaitForMultipleObjects(
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m_arrHandle.size(),
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m_arrHandle.begin(),
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TRUE, // wait for all objects, not just one.
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TimeOutVal);
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if (nWaitRetVal == WAIT_FAILED)
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{
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// very bad news, should never happen
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DWORD dwErr = ::GetLastError();
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CString strErr;
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strErr.Format(_T("%d"), dwErr);
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CBuildSrcFileLinenoStr SrcLoc3(__FILE__, __LINE__);
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CEvent::ReportWFEvent( SrcLoc.GetSrcFileLineStr(),
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SrcLoc3.GetSrcFileLineStr(),
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_T("Thread wait failed."),
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strErr,
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EV_GTS_ERROR_STUCK_THREAD );
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}
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else if (nWaitRetVal == WAIT_TIMEOUT)
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{
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// Initial wait timed out, note in log, and wait infinitely.
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CBuildSrcFileLinenoStr SrcLoc1(__FILE__, __LINE__);
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CEvent::ReportWFEvent( SrcLoc.GetSrcFileLineStr(),
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SrcLoc1.GetSrcFileLineStr(),
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_T("Thread wait exceeded initial timeout interval."),
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_T(""),
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EV_GTS_STUCK_THREAD );
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nWaitRetVal= ::WaitForMultipleObjects(
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m_arrHandle.size(),
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m_arrHandle.begin(),
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TRUE, // wait for all objects, not just one.
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INFINITE);
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// If successfully got what we were waiting for (after logging an apparent
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// problem), log the fact that it's ultimately OK.
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if (nWaitRetVal == WAIT_OBJECT_0)
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{
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CBuildSrcFileLinenoStr SrcLoc2(__FILE__, __LINE__);
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CEvent::ReportWFEvent( SrcLoc.GetSrcFileLineStr(),
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SrcLoc2.GetSrcFileLineStr(),
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_T("Thread infinite wait succeeded."),
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_T(""),
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EV_GTS_STUCK_THREAD );
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}
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}
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// Else we don't really care what else ::WaitForMultipleObjects() returns.
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// If we get here we got what we were waiting for
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}
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void CMultiMutexObj::Unlock()
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{
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for (vector<HANDLE>::iterator i = m_arrHandle.begin();
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i != m_arrHandle.end();
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i++
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)
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::ReleaseMutex(*i);
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}
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