186 lines
4.3 KiB
C++
186 lines
4.3 KiB
C++
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//***********************************************************************************
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//
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// Copyright (c) 2001 Microsoft Corporation. All Rights Reserved.
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//
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// File: UrlAgent.h
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//
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// Description:
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//
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// This class encapsulates the logic about where to get the right logic
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// for various purposes, including the case of running WU in corporate
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// environments.
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//
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// An object based on this class should be created first, then call
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// GetOriginalIdentServer() function to get where to download ident,
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// then download ident, then call PopulateData() function to read
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// all URL related data.
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//
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//
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// Created by:
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// Charles Ma
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//
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// Date Creatd:
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// Oct 19, 2001
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//
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//***********************************************************************************
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#pragma once
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class CUrlAgent
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{
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public:
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//
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// constructor/destructor
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//
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CUrlAgent();
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virtual ~CUrlAgent();
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//
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// when instantiated, the object is not populated,
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// until PopulateData() is called.
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//
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inline BOOL HasBeenPopulated(void) {return m_fPopulated;}
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//
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// this function should be called after you downloaded ident, and get
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// a fresh copy of ident text file from the cab, after verifying cab was
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// signed properly.
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//
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// this function reads data from ident and registry
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//
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HRESULT PopulateData(void);
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//
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// the following are access function to obtain URL's
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//
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//
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// get the original ident server.
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// *** this API should be called before PopulateData() is called ***
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// *** this API should be called to retrieve the base URL where you download ident ***
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//
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HRESULT GetOriginalIdentServer(
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LPTSTR lpsBuffer,
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int nBufferSize,
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BOOL* pfInternalServer = NULL);
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//
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// get the ping/status server
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// *** this API should be called after PopulateData() is called ***
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//
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HRESULT GetLivePingServer(
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LPTSTR lpsBuffer,
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int nBufferSize);
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// *** this API can be called before PopulateData() is called ***
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HRESULT GetCorpPingServer(
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LPTSTR lpsBuffer,
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int nBufferSize);
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//
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// get the query server. this is per client based
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// *** this API should be called after PopulateData() is called ***
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//
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HRESULT GetQueryServer(
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LPCTSTR lpsClientName,
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LPTSTR lpsBuffer,
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int nBufferSize,
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BOOL* pfInternalServer = NULL);
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//
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// tell if a particular client is controlled by policy in corporate
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// returns:
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// S_OK = TRUE
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// S_FALSE = FALSE
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// other = error, so don't know
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//
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HRESULT IsClientSpecifiedByPolicy(
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LPCTSTR lpsClientName
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);
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//
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// when client isn't available, is IU controlled by policy in corporate?
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// returns:
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// S_OK = TRUE
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// S_FALSE = FALSE
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// other = error, so don't know
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//
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HRESULT IsIdentFromPolicy();
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private:
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typedef struct _ServerPerClient {
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LPTSTR pszClientName;
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LPTSTR pszQueryServer;
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BOOL fInternalServer;
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} ServerPerClient, *PServerPerClient;
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BOOL m_fPopulated; // whether this object has been populated
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LPTSTR m_pszWUServer; // WU server defined in policy, if any
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LPTSTR m_pszInternetPingUrl; // ping server
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LPTSTR m_pszIntranetPingUrl;
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PServerPerClient m_ArrayUrls;
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int m_nArrayUrlCount; // how many we data slot we used
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int m_nArraySize; // current size of this array
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//
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// private functions
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//
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void DesertData(void);
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//
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// helper function
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//
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LPTSTR RetrieveIdentStrAlloc(
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LPCTSTR pSection,
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LPCTSTR pEntry,
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LPDWORD lpdwSizeAllocated,
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LPCTSTR lpszIdentFile);
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//
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// helper function
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// if there is no empty slot, double the size of url array
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//
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HRESULT ExpandArrayIfNeeded(void);
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protected:
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HANDLE m_hProcHeap;
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BOOL m_fIdentFromPolicy; // tell if original ident url based on policy setup
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LPTSTR m_pszOrigIdentUrl; // this one should always have it, no matter population
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int m_nOrigIdentUrlBufSize; // in tchar count
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BOOL m_fIsBetaMode;
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};
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class CIUUrlAgent : public CUrlAgent
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{
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public:
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//
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// constructor/destructor
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//
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CIUUrlAgent();
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~CIUUrlAgent();
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// call base class PopulateData() and then populate self-update url
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HRESULT PopulateData(void);
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//
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// get the self-update server.
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// *** this API should be called after PopulateData() is called ***
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//
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HRESULT GetSelfUpdateServer(
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LPTSTR lpsBuffer,
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int nBufferSize,
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BOOL* pfInternalServer = NULL);
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private:
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LPTSTR m_pszSelfUpdateUrl; // self-update server
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BOOL m_fIUPopulated; // whether this object has been populated
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};
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