276 lines
6.8 KiB
C++
276 lines
6.8 KiB
C++
/*==========================================================================
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*
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* Copyright (C) 1999 - 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: vplayer.h
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* Content: Voice Player Entry
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 03/26/00 rodtoll Created
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* 03/29/2000 rodtoll Bug #30753 - Added volatile to the class definition
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* 07/09/2000 rodtoll Added signature bytes
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* 11/28/2000 rodtoll Bug #47333 - DPVOICE: Server controlled targetting - invalid targets are not removed automatically
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***************************************************************************/
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#ifndef __VPLAYER_H
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#define __VPLAYER_H
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#define VOICEPLAYER_FLAGS_DISCONNECTED 0x00000001 // Player has disconnected
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#define VOICEPLAYER_FLAGS_INITIALIZED 0x00000002 // Player is initialized
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#define VOICEPLAYER_FLAGS_ISRECEIVING 0x00000004 // Player is currently receiving audio
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#define VOICEPLAYER_FLAGS_ISSERVERPLAYER 0x00000008 // Player is the server player
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#define VOICEPLAYER_FLAGS_TARGETIS8BIT 0x00000010 // Is the target 8-bit?
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#define VOICEPLAYER_FLAGS_ISAVAILABLE 0x00000020 // Is player available
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typedef struct _VOICEPLAYER_STATISTICS
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{
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DWORD dwNumSilentFrames;
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DWORD dwNumSpeechFrames;
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DWORD dwNumReceivedFrames;
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DWORD dwNumLostFrames;
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QUEUE_STATISTICS queueStats;
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} VOICEPLAYER_STATISTICS, *PVOICEPLAYER_STATISTICS;
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#define VSIG_VOICEPLAYER 'YLPV'
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#define VSIG_VOICEPLAYER_FREE 'YLP_'
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volatile class CVoicePlayer
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{
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public: // Init / destruct
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CVoicePlayer();
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virtual ~CVoicePlayer();
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HRESULT Initialize( const DVID dvidPlayer, const DWORD dwHostOrder, DWORD dwFlags,
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PVOID pvContext, CLockedFixedPool<CVoicePlayer> *pOwner );
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HRESULT CreateQueue( PQUEUE_PARAMS pQueueParams );
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HRESULT CreateInBoundConverter( const GUID &guidCT, PWAVEFORMATEX pwfxTargetFormat );
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virtual HRESULT DeInitialize();
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void FreeResources();
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HRESULT SetPlayerTargets( PDVID pdvidTargets, DWORD dwNumTargets );
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BOOL FindAndRemovePlayerTarget( DVID dvidTargetToRemove );
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inline void AddRef()
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{
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InterlockedIncrement( &m_lRefCount );
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}
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inline void Release()
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{
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if( InterlockedDecrement( &m_lRefCount ) == 0 )
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{
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DeInitialize();
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}
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}
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public: // Speech Handling
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HRESULT HandleReceive( PDVPROTOCOLMSG_SPEECHHEADER pdvSpeechHeader, PBYTE pbData, DWORD dwSize );
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HRESULT GetNextFrameAndDecompress( PVOID pvBuffer, PDWORD pdwBufferSize, BOOL *pfLost, BOOL *pfSilence, DWORD *pdwSeqNum, DWORD *pdwMsgNum );
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HRESULT DeCompressInBound( CFrame *frCurrentFrame, PVOID pvBuffer, PDWORD pdwBufferSize );
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CFrame *Dequeue(BOOL *pfLost, BOOL *pfSilence);
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void GetStatistics( PVOICEPLAYER_STATISTICS pStats );
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inline DVID GetPlayerID()
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{
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return m_dvidPlayer;
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}
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inline DWORD GetFlags()
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{
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return m_dwFlags;
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}
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inline BOOL IsInBoundConverterInitialized()
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{
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return (m_lpInBoundAudioConverter != NULL);
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}
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inline BOOL Is8BitUnCompressed()
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{
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return (m_dwFlags & VOICEPLAYER_FLAGS_TARGETIS8BIT );
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}
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inline BOOL IsReceiving()
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{
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return (m_dwFlags & VOICEPLAYER_FLAGS_ISRECEIVING);
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}
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inline void SetReceiving( const BOOL fReceiving )
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{
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Lock();
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if( fReceiving )
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m_dwFlags |= VOICEPLAYER_FLAGS_ISRECEIVING;
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else
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m_dwFlags &= ~VOICEPLAYER_FLAGS_ISRECEIVING;
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UnLock();
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}
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inline void SetAvailable( const BOOL fAvailable )
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{
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Lock();
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if( fAvailable )
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m_dwFlags |= VOICEPLAYER_FLAGS_ISAVAILABLE;
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else
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m_dwFlags &= ~VOICEPLAYER_FLAGS_ISAVAILABLE;
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UnLock();
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}
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inline BOOL IsAvailable()
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{
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return (m_dwFlags & VOICEPLAYER_FLAGS_ISAVAILABLE);
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}
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inline BOOL IsInitialized()
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{
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return (m_dwFlags & VOICEPLAYER_FLAGS_INITIALIZED);
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}
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inline BOOL IsServerPlayer()
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{
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return (m_dwFlags & VOICEPLAYER_FLAGS_ISSERVERPLAYER);
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}
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inline void SetServerPlayer()
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{
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Lock();
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m_dwFlags |= VOICEPLAYER_FLAGS_ISSERVERPLAYER;
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UnLock();
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}
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inline BOOL IsDisconnected()
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{
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return (m_dwFlags & VOICEPLAYER_FLAGS_DISCONNECTED);
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}
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inline void SetDisconnected()
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{
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Lock();
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m_dwFlags |= VOICEPLAYER_FLAGS_DISCONNECTED;
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UnLock();
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}
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inline void SetHostOrder( const DWORD dwHostOrder )
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{
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Lock();
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m_dwHostOrderID = dwHostOrder;
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UnLock();
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}
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inline DWORD GetHostOrder()
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{
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return m_dwHostOrderID;
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}
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inline void Lock()
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{
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DNEnterCriticalSection( &m_csLock );
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}
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inline void UnLock()
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{
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DNLeaveCriticalSection( &m_csLock );
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}
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inline void *GetContext()
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{
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return m_pvPlayerContext;
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}
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inline void SetContext( void *pvContext )
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{
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Lock();
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m_pvPlayerContext = pvContext;
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UnLock();
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}
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inline BYTE GetLastPeak()
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{
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return m_bLastPeak;
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}
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inline DWORD GetTransportFlags()
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{
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return m_dwTransportFlags;
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}
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inline void AddToPlayList( BILINK *pblBilink )
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{
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InsertAfter( &m_blPlayList, pblBilink );
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}
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inline void AddToNotifyList( BILINK *pblBilink )
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{
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InsertAfter( &m_blNotifyList, pblBilink );
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}
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inline void RemoveFromNotifyList()
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{
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Delete( &m_blNotifyList );
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}
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inline void RemoveFromPlayList()
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{
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Delete( &m_blPlayList );
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}
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inline DWORD_PTR GetLastPlayback()
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{
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return m_dwLastPlayback;
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}
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inline DWORD GetNumTargets()
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{
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return m_dwNumTargets;
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}
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inline PDVID GetTargetList()
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{
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return m_pdvidTargets;
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}
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DWORD m_dwSignature;
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BILINK m_blNotifyList;
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BILINK m_blPlayList;
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protected:
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virtual void Reset();
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PDVID m_pdvidTargets; // The player's current target
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DWORD m_dwNumTargets;
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DWORD m_dwTransportFlags;
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DWORD m_dwFlags;
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DWORD m_dwNumSilentFrames;
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DWORD m_dwNumSpeechFrames;
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DWORD m_dwNumReceivedFrames;
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DWORD m_dwNumLostFrames;
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DVID m_dvidPlayer; // Player's ID
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DWORD m_dwHostOrderID; // Host ORDER ID
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LONG m_lRefCount; // Reference count on the player
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PDPVCOMPRESSOR m_lpInBoundAudioConverter; // Converter for this player's audio
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CInputQueue2 *m_lpInputQueue; // Input queue for this player's audio
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PVOID m_pvPlayerContext;
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CLockedFixedPool<CVoicePlayer> *m_pOwner;
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DWORD_PTR m_dwLastData; // GetTickCount() value when last data received
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DWORD_PTR m_dwLastPlayback; // GetTickCount() when last non-silence from this player
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DNCRITICAL_SECTION m_csLock;
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BYTE m_bLastPeak; // Last peak value for this player.
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};
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#endif |