2337 lines
54 KiB
C
2337 lines
54 KiB
C
/*
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** Copyright 1991-1993, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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/* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT */
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#include "precomp.h"
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#pragma hdrstop
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#include "glapi.h"
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void APIENTRY
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glNewList ( IN GLuint list, IN GLenum mode )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glNewList)( list, mode );
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}
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void APIENTRY
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glEndList ( void )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glEndList)( );
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}
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void APIENTRY
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glCallList ( IN GLuint list )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glCallList)( list );
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}
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void APIENTRY
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glCallLists ( IN GLsizei n, IN GLenum type, IN const GLvoid *lists )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glCallLists)( n, type, lists );
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}
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void APIENTRY
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glDeleteLists ( IN GLuint list, IN GLsizei range )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glDeleteLists)( list, range );
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}
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GLuint APIENTRY
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glGenLists ( IN GLsizei range )
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{
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return( (*GLTEB_CLTDISPATCHTABLE()->glGenLists)( range ) );
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}
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void APIENTRY
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glListBase ( IN GLuint base )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glListBase)( base );
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}
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void APIENTRY
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glBegin ( IN GLenum mode )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glBegin)( mode );
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}
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void APIENTRY
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glBitmap ( IN GLsizei width, IN GLsizei height, IN GLfloat xorig, IN GLfloat yorig, IN GLfloat xmove, IN GLfloat ymove, IN const GLubyte bitmap[] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glBitmap)( width, height, xorig, yorig, xmove, ymove, bitmap );
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}
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void APIENTRY
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glColor3b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3b)( red, green, blue );
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}
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void APIENTRY
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glColor3bv ( IN const GLbyte v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3bv)( v );
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}
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void APIENTRY
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glColor3d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3d)( red, green, blue );
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}
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void APIENTRY
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glColor3dv ( IN const GLdouble v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3dv)( v );
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}
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void APIENTRY
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glColor3f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3f)( red, green, blue );
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}
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void APIENTRY
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glColor3fv ( IN const GLfloat v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3fv)( v );
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}
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void APIENTRY
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glColor3i ( IN GLint red, IN GLint green, IN GLint blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3i)( red, green, blue );
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}
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void APIENTRY
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glColor3iv ( IN const GLint v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3iv)( v );
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}
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void APIENTRY
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glColor3s ( IN GLshort red, IN GLshort green, IN GLshort blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3s)( red, green, blue );
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}
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void APIENTRY
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glColor3sv ( IN const GLshort v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3sv)( v );
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}
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void APIENTRY
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glColor3ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3ub)( red, green, blue );
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}
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void APIENTRY
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glColor3ubv ( IN const GLubyte v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3ubv)( v );
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}
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void APIENTRY
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glColor3ui ( IN GLuint red, IN GLuint green, IN GLuint blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3ui)( red, green, blue );
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}
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void APIENTRY
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glColor3uiv ( IN const GLuint v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3uiv)( v );
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}
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void APIENTRY
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glColor3us ( IN GLushort red, IN GLushort green, IN GLushort blue )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3us)( red, green, blue );
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}
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void APIENTRY
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glColor3usv ( IN const GLushort v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor3usv)( v );
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}
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void APIENTRY
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glColor4b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue, IN GLbyte alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4b)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4bv ( IN const GLbyte v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4bv)( v );
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}
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void APIENTRY
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glColor4d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue, IN GLdouble alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4d)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4dv ( IN const GLdouble v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4dv)( v );
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}
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void APIENTRY
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glColor4f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4f)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4fv ( IN const GLfloat v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4fv)( v );
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}
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void APIENTRY
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glColor4i ( IN GLint red, IN GLint green, IN GLint blue, IN GLint alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4i)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4iv ( IN const GLint v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4iv)( v );
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}
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void APIENTRY
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glColor4s ( IN GLshort red, IN GLshort green, IN GLshort blue, IN GLshort alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4s)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4sv ( IN const GLshort v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4sv)( v );
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}
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void APIENTRY
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glColor4ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue, IN GLubyte alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4ub)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4ubv ( IN const GLubyte v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4ubv)( v );
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}
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void APIENTRY
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glColor4ui ( IN GLuint red, IN GLuint green, IN GLuint blue, IN GLuint alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4ui)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4uiv ( IN const GLuint v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4uiv)( v );
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}
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void APIENTRY
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glColor4us ( IN GLushort red, IN GLushort green, IN GLushort blue, IN GLushort alpha )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4us)( red, green, blue, alpha );
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}
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void APIENTRY
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glColor4usv ( IN const GLushort v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glColor4usv)( v );
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}
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void APIENTRY
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glEdgeFlag ( IN GLboolean flag )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glEdgeFlag)( flag );
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}
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void APIENTRY
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glEdgeFlagv ( IN const GLboolean flag[1] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glEdgeFlagv)( flag );
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}
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void APIENTRY
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glEnd ( void )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glEnd)( );
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}
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void APIENTRY
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glIndexd ( IN GLdouble c )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexd)( c );
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}
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void APIENTRY
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glIndexdv ( IN const GLdouble c[1] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexdv)( c );
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}
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void APIENTRY
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glIndexf ( IN GLfloat c )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexf)( c );
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}
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void APIENTRY
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glIndexfv ( IN const GLfloat c[1] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexfv)( c );
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}
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void APIENTRY
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glIndexi ( IN GLint c )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexi)( c );
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}
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void APIENTRY
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glIndexiv ( IN const GLint c[1] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexiv)( c );
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}
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void APIENTRY
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glIndexs ( IN GLshort c )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexs)( c );
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}
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void APIENTRY
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glIndexsv ( IN const GLshort c[1] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexsv)( c );
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}
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void APIENTRY
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glNormal3b ( IN GLbyte nx, IN GLbyte ny, IN GLbyte nz )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3b)( nx, ny, nz );
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}
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void APIENTRY
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glNormal3bv ( IN const GLbyte v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3bv)( v );
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}
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void APIENTRY
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glNormal3d ( IN GLdouble nx, IN GLdouble ny, IN GLdouble nz )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3d)( nx, ny, nz );
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}
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void APIENTRY
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glNormal3dv ( IN const GLdouble v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3dv)( v );
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}
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void APIENTRY
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glNormal3f ( IN GLfloat nx, IN GLfloat ny, IN GLfloat nz )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3f)( nx, ny, nz );
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}
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void APIENTRY
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glNormal3fv ( IN const GLfloat v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3fv)( v );
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}
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void APIENTRY
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glNormal3i ( IN GLint nx, IN GLint ny, IN GLint nz )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3i)( nx, ny, nz );
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}
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void APIENTRY
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glNormal3iv ( IN const GLint v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3iv)( v );
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}
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void APIENTRY
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glNormal3s ( IN GLshort nx, IN GLshort ny, IN GLshort nz )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3s)( nx, ny, nz );
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}
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void APIENTRY
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glNormal3sv ( IN const GLshort v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormal3sv)( v );
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}
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void APIENTRY
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glRasterPos2d ( IN GLdouble x, IN GLdouble y )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2d)( x, y );
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}
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void APIENTRY
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glRasterPos2dv ( IN const GLdouble v[2] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2dv)( v );
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}
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void APIENTRY
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glRasterPos2f ( IN GLfloat x, IN GLfloat y )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2f)( x, y );
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}
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void APIENTRY
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glRasterPos2fv ( IN const GLfloat v[2] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2fv)( v );
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}
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void APIENTRY
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glRasterPos2i ( IN GLint x, IN GLint y )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2i)( x, y );
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}
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void APIENTRY
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glRasterPos2iv ( IN const GLint v[2] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2iv)( v );
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}
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void APIENTRY
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glRasterPos2s ( IN GLshort x, IN GLshort y )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2s)( x, y );
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}
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void APIENTRY
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glRasterPos2sv ( IN const GLshort v[2] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos2sv)( v );
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}
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void APIENTRY
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glRasterPos3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3d)( x, y, z );
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}
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void APIENTRY
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glRasterPos3dv ( IN const GLdouble v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3dv)( v );
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}
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void APIENTRY
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glRasterPos3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3f)( x, y, z );
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}
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void APIENTRY
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glRasterPos3fv ( IN const GLfloat v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3fv)( v );
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}
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void APIENTRY
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glRasterPos3i ( IN GLint x, IN GLint y, IN GLint z )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3i)( x, y, z );
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}
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void APIENTRY
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glRasterPos3iv ( IN const GLint v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3iv)( v );
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}
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void APIENTRY
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glRasterPos3s ( IN GLshort x, IN GLshort y, IN GLshort z )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3s)( x, y, z );
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}
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void APIENTRY
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glRasterPos3sv ( IN const GLshort v[3] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos3sv)( v );
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}
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void APIENTRY
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glRasterPos4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4d)( x, y, z, w );
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}
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void APIENTRY
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glRasterPos4dv ( IN const GLdouble v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4dv)( v );
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}
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void APIENTRY
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glRasterPos4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4f)( x, y, z, w );
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}
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void APIENTRY
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glRasterPos4fv ( IN const GLfloat v[4] )
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|
{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4fv)( v );
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}
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void APIENTRY
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glRasterPos4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4i)( x, y, z, w );
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}
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void APIENTRY
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glRasterPos4iv ( IN const GLint v[4] )
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{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4iv)( v );
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}
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void APIENTRY
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glRasterPos4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w )
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|
{
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(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4s)( x, y, z, w );
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}
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|
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void APIENTRY
|
|
glRasterPos4sv ( IN const GLshort v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRasterPos4sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRectd ( IN GLdouble x1, IN GLdouble y1, IN GLdouble x2, IN GLdouble y2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRectd)( x1, y1, x2, y2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRectdv ( IN const GLdouble v1[2], IN const GLdouble v2[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRectdv)( v1, v2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRectf ( IN GLfloat x1, IN GLfloat y1, IN GLfloat x2, IN GLfloat y2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRectf)( x1, y1, x2, y2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRectfv ( IN const GLfloat v1[2], IN const GLfloat v2[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRectfv)( v1, v2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRecti ( IN GLint x1, IN GLint y1, IN GLint x2, IN GLint y2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRecti)( x1, y1, x2, y2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRectiv ( IN const GLint v1[2], IN const GLint v2[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRectiv)( v1, v2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRects ( IN GLshort x1, IN GLshort y1, IN GLshort x2, IN GLshort y2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRects)( x1, y1, x2, y2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRectsv ( IN const GLshort v1[2], IN const GLshort v2[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glRectsv)( v1, v2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1d ( IN GLdouble s )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1d)( s );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1dv ( IN const GLdouble v[1] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1f ( IN GLfloat s )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1f)( s );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1fv ( IN const GLfloat v[1] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1i ( IN GLint s )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1i)( s );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1iv ( IN const GLint v[1] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1s ( IN GLshort s )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1s)( s );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord1sv ( IN const GLshort v[1] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord1sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2d ( IN GLdouble s, IN GLdouble t )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2d)( s, t );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2dv ( IN const GLdouble v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2f ( IN GLfloat s, IN GLfloat t )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2f)( s, t );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2fv ( IN const GLfloat v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2i ( IN GLint s, IN GLint t )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2i)( s, t );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2iv ( IN const GLint v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2s ( IN GLshort s, IN GLshort t )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2s)( s, t );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord2sv ( IN const GLshort v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord2sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3d ( IN GLdouble s, IN GLdouble t, IN GLdouble r )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3d)( s, t, r );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3dv ( IN const GLdouble v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3f ( IN GLfloat s, IN GLfloat t, IN GLfloat r )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3f)( s, t, r );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3fv ( IN const GLfloat v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3i ( IN GLint s, IN GLint t, IN GLint r )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3i)( s, t, r );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3iv ( IN const GLint v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3s ( IN GLshort s, IN GLshort t, IN GLshort r )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3s)( s, t, r );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord3sv ( IN const GLshort v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord3sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4d ( IN GLdouble s, IN GLdouble t, IN GLdouble r, IN GLdouble q )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4d)( s, t, r, q );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4dv ( IN const GLdouble v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4f ( IN GLfloat s, IN GLfloat t, IN GLfloat r, IN GLfloat q )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4f)( s, t, r, q );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4fv ( IN const GLfloat v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4i ( IN GLint s, IN GLint t, IN GLint r, IN GLint q )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4i)( s, t, r, q );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4iv ( IN const GLint v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4s ( IN GLshort s, IN GLshort t, IN GLshort r, IN GLshort q )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4s)( s, t, r, q );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoord4sv ( IN const GLshort v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoord4sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2d ( IN GLdouble x, IN GLdouble y )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2d)( x, y );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2dv ( IN const GLdouble v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2f ( IN GLfloat x, IN GLfloat y )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2f)( x, y );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2fv ( IN const GLfloat v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2i ( IN GLint x, IN GLint y )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2i)( x, y );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2iv ( IN const GLint v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2s ( IN GLshort x, IN GLshort y )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2s)( x, y );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex2sv ( IN const GLshort v[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex2sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3d)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3dv ( IN const GLdouble v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3f)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3fv ( IN const GLfloat v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3i ( IN GLint x, IN GLint y, IN GLint z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3i)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3iv ( IN const GLint v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3s ( IN GLshort x, IN GLshort y, IN GLshort z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3s)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex3sv ( IN const GLshort v[3] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex3sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4d)( x, y, z, w );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4dv ( IN const GLdouble v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4dv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4f)( x, y, z, w );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4fv ( IN const GLfloat v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4fv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4i)( x, y, z, w );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4iv ( IN const GLint v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4iv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4s)( x, y, z, w );
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertex4sv ( IN const GLshort v[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertex4sv)( v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClipPlane ( IN GLenum plane, IN const GLdouble equation[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClipPlane)( plane, equation );
|
|
}
|
|
|
|
void APIENTRY
|
|
glColorMaterial ( IN GLenum face, IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glColorMaterial)( face, mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glCullFace ( IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glCullFace)( mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFogf ( IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFogf)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFogfv ( IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFogfv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFogi ( IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFogi)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFogiv ( IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFogiv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFrontFace ( IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFrontFace)( mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glHint ( IN GLenum target, IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glHint)( target, mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightf ( IN GLenum light, IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightf)( light, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightfv)( light, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLighti ( IN GLenum light, IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLighti)( light, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightiv)( light, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightModelf ( IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightModelf)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightModelfv ( IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightModelfv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightModeli ( IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightModeli)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLightModeliv ( IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLightModeliv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLineStipple ( IN GLint factor, IN GLushort pattern )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLineStipple)( factor, pattern );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLineWidth ( IN GLfloat width )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLineWidth)( width );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMaterialf ( IN GLenum face, IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMaterialf)( face, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMaterialfv ( IN GLenum face, IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMaterialfv)( face, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMateriali ( IN GLenum face, IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMateriali)( face, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMaterialiv ( IN GLenum face, IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMaterialiv)( face, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPointSize ( IN GLfloat size )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPointSize)( size );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPolygonMode ( IN GLenum face, IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPolygonMode)( face, mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPolygonStipple ( IN const GLubyte mask[128] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPolygonStipple)( mask );
|
|
}
|
|
|
|
void APIENTRY
|
|
glScissor ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glScissor)( x, y, width, height );
|
|
}
|
|
|
|
void APIENTRY
|
|
glShadeModel ( IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glShadeModel)( mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexParameterf)( target, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexParameterfv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexParameteri)( target, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexParameteriv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexImage1D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexImage1D)( target, level, components, width, border, format, type, pixels );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexImage2D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLsizei height, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexImage2D)( target, level, components, width, height, border, format, type, pixels );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexEnvf)( target, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexEnvfv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexEnvi)( target, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexEnviv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexGend)( coord, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexGendv)( coord, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexGenf)( coord, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexGenfv)( coord, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexGeni)( coord, pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexGeniv)( coord, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFeedbackBuffer ( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFeedbackBuffer)( size, type, buffer );
|
|
}
|
|
|
|
void APIENTRY
|
|
glSelectBuffer ( IN GLsizei size, OUT GLuint buffer[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glSelectBuffer)( size, buffer );
|
|
}
|
|
|
|
GLint APIENTRY
|
|
glRenderMode ( IN GLenum mode )
|
|
{
|
|
return( (*GLTEB_CLTDISPATCHTABLE()->glRenderMode)( mode ) );
|
|
}
|
|
|
|
void APIENTRY
|
|
glInitNames ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glInitNames)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLoadName ( IN GLuint name )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLoadName)( name );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPassThrough ( IN GLfloat token )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPassThrough)( token );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPopName ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPopName)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPushName ( IN GLuint name )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPushName)( name );
|
|
}
|
|
|
|
void APIENTRY
|
|
glDrawBuffer ( IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glDrawBuffer)( mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClear ( IN GLbitfield mask )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClear)( mask );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClearAccum ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClearAccum)( red, green, blue, alpha );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClearIndex ( IN GLfloat c )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClearIndex)( c );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClearColor ( IN GLclampf red, IN GLclampf green, IN GLclampf blue, IN GLclampf alpha )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClearColor)( red, green, blue, alpha );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClearStencil ( IN GLint s )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClearStencil)( s );
|
|
}
|
|
|
|
void APIENTRY
|
|
glClearDepth ( IN GLclampd depth )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glClearDepth)( depth );
|
|
}
|
|
|
|
void APIENTRY
|
|
glStencilMask ( IN GLuint mask )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glStencilMask)( mask );
|
|
}
|
|
|
|
void APIENTRY
|
|
glColorMask ( IN GLboolean red, IN GLboolean green, IN GLboolean blue, IN GLboolean alpha )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glColorMask)( red, green, blue, alpha );
|
|
}
|
|
|
|
void APIENTRY
|
|
glDepthMask ( IN GLboolean flag )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glDepthMask)( flag );
|
|
}
|
|
|
|
void APIENTRY
|
|
glIndexMask ( IN GLuint mask )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glIndexMask)( mask );
|
|
}
|
|
|
|
void APIENTRY
|
|
glAccum ( IN GLenum op, IN GLfloat value )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glAccum)( op, value );
|
|
}
|
|
|
|
void APIENTRY
|
|
glDisable ( IN GLenum cap )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glDisable)( cap );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEnable ( IN GLenum cap )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEnable)( cap );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFinish ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFinish)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFlush ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFlush)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPopAttrib ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPopAttrib)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPushAttrib ( IN GLbitfield mask )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPushAttrib)( mask );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMap1d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint stride, IN GLint order, IN const GLdouble points[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMap1d)( target, u1, u2, stride, order, points );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMap1f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint stride, IN GLint order, IN const GLfloat points[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMap1f)( target, u1, u2, stride, order, points );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMap2d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint ustride, IN GLint uorder, IN GLdouble v1, IN GLdouble v2, IN GLint vstride, IN GLint vorder, IN const GLdouble points[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMap2d)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMap2f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint ustride, IN GLint uorder, IN GLfloat v1, IN GLfloat v2, IN GLint vstride, IN GLint vorder, IN const GLfloat points[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMap2f)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMapGrid1d ( IN GLint un, IN GLdouble u1, IN GLdouble u2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMapGrid1d)( un, u1, u2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMapGrid1f ( IN GLint un, IN GLfloat u1, IN GLfloat u2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMapGrid1f)( un, u1, u2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMapGrid2d ( IN GLint un, IN GLdouble u1, IN GLdouble u2, IN GLint vn, IN GLdouble v1, IN GLdouble v2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMapGrid2d)( un, u1, u2, vn, v1, v2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMapGrid2f ( IN GLint un, IN GLfloat u1, IN GLfloat u2, IN GLint vn, IN GLfloat v1, IN GLfloat v2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glMapGrid2f)( un, u1, u2, vn, v1, v2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord1d ( IN GLdouble u )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord1d)( u );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord1dv ( IN const GLdouble u[1] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord1dv)( u );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord1f ( IN GLfloat u )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord1f)( u );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord1fv ( IN const GLfloat u[1] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord1fv)( u );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord2d ( IN GLdouble u, IN GLdouble v )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord2d)( u, v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord2dv ( IN const GLdouble u[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord2dv)( u );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord2f ( IN GLfloat u, IN GLfloat v )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord2f)( u, v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalCoord2fv ( IN const GLfloat u[2] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalCoord2fv)( u );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalMesh1 ( IN GLenum mode, IN GLint i1, IN GLint i2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glEvalMesh1)( mode, i1, i2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalPoint1 ( IN GLint i )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalPoint1)( i );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalMesh2 ( IN GLenum mode, IN GLint i1, IN GLint i2, IN GLint j1, IN GLint j2 )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glEvalMesh2)( mode, i1, i2, j1, j2 );
|
|
}
|
|
|
|
void APIENTRY
|
|
glEvalPoint2 ( IN GLint i, IN GLint j )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEvalPoint2)( i, j );
|
|
}
|
|
|
|
void APIENTRY
|
|
glAlphaFunc ( IN GLenum func, IN GLclampf ref )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glAlphaFunc)( func, ref );
|
|
}
|
|
|
|
void APIENTRY
|
|
glBlendFunc ( IN GLenum sfactor, IN GLenum dfactor )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glBlendFunc)( sfactor, dfactor );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLogicOp ( IN GLenum opcode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glLogicOp)( opcode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glStencilFunc ( IN GLenum func, IN GLint ref, IN GLuint mask )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glStencilFunc)( func, ref, mask );
|
|
}
|
|
|
|
void APIENTRY
|
|
glStencilOp ( IN GLenum fail, IN GLenum zfail, IN GLenum zpass )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glStencilOp)( fail, zfail, zpass );
|
|
}
|
|
|
|
void APIENTRY
|
|
glDepthFunc ( IN GLenum func )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glDepthFunc)( func );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelZoom ( IN GLfloat xfactor, IN GLfloat yfactor )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelZoom)( xfactor, yfactor );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelTransferf ( IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelTransferf)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelTransferi ( IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelTransferi)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelStoref ( IN GLenum pname, IN GLfloat param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelStoref)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelStorei ( IN GLenum pname, IN GLint param )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelStorei)( pname, param );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelMapfv ( IN GLenum map, IN GLint mapsize, IN const GLfloat values[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelMapfv)( map, mapsize, values );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelMapuiv ( IN GLenum map, IN GLint mapsize, IN const GLuint values[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelMapuiv)( map, mapsize, values );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPixelMapusv ( IN GLenum map, IN GLint mapsize, IN const GLushort values[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPixelMapusv)( map, mapsize, values );
|
|
}
|
|
|
|
void APIENTRY
|
|
glReadBuffer ( IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glReadBuffer)( mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glCopyPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum type )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glCopyPixels)( x, y, width, height, type );
|
|
}
|
|
|
|
void APIENTRY
|
|
glReadPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, OUT GLvoid *pixels )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glReadPixels)( x, y, width, height, format, type, pixels );
|
|
}
|
|
|
|
void APIENTRY
|
|
glDrawPixels ( IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, IN const GLvoid *pixels )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glDrawPixels)( width, height, format, type, pixels );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetBooleanv ( IN GLenum pname, OUT GLboolean params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetBooleanv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetClipPlane ( IN GLenum plane, OUT GLdouble equation[4] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetClipPlane)( plane, equation );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetDoublev ( IN GLenum pname, OUT GLdouble params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetDoublev)( pname, params );
|
|
}
|
|
|
|
GLenum APIENTRY
|
|
glGetError ( void )
|
|
{
|
|
return( (*GLTEB_CLTDISPATCHTABLE()->glGetError)( ) );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetFloatv ( IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetFloatv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetIntegerv ( IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetIntegerv)( pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetLightfv)( light, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetLightiv)( light, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetMapdv ( IN GLenum target, IN GLenum query, OUT GLdouble v[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetMapdv)( target, query, v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetMapfv ( IN GLenum target, IN GLenum query, OUT GLfloat v[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetMapfv)( target, query, v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetMapiv ( IN GLenum target, IN GLenum query, OUT GLint v[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetMapiv)( target, query, v );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetMaterialfv)( face, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetMaterialiv)( face, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetPixelMapfv ( IN GLenum map, OUT GLfloat values[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetPixelMapfv)( map, values );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetPixelMapuiv ( IN GLenum map, OUT GLuint values[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetPixelMapuiv)( map, values );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetPixelMapusv ( IN GLenum map, OUT GLushort values[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetPixelMapusv)( map, values );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetPolygonStipple ( OUT GLubyte mask[128] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetPolygonStipple)( mask );
|
|
}
|
|
|
|
const GLubyte * APIENTRY
|
|
glGetString ( IN GLenum name )
|
|
{
|
|
return( (*GLTEB_CLTDISPATCHTABLE()->glGetString)( name ) );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexEnvfv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexEnviv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexGendv)( coord, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexGenfv)( coord, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexGeniv)( coord, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexImage ( IN GLenum target, IN GLint level, IN GLenum format, IN GLenum type, OUT GLvoid *pixels )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexImage)( target, level, format, type, pixels );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexParameterfv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexParameteriv)( target, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexLevelParameterfv)( target, level, pname, params );
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGetTexLevelParameteriv)( target, level, pname, params );
|
|
}
|
|
|
|
GLboolean APIENTRY
|
|
glIsEnabled ( IN GLenum cap )
|
|
{
|
|
return( (*GLTEB_CLTDISPATCHTABLE()->glIsEnabled)( cap ) );
|
|
}
|
|
|
|
GLboolean APIENTRY
|
|
glIsList ( IN GLuint list )
|
|
{
|
|
return( (*GLTEB_CLTDISPATCHTABLE()->glIsList)( list ) );
|
|
}
|
|
|
|
void APIENTRY
|
|
glDepthRange ( IN GLclampd zNear, IN GLclampd zFar )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glDepthRange)( zNear, zFar );
|
|
}
|
|
|
|
void APIENTRY
|
|
glFrustum ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glFrustum)( left, right, bottom, top, zNear, zFar );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLoadIdentity ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glLoadIdentity)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLoadMatrixf ( IN const GLfloat m[16] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glLoadMatrixf)( m );
|
|
}
|
|
|
|
void APIENTRY
|
|
glLoadMatrixd ( IN const GLdouble m[16] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glLoadMatrixd)( m );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMatrixMode ( IN GLenum mode )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMatrixMode)( mode );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMultMatrixf ( IN const GLfloat m[16] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultMatrixf)( m );
|
|
}
|
|
|
|
void APIENTRY
|
|
glMultMatrixd ( IN const GLdouble m[16] )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultMatrixd)( m );
|
|
}
|
|
|
|
void APIENTRY
|
|
glOrtho ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glOrtho)( left, right, bottom, top, zNear, zFar );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPopMatrix ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPopMatrix)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glPushMatrix ( void )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPushMatrix)( );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRotated ( IN GLdouble angle, IN GLdouble x, IN GLdouble y, IN GLdouble z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glRotated)( angle, x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glRotatef ( IN GLfloat angle, IN GLfloat x, IN GLfloat y, IN GLfloat z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glRotatef)( angle, x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glScaled ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glScaled)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glScalef ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glScalef)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTranslated ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTranslated)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glTranslatef ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTranslatef)( x, y, z );
|
|
}
|
|
|
|
void APIENTRY
|
|
glViewport ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height )
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glViewport)( x, y, width, height );
|
|
}
|
|
|
|
GLboolean APIENTRY
|
|
glAreTexturesResident(GLsizei n, const GLuint *textures,
|
|
GLboolean *residences)
|
|
{
|
|
return (*GLTEB_CLTDISPATCHTABLE()->glAreTexturesResident)(n, textures, residences);
|
|
}
|
|
|
|
void APIENTRY
|
|
glBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glBindTexture)(target, texture);
|
|
}
|
|
|
|
void APIENTRY
|
|
glCopyTexImage1D(GLenum target, GLint level,
|
|
GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLint border)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glCopyTexImage1D)(target, level,
|
|
internalformat,
|
|
x, y, width, border);
|
|
}
|
|
|
|
void APIENTRY
|
|
glCopyTexImage2D(GLenum target, GLint level,
|
|
GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glCopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
|
|
}
|
|
|
|
void APIENTRY
|
|
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
|
|
GLint x, GLint y, GLsizei width)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glCopyTexSubImage1D)(target, level, xoffset, x, y, width);
|
|
}
|
|
|
|
void APIENTRY
|
|
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glCopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
|
|
}
|
|
|
|
void APIENTRY
|
|
glDeleteTextures(GLsizei n, const GLuint *textures)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glDeleteTextures)(n, textures);
|
|
}
|
|
|
|
void APIENTRY
|
|
glGenTextures(GLsizei n, GLuint *textures)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glGenTextures)(n, textures);
|
|
}
|
|
|
|
GLboolean APIENTRY
|
|
glIsTexture(GLuint texture)
|
|
{
|
|
return (*GLTEB_CLTDISPATCHTABLE()->glIsTexture)(texture);
|
|
}
|
|
|
|
void APIENTRY
|
|
glPrioritizeTextures(GLsizei n, const GLuint *textures,
|
|
const GLclampf *priorities)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glPrioritizeTextures)(n, textures, priorities);
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
|
|
GLsizei width, GLenum format, GLenum type,
|
|
const GLvoid *pixels)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexSubImage1D)(target, level, xoffset, width, format, type, pixels);
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE()->glTexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
}
|
|
|
|
void APIENTRY
|
|
glArrayElement(GLint i)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glArrayElement)(i);
|
|
}
|
|
|
|
void APIENTRY
|
|
glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glColorPointer)(size, type, stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glDisableClientState(GLenum array)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glDisableClientState)(array);
|
|
}
|
|
|
|
void APIENTRY
|
|
glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glDrawArrays)(mode, first, count);
|
|
}
|
|
|
|
void APIENTRY
|
|
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glDrawElements)(mode, count, type, indices);
|
|
}
|
|
|
|
void APIENTRY
|
|
glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEdgeFlagPointer)(stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glEnableClientState(GLenum array)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glEnableClientState)(array);
|
|
}
|
|
|
|
void APIENTRY
|
|
glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexPointer)(type, stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glIndexub(GLubyte c)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexub)(c);
|
|
}
|
|
|
|
void APIENTRY
|
|
glIndexubv(const GLubyte *c)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glIndexubv)(c);
|
|
}
|
|
|
|
void APIENTRY
|
|
glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glInterleavedArrays)(format, stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glNormalPointer)(type, stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPolygonOffset)(factor, units);
|
|
}
|
|
|
|
void APIENTRY
|
|
glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glTexCoordPointer)(size, type, stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glVertexPointer)(size, type, stride, pointer);
|
|
}
|
|
|
|
void APIENTRY
|
|
glGetPointerv(GLenum pname, GLvoid* *params)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glGetPointerv)(pname, params);
|
|
}
|
|
|
|
void APIENTRY
|
|
glPopClientAttrib(void)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPopClientAttrib)();
|
|
}
|
|
|
|
void APIENTRY
|
|
glPushClientAttrib(IN GLbitfield mask)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glPushClientAttrib)(mask);
|
|
}
|
|
|
|
void APIENTRY
|
|
glDrawRangeElementsWIN(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glDrawRangeElementsWIN)(mode, start, end, count, type, indices);
|
|
}
|
|
|
|
void APIENTRY glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glColorTableEXT)(target, internalFormat, width, format, type, data);
|
|
}
|
|
|
|
void APIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glColorSubTableEXT)(target, start, count, format, type, data);
|
|
}
|
|
|
|
void APIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *data)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glGetColorTableEXT)(target, format, type, data);
|
|
}
|
|
|
|
void APIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glGetColorTableParameterivEXT)(target, pname, params);
|
|
}
|
|
|
|
void APIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glGetColorTableParameterfvEXT)(target, pname, params);
|
|
}
|
|
|
|
#ifdef GL_WIN_multiple_textures
|
|
void APIENTRY glCurrentTextureIndexWIN
|
|
(GLuint index)
|
|
{
|
|
(*GLTEB_CLTTDISPATCHTABLE_FAST()->glCurrentTextureIndexWIN)
|
|
(index);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1dWIN
|
|
(GLbitfield mask, GLdouble s)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord1dWIN)
|
|
(mask, s);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1dvWIN
|
|
(GLbitfield mask, const GLdouble *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord1dvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1fWIN
|
|
(GLbitfield mask, GLfloat s)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord1fWIN)
|
|
(mask, s);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1fvWIN
|
|
(GLbitfield mask, const GLfloat *v)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord1fvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1iWIN
|
|
(GLbitfield mask, GLint s)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord1iWIN)
|
|
(mask, s);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1ivWIN
|
|
(GLbitfield mask, const GLint *v)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord1ivWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1sWIN
|
|
(GLbitfield mask, GLshort s)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord1sWIN)
|
|
(mask, s);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord1svWIN
|
|
(GLbitfield mask, const GLshort *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord1svWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2dWIN
|
|
(GLbitfield mask, GLdouble s, GLdouble t)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord2dWIN)
|
|
(mask, s, t);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2dvWIN
|
|
(GLbitfield mask, const GLdouble *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord2dvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2fWIN
|
|
(GLbitfield mask, GLfloat s, GLfloat t)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord2fWIN)
|
|
(mask, s, t);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2fvWIN
|
|
(GLbitfield mask, const GLfloat *v)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord2fvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2iWIN
|
|
(GLbitfield mask, GLint s, GLint t)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord2iWIN)
|
|
(mask, s, t);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2ivWIN
|
|
(GLbitfield mask, const GLint *v)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glMultiTexCoord2ivWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2sWIN
|
|
(GLbitfield mask, GLshort s, GLshort t)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord2sWIN)
|
|
(mask, s, t);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2svWIN
|
|
(GLbitfield mask, const GLshort *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord2svWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3dWIN
|
|
(GLbitfield mask, GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3dWIN)
|
|
(mask, s, t, r);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3dvWIN
|
|
(GLbitfield mask, const GLdouble *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3dvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3fWIN
|
|
(GLbitfield mask, GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3fWIN)
|
|
(mask, s, t, r);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3fvWIN
|
|
(GLbitfield mask, const GLfloat *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3fvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3iWIN
|
|
(GLbitfield mask, GLint s, GLint t, GLint r)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3iWIN)
|
|
(mask, s, t, r);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3ivWIN
|
|
(GLbitfield mask, const GLint *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3ivWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3sWIN
|
|
(GLbitfield mask, GLshort s, GLshort t, GLshort r)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3sWIN)
|
|
(mask, s, t, r);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord3svWIN
|
|
(GLbitfield mask, const GLshort *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord3svWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4dWIN
|
|
(GLbitfield mask, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4dWIN)
|
|
(mask, s, t, r, q);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4dvWIN
|
|
(GLbitfield mask, const GLdouble *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4dvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4fWIN
|
|
(GLbitfield mask, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4fWIN)
|
|
(mask, s, t, r, q);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4fvWIN
|
|
(GLbitfield mask, const GLfloat *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4fvWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4iWIN
|
|
(GLbitfield mask, GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4iWIN)
|
|
(mask, s, t, r, q);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4ivWIN
|
|
(GLbitfield mask, const GLint *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4ivWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4sWIN
|
|
(GLbitfield mask, GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4sWIN)
|
|
(mask, s, t, r, q);
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord4svWIN
|
|
(GLbitfield mask, const GLshort *v)
|
|
{
|
|
(*GLTEB_EXTDISPATCHTABLE()->glMultiTexCoord4svWIN)
|
|
(mask, v);
|
|
}
|
|
|
|
void APIENTRY glBindNthTextureWIN
|
|
(GLuint index, GLenum target, GLuint texture)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glBindNthTextureWIN)
|
|
(index, target, texture);
|
|
}
|
|
|
|
void APIENTRY glNthTexCombineFuncWIN
|
|
(GLuint index,
|
|
GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor,
|
|
GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor)
|
|
{
|
|
(*GLTEB_CLTDISPATCHTABLE_FAST()->glNthTexCombineFuncWIN)
|
|
(index, leftColorFactor, colorOp, rightColorFactor,
|
|
leftAlphaFactor, alphaOp, rightAlphaFactor);
|
|
}
|
|
#endif // GL_WIN_multiple_textures
|