106 lines
4.7 KiB
C
106 lines
4.7 KiB
C
/******************************Module*Header*******************************\
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* Module Name: exttable.h
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*
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* Dispatch table for extension functions
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*
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* Created: 11/27/95
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* Author: Drew Bliss [drewb]
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*
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* Copyright (c) 1995-96 Microsoft Corporation
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\**************************************************************************/
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#ifndef __EXTTABLE_H__
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#define __EXTTABLE_H__
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typedef struct _GLEXTDISPATCHTABLE
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{
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void (APIENTRY *glDrawRangeElementsWIN)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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void (APIENTRY *glColorTableEXT) ( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
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void (APIENTRY *glColorSubTableEXT) ( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
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void (APIENTRY *glGetColorTableEXT) ( GLenum target, GLenum format, GLenum type, GLvoid *data);
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void (APIENTRY *glGetColorTableParameterivEXT) ( GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *glGetColorTableParameterfvEXT) ( GLenum target, GLenum pname, GLfloat *params);
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#ifdef GL_WIN_multiple_textures
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void (APIENTRY *glCurrentTextureIndexWIN)
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(GLuint index);
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void (APIENTRY *glMultiTexCoord1dWIN)
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(GLbitfield mask, GLdouble s);
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void (APIENTRY *glMultiTexCoord1dvWIN)
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(GLbitfield mask, const GLdouble *v);
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void (APIENTRY *glMultiTexCoord1fWIN)
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(GLbitfield mask, GLfloat s);
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void (APIENTRY *glMultiTexCoord1fvWIN)
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(GLbitfield mask, const GLfloat *v);
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void (APIENTRY *glMultiTexCoord1iWIN)
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(GLbitfield mask, GLint s);
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void (APIENTRY *glMultiTexCoord1ivWIN)
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(GLbitfield mask, const GLint *v);
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void (APIENTRY *glMultiTexCoord1sWIN)
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(GLbitfield mask, GLshort s);
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void (APIENTRY *glMultiTexCoord1svWIN)
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(GLbitfield mask, const GLshort *v);
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void (APIENTRY *glMultiTexCoord2dWIN)
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(GLbitfield mask, GLdouble s, GLdouble t);
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void (APIENTRY *glMultiTexCoord2dvWIN)
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(GLbitfield mask, const GLdouble *v);
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void (APIENTRY *glMultiTexCoord2fWIN)
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(GLbitfield mask, GLfloat s, GLfloat t);
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void (APIENTRY *glMultiTexCoord2fvWIN)
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(GLbitfield mask, const GLfloat *v);
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void (APIENTRY *glMultiTexCoord2iWIN)
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(GLbitfield mask, GLint s, GLint t);
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void (APIENTRY *glMultiTexCoord2ivWIN)
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(GLbitfield mask, const GLint *v);
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void (APIENTRY *glMultiTexCoord2sWIN)
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(GLbitfield mask, GLshort s, GLshort t);
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void (APIENTRY *glMultiTexCoord2svWIN)
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(GLbitfield mask, const GLshort *v);
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void (APIENTRY *glMultiTexCoord3dWIN)
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(GLbitfield mask, GLdouble s, GLdouble t, GLdouble r);
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void (APIENTRY *glMultiTexCoord3dvWIN)
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(GLbitfield mask, const GLdouble *v);
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void (APIENTRY *glMultiTexCoord3fWIN)
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(GLbitfield mask, GLfloat s, GLfloat t, GLfloat r);
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void (APIENTRY *glMultiTexCoord3fvWIN)
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(GLbitfield mask, const GLfloat *v);
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void (APIENTRY *glMultiTexCoord3iWIN)
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(GLbitfield mask, GLint s, GLint t, GLint r);
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void (APIENTRY *glMultiTexCoord3ivWIN)
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(GLbitfield mask, const GLint *v);
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void (APIENTRY *glMultiTexCoord3sWIN)
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(GLbitfield mask, GLshort s, GLshort t, GLshort r);
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void (APIENTRY *glMultiTexCoord3svWIN)
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(GLbitfield mask, const GLshort *v);
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void (APIENTRY *glMultiTexCoord4dWIN)
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(GLbitfield mask, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void (APIENTRY *glMultiTexCoord4dvWIN)
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(GLbitfield mask, const GLdouble *v);
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void (APIENTRY *glMultiTexCoord4fWIN)
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(GLbitfield mask, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void (APIENTRY *glMultiTexCoord4fvWIN)
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(GLbitfield mask, const GLfloat *v);
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void (APIENTRY *glMultiTexCoord4iWIN)
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(GLbitfield mask, GLint s, GLint t, GLint r, GLint q);
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void (APIENTRY *glMultiTexCoord4ivWIN)
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(GLbitfield mask, const GLint *v);
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void (APIENTRY *glMultiTexCoord4sWIN)
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(GLbitfield mask, GLshort s, GLshort t, GLshort r, GLshort q);
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void (APIENTRY *glMultiTexCoord4svWIN)
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(GLbitfield mask, const GLshort *v);
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void (APIENTRY *glBindNthTextureWIN)
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(GLuint index, GLenum target, GLuint texture);
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void (APIENTRY *glNthTexCombineFuncWIN)
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(GLuint index,
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GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor,
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GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor);
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#endif // GL_WIN_multiple_textures
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} GLEXTDISPATCHTABLE, *PGLEXTDISPATCHTABLE;
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typedef struct _GLEXTPROCTABLE
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{
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int cEntries; // Number of function entries in table
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GLEXTDISPATCHTABLE glDispatchTable; // OpenGL function dispatch table
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} GLEXTPROCTABLE, *PGLEXTPROCTABLE;
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#endif // __EXTTABLE_H__
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