windows-nt/Source/XPSP1/NT/multimedia/opengl/inc/glteb.h
2020-09-26 16:20:57 +08:00

263 lines
8.3 KiB
C

/******************************Module*Header*******************************\
* Module Name: glteb.h
*
* TEB related structures.
*
* Created: 12/27/1993
* Author: Hock San Lee [hockl]
*
* Copyright (c) 1993-96 Microsoft Corporation
\**************************************************************************/
#ifndef __GLTEB_H__
#define __GLTEB_H__
#include <gldrv.h> // Dispatch table sizes
#include "oleauto.h"
#include "exttable.h"
// OpenGL reserves a few entries in the NT TEB and allocates TLS storage to
// keep thread local states.
//
// In Win95, the NT TEB storage is not available in the TEB and is made
// part of its TLS storage.
//
// For code simplicity, a special NT_CURRENT_TEB macro is used to access
// fields that are defined in NT TEB. Another macro CURRENT_GLTEBINFO is
// used to access the other fields. This convention should be followed.
// Shared section size
#define SHARED_SECTION_SIZE 8192
// Number of entries in the extended dispatch table
#define GL_EXT_PROC_TABLE_SIZE (sizeof(GLEXTDISPATCHTABLE)/sizeof(PROC))
// Offset of entries for extension functions. This offset must
// be greater than all possible non-extension entries
#define GL_EXT_PROC_TABLE_OFFSET OPENGL_VERSION_110_ENTRIES
typedef struct _GLTEBINFO {
// glCltDispatchTable must be the first field for the assembly code to work.
// We pad the table with an extra entry if necessary to make glMsgBatchInfo
// start at a qword boundary.
PVOID glCltDispatchTable[(OPENGL_VERSION_110_ENTRIES+GL_EXT_PROC_TABLE_SIZE+1)/2*2];
// This field must be qword aligned!
BYTE glMsgBatchInfo[SHARED_SECTION_SIZE];
#ifdef _WIN95_
// These fields must match the NT TEB definitions!
PVOID glDispatchTable[233]; // fast dispatch table
ULONG glReserved1[29]; // POLYARRAY structure
PVOID glReserved2; // pointer to POLYMATERIAL structure
PVOID glSectionInfo; // generic server GC
PVOID glSection; // Not used
PVOID glTable; // Used only for NT x86
PVOID glCurrentRC; // generic client RC
PVOID glContext; // reserved by OpenGL ICD drivers
#endif // _WIN95_
} GLTEBINFO, *PGLTEBINFO;
extern DWORD dwTlsOffset;
#if !defined(_WIN95_)
#if defined(_WIN64)
#define TeglDispatchTable 0x9f0
#define TeglReserved1 0x1138
#define TeglReserved2 0x1220
#define TeglSectionInfo 0x1228
#define TeglSection 0x1230
#define TeglTable 0x1238
#define TeglCurrentRC 0x1240
#define TeglContext 0x1248
#else
#define TeglDispatchTable 0x7c4
#define TeglReserved1 0xb68
#define TeglPaTeb 0xbb0
#define TeglReserved2 0xbdc
#define TeglSectionInfo 0xbe0
#define TeglSection 0xbe4
#define TeglTable 0xbe8
#define TeglCurrentRC 0xbec
#define TeglContext 0xbf0
#endif
#endif
#if defined(_WIN95_) || !defined(_X86_)
// Use NT_CURRENT_TEB to access the fields defined in NT TEB only!
// Do not use it to access other fields such as glCltDispatchTable and
// glMsgBatchInfo.
// Use CURRENT_GLTEBINFO to access the fields *not* defined in NT TEB only!
// E.g. glCltDispatchTable and glMsgBatchInfo.
#ifdef _WIN95_
#define NT_CURRENT_TEB() \
(*(PGLTEBINFO *)((PBYTE)NtCurrentTeb()+dwTlsOffset))
#else
#define NT_CURRENT_TEB() \
(NtCurrentTeb())
#endif
#define CURRENT_GLTEBINFO() \
(*(PGLTEBINFO *)((PBYTE)NtCurrentTeb()+dwTlsOffset))
#define SET_CURRENT_GLTEBINFO(pglti) \
(*(PGLTEBINFO *)((PBYTE)NtCurrentTeb()+dwTlsOffset) = (pglti))
// Cached POLYARRAY structure.
#define GLTEB_CLTPOLYARRAY() \
((struct _POLYARRAY *)(NT_CURRENT_TEB()->glReserved1))
// Pointer to POLYMATERIAL structure.
#define GLTEB_CLTPOLYMATERIAL() \
((POLYMATERIAL *)(NT_CURRENT_TEB()->glReserved2))
#define GLTEB_SET_CLTPOLYMATERIAL(pm) \
(NT_CURRENT_TEB()->glReserved2 = (PVOID)(pm))
// Table containing OpenGL function pointers for faster dispatch. Use this
// table where possible.
#define GLTEB_CLTDISPATCHTABLE_FAST() \
((PGLDISPATCHTABLE_FAST)(NT_CURRENT_TEB()->glDispatchTable))
// Client side RC structure.
#ifdef _WIN95_
#define GLTEB_CLTCURRENTRC() \
(NT_CURRENT_TEB() ? (PLRC)NT_CURRENT_TEB()->glCurrentRC : (PLRC)0)
#else
#define GLTEB_CLTCURRENTRC() \
((PLRC)NT_CURRENT_TEB()->glCurrentRC)
#endif
#define GLTEB_SET_CLTCURRENTRC(RC) \
(NT_CURRENT_TEB()->glCurrentRC = (PVOID)(RC))
// Client driver private data.
#define GLTEB_CLTDRIVERSLOT() \
(NT_CURRENT_TEB()->glContext)
#define GLTEB_SET_CLTDRIVERSLOT(pv) \
(NT_CURRENT_TEB()->glContext = (pv))
#define GLTEB_SRVCONTEXT() \
((struct __GLcontextRec *)(NT_CURRENT_TEB()->glSectionInfo))
#define GLTEB_SET_SRVCONTEXT(Context) \
(NT_CURRENT_TEB()->glSectionInfo = (PVOID)(Context))
#else // _WIN95_ || !_X86_
#pragma warning(disable:4035) // Function doesn't return a value
#define NT_CURRENT_TEB() \
(NtCurrentTeb())
__inline PGLTEBINFO CURRENT_GLTEBINFO(void)
{
__asm mov eax, [dwTlsOffset]
__asm mov eax, fs:[eax]
}
__inline void SET_CURRENT_GLTEBINFO(PGLTEBINFO pglti)
{
__asm mov eax, pglti
__asm mov edx, [dwTlsOffset]
__asm mov fs:[edx], eax
}
// Cached POLYARRAY structure.
// Returns cached linear pointer into TEB
__inline struct _POLYARRAY *GLTEB_CLTPOLYARRAY(void)
{
__asm mov eax, fs:[TeglPaTeb]
}
// Pointer to POLYMATERIAL structure.
__inline struct _POLYMATERIAL *GLTEB_CLTPOLYMATERIAL(void)
{
__asm mov eax, fs:[TeglReserved2]
}
__inline void GLTEB_SET_CLTPOLYMATERIAL(struct _POLYMATERIAL *pm)
{
__asm mov eax, pm
__asm mov fs:[TeglReserved2], eax
}
// Table containing OpenGL function pointers for faster dispatch. Use this
// table where possible.
// Returns cached linear pointer into TEB
__inline struct _GLDISPATCHTABLE_FAST *GLTEB_CLTDISPATCHTABLE_FAST(void)
{
__asm mov eax, fs:[TeglTable]
}
// Client side RC structure.
__inline struct _LRC *GLTEB_CLTCURRENTRC(void)
{
__asm mov eax, fs:[TeglCurrentRC]
}
__inline void GLTEB_SET_CLTCURRENTRC(struct _LRC *RC)
{
__asm mov eax, RC
__asm mov fs:[TeglCurrentRC], eax
}
// Client driver private data.
__inline PVOID GLTEB_CLTDRIVERSLOT(void)
{
__asm mov eax, fs:[TeglContext]
}
__inline void GLTEB_SET_CLTDRIVERSLOT(PVOID pv)
{
__asm mov eax, pv
__asm mov fs:[TeglContext], eax
}
__inline struct __GLcontextRec *GLTEB_SRVCONTEXT(void)
{
__asm mov eax, fs:[TeglSectionInfo]
}
__inline void GLTEB_SET_SRVCONTEXT(struct __GLcontextRec *Context)
{
__asm mov eax, Context
__asm mov fs:[TeglSectionInfo], eax
}
#pragma warning(default:4035) // Reset to default
#endif // _WIN95_ || !_X86_
// Table containing all OpenGL API function pointers.
#define GLTEB_CLTDISPATCHTABLE() \
((PGLDISPATCHTABLE)(CURRENT_GLTEBINFO()->glCltDispatchTable))
// Table containing all generic implementation's extension function pointers.
#define GLTEB_EXTDISPATCHTABLE() \
((PGLEXTDISPATCHTABLE)(CURRENT_GLTEBINFO()->glCltDispatchTable+GL_EXT_PROC_TABLE_OFFSET))
// Command buffer for batching.
#define GLTEB_SHAREDMEMORYSECTION() \
((GLMSGBATCHINFO *) (CURRENT_GLTEBINFO()->glMsgBatchInfo))
// OpenGL function return value subbatch storage
#define GLTEB_RETURNVALUE() \
GLTEB_SHAREDMEMORYSECTION()->ReturnValue
// Initialize both glCltDispatchTable and glDispatchTable with the new
// function pointers.
// glCltDispatchTable contains all OpenGL API function pointers followed
// by the generic implementation's extension function pointers.
// glDispatchTable contains a subset of OpenGL function pointers for "fast"
// dispatch.
extern void vInitTebCache(PVOID);
extern void SetCltProcTable(struct _GLCLTPROCTABLE *pgcpt,
struct _GLEXTPROCTABLE *pgept,
BOOL fForce);
extern void GetCltProcTable(struct _GLCLTPROCTABLE *pgcpt,
struct _GLEXTPROCTABLE *pgept,
BOOL fForce);
#endif /* __GLTEB_H__ */