213 lines
6.2 KiB
C
213 lines
6.2 KiB
C
#ifndef __glasm_h_
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#define __glasm_h_
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/*
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** Copyright 1991, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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*/
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/*
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** Add defines to this file when routines are written in assembler. This is
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** so that the functions written in C will not be compiled. If the name is
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** not defined, then the functions written in assembler will not be assembled
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**
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** The "GROUP" defines turn on a number of functions. See the code in soft
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** for details.
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**
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** SGI code originally used __GL_USEASMCODE as one big switch.
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** This method allows finer control over what is written in assembler.
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*/
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/* Define the following to disable all asm code and test the C code */
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#ifndef __GL_ASM_DISABLE_ALL_ASM
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#if defined(_X86_)
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#define __GL_ASM_XFORM2
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#define __GL_ASM_XFORM2BATCH
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#define __GL_ASM_XFORM3
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#define __GL_ASM_XFORM3BATCH
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#define __GL_ASM_XFORM4
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#define __GL_ASM_XFORM4BATCH
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#define __GL_ASM_XFORM2_W
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#define __GL_ASM_XFORM2_WBATCH
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#define __GL_ASM_XFORM3_W
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#define __GL_ASM_XFORM3_WBATCH
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#define __GL_ASM_XFORM3x3
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#define __GL_ASM_XFORM3x3BATCH
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#define __GL_ASM_XFORM4_W
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#define __GL_ASM_XFORM4_WBATCH
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#define __GL_ASM_XFORM2_2DW
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#define __GL_ASM_XFORM2_2DWBATCH
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#define __GL_ASM_XFORM3_2DW
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#define __GL_ASM_XFORM3_2DWBATCH
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#define __GL_ASM_XFORM4_2DW
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#define __GL_ASM_XFORM4_2DWBATCH
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#define __GL_ASM_XFORM2_2DNRW
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#define __GL_ASM_XFORM2_2DNRWBATCH
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#define __GL_ASM_XFORM3_2DNRW
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#define __GL_ASM_XFORM3_2DNRWBATCH
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#define __GL_ASM_XFORM4_2DNRW
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#define __GL_ASM_XFORM4_2DNRWBATCH
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#define __GL_ASM_POLYARRAYPROPAGATESAMECOLOR
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#define __GL_ASM_POLYARRAYFASTCALCRGBCOLOR
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#define __GL_ASM_POLYARRAYZIPPYCALCRGBCOLOR
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#define __GL_ASM_PACLIPCHECKFRUSTUM
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#define __GL_ASM_PACLIPCHECKFRUSTUM2D
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#define __GL_ASM_PACLIPCHECKALL
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#define __GL_ASM_FAST_DLIST_PLAYBACK
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#define __GL_ASM_GLCLTNORMAL3F
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#define __GL_ASM_GLCLTNORMAL3FV
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#define __GL_ASM_GLCLTTEXCOORD2F
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#define __GL_ASM_GLCLTTEXCOORD2FV
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#define __GL_ASM_GLCLTTEXCOORD3F
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#define __GL_ASM_GLCLTTEXCOORD3FV
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#define __GL_ASM_GLCLTVERTEX2F
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#define __GL_ASM_GLCLTVERTEX2FV
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#define __GL_ASM_GLCLTVERTEX3F
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#define __GL_ASM_GLCLTVERTEX3FV
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#define __GL_ASM_GLCLTCOLOR3F_INRGBA
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#define __GL_ASM_GLCLTCOLOR3FV_INRGBA
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#define __GL_ASM_GLCLTCOLOR4F_INRGBA
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#define __GL_ASM_GLCLTCOLOR4FV_INRGBA
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#define __GL_ASM_NORMALIZE
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#define __GL_ASM_NORMAL_BATCH
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#endif /* X86 */
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#if defined(_MIPS_)
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#define __GL_ASM_NORMALIZE
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#define __GL_ASM_MULTMATRIX
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#define __GL_ASM_CLAMPANDSCALECOLOR
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#define __GL_ASM_XFORM2
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#define __GL_ASM_XFORM3
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#define __GL_ASM_XFORM4
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#define __GL_ASM_XFORM2_W
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#define __GL_ASM_XFORM3_W
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#define __GL_ASM_XFORM4_W
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#define __GL_ASM_XFORM2_2DW
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#define __GL_ASM_XFORM3_2DW
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#define __GL_ASM_XFORM4_2DW
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#define __GL_ASM_XFORM2_2DNRW
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#define __GL_ASM_XFORM3_2DNRW
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#define __GL_ASM_XFORM4_2DNRW
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#if 0
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#define __GL_ASM_POINT
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#define __GL_ASM_POINTFAST
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#define __GL_ASM_OTHERLSTRIPVERTEXFAST
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#define __GL_ASM_FASTCALCRGBCOLOR
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#define __GL_ASM_SAVEN
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#define __GL_ASM_SAVECI
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#define __GL_ASM_SAVEC
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#define __GL_ASM_SAVET
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#define __GL_ASM_SAVECT
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#define __GL_ASM_SAVENT
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#define __GL_ASM_SAVECIALL
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#define __GL_ASM_SAVECALL
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#define __GL_ASM_VALIDATEVERTEX2
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#define __GL_ASM_VALIDATEVERTEX3
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#define __GL_ASM_VALIDATEVERTEX4
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#endif
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#endif /* MIPS */
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#if defined(_PPC_)
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#define __GL_ASM_NORMALIZE
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#define __GL_ASM_MULTMATRIX
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#define __GL_ASM_CLAMPANDSCALECOLOR
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#define __GL_ASM_XFORM2
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#define __GL_ASM_XFORM3
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#define __GL_ASM_XFORM4
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#define __GL_ASM_XFORM2_W
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#define __GL_ASM_XFORM3_W
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#define __GL_ASM_XFORM4_W
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#define __GL_ASM_XFORM2_2DW
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#define __GL_ASM_XFORM3_2DW
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#define __GL_ASM_XFORM4_2DW
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#define __GL_ASM_XFORM2_2DNRW
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#define __GL_ASM_XFORM3_2DNRW
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#define __GL_ASM_XFORM4_2DNRW
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#if 0
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#define __GL_ASM_POINT
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#define __GL_ASM_POINTFAST
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#define __GL_ASM_OTHERLSTRIPVERTEXFAST
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#define __GL_ASM_FASTCALCRGBCOLOR
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#define __GL_ASM_SAVEN
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#define __GL_ASM_SAVECI
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#define __GL_ASM_SAVEC
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#define __GL_ASM_SAVET
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#define __GL_ASM_SAVECT
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#define __GL_ASM_SAVENT
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#define __GL_ASM_SAVECIALL
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#define __GL_ASM_SAVECALL
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#define __GL_ASM_VALIDATEVERTEX2
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#define __GL_ASM_VALIDATEVERTEX3
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#define __GL_ASM_VALIDATEVERTEX4
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#endif
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#endif /* PPC */
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#if defined(_ALPHA_)
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//#define __GL_ASM_PACLIPCHECKFRUSTUM
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//#define __GL_ASM_POLYARRAYFASTCALCRGBCOLOR
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#define __GL_ASM_NORMALIZE
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#define __GL_ASM_VECSUB4
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//#define __GL_ASM_XFORM1
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//#define __GL_ASM_XFORM1BATCH
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//#define __GL_ASM_XFORM2
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//#define __GL_ASM_XFORM2BATCH
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//#define __GL_ASM_XFORM3
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#define __GL_ASM_XFORM3BATCH
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//#define __GL_ASM_XFORM4
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#define __GL_ASM_XFORM4BATCH
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//#define __GL_ASM_XFORM1_W
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//#define __GL_ASM_XFORM1_WBATCH
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//#define __GL_ASM_XFORM2_W
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//#define __GL_ASM_XFORM2_WBATCH
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//#define __GL_ASM_XFORM3_W
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#define __GL_ASM_XFORM3_WBATCH
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//#define __GL_ASM_XFORM3x3
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#define __GL_ASM_XFORM3x3BATCH
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//#define __GL_ASM_XFORM4_W
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#define __GL_ASM_XFORM4_WBATCH
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//#define __GL_ASM_XFORM1_2DW
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//#define __GL_ASM_XFORM1_2DWBATCH
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//#define __GL_ASM_XFORM2_2DW
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//#define __GL_ASM_XFORM2_2DWBATCH
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//#define __GL_ASM_XFORM3_2DW
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#define __GL_ASM_XFORM3_2DWBATCH
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//#define __GL_ASM_XFORM4_2DW
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//#define __GL_ASM_XFORM4_2DWBATCH
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//#define __GL_ASM_XFORM1_2DNRW
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//#define __GL_ASM_XFORM1_2DNRWBATCH
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//#define __GL_ASM_XFORM2_2DNRW
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//#define __GL_ASM_XFORM2_2DNRWBATCH
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//#define __GL_ASM_XFORM3_2DNRW
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#define __GL_ASM_XFORM3_2DNRWBATCH
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//#define __GL_ASM_XFORM4_2DNRW
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//#define __GL_ASM_XFORM4_2DNRWBATCH
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#if 0
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#define __GL_ASM_SAVEN
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#define __GL_ASM_SAVECI
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#define __GL_ASM_SAVEC
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#define __GL_ASM_SAVET
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#define __GL_ASM_SAVECT
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#define __GL_ASM_SAVENT
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#define __GL_ASM_SAVECIALL
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#define __GL_ASM_SAVECALL
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#endif
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#endif /* ALPHA */
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#endif /* __GL_ASM_DISABLE_ALL_ASM */
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#endif /* __glasm_h_ */
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