77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#if !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_)
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#define AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define STRICT
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0400
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#endif
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#define _ATL_APARTMENT_THREADED
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#include <atlbase.h>
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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extern HMODULE g_hModule;
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#include <windows.h>
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#include <atlcom.h>
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#include <comdef.h>
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#include "dgnetres.h"
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED)
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// stdpch.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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// Insert your headers here
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//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <winsock2.h>
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//#include <iphlpapi.h>
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#include <malloc.h>
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#include <objbase.h>
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#include <oaidl.h>
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#include "comdef.h"
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#include <deque>
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#include <vector>
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#include <string>
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#include <xstring>
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using namespace std;
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#include "alloc.h"
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#include "tstring.h"
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#include "autoall.h"
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#include "utils.h"
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#if defined(DEBUG) || defined (_DEBUG)
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#include <crtdbg.h>
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#endif
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#include <wbemcli.h>
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#include <wbemprov.h>
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#define EXPORT
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