517 lines
11 KiB
C++
517 lines
11 KiB
C++
//----------------------------------------------------------------------------
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//
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// Engine interface code.
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//
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// Copyright (C) Microsoft Corporation, 1999-2001.
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//
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//----------------------------------------------------------------------------
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#ifndef __ENGINE_H__
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#define __ENGINE_H__
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#define RELEASE(Unk) \
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((Unk) != NULL ? ((Unk)->Release(), (Unk) = NULL) : NULL)
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#define MAX_ENGINE_PATH 4096
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//
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// Session initialization parameters.
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//
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// Turn on verbose output or not.
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extern BOOL g_Verbose;
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// Dump file to open or NULL.
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extern PTSTR g_DumpFile;
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extern PTSTR g_DumpPageFile;
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// Process server to use.
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extern PSTR g_ProcessServer;
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// Full command line with exe name.
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extern PSTR g_DebugCommandLine;
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// Process creation flags.
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extern ULONG g_DebugCreateFlags;
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// Process ID to attach to or zero.
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extern ULONG g_PidToDebug;
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// Process name to attach to or NULL.
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extern PSTR g_ProcNameToDebug;
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extern BOOL g_DetachOnExit;
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extern ULONG g_AttachProcessFlags;
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// Kernel connection options.
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extern ULONG g_AttachKernelFlags;
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extern PSTR g_KernelConnectOptions;
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// Remoting options.
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extern BOOL g_RemoteClient;
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extern ULONG g_HistoryLines;
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// Type options.
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extern ULONG g_TypeOptions;
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//
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// Debug engine interfaces for the engine thread.
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//
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extern IDebugClient *g_pDbgClient;
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extern IDebugClient2 *g_pDbgClient2;
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extern IDebugControl *g_pDbgControl;
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extern IDebugSymbols *g_pDbgSymbols;
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extern IDebugRegisters *g_pDbgRegisters;
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extern IDebugDataSpaces *g_pDbgData;
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extern IDebugSystemObjects *g_pDbgSystem;
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//
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// Debug engine interfaces for the UI thread.
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//
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extern IDebugClient *g_pUiClient;
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extern IDebugControl *g_pUiControl;
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extern IDebugSymbols *g_pUiSymbols;
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extern IDebugSymbols2 *g_pUiSymbols2;
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extern IDebugSystemObjects *g_pUiSystem;
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//
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// Debug engine interfaces for private output capture.
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//
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extern IDebugClient *g_pOutCapClient;
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extern IDebugControl *g_pOutCapControl;
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//
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// Debug engine interfaces for local source file lookup.
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//
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extern IDebugClient *g_pLocClient;
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extern IDebugControl *g_pLocControl;
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extern IDebugSymbols *g_pLocSymbols;
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extern IDebugClient *g_pUiLocClient;
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extern IDebugControl *g_pUiLocControl;
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extern IDebugSymbols *g_pUiLocSymbols;
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extern ULONG g_ActualProcType;
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extern char g_ActualProcAbbrevName[32];
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extern ULONG g_NumRegisters;
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extern ULONG g_CommandSequence;
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extern ULONG g_TargetClass;
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extern ULONG g_TargetClassQual;
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extern BOOL g_Ptr64;
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extern ULONG g_ExecStatus;
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extern ULONG g_EngOptModified;
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extern ULONG g_EngineThreadId;
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extern HANDLE g_EngineThread;
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extern PSTR g_InitialCommand;
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extern char g_PromptText[];
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extern BOOL g_WaitingForEvent;
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extern BOOL g_SessionActive;
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extern ULONG g_NumberRadix;
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extern BOOL g_IgnoreCodeLevelChange;
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extern ULONG g_LastProcessExitCode;
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extern BOOL g_CodeLevelLocked;
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// Target exists and is not running.
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#define IS_TARGET_HALTED() \
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(g_ExecStatus == DEBUG_STATUS_BREAK)
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//----------------------------------------------------------------------------
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//
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// Default output callbacks implementation, provides IUnknown for
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// static classes.
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//
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//----------------------------------------------------------------------------
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class DefOutputCallbacks :
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public IDebugOutputCallbacks
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{
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public:
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// IUnknown.
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STDMETHOD(QueryInterface)(
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THIS_
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IN REFIID InterfaceId,
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OUT PVOID* Interface
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);
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STDMETHOD_(ULONG, AddRef)(
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THIS
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);
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STDMETHOD_(ULONG, Release)(
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THIS
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);
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};
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//----------------------------------------------------------------------------
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//
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// EventCallbacks.
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//
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//----------------------------------------------------------------------------
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class EventCallbacks : public DebugBaseEventCallbacks
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{
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public:
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// IUnknown.
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STDMETHOD_(ULONG, AddRef)(
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THIS
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);
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STDMETHOD_(ULONG, Release)(
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THIS
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);
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// IDebugEventCallbacks.
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STDMETHOD(GetInterestMask)(
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THIS_
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OUT PULONG Mask
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);
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STDMETHOD(CreateThread)(
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THIS_
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IN ULONG64 Handle,
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IN ULONG64 DataOffset,
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IN ULONG64 StartOffset
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);
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STDMETHOD(ExitThread)(
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THIS_
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IN ULONG ExitCode
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);
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STDMETHOD(CreateProcess)(
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THIS_
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IN ULONG64 ImageFileHandle,
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IN ULONG64 Handle,
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IN ULONG64 BaseOffset,
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IN ULONG ModuleSize,
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IN PCSTR ModuleName,
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IN PCSTR ImageName,
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IN ULONG CheckSum,
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IN ULONG TimeDateStamp,
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IN ULONG64 InitialThreadHandle,
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IN ULONG64 ThreadDataOffset,
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IN ULONG64 StartOffset
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);
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STDMETHOD(ExitProcess)(
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THIS_
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IN ULONG ExitCode
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);
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STDMETHOD(SessionStatus)(
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THIS_
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IN ULONG Status
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);
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STDMETHOD(ChangeDebuggeeState)(
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THIS_
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IN ULONG Flags,
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IN ULONG64 Argument
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);
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STDMETHOD(ChangeEngineState)(
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THIS_
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IN ULONG Flags,
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IN ULONG64 Argument
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);
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STDMETHOD(ChangeSymbolState)(
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THIS_
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IN ULONG Flags,
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IN ULONG64 Argument
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);
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};
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extern EventCallbacks g_EventCb;
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//----------------------------------------------------------------------------
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//
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// Data space read/write support.
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//
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//----------------------------------------------------------------------------
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//
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// Begin types originally defined in NTIOAPI.H
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//
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//
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// Define the I/O bus interface types.
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//
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typedef enum _INTERFACE_TYPE
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{
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InterfaceTypeUndefined = -1,
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Internal,
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Isa,
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Eisa,
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MicroChannel,
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TurboChannel,
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PCIBus,
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VMEBus,
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NuBus,
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PCMCIABus,
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CBus,
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MPIBus,
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MPSABus,
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ProcessorInternal,
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InternalPowerBus,
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PNPISABus,
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PNPBus,
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MaximumInterfaceType
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} INTERFACE_TYPE, *PINTERFACE_TYPE;
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//
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// Define types of bus information.
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//
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typedef enum _BUS_DATA_TYPE
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{
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ConfigurationSpaceUndefined = -1,
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Cmos,
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EisaConfiguration,
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Pos,
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CbusConfiguration,
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PCIConfiguration,
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VMEConfiguration,
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NuBusConfiguration,
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PCMCIAConfiguration,
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MPIConfiguration,
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MPSAConfiguration,
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PNPISAConfiguration,
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SgiInternalConfiguration,
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MaximumBusDataType
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} BUS_DATA_TYPE, *PBUS_DATA_TYPE;
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//
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// End types originally defined in NTIOAPI.H
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//
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enum MEMORY_TYPE
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{
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VIRTUAL_MEM_TYPE = 0,
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MIN_MEMORY_TYPE = 0, // Placed here so that symbol lookup finds this first
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PHYSICAL_MEM_TYPE,
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CONTROL_MEM_TYPE,
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IO_MEM_TYPE,
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MSR_MEM_TYPE,
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BUS_MEM_TYPE,
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MAX_MEMORY_TYPE
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};
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struct IO_MEMORY_DATA
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{
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ULONG BusNumber;
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ULONG AddressSpace;
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INTERFACE_TYPE interface_type;
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};
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struct BUS_MEMORY_DATA
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{
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ULONG BusNumber;
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ULONG SlotNumber;
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BUS_DATA_TYPE bus_type;
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};
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struct MSR_MEMORY_DATA
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{
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// Placeholder in case data is needed later.
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};
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struct PHYSICAL_MEMORY_DATA
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{
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// Placeholder in case data is needed later.
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};
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struct VIRTUAL_MEMORY_DATA
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{
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// Placeholder in case data is needed later.
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};
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struct CONTROL_MEMORY_DATA
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{
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ULONG Processor;
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};
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struct ANY_MEMORY_DATA
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{
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union
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{
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IO_MEMORY_DATA io;
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BUS_MEMORY_DATA bus;
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MSR_MEMORY_DATA msr;
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CONTROL_MEMORY_DATA control;
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PHYSICAL_MEMORY_DATA physical;
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VIRTUAL_MEMORY_DATA virt;
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};
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};
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//----------------------------------------------------------------------------
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//
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// Inter-thread communication.
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//
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// UI buffers are used for transferring information between the
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// UI thread and the engine thread, such as commands and output.
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// They have a separate lock to avoid contention with state filling.
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// If state buffers had individual locks this would be unnecessary.
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//
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// The UI reads text output from the output buffer for display
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// in the command window.
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//
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// The UI queues commands to the command buffer for execution
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// by the engine.
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//
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//----------------------------------------------------------------------------
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// This must be at least MAX_PATH, and also must
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// be large enough for the largest single command window
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// command expected.
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#define MAX_COMMAND_LEN 4096
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#define LockUiBuffer(Buffer) Dbg_EnterCriticalSection(&(Buffer)->m_Lock)
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#define UnlockUiBuffer(Buffer) Dbg_LeaveCriticalSection(&(Buffer)->m_Lock)
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extern class StateBuffer g_UiOutputBuffer;
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// Commands from the UI to the engine.
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enum UiCommand
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{
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// Distinguish command input from other commands so
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// that the input callbacks have a specific token to
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// look for user input.
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UIC_CMD_INPUT,
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UIC_EXECUTE,
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UIC_SILENT_EXECUTE,
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UIC_INVISIBLE_EXECUTE,
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UIC_SET_REG,
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UIC_RESTART,
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UIC_END_SESSION,
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UIC_WRITE_DATA,
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UIC_SYMBOL_WIN,
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UIC_DISPLAY_CODE,
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UIC_DISPLAY_CODE_EXPR,
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UIC_SET_SCOPE,
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UIC_GET_SYM_PATH,
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UIC_SET_SYM_PATH,
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UIC_SET_FILTER,
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UIC_SET_FILTER_ARGUMENT,
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UIC_SET_FILTER_COMMAND,
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};
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struct UiCommandData
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{
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UiCommand Cmd;
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ULONG Len;
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};
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struct UIC_SET_REG_DATA
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{
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ULONG Reg;
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DEBUG_VALUE Val;
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};
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struct UIC_WRITE_DATA_DATA
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{
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MEMORY_TYPE Type;
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ANY_MEMORY_DATA Any;
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ULONG64 Offset;
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ULONG Length;
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UCHAR Data[16];
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};
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enum SYMBOL_WIN_CALL_TYPE
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{
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ADD_SYMBOL_WIN,
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DEL_SYMBOL_WIN_INDEX,
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DEL_SYMBOL_WIN_NAME,
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QUERY_NUM_SYMBOL_WIN,
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GET_NAME,
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GET_PARAMS,
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EXPAND_SYMBOL,
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EDIT_SYMBOL,
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EDIT_TYPE,
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DEL_SYMBOL_WIN_ALL
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};
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typedef struct UIC_SYMBOL_WIN_DATA
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{
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SYMBOL_WIN_CALL_TYPE Type;
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PDEBUG_SYMBOL_GROUP *pSymbolGroup;
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union
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{
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struct
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{
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PCSTR Name;
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ULONG Index;
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} Add;
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PCSTR DelName;
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ULONG DelIndex;
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PULONG NumWatch;
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struct
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{
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ULONG Index;
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PSTR Buffer;
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ULONG BufferSize;
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PULONG NameSize;
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} GetName;
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struct
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{
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ULONG Start;
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ULONG Count;
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PDEBUG_SYMBOL_PARAMETERS SymbolParams;
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} GetParams;
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struct
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{
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ULONG Index;
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BOOL Expand;
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} ExpandSymbol;
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struct
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{
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ULONG Index;
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PSTR Value;
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} WriteSymbol;
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struct
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{
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ULONG Index;
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PSTR Type;
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} OutputAsType;
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} u;
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} UIC_SYMBOL_WIN_DATA;
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struct UIC_DISPLAY_CODE_DATA
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{
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ULONG64 Offset;
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};
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struct UIC_SET_SCOPE_DATA
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{
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DEBUG_STACK_FRAME StackFrame;
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};
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struct UIC_SET_FILTER_DATA
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{
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ULONG Index;
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ULONG Code;
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ULONG Execution;
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ULONG Continue;
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};
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struct UIC_SET_FILTER_ARGUMENT_DATA
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{
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ULONG Index;
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char Argument[1];
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};
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struct UIC_SET_FILTER_COMMAND_DATA
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{
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ULONG Which;
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ULONG Index;
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char Command[1];
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};
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PVOID StartCommand(UiCommand Cmd, ULONG Len);
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void FinishCommand(void);
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BOOL AddStringCommand(UiCommand Cmd, PCSTR Str);
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BOOL AddStringMultiCommand(UiCommand Cmd, PSTR Str);
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BOOL __cdecl PrintStringCommand(UiCommand Cmd, PCSTR Format, ...);
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#define StartStructCommand(Struct) \
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((Struct ## _DATA*)StartCommand(Struct, sizeof(Struct ## _DATA)))
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#define AddEnumCommand(Cmd) \
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(StartCommand(Cmd, 0) != NULL ? (FinishCommand(), TRUE) : FALSE)
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// Wake up the UI thread to do UI processing.
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#define UpdateUi() \
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PostMessage(g_hwndFrame, WM_NOTIFY, 0, 0)
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// Wake up the engine thread to do engine processing.
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void UpdateEngine(void);
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void ProcessEngineCommands(BOOL Internal);
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void DiscardEngineState(void);
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DWORD WINAPI EngineLoop(LPVOID Param);
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#endif // #ifndef __ENGINE_H__
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