166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
/****************************************************************************/
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// keynode.h
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//
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// Copyright (C) 1997-1999 Microsoft Corp.
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/****************************************************************************/
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#ifndef _TS_APP_CMP_KEY_NODE_H_
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#define _TS_APP_CMP_KEY_NODE_H_
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include <ntexapi.h>
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#include <ntregapi.h>
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#include <windows.h>
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// some utility macros
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#define DELETE_AND_NULL( x ) {if (x) {delete x;} x = NULL;}
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// ---------------- KEY BASIC INFO
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// Use this object as scratch pad when aquirng basic key information.
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class KeyBasicInfo
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{
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public:
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KeyBasicInfo();
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~KeyBasicInfo();
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ULONG Size() { return size ; }
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KEY_BASIC_INFORMATION *Ptr() { return pInfo; }
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KEY_INFORMATION_CLASS Type() { return KeyBasicInformation ; }
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NTSTATUS Status() { return status; }
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PCWSTR NameSz();// this allocates memory, so it's here for debug only
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private:
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ULONG size;
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KEY_BASIC_INFORMATION *pInfo;
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ULONG status;
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WCHAR *pNameSz;
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};
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#if 0 // not used yet!
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// ---------------- KEY NODE INFO
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class KeyNodeInfo
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{
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public:
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KeyNodeInfo();
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~KeyNodeInfo();
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ULONG Size() { return size ; }
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KEY_NODE_INFORMATION *Ptr() { return pInfo; }
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KEY_INFORMATION_CLASS Type() { return KeyNodeInformation ; }
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NTSTATUS Status() { return status; }
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private:
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ULONG size;
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KEY_NODE_INFORMATION *pInfo;
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ULONG status;
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};
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#endif
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// ---------------- KEY FULL INFO
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// Use this class to create objects that are used as scratch pad when
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// acquiring full-key-info.
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class KeyFullInfo
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{
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public:
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KeyFullInfo(); // does memory allocation, check status
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~KeyFullInfo();
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ULONG Size() { return size ; }
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KEY_FULL_INFORMATION *Ptr() { return pInfo; }
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KEY_INFORMATION_CLASS Type() { return KeyFullInformation ; }
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NTSTATUS Status() { return status; }
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private:
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ULONG size;
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KEY_FULL_INFORMATION *pInfo;
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ULONG status;
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};
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// This class is used to describe a key-node, which is equivalent to a reg-key abstraction.
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// All key operation are caried thru this class, with the exception of key-enum, which is still
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// handled as a raw NT call.
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//
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// All Methods set status, which can be acquired by calling Status(), or, in most
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// cases, it is returned by the Method called.
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class KeyNode
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{
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public:
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KeyNode(HANDLE root, ACCESS_MASK access, PCWSTR name ); // init stuff
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KeyNode(KeyNode *parent, KeyBasicInfo *info ); // init stuff
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~KeyNode();
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NTSTATUS GetPath( PWCHAR *pwch ); // get the full path to this key
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NTSTATUS Open(); // casue the key to be opened, as defined by params passed to the constructorA
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NTSTATUS Close(); // will close the key (presumed open)
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NTSTATUS Create(UNICODE_STRING *uClass=NULL); // create a single new key under an existing key
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NTSTATUS CreateEx( UNICODE_STRING *uClass=NULL); // Create a single branch that potentially has
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// a multiple levels of new keys such as
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// x1/x2/x3 under an existing key-X.
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// Key path specified to the constructire MUST be
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// a full path, starting with \Registry\etc
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NTSTATUS Delete(); // delete an existing key
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NTSTATUS DeleteSubKeys(); // delete the sub tree
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NTSTATUS GetFullInfo( KeyFullInfo **p);
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NTSTATUS Query( KEY_BASIC_INFORMATION **result , ULONG *resultSize );
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NTSTATUS Query( KEY_NODE_INFORMATION **result , ULONG *resultSize );
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NTSTATUS Query( KEY_FULL_INFORMATION **result , ULONG *resultSize );
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NTSTATUS Status() {return status;}
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HANDLE Key() {return hKey; }
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WCHAR *Name() {return uniName.Buffer ;}
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ACCESS_MASK Masks() {return accessMask ; }
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enum DebugType
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{
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DBG_OPEN,
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DBG_OPEN_FAILED,
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DBG_DELETE,
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DBG_KEY_NAME,
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DBG_CREATE
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};
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void Debug(DebugType );
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// if debug=TRUE, then the Debug() func will spit out stuff
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static BOOLEAN debug;
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private:
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NTSTATUS EnumerateAndDeleteSubKeys( KeyNode *, KeyBasicInfo *);
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PCWSTR NameSz(); // this allocates memory, so it's here for debug
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// since you don't really need this, and it's private
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WCHAR *pNameSz;
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HANDLE root;
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HANDLE hKey;
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UNICODE_STRING uniName;
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OBJECT_ATTRIBUTES ObjAttr;
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ACCESS_MASK accessMask;
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NTSTATUS status;
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// key infos
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KeyBasicInfo *basic;
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KeyFullInfo *full;
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PVOID pFullPath; // full reg key path, as in \Registr\...blah...blah...\Ts...\blah
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};
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#endif
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