309 lines
7.3 KiB
C++
309 lines
7.3 KiB
C++
/*++
|
|
|
|
Copyright (c) 2000 Microsoft Corporation
|
|
|
|
Module Name:
|
|
|
|
EmulateOpenGL.cpp
|
|
|
|
Abstract:
|
|
|
|
|
|
|
|
Notes:
|
|
|
|
This is a general purpose shim for Quake engine based games.
|
|
|
|
History:
|
|
|
|
09/02/2000 linstev Created
|
|
11/30/2000 a-brienw Converted to shim version 2.
|
|
03/02/2001 a-brienw Cleared data structure on allocation and checked
|
|
to see that DX was released on detach
|
|
|
|
--*/
|
|
|
|
#include "precomp.h"
|
|
#include "EmulateOpenGL_opengl32.hpp"
|
|
|
|
extern Globals *g_OpenGLValues;
|
|
extern BOOL g_bDoTexelAlignmentHack;
|
|
|
|
IMPLEMENT_SHIM_BEGIN(EmulateOpenGL)
|
|
#include "ShimHookMacro.h"
|
|
|
|
APIHOOK_ENUM_BEGIN
|
|
APIHOOK_ENUM_ENTRY(LoadLibraryA)
|
|
APIHOOK_ENUM_ENTRY(FreeLibrary)
|
|
APIHOOK_ENUM_END
|
|
|
|
/*++
|
|
|
|
Parse the command line.
|
|
|
|
--*/
|
|
|
|
BOOL ParseCommandLine(const char * commandLine)
|
|
{
|
|
// Force the default values
|
|
g_bDoTexelAlignmentHack = FALSE;
|
|
|
|
// Search the beginning of the command line for these switches
|
|
//
|
|
// Switch Default Meaning
|
|
//================ ======= =========================================================
|
|
// TexelAlignment No Translate geometry by (-0.5 pixels in x, -0.5 pixels in y)
|
|
// along the screen/viewport plane. This is achieved by
|
|
// fudging the projection matrix that is passed to D3D.
|
|
// The purpose of this hack is to allow D3D rendering to accomodate
|
|
// content that was authored for OpenGL with the dependency that
|
|
// sampled texels end up pixel-aligned when drawn. The root of the
|
|
// problem is that D3D and OpenGL definitions of texel center
|
|
// differ by 0.5.
|
|
// The "ideal" fix would have perturbed texture coordinates
|
|
// rather than geometry, perhaps using texture transform,
|
|
// but this would be more of a perf. issue than just mucking with
|
|
// the projection matrix. The drawback to mucking with the
|
|
// projection matrix is that all geometry gets
|
|
// drawn (very slightly) offset from the intended locations on screen.
|
|
// Hence, we make this hack optional.
|
|
// (it is currently needed by Kingpin: Life of Crime - Whistler bug 402471)
|
|
//
|
|
//
|
|
|
|
CSTRING_TRY
|
|
{
|
|
CString csCl(commandLine);
|
|
CStringParser csParser(csCl, L";");
|
|
|
|
int argc = csParser.GetCount();
|
|
if (csParser.GetCount() == 0)
|
|
{
|
|
return TRUE; // Not an error
|
|
}
|
|
|
|
for (int i = 0; i < argc; ++i)
|
|
{
|
|
CString & csArg = csParser[i];
|
|
|
|
DPFN( eDbgLevelSpew, "Argv[%d] == (%S)", i, csArg.Get());
|
|
|
|
if (csArg.CompareNoCase(L"TexelAlignment") == 0)
|
|
{
|
|
g_bDoTexelAlignmentHack = TRUE;
|
|
}
|
|
// else if(csArg.CompareNoCase(L"AddYourNewParametersHere") == 0) {}
|
|
}
|
|
}
|
|
CSTRING_CATCH
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*++
|
|
|
|
Determine if there are any accelerated pixel formats available. This is done
|
|
by enumerating the pixel formats and testing for acceleration.
|
|
|
|
--*/
|
|
|
|
BOOL
|
|
IsGLAccelerated()
|
|
{
|
|
HMODULE hMod = NULL;
|
|
HDC hdc = NULL;
|
|
int i;
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
_pfn_wglDescribePixelFormat pfnDescribePixelFormat;
|
|
|
|
//
|
|
// Cache the last result if we've been here before
|
|
//
|
|
|
|
static iFormat = -1;
|
|
|
|
if (iFormat != -1)
|
|
{
|
|
goto Exit;
|
|
}
|
|
|
|
//
|
|
// Load original opengl
|
|
//
|
|
|
|
hMod = LoadLibraryA("opengl32");
|
|
if (!hMod)
|
|
{
|
|
LOG("EmulateOpenGL", eDbgLevelError, "Failed to load OpenGL32");
|
|
goto Exit;
|
|
}
|
|
|
|
//
|
|
// Get wglDescribePixelFormat so we can enumerate pixel formats
|
|
//
|
|
|
|
pfnDescribePixelFormat = (_pfn_wglDescribePixelFormat) GetProcAddress(
|
|
hMod, "wglDescribePixelFormat");
|
|
if (!pfnDescribePixelFormat)
|
|
{
|
|
LOG("EmulateOpenGL", eDbgLevelError, "API wglDescribePixelFormat not found in OpenGL32");
|
|
goto Exit;
|
|
}
|
|
|
|
//
|
|
// Get a Display DC for enumeration
|
|
//
|
|
|
|
hdc = GetDC(NULL);
|
|
if (!hdc)
|
|
{
|
|
LOG("EmulateOpenGL", eDbgLevelError, "GetDC(NULL) Failed");
|
|
goto Exit;
|
|
}
|
|
|
|
//
|
|
// Run the list of pixel formats looking for any that are non-generic,
|
|
// i.e. accelerated by an ICD
|
|
//
|
|
|
|
i = 1;
|
|
iFormat = 0;
|
|
while ((*pfnDescribePixelFormat)(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
|
|
{
|
|
if ((pfd.dwFlags & PFD_DRAW_TO_WINDOW) &&
|
|
(pfd.dwFlags & PFD_SUPPORT_OPENGL) &&
|
|
(!(pfd.dwFlags & PFD_GENERIC_FORMAT)))
|
|
{
|
|
iFormat = i;
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
Exit:
|
|
if (hdc)
|
|
{
|
|
ReleaseDC(NULL, hdc);
|
|
}
|
|
|
|
if (hMod)
|
|
{
|
|
FreeLibrary(hMod);
|
|
}
|
|
|
|
return (iFormat > 0);
|
|
}
|
|
|
|
/*++
|
|
|
|
Redirect OpenGL LoadLibrary to the current DLL. Note we don't have to call
|
|
LoadLibrary ourselves to increase the ref count, since we hook FreeLibrary to
|
|
make sure we don't get freed.
|
|
|
|
--*/
|
|
|
|
HINSTANCE
|
|
APIHOOK(LoadLibraryA)(LPCSTR lpLibFileName)
|
|
{
|
|
if (lpLibFileName &&
|
|
(stristr(lpLibFileName, "opengl32") || stristr(lpLibFileName, "glide2x")))
|
|
{
|
|
if (!IsGLAccelerated())
|
|
{
|
|
#ifdef DODPFS
|
|
LOG( "EmulateOpenGL",
|
|
eDbgLevelInfo,
|
|
"No OpenGL acceleration detected: QuakeGL wrapper enabled" );
|
|
#endif
|
|
return g_hinstDll;
|
|
}
|
|
else
|
|
{
|
|
#ifdef DODPFS
|
|
LOG( "EmulateOpenGL",
|
|
eDbgLevelInfo,
|
|
"OpenGL acceleration detected: Wrapper disabled" );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return ORIGINAL_API(LoadLibraryA)(lpLibFileName);
|
|
}
|
|
|
|
/*++
|
|
|
|
Since this module is the quake wrapper, make sure we don't free ourselves.
|
|
|
|
--*/
|
|
|
|
BOOL
|
|
APIHOOK(FreeLibrary)(HMODULE hLibModule)
|
|
{
|
|
BOOL bRet;
|
|
|
|
if (hLibModule == g_hinstDll)
|
|
{
|
|
bRet = TRUE;
|
|
}
|
|
else
|
|
{
|
|
bRet = ORIGINAL_API(FreeLibrary)(hLibModule);
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
/*++
|
|
|
|
Register hooked functions
|
|
|
|
--*/
|
|
|
|
BOOL
|
|
NOTIFY_FUNCTION(DWORD fdwReason)
|
|
{
|
|
BOOL bSuccess = TRUE;
|
|
|
|
if (fdwReason == DLL_PROCESS_ATTACH)
|
|
{
|
|
g_OpenGLValues = new Globals;
|
|
if (g_OpenGLValues != NULL)
|
|
{
|
|
memset(g_OpenGLValues, 0, sizeof(Globals));
|
|
}
|
|
|
|
bSuccess &= ParseCommandLine(COMMAND_LINE);
|
|
}
|
|
else if (fdwReason == DLL_PROCESS_DETACH)
|
|
{
|
|
if (g_OpenGLValues != NULL)
|
|
{
|
|
if (g_OpenGLValues->m_d3ddev != NULL)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
g_OpenGLValues->m_d3ddev = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bSuccess &= (g_OpenGLValues != NULL);
|
|
|
|
return bSuccess;
|
|
}
|
|
|
|
HOOK_BEGIN
|
|
|
|
APIHOOK_ENTRY(KERNEL32.DLL, LoadLibraryA)
|
|
APIHOOK_ENTRY(KERNEL32.DLL, FreeLibrary)
|
|
|
|
CALL_NOTIFY_FUNCTION
|
|
|
|
HOOK_END
|
|
|
|
IMPLEMENT_SHIM_END
|
|
|