44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
//==============================================================;
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//
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// This source code is only intended as a supplement to
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// existing Microsoft documentation.
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//
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//
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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//
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//
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//==============================================================;
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#ifndef _LAND_H
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#define _LAND_H
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#include <mmc.h>
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#include "DeleBase.h"
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class CLandBasedVehicle : public CDelegationBase {
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public:
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CLandBasedVehicle(CComponentData *pComponentData = NULL)
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{ m_pComponentData = pComponentData; }
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virtual ~CLandBasedVehicle() {}
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virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Land-based Vehicles"); }
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virtual const GUID & getNodeType() { return thisGuid; }
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virtual const int GetBitmapIndex() { return INDEX_LANDICON; }
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private:
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enum { IDM_NEW_LAND = 2 };
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// {2974380E-4C4B-11d2-89D8-000021473128}
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static const GUID thisGuid;
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};
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#endif // _LAND_H
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