159 lines
5.4 KiB
Plaintext
159 lines
5.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="AddToGroup" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=AddToGroup - Win32 Unicode Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "AddToGrp.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "AddToGrp.mak" CFG="AddToGroup - Win32 Unicode Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "AddToGroup - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "AddToGroup - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Dev/Raptor/AcctReplExtensions/AddToGroup", RWXCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "AddToGroup - Win32 Unicode Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugU"
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# PROP BASE Intermediate_Dir "DebugU"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\..\Common\Include" /I "..\..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\..\Inc" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib netapi32.lib rpcrt4.lib commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\..\Bin\AddToGroup.pdb" /debug /machine:I386 /out:"..\..\Bin\AddToGroup.dll" /pdbtype:sept /libpath:"..\..\Lib"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "AddToGroup - Win32 Unicode Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Unicode Release"
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# PROP BASE Intermediate_Dir "Unicode Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "USE_STDAFX" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /O1 /I "\Dev\Raptor\Common\Include" /I "..\..\Common\Include" /I ".\\" /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "USE_STDAFX" /D "UNICODE" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib netapi32.lib rpcrt4.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\Bin\AddToGroup.dll"
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# Begin Custom Build - Performing registration
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OutDir=.\Release
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TargetPath=\Dev\ADMT\Bin\AddToGroup.dll
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InputPath=\Dev\ADMT\Bin\AddToGroup.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if "%OS%"=="" goto NOTNT
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if not "%OS%"=="Windows_NT" goto NOTNT
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "AddToGroup - Win32 Unicode Debug"
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# Name "AddToGroup - Win32 Unicode Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\AddToGrp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AddToGrp.def
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# End Source File
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# Begin Source File
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SOURCE=.\AddToGrp.rc
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# End Source File
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# Begin Source File
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SOURCE=.\GrpUpdt.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\GrpUpdt.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\GrpUpdt.rgs
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# End Source File
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# End Group
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# End Target
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# End Project
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