42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#if !defined(AFX_STDAFX_H__FA84E6E9_0B7B_11D2_BDCB_00C04FA35447__INCLUDED_)
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#define AFX_STDAFX_H__FA84E6E9_0B7B_11D2_BDCB_00C04FA35447__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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//#define STRICT
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//#define _WIN32_WINNT 0x0400
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#define _ATL_APARTMENT_THREADED
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#include <afxwin.h>
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#include <afxdisp.h>
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#include <afxtempl.h>
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#include <afxsock.h>
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#include <atlbase.h>
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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class CExeModule : public CComModule
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{
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public:
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LONG Unlock();
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DWORD dwThreadID;
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HRESULT UpdateRegistry(LPCOLESTR lpszRes, BOOL bRegister);
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};
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extern CExeModule _Module;
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#include <atlcom.h>
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#include <wbemcli.h>
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__FA84E6E9_0B7B_11D2_BDCB_00C04FA35447__INCLUDED)
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