297 lines
5.3 KiB
C
297 lines
5.3 KiB
C
/*++
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Copyright (c) 1998-1999 Microsoft Corporation
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Module Name:
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hash.h
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Abstract:
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contains prototypes for functions in hash.c
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Author:
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Paul McDaniel (paulmcd) 28-Apr-2000
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Revision History:
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--*/
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#ifndef _HASH_H_
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#define _HASH_H_
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//
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// The hash key is the file name, but we need to track both the file
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// component of the name in addition to the stream component of the name (if
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// there is one). The buffer in the FileName UNICODE_STRING contains the
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// full name with stream information, but the length is set to just designate
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// the file portion of the name.
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//
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// Note: The keys will be hashed based on the FileName only, not the stream
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// portion of the name. This is done so that we can easily find all the
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// entries related to a given file if that file has multiple data streams.
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//
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typedef struct _HASH_KEY
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{
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UNICODE_STRING FileName;
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USHORT StreamNameLength;
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USHORT Reserved;
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} HASH_KEY, *PHASH_KEY;
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//
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// a hash list entry .
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//
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typedef struct _HASH_ENTRY
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{
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//
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// the hash value
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//
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ULONG HashValue;
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//
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// the key
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//
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HASH_KEY Key;
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//
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// a context stored with this hash entry
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//
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PVOID pContext;
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} HASH_ENTRY, *PHASH_ENTRY;
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//
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// a hash bucket, which is basically an array of hash entries
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// sorted by (HashValue, Key.Length, Key.Buffer) .
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//
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#define IS_VALID_HASH_BUCKET(pObject) \
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(((pObject) != NULL) && ((pObject)->Signature == HASH_BUCKET_TAG))
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typedef struct _HASH_BUCKET
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{
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//
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// = HASH_BUCKET_TAG
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//
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ULONG Signature;
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ULONG AllocCount;
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ULONG UsedCount;
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HASH_ENTRY Entries[0];
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} HASH_BUCKET, *PHASH_BUCKET;
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#define HASH_ENTRY_DEFAULT_WIDTH 10
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//
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// a destructor for hash entries
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//
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typedef
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VOID
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(*PHASH_ENTRY_DESTRUCTOR) (
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IN PHASH_KEY pKey,
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IN PVOID pContext
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);
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typedef
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PVOID
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(*PHASH_ENTRY_CALLBACK) (
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IN PHASH_KEY pKey,
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IN PVOID pEntryContext,
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IN PVOID pCallbackContext
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);
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//
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// and a hash header, an array of buckets which is hashed into.
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//
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#define IS_VALID_HASH_HEADER(pObject) \
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(((pObject) != NULL) && ((pObject)->Signature == HASH_HEADER_TAG))
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typedef struct _HASH_HEADER
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{
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//
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// NonPagedPool
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//
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//
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// = HASH_HEADER_TAG
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//
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ULONG Signature;
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//
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// the count of buckets the hash table has
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//
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ULONG BucketCount;
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//
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// the memory this hash table is taking
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//
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ULONG UsedLength;
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//
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// the memory this hash table is allowed to use
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//
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ULONG AllowedLength;
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//
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// how many times we've trimmed due to memory
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//
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ULONG TrimCount;
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//
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// the last time we trim'd
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//
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LARGE_INTEGER LastTrimTime;
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//
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// OPTIONAL the length in bytes of the duplicate prefix (if any)
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// all keys share in this lists. This will be skipped for all manual
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// comparisons as an optimization. this can be 0
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//
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ULONG PrefixLength;
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//
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// the lock for this list
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//
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ERESOURCE Lock;
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//
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// OPTIONAL destructor
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//
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PHASH_ENTRY_DESTRUCTOR pDestructor;
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//
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// and the actual buckets
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//
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PHASH_BUCKET Buckets[0];
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} HASH_HEADER, *PHASH_HEADER;
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//
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// Function Prototypes.
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//
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NTSTATUS
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HashCreateList (
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IN ULONG BucketCount,
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IN ULONG AllowedLength,
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IN ULONG PrefixLength OPTIONAL,
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IN PHASH_ENTRY_DESTRUCTOR pDestructor OPTIONAL,
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OUT PHASH_HEADER * ppHashList
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);
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VOID
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HashDestroyList (
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IN PHASH_HEADER pHashList
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);
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NTSTATUS
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HashAddEntry (
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IN PHASH_HEADER pHashList,
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IN PHASH_KEY pKey,
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IN PVOID pContext
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);
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NTSTATUS
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HashFindEntry (
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IN PHASH_HEADER pHashList,
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IN PHASH_KEY pKey,
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OUT PVOID * ppContext
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);
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VOID
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HashClearEntries (
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IN PHASH_HEADER pHashList
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);
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NTSTATUS
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HashClearAllFileEntries (
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IN PHASH_HEADER pHeader,
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IN PUNICODE_STRING pFileName
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);
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VOID
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HashProcessEntries (
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IN PHASH_HEADER pHeader,
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IN PHASH_ENTRY_CALLBACK pfnCallback,
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IN PVOID pCallbackContext
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);
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#if 0
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#define HashCompute(Key) HashScramble(HashUnicodeString((Key)))
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__inline ULONG
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HashUnicodeString(
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PUNICODE_STRING pKey
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)
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{
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ULONG Hash = 0;
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ULONG Index;
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ULONG CharCount;
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CharCount = pKey->Length/sizeof(WCHAR);
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for (Index = 0 ; Index < CharCount; ++Index)
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{
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Hash = 37 * Hash + (pKey->Buffer[Index] & 0xFFDF);
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}
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return Hash;
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}
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// Produce a scrambled, randomish number in the range 0 to RANDOM_PRIME-1.
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// Applying this to the results of the other hash functions is likely to
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// produce a much better distribution, especially for the identity hash
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// functions such as Hash(char c), where records will tend to cluster at
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// the low end of the hashtable otherwise. LKHash applies this internally
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// to all hash signatures for exactly this reason.
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__inline ULONG
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HashScramble(ULONG dwHash)
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{
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// Here are 10 primes slightly greater than 10^9
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// 1000000007, 1000000009, 1000000021, 1000000033, 1000000087,
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// 1000000093, 1000000097, 1000000103, 1000000123, 1000000181.
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// default value for "scrambling constant"
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const ULONG RANDOM_CONSTANT = 314159269UL;
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// large prime number, also used for scrambling
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const ULONG RANDOM_PRIME = 1000000007UL;
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return (RANDOM_CONSTANT * dwHash) % RANDOM_PRIME ;
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}
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#endif // 0
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#endif // _HASH_H_
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