60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
//=============================================================================
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// The CResourceMap class is useful for several data categories. It contains
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// a map of the Win32_PnPAllocatedResource class.
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//=============================================================================
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#pragma once
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#include "category.h"
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#include "dataset.h"
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#include "wmiabstraction.h"
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class CResourceMap
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{
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public:
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CResourceMap();
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~CResourceMap();
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HRESULT Initialize(CWMIHelper * pWMIHelper);
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CStringList * Lookup(const CString & strKey);
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DWORD m_dwInitTime;
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CMapStringToOb m_map;
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HRESULT m_hr;
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private:
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void Empty();
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};
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// The container is a nice way to ensure that we only have one resource map around.
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// But it's a pain when we're remoting, so we aren't using it now:
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/*
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class CResourceMapContainer
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{
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public:
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CResourceMapContainer() : m_pMap(NULL) {};
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~CResourceMapContainer() { if (m_pMap) delete m_pMap; };
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CResourceMap * GetResourceMap(CWMIHelper * pWMI)
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{
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if (m_pMap == NULL)
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{
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m_pMap = new CResourceMap;
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if (m_pMap)
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m_pMap->Initialize(pWMI);
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}
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return m_pMap;
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};
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private:
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CResourceMap * m_pMap;
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};
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*/
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// If we were using the resource map container - these would be uncommented:
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//
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// extern CResourceMapContainer gResourceMap;
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// CResourceMapContainer gResourceMap;
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