98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
// msconfig.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f msconfigps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include <initguid.h>
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#include "msconfig.h"
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#include "msconfig_i.c"
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#include "MSConfigCtl.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_MSConfigCtl, CMSConfigCtl)
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END_OBJECT_MAP()
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class CMsconfigApp : public CWinApp
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{
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMsconfigApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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//}}AFX_VIRTUAL
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//{{AFX_MSG(CMsconfigApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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BEGIN_MESSAGE_MAP(CMsconfigApp, CWinApp)
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//{{AFX_MSG_MAP(CMsconfigApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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CMsconfigApp theApp;
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BOOL CMsconfigApp::InitInstance()
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{
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_Module.Init(ObjectMap, m_hInstance, &LIBID_MSCONFIGLib);
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return CWinApp::InitInstance();
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}
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int CMsconfigApp::ExitInstance()
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{
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_Module.Term();
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return CWinApp::ExitInstance();
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(TRUE);
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}
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