windows-nt/Source/XPSP1/NT/admin/wmi/wbem/winmgmt/a51/lock.h
2020-09-26 16:20:57 +08:00

181 lines
4.6 KiB
C++

/*++
Copyright (C) 1996-2001 Microsoft Corporation
Module Name:
LOCK.H
Abstract:
Generic class for obtaining read and write locks to some resource.
See lock.h for all documentation.
Classes defined:
CLock
History:
a-levn 5-Sept-96 Created.
3/10/97 a-levn Fully documented
--*/
#ifndef __GATEWAY__LOCK__H_
#define __GATEWAY__LOCK__H_
#include <flexarry.h>
//*****************************************************************************
//
// class CLock
//
// Generic class for obtaining read and write locks to some resource.
// Simultaneous reads are allowed, but no concurrent writes or concurrent
// read and write accesses are.
//
// NOTE: this class is for in-process sinchronization only!
//
// Usage: create an instance of this class and share it among the accessing
// threads. Threads must call member functions of the same instance to
// obtain and release locks.
//
//*****************************************************************************
//
// ReadLock
//
// Use this function to request read access to the resource. Access will be
// granted once no threads are writing on the resource. You must call
// ReadUnlock once you are done reading.
//
// Parameters:
//
// DWORD dwTimeout The number of milliseconds to wait for access.
// If access is still unavailable after this time,
// an error is returned.
// Returns:
//
// NoError On Success
// TimedOut On timeout.
// Failed On system error
//
//*****************************************************************************
//
// ReadUnlock
//
// Use this function to release a read lock on the resource. No check is
// performed to assertain that this thread holds a lock. Unmatched calls to
// ReadUnlock may lead to lock integrity violations!
//
// Returns:
//
// NoError On success
// Failed On system error or unmatched call.
//
//*****************************************************************************
//
// WriteLock
//
// Use this function to request write access to the resource. Access will be
// granted once no threads are reading or writing on the resource. You must
// call WriteUnlock once you are done writing.
//
// Parameters:
//
// DWORD dwTimeout The number of milliseconds to wait for access.
// If access is still unavailable after this time,
// an error is returned.
// Returns:
//
// NoError On Success
// TimedOut On timeout.
// Failed On system error
//
//*****************************************************************************
//
// WriteUnlock
//
// Use this function to release a write lock on the resource. No check is
// performed to assertain that this thread holds a lock. Unmatched calls to
// WriteUnlock may lead to lock integrity violations!
//
// Returns:
//
// NoError On success
// Failed On system error or unmatched call.
//
//*****************************************************************************
//
// DowngradeLock
//
// Use this function to "convert" a Write lock into a Read lock. That is, if
// you are currently holding a write lock and call DowngradeLock, you will
// be holding a read lock with the guarantee that no one wrote anything between
// the unlock and the lock
//
// Returns:
//
// NoError On Success
// Failed On system error or unmatched call
//
//******************************************************************************
class CLock
{
public:
enum { NoError = 0, TimedOut, Failed };
int ReadLock(DWORD dwTimeout = INFINITE);
int ReadUnlock();
int WriteLock(DWORD dwTimeout = INFINITE);
int WriteUnlock();
int DowngradeLock();
CLock();
~CLock();
BOOL IsHoldingReadLock();
protected:
int WaitFor(HANDLE hEvent, DWORD dwTimeout);
protected:
CFlexArray m_adwReaders;
int m_nWriting;
int m_nReading;
int m_nWaitingToWrite;
int m_nWaitingToRead;
CRITICAL_SECTION m_csEntering;
CRITICAL_SECTION m_csAll;
HANDLE m_hCanWrite;
HANDLE m_hCanRead;
};
class CAutoReadLock
{
public:
CAutoReadLock(CLock *lock, BOOL bLock = TRUE) : m_lock(lock), m_bLocked(FALSE) { if (bLock) Lock(); }
~CAutoReadLock() { Unlock(); }
void Unlock() {if ( m_bLocked) { m_lock->ReadUnlock(); m_bLocked = FALSE; } }
void Lock() {if (!m_bLocked) { m_lock->ReadLock() ; m_bLocked = TRUE; } }
private:
CLock *m_lock;
BOOL m_bLocked;
};
class CAutoWriteLock
{
public:
CAutoWriteLock(CLock *lock, BOOL bLock = TRUE) : m_lock(lock), m_bLocked(FALSE) { if (bLock) Lock(); }
~CAutoWriteLock() { Unlock(); }
void Unlock() {if ( m_bLocked) { m_lock->WriteUnlock(); m_bLocked = FALSE; } }
void Lock() {if (!m_bLocked) { m_lock->WriteLock() ; m_bLocked = TRUE; } }
private:
CLock *m_lock;
BOOL m_bLocked;
};
#endif