windows-nt/Source/XPSP1/NT/admin/wmiscmgr/schemamanager.cpp
2020-09-26 16:20:57 +08:00

79 lines
2 KiB
C++

// SchemaManager.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f SchemaManagerps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include <wbemidl.h>
#include "SchemaManager.h"
#include "ntdmutils.h"
#include "SchemaManager_i.c"
#include "WMIFilterManager.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_WMIFilterManager, CWMIFilterManager)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_SCHEMAMANAGERLib);
DisableThreadLibraryCalls(hInstance);
CNTDMUtils::Initialize();
}
else if (dwReason == DLL_PROCESS_DETACH)
{
_Module.Term();
CNTDMUtils::UnInitialize();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}