103 lines
1.6 KiB
C
103 lines
1.6 KiB
C
/*++
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Copyright (c) 1993 Microsoft Corporation
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Module Name:
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context.h
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Abstract:
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SSP Context.
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Author:
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Cliff Van Dyke (CliffV) 17-Sep-1993
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Revision History:
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--*/
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#ifndef _NTLMSSP_CONTEXT_INCLUDED_
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#define _NTLMSSP_CONTEXT_INCLUDED_
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#include <rc4.h>
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typedef struct _SSP_CONTEXT {
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//
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// Global list of all Contexts
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// (Serialized by SspContextCritSect)
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//
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LIST_ENTRY Next;
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//
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// Timeout the context after awhile.
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//
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DWORD StartTime;
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DWORD Interval;
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//
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// Used to prevent this Context from being deleted prematurely.
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//
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WORD References;
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//
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// Maintain the Negotiated protocol
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//
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ULONG NegotiateFlags;
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//
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// State of the context
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//
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enum {
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IdleState,
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NegotiateSentState, // Outbound context only
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ChallengeSentState, // Inbound context only
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AuthenticateSentState, // Outbound context only
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AuthenticatedState // Inbound context only
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} State;
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//
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// The challenge passed to the client.
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// Only valid when in ChallengeSentState.
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//
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UCHAR Challenge[MSV1_0_CHALLENGE_LENGTH];
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PSSP_CREDENTIAL Credential;
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ULONG Nonce;
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struct RC4_KEYSTRUCT SEC_FAR * Rc4Key;
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} SSP_CONTEXT, *PSSP_CONTEXT;
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PSSP_CONTEXT
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SspContextReferenceContext(
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IN PCtxtHandle ContextHandle,
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IN BOOLEAN RemoveContext
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);
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void
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SspContextDereferenceContext(
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PSSP_CONTEXT Context
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);
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PSSP_CONTEXT
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SspContextAllocateContext(
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);
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TimeStamp
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SspContextGetTimeStamp(
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IN PSSP_CONTEXT Context,
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IN BOOLEAN GetExpirationTime
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);
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#endif // ifndef _NTLMSSP_CONTEXT_INCLUDED_
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