111 lines
4.6 KiB
C
111 lines
4.6 KiB
C
/*++
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Copyright (c) 1995 Nec Software Ltd., Tokyo. Japan.
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Module Name:
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disp98.h
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Abstract:
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Private header file for display routines of PC98.
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Author:
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Hideaki Shono 19-Sep-1995
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Revision History:
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--*/
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//
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// structures
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//
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static UCHAR EmulColor[8][8]={
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{0x01,0x21,0x81,0xA1,0x41,0x61,0xC1,0xE1}, //black
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{0xE1,0xE1,0xE1,0xE1,0xE1,0xE1,0xE1,0xE1}, //white character on black background
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// {0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5}, //blue
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{0x85,0x85,0x85,0x85,0x85,0x85,0x85,0x85}, //green
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{0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5}, //cyan
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{0x45,0x45,0x45,0x45,0x45,0x45,0x45,0x45}, //red
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{0x65,0x65,0x65,0x65,0x65,0x65,0x65,0x65}, //magenta
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{0xC5,0xC5,0xC5,0xC5,0xC5,0xC5,0xC5,0xC5}, //yellow
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{0xE5,0xE5,0xE5,0xE5,0xE5,0xE5,0xE5,0xE5} //white
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};
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//
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// Code Page 932's code set to PC-98 VRAM code set. (graphics only)
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//
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static UCHAR Convert932GrphChrSet[0x20] =
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{ 0x20, 0x98, 0x99, 0x9A, 0x9B, 0x96, 0x95, 0x0F, // 0x00 - 0x07
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x08 - 0x0F
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0x8F, 0x20, 0x20, 0x20, 0x87, 0x90, 0x91, 0x92, // 0x10 - 0x17
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0x20, 0x93, 0x20, 0x20, 0x1E, 0x20, 0x1C, 0x1D }; // 0x18 - 0x1F
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//
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// From IBM ASCII char set (0xB0-0xDF) to NEC char set
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//
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static UCHAR ConvertToNECGrphChrSet[0x40] =
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{ 0x8A, 0x8B, 0x8C, 0x96, 0x92, 0x92, 0x92, 0x99, // 0xB0 - 0xB7
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0x99, 0x92, 0x96, 0x99, 0x9B, 0x9B, 0x9B, 0x99, // 0xB8 - 0xBF
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0x9A, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x93, 0x93, // 0xC0 - 0xC7
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0x9A, 0x98, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x90, // 0xC8 - 0xCF
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0x90, 0x91, 0x91, 0x9A, 0x9A, 0x98, 0x98, 0x8F, // 0xD0 - 0xD7
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0x8F, 0x9B, 0x98, 0x87, 0x83, 0x8A, 0x97, 0x94 }; // 0xD8 - 0xDF
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//
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// Code Page 437's code set to PC-98 VRAM code set.
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//
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/*
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static UCHAR Convert437GrphChrSet[0x100] = {
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0x20, 0x20, 0x20, 0xE9, 0xEA, 0xEB, 0xE8, 0x20, // 0x00 - 0x07
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x08 - 0x0F
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x10 - 0x17
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0x1E, 0x1F, 0x1C, 0x1D, 0x20, 0x20, 0x20, 0x20, // 0x18 - 0x1F
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0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, // 0x20 - 0x27
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0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, // 0x28 - 0x2F
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, // 0x30 - 0x37
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0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, // 0x38 - 0x3F
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0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, // 0x40 - 0x47
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0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, // 0x48 - 0x4F
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0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, // 0x50 - 0x57
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0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, // 0x58 - 0x5F
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0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, // 0x60 - 0x67
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0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, // 0x68 - 0x6F
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0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, // 0x70 - 0x77
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0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, // 0x78 - 0x7F
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x80 - 0x87
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x88 - 0x8F
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x90 - 0x97
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x98 - 0x9F
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xA0 - 0xA7
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xA8 - 0xAF
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0x20, 0x20, 0x20, 0x96, 0x92, 0x92, 0x92, 0x99, // 0xB0 - 0xB7
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0x99, 0x92, 0x96, 0x99, 0x9B, 0x9B, 0x9B, 0x99, // 0xB8 - 0xBF
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0x9A, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x93, 0x93, // 0xC0 - 0xC7
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0x9A, 0x98, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x90, // 0xC8 - 0xCF
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0x90, 0x91, 0x91, 0x9A, 0x9A, 0x98, 0x98, 0x8F, // 0xD0 - 0xD7
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0x8F, 0x9B, 0x98, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xD8 - 0xDF
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xE0 - 0xE7
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xE8 - 0xEF
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xF0 - 0xF7
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0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20 }; // 0xF8 - 0xFF
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*/
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//
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// define
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//
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#define ATTROFFSET98 0x2000
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#define IsANK(c) (!((c >= (UCHAR)0x81 && c <= (UCHAR)0x9f) || (c >= (UCHAR)0xe0 && c <= (UCHAR)0xfe)))
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//
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// Globals
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//
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static BOOLEAN IsKanji2nd = FALSE;
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static UCHAR Kanji1st;
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// extern BOOLEAN bInGraphicsMode;
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//
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// These should be set by an call to a initialization routine.
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//
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USHORT RowsPerScreen = 25;
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