329 lines
7.7 KiB
Plaintext
329 lines
7.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="MSClus" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=MSClus - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "msclus.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "msclus.mak" CFG="MSClus - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MSClus - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "MSClus - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MSClus - Win32 Release"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c
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# ADD CPP /Gz /MT /W3 /GX /O2 /I "..\common" /I "..\..\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /c
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# SUBTRACT CPP /nologo
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "..\common" /i "..\..\inc" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 ..\common\obj\i386\common.lib clusapi.lib netapi32.lib /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build
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OutDir=.\Release
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TargetPath=.\Release\msclus.dll
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InputPath=.\Release\msclus.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "MSClus - Win32 Debug"
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# PROP BASE Use_MFC 1
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "d:\ntbuilds\chk"
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# PROP Intermediate_Dir ".\objd\i386"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c
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# ADD CPP /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\common" /I "..\..\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /c
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# SUBTRACT CPP /nologo
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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# SUBTRACT MTL /mktyplib203
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\common" /i "..\..\inc" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 ..\common\objd\i386\common.lib clusapi.lib netapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# Begin Custom Build
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OutDir=d:\ntbuilds\chk
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TargetPath=\ntbuilds\chk\msclus.dll
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InputPath=\ntbuilds\chk\msclus.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "MSClus - Win32 Release"
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# Name "MSClus - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\ClusApp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\clusneti.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\clusnetw.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClusNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClusRes.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClusResG.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClusResT.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Cluster.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClusterObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MSClus.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MSClus.def
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# End Source File
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# Begin Source File
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SOURCE=.\MSClus.idl
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!IF "$(CFG)" == "MSClus - Win32 Release"
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# PROP Ignore_Default_Tool 1
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# Begin Custom Build
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InputDir=.
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InputPath=.\MSClus.idl
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InputName=MSClus
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BuildCmds= \
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midl /D MIDL_PASS -Zp8 -char unsigned -ms_ext -c_ext -Oicf -proxy $(InputDir)\$(InputName)_p.c -iid $(InputDir)\$(InputName)_i.c -header $(InputDir)\$(InputName).h MSClus.idl
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"MSClus.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"MSClus.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"MSClus_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"MSClus_p.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "MSClus - Win32 Debug"
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# PROP Ignore_Default_Tool 1
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# Begin Custom Build
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InputDir=.
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InputPath=.\MSClus.idl
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InputName=MSClus
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BuildCmds= \
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midl /D MIDL_PASS -Zp8 -char unsigned -ms_ext -c_ext -Oicf -proxy $(InputDir)\$(InputName)_p.c -iid $(InputDir)\$(InputName)_i.c -header $(InputDir)\$(InputName).h MSClus.idl
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"MSClus.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"MSClus.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"MSClus_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"MSClus_p.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\MSClus.rc
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# End Source File
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# Begin Source File
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SOURCE=.\property.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PropertyValue.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\proplsts.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\uuencode.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Version.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\BarfClus.h
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# End Source File
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# Begin Source File
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SOURCE=.\ClusApp.h
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# End Source File
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# Begin Source File
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SOURCE=.\clusneti.h
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# End Source File
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# Begin Source File
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SOURCE=.\clusnetw.h
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# End Source File
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# Begin Source File
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SOURCE=.\clusnode.h
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# End Source File
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# Begin Source File
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SOURCE=.\clusres.h
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# End Source File
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# Begin Source File
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SOURCE=.\clusresg.h
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# End Source File
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# Begin Source File
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SOURCE=.\clusrest.h
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# End Source File
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# Begin Source File
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SOURCE=.\Cluster.h
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# End Source File
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# Begin Source File
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SOURCE=.\ClusterObject.h
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# End Source File
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# Begin Source File
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SOURCE=.\InterfaceVer.h
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# End Source File
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# Begin Source File
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SOURCE=.\property.h
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# End Source File
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# Begin Source File
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SOURCE=.\PropertyValue.h
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# End Source File
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# Begin Source File
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SOURCE=.\SmartPointer.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\SupportErrorInfo.h
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# End Source File
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# Begin Source File
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SOURCE=.\uuencode.h
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# End Source File
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# Begin Source File
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SOURCE=.\Version.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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